@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
FerrousGryphon (Allies+7) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 armour and 1 mech_infantry moved from Olgiy to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries and 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 aaGun, 7 artilleries, 17 infantry and 4 mech_infantrys moved from Hopei to Kweichow 1 armour and 1 mech_infantry moved from Chahar to Hopei 1 artillery and 1 infantry moved from Jehol to Chahar 2 infantry moved from Dzavhan to Tsagaan Olom 1 artillery and 1 infantry moved from Burma to India 2 bombers moved from India to Philippines 3 fighters moved from 42 Sea Zone to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia 4 fighters moved from Western Australia to 56 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 3 submarines and 8 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone 1 carrier and 4 submarines moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in India 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 49 Sea Zone to 33 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 2 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 5 carriers, 6 destroyers, 8 submarines and 3 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 49 Sea Zone to New South Wales 5 fighters moved from 49 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Persia to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 4 infantry placed in Eastern United States 1 bomber and 2 infantry placed in Western United States 2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to New South Wales: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 30 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Combat Move - British Purchase Units - British British buy 2 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Non Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 5 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 armour and 11 mech_infantrys moved from West India to Persia 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from Iraq to Gibraltar 3 fighters moved from West India to Syria 2 fighters moved from West India to Northwest Persia Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 destroyer placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.00 Americans : 2.67 Chinese : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 armour and 1 mech_infantry moved from Novosibirsk to Archangel Italians take Vologda from Russians 1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters and 2 infantry moved from Western Germany to Holland Belgium 1 armour moved from Kansu to Shensi Italians take Shensi from Chinese Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry British defend with 4 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux 1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to France Americans win with 1 artillery remaining. Battle score for attacker is 9 Casualties for British: 4 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry Americans defend with 2 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to Germany 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4,4,5 Italians collect 13 PUs (4 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : -2.00 Americans : -2.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 15 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 cruiser and 3 submarines moved from 49 Sea Zone to 33 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel 1 armour moved from Belarus to Ukraine Germans take Bryansk from Russians 3 armour, 5 artilleries, 22 infantry and 6 mech_infantrys moved from Caucasus to Volgograd 2 infantry moved from Ukraine to Rostov 2 fighters moved from Caucasus to Rostov 8 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd Germans take Samara from Russians 2 bombers moved from Novgorod to Belarus 2 bombers and 3 fighters moved from Belarus to Russia 2 bombers moved from Novgorod to Rostov Purchase Units - Germans Germans buy 5 artilleries, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/2 hits, 0.33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in Rostov Germans attack with 2 bombers, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 11 armour, 5 artilleries, 22 infantry and 9 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 11 armour, 5 artilleries, 22 infantry and 9 mech_infantrys in Volgograd, round 2 : 10/47 hits, 13.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 11 armour, 5 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Cleaning up after air battles Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 4 artilleries and 1 infantry moved from Novgorod to Belarus 5 artilleries, 2 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine 2 bombers moved from Rostov to Novgorod 6 mech_infantrys moved from Poland to Belarus 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 fighters moved from Rostov to Novgorod 3 fighters moved from Russia to Ukraine 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns moved from Caucasus to Volgograd 1 armour and 7 mech_infantrys moved from Ukraine to Volgograd 1 armour and 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 infantry placed in France 2 artilleries and 1 infantry placed in Germany 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Western Germany 1 mech_infantry placed in Western Germany 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,4,1 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.67 Germans : -3.50 Americans : -0.33 Russians : 0.33 -
TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 3 armour and 3 mech_infantrys moved from Russia to Samara Russians take Samara from Germans 3 armour and 3 mech_infantrys moved from Samara to Volgograd 18 artilleries and 40 infantry moved from Tambov to Volgograd 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 18 PUs; Russians buy 5 infantry; Remaining resources: 3 PUs; Combat - Russians Battle in Volgograd Russians attack with 3 armour, 18 artilleries, 3 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 12 armour, 5 artilleries, 1 factory_minor, 22 infantry and 16 mech_infantrys AA fire in Volgograd : 2/4 hits, 0.67 expected hits 2 fighters owned by the Russians lost in Volgograd Russians roll dice for 3 armour, 18 artilleries, 1 fighter, 40 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 21/67 hits, 19.00 expected hits Germans roll dice for 2 aaGuns, 12 armour, 5 artilleries, 22 infantry and 16 mech_infantrys in Volgograd, round 2 : 15/55 hits, 20.33 expected hits 15 infantry owned by the Russians, 2 aaGuns owned by the Germans and 19 infantry owned by the Germans lost in Volgograd Russians roll dice for 3 armour, 18 artilleries, 1 fighter, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 16/52 hits, 16.50 expected hits Germans roll dice for 12 armour, 5 artilleries, 3 infantry and 16 mech_infantrys in Volgograd, round 3 : 17/36 hits, 14.00 expected hits 17 infantry owned by the Russians, 3 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 3 armour, 18 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 11/35 hits, 12.67 expected hits Germans roll dice for 12 armour, 5 artilleries and 3 mech_infantrys in Volgograd, round 4 : 6/20 hits, 8.67 expected hits 6 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 3 armour, 18 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 5 : 12/29 hits, 10.67 expected hits Germans roll dice for 9 armour in Volgograd, round 5 : 4/9 hits, 4.50 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 9 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour, 16 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Russians: 2 artilleries, 2 fighters and 40 infantry Casualties for Germans: 2 aaGuns, 12 armour, 5 artilleries, 22 infantry and 16 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 3 aaGuns moved from Tambov to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : -5.50 AA fire in Volgograd : : 1.33 Russians : 1.17 -
That was a major boo boo in Volgograd. Saw it in NCM but had already rolled all those dice. Was hoping that somehow you wouldn’t notice but I didn’t think there was much chance of that. Not sure how I calculated it wrongly.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 4 artilleries and 16 infantry moved from India to West India Japanese take West India from UK_Pacific 1 mech_infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Hopei to Yunnan 1 armour moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 armour moved from Northern Territory to Western Australia 1 infantry moved from French Indo China to Yunnan 2 fighters moved from India to Yunnan Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 battleship and 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia 3 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Tsagaan Olom to Suiyuyan 1 armour and 1 mech_infantry moved from Suiyuyan to Hopei 1 mech_infantry moved from Kweichow to Hunan 1 aaGun, 11 artilleries, 22 infantry and 3 mech_infantrys moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from India to 36 Sea Zone 3 fighters moved from Philippines to 36 Sea Zone 2 bombers moved from Philippines to Shan State 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 4 infantry moved from Manchuria to Amur 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Kiangsu 2 fighters moved from Yunnan to Shan State 2 fighters moved from Japan to 36 Sea Zone Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 harbour placed in Western Australia 1 artillery and 2 infantry placed in India 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.00 -
TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Denmark 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Norway Battle in Denmark Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from 33 Sea Zone to New South Wales 2 fighters moved from Hawaiian Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 bombers moved from Hawaiian Islands to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from 33 Sea Zone to New South Wales 1 fighter moved from Hawaiian Islands to 33 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 1 artillery and 3 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Combat Move - British 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Syria to 80 Sea Zone 1 mech_infantry moved from Northwest Persia to Kazakhstan Russians take Kazakhstan from Germans 1 mech_infantry moved from Northwest Persia to Rostov 1 mech_infantry moved from Northwest Persia to Rostov 2 fighters moved from Northwest Persia to Rostov 1 fighter moved from Syria to Rostov Purchase Units - British British buy 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Rostov British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Rostov to Russia 4 aaGuns, 1 armour, 9 artilleries, 22 infantry and 7 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 11 mech_infantrys moved from Persia to Caucasus 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 2 infantry moved from Syria to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 80 Sea Zone to Caucasus 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Gibraltar to Norway 2 fighters moved from United Kingdom to Norway Place Units - British 3 mech_infantrys placed in Egypt 2 infantry and 1 mech_infantry placed in Iraq 1 artillery and 4 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 British : 1.83 Japanese : 0.83 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Rostov Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Archangel to Bryansk 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from France to Western Germany 2 infantry moved from Holland Belgium to Western Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,3,3 Italians collect 7 PUs (10 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : 0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 3 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Norway Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 2 fighters and 2 tactical_bombers moved from Western Germany to Denmark 1 armour moved from Ukraine to Bryansk Germans take Rostov from Russians 3 fighters moved from Ukraine to Russia 2 bombers and 1 fighter moved from Novgorod to Russia 1 fighter moved from Novgorod to Denmark 1 infantry moved from Turkmenistan to Eastern Persia Germans take Eastern Persia from British Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Denmark Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Denmark, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Denmark to 113 Sea Zone 3 fighters moved from Denmark to Western Germany 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 4 infantry moved from Eastern Poland to Belarus 7 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 14 artilleries, 8 infantry and 25 mech_infantrys moved from Belarus to Bryansk 4 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Novgorod 2 infantry moved from Finland to Vyborg 1 artillery and 1 infantry moved from Novgorod to Vyborg 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 11 mech_infantrys moved from Archangel to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 9 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from Germany to Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 1 bomber and 1 fighter placed in Western Germany 1 infantry and 2 mech_infantrys placed in Germany 3 armour placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,6,2 Germans collect 52 PUs (2 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 1.33 Americans : -0.67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 2 fighters and 2 tactical_bombers moved from Western Germany to Denmark 1 armour moved from Ukraine to Bryansk Germans take Rostov from Russians 3 fighters moved from Ukraine to Russia 2 bombers and 1 fighter moved from Novgorod to Russia 1 fighter moved from Novgorod to Denmark 1 infantry moved from Turkmenistan to Eastern Persia Germans take Eastern Persia from British Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Denmark Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Denmark, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Denmark to 113 Sea Zone 3 fighters moved from Denmark to Western Germany 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 4 infantry moved from Eastern Poland to Belarus 7 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 14 artilleries, 8 infantry and 25 mech_infantrys moved from Belarus to Bryansk 4 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Novgorod 2 infantry moved from Finland to Vyborg 1 artillery and 1 infantry moved from Novgorod to Vyborg 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 11 mech_infantrys moved from Archangel to Novgorod 1 armour moved from Eastern Poland to Novgorod 2 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 9 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from Germany to Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 1 bomber and 1 fighter placed in Western Germany 1 infantry and 2 mech_infantrys placed in Germany 3 armour placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,6,2 Germans collect 52 PUs (2 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 artilleries and 4 infantry EDIT: Adding units owned by Germans to Western Ukraine: 2 artilleries and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 1.33 Americans : -0.67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 5 PUs; Russians buy 1 infantry; Remaining resources: 2 PUs; Non Combat Move - Russians 3 armour and 4 mech_infantrys moved from Volgograd to Russia Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 1 armour moved from Western Australia to Northern Territory Japanese take South Australia from ANZAC 3 artilleries and 3 infantry moved from Western Australia to Northern Territory 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 10 fighters, 7 submarines and 8 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 11 artilleries, 22 infantry and 3 mech_infantrys moved from Shensi to Sikang 1 armour and 1 mech_infantry moved from Hopei to Sikang 2 bombers and 2 fighters moved from Shan State to Sikang 3 artilleries and 3 infantry moved from Shan State to 37 Sea Zone 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 55 Sea Zone 3 artilleries and 3 infantry moved from 55 Sea Zone to Northern Territory 1 marine moved from Western Australia to Northern Territory 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Yunnan to Szechwan 6 artilleries and 6 infantry moved from Western Australia to Northern Territory 1 transport moved from 56 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 4 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Ceylon Battle in 55 Sea Zone Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines, 8 tactical_bombers and 3 transports Americans defend with 1 destroyer Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines, 8 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northern Territory Japanese attack with 1 armour, 12 artilleries, 12 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 12 artilleries, 12 infantry and 1 marine in Northern Territory, round 2 : 6/26 hits, 8.67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 armour, 12 artilleries, 12 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 11 artilleries, 2 bombers, 2 fighters, 22 infantry and 4 mech_infantrys Chinese defend with 1 fighter and 33 infantry Japanese roll dice for 1 armour, 11 artilleries, 2 bombers, 2 fighters, 22 infantry and 4 mech_infantrys in Sikang, round 2 : 13/42 hits, 12.67 expected hits Chinese roll dice for 1 fighter and 33 infantry in Sikang, round 2 : 14/34 hits, 11.67 expected hits 14 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 11 artilleries, 2 bombers, 2 fighters, 8 infantry and 4 mech_infantrys in Sikang, round 3 : 5/28 hits, 10.33 expected hits Chinese roll dice for 1 fighter and 20 infantry in Sikang, round 3 : 10/21 hits, 7.33 expected hits 8 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 9 artilleries, 2 bombers, 2 fighters and 4 mech_infantrys in Sikang, round 4 : 4/18 hits, 7.17 expected hits Chinese roll dice for 1 fighter and 15 infantry in Sikang, round 4 : 5/16 hits, 5.67 expected hits 5 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters and 4 mech_infantrys in Sikang, round 5 : 5/13 hits, 5.50 expected hits Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 5 : 2/12 hits, 4.33 expected hits 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters and 2 mech_infantrys in Sikang, round 6 : 6/11 hits, 4.83 expected hits Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 6 : 3/7 hits, 2.67 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Sikang, round 7 : 2/8 hits, 3.83 expected hits Chinese roll dice for 1 fighter in Sikang, round 7 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 10 artilleries, 22 infantry and 3 mech_infantrys Casualties for Chinese: 1 fighter and 33 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to Shensi 2 bombers moved from Sikang to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Hopei 1 infantry moved from Anhwe to Chahar 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Yunnan to Kweichow 4 artilleries and 16 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 transport moved from 56 Sea Zone to 39 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Japan to French Indo China 1 artillery moved from India to Burma 1 artillery and 4 infantry moved from Amur to Manchuria Place Units - Japanese 2 artilleries and 1 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Kiangsu 4 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Chinese : 3.33 Japanese : -12.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 submarine moved from 33 Sea Zone to 35 Sea Zone 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 bomber moved from United Kingdom to Germany Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 35 Sea Zone Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 artillery and 3 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Caucasus: 1 armour EDIT: Adding units owned by Americans to Volgograd: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry EDIT: Adding units owned by Americans to Iraq: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Norway to Finland British take Finland from Germans 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Volgograd 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Norway to Denmark 2 fighters moved from Norway to 112 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs; Combat - British Battle in Denmark British attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber and 2 infantry in Denmark, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Denmark to Norway 2 fighters moved from 112 Sea Zone to Norway 1 mech_infantry moved from Kazakhstan to Russia 2 fighters moved from Caucasus to Russia 3 armour and 21 mech_infantrys moved from Caucasus to Volgograd 2 aaGuns moved from Caucasus to Volgograd 3 mech_infantrys moved from Egypt to Iraq 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 aaGuns, 9 artilleries and 22 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Iraq to Northwest Persia Place Units - British 3 fighters placed in Egypt 3 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.67 British : -0.67 Americans : -0.33 Japanese : -0.33 AA fire in Germany : : 0.83 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Bryansk 1 artillery and 2 infantry moved from Western Germany to Denmark 2 fighters moved from Southern Italy to Denmark Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Denmark Italians attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Denmark, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Denmark Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Denmark to Western Germany 1 fighter moved from Ukraine to Southern Italy 1 bomber moved from Ukraine to Western Germany 1 armour moved from Shensi to Kansu 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to Germany 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales Purchase Units - ANZAC ANZAC buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales 2 infantry moved from Caucasus to Volgograd Place Units - ANZAC 3 artilleries placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Eastern Persia to Persia Germans take Persia from British 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 artillery and 3 infantry moved from Vyborg to Finland 5 armour and 11 mech_infantrys moved from Novgorod to Finland 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 bomber moved from Western Germany to United Kingdom 2 bombers moved from Novgorod to Norway 4 fighters moved from Western Germany to Norway Purchase Units - Germans Germans buy 2 armour, 1 bomber, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Norway Germans attacks with 6 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits AA fire in Norway : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Finland Germans attack with 5 armour, 2 artilleries, 4 infantry and 11 mech_infantrys British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 5 armour, 2 artilleries, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to Novgorod 2 mech_infantrys moved from Poland to Novgorod 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk 16 artilleries and 2 infantry moved from Ukraine to Bryansk 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Norway to Western Germany 3 artilleries and 3 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 4 fighters moved from Ukraine to Novgorod 5 mech_infantrys moved from Bryansk to Ukraine 10 mech_infantrys moved from Bryansk to Ukraine 3 infantry moved from Western Germany to Germany 1 fighter moved from Norway to Western Germany 3 fighters moved from Norway to Novgorod 9 mech_infantrys moved from Germany to Western Germany 1 artillery moved from Western Germany to France Place Units - Germans 5 infantry and 1 mech_infantry placed in Germany 3 mech_infantrys placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 1 bomber placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.83 British : 0.67 AA fire in Norway : : 0.67 AA fire in United Kingdom : : -0.17 -
TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 submarine moved from 98 Sea Zone to 97 Sea Zone Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 13 PUs; Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer and 3 fighters Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 submarine owned by the Russians lost in 97 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Russians 16 artilleries moved from Volgograd to Samara 6 aaGuns, 3 armour, 1 fighter, 48 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Samara Place Units - Russians 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.33





