I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
axis-dominion vs ksmckay (allies) bm3
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hopei to Kweichow 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 8 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma 1 bomber moved from Japan to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 tactical_bomber moved from Anhwe to Szechwan 1 tactical_bomber moved from Anhwe to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Paulau Island Japanese attack with 8 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 5/12 hits, 5.67 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 5/8 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Chahar 8 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 bomber moved from Burma to French Indo China 1 bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 marine moved from Shan State to Malaya Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 bomber placed in Japan 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Japanese undo move 4. Japanese undo move 4. 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 5. Japanese undo move 4. 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 UK_Pacific : 1.00 Japanese : 1.83
-
Japan broke into the 70s, woot!!!
-
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 artillery, 1 fighter and 1 infantry moved from India to Burma 1 tactical_bomber moved from India to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from Algeria to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 5 infantry moved from 99 Sea Zone to Crete 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone
-
@axis-dominion need scramble orders for z97
-
tough decision, but I’m gonna say full max scramble. let’s see the results after first round before I commit to casualty choices
-
ha! ok, was wondering at what point you would commit, knew I was being agressive but just wasnt sure your style.
-
you can take the dd after tipping the bb
-
ok 2 sub hits, 6 others, so 8 casualties. Assumed dd and bb hit for sub shots, but you dont really have to make that decision until you see the rest of it so feel free to change it up
-
ok then just max defense
-
bb before figs
-
bb last, italian ftr last?
-
-
ok looks like I got fucked…
-
not so great for you, first round was about average, and then second round went in my favor, you whiffed on defense and I cleared you out.
-
6 ftr 1 tac survived for me
-
but I know how much you hate convoys and no subs left in med so thats a win right!
-
ah crap, you’re not gonna believe this, but I was looking at the battle calc with 9 planes, not 8. I wouldn’t have scrambled in that case. but that’s not your fault. what a bad oversight
-
so I based my decision on a faulty calculation
-
:( sorry!
-
yah it’s too late now. and I only realized my oversight when I saw the last dice email with 5 rolls, instead of 6. cuz you said there were 8 casualties total, and it didn’t add up