sounds good. Things in europe are about to get ugly quick. so I think this one is done. Really good for me to see how it played out.
Im good with allies again. no bid is fine with me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 carriers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
5 artilleries moved from Rostov to Volgograd
5 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Americans
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Yugoslavia to Normandy Bordeaux
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Yugoslavia to Holland Belgium
1 bomber moved from French Indo China to Volgograd
1 bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 5 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 5 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Volgograd, round 2 : 8/16 hits, 7.00 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
13 armour and 25 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
8 mech_infantrys moved from Ukraine to Caucasus
1 submarine moved from 111 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Ukraine to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Rostov
7 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Greece to Romania
4 mech_infantrys moved from Western Germany to Poland
3 tactical_bombers moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
2 fighters and 2 tactical_bombers moved from Rostov to Northern Italy
3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 bomber moved from Volgograd to French Indo China
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Novosibirsk to Volgograd
3 armour and 9 mech_infantrys moved from Novosibirsk to Caucasus
1 fighter moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Caucasus
Place Units - Germans
2 carriers and 1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in France
1 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,3,3,2,4,1,1
Germans collect 62 PUs (7 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Americans : 0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Archangel
1 armour moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
1 armour moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Samara to Vologda
15 infantry moved from Russia to Smolensk
6 artilleries and 40 infantry moved from Russia to Bryansk
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
10 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Bryansk
Russians attack with 6 artilleries and 40 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 11/46 hits, 9.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 artilleries and 40 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 15 infantry
Germans defend with 1 infantry
Russians roll dice for 15 infantry in Smolensk, round 2 : 4/15 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Archangel to Russia
6 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Bryansk
2 mech_infantrys moved from Vologda to Bryansk
6 infantry moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Buryatia to Amur
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 infantry and 6 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
5 mech_infantrys moved from Hunan to Shensi
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Shensi
2 bombers moved from French Indo China to Shensi
1 bomber moved from Philippines to Shensi
1 bomber moved from Japan to Shensi
4 fighters and 10 tactical_bombers moved from French Indo China to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 10 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 10 infantry
Japanese roll dice for 1 armour, 4 bombers, 4 fighters, 6 mech_infantrys and 10 tactical_bombers in Shensi, round 2 : 12/25 hits, 12.00 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Shensi, round 2 : 3/12 hits, 4.33 expected hits
3 mech_infantrys owned by the Japanese, 10 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 4 bombers, 4 fighters, 3 mech_infantrys and 10 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 artillery, 1 fighter and 10 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers moved from Shensi to French Indo China
2 bombers moved from Shensi to Hopei
10 tactical_bombers moved from Shensi to Anhwe
1 infantry moved from Shan State to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery moved from French Indo China to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
7 fighters moved from Philippines to Japan
1 infantry moved from New Guinea to Dutch New Guinea
4 fighters moved from Java to Dutch New Guinea
1 fighter moved from Malaya to French Indo China
1 fighter moved from Shensi to Hopei
3 fighters moved from Shensi to Anhwe
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 marines moved from French Indo China to 36 Sea Zone
2 battleships, 2 cruisers and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
10 carriers, 4 destroyers and 8 submarines moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
6 tactical_bombers placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
12 fighters and 2 tactical_bombers moved from 31 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in Iwo Jima
Americans attack with 12 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 12 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 5/16 hits, 7.67 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 battleship, 9 carriers, 2 cruisers, 8 destroyers and 5 submarines moved from 31 Sea Zone to 17 Sea Zone
12 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 17 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Midway
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Algeria to Morocco
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 marine moved from Iraq to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from West India to Burma
1 armour moved from Persia to West India
1 mech_infantry moved from Libya to Alexandria
2 fighters moved from Russia to West India
2 fighters moved from India to Trans-Jordan
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
3 bombers, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
Combat - British
British creates battle in territory 80 Sea Zone
Non Combat Move - British
1 aaGun, 2 artilleries, 5 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 8 mech_infantrys moved from Persia to Trans-Jordan
6 mech_infantrys moved from Egypt to Trans-Jordan
5 fighters moved from Eastern Persia to Trans-Jordan
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
2 aaGuns, 6 artilleries, 16 infantry and 1 mech_infantry moved from India to Burma
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 78 Sea Zone
1 cruiser moved from 80 Sea Zone to 78 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 31 Sea Zone to 17 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 29 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans : -2.67
Japanese : 0.33
some small differences between this game and the last that seem to make a big difference. Sloppy in china, just not thinking as much as I should. Underestimated that german mech again. I think the next turn or two could be ugly and then that will be that. But we can play it out a tad longer.
small changes coming up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 31 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
12 fighters and 2 tactical_bombers moved from 31 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in Iwo Jima
Americans attack with 12 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 12 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 5/16 hits, 7.67 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 12 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 battleship, 9 carriers, 2 cruisers, 8 destroyers and 5 submarines moved from 31 Sea Zone to 17 Sea Zone
12 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 17 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Midway
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Algeria to Morocco
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 marine moved from Iraq to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from West India to Burma
1 armour moved from Persia to West India
1 mech_infantry moved from Libya to Alexandria
2 fighters moved from Russia to West India
2 fighters moved from India to Trans-Jordan
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
3 bombers, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
Combat - British
British creates battle in territory 80 Sea Zone
Non Combat Move - British
1 aaGun, 2 artilleries, 5 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 8 mech_infantrys moved from Persia to Trans-Jordan
6 mech_infantrys moved from Egypt to Trans-Jordan
5 fighters moved from Eastern Persia to Trans-Jordan
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
2 aaGuns, 6 artilleries, 16 infantry and 1 mech_infantry moved from India to Burma
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 78 Sea Zone
1 cruiser moved from 80 Sea Zone to 78 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 31 Sea Zone to 17 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 29 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Removing units owned by British from 78 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 39 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 13 to 14
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -2.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 armour, 1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,5,3,4,1,4,1,3
Italians collect 4 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
hold on , gonna change slightly
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 armour, 1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,5,3,4,1,4,1,3
Italians collect 4 PUs (8 lost to blockades); end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 artillery
EDIT: Removing units owned by Italians from Northwest Persia: 2 mech_infantrys
EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
EDIT: Adding units owned by Italians to Volgograd: 1 artillery
EDIT: Adding units owned by Italians to Volgograd: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 3 submarines and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry moved from South Australia to New South Wales
1 fighter moved from Queensland to 39 Sea Zone
1 bomber moved from Midway to Queensland
1 fighter moved from Queensland to Solomon Islands
2 aaGuns and 1 infantry moved from South Australia to Queensland
1 fighter moved from Russia to Syria
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Did you consider going after TrJ? Feels like you could have crushed it and still had enough mech and such to keep Russia under control. One of those situations where I couldn’t defend really defend but wasnt sure what would happen to germany if you went for it.
Yah I calced it but decided I could do better than 98%. I’m resolving to play more patiently.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 infantry moved from Volgograd to Tambov
3 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
4 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
6 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Novgorod to Archangel
1 bomber moved from Caucasus to Archangel
1 fighter moved from Ukraine to Tambov
1 fighter and 2 tactical_bombers moved from Caucasus to Tambov
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
Combat - Germans
Battle in Yakut S.S.R.
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 10 armour and 10 mech_infantrys
French defend with 1 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Iraq, round 2 : 9/20 hits, 6.67 expected hits
Americans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from Americans with 10 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 4 infantry moved from Finland to Karelia
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
2 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
3 armour and 16 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Caucasus to Iraq
5 mech_infantrys moved from Caucasus to Iraq
5 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Iraq
5 mech_infantrys moved from Caucasus to Northwest Persia
3 artilleries moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
2 fighters and 2 tactical_bombers moved from Tambov to Caucasus
1 armour moved from Ukraine to Volgograd
7 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
4 mech_infantrys moved from Poland to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Archangel to Eastern Poland
1 fighter moved from Northern Italy to Southern Italy
3 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters and 3 tactical_bombers moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from France to Western Germany
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 tactical_bomber moved from Western Germany to Yugoslavia
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,2,3,1,4,1
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 32 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
21 infantry moved from Smolensk to Belarus
2 artilleries, 7 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 armour and 3 mech_infantrys moved from Vologda to Belarus
2 infantry moved from Vologda to Samara
3 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 armour, 2 artilleries, 28 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 28 infantry and 4 mech_infantrys in Belarus, round 2 : 5/36 hits, 7.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 2 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
5 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun and 3 infantry moved from Vologda to Russia
1 aaGun and 10 infantry moved from Amur to Buryatia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -4.00
fyi I did not intend to stay in 39 to attack, so I will edit if it tries to do combat there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
2 bombers moved from Hopei to Shan State
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser, 2 infantry and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport; ANZAC defend with 1 fighter
1 submarine owned by the Japanese Submerged
Battle in Shan State
Japanese attack with 4 bombers, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese winAmericans win with 1 carrier, 2 cruisers, 1 fighter and 2 transports remaining with 4 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 bombers and 1 fighter moved from Shan State to French Indo China
3 fighters moved from Anhwe to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 aaGun, 8 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Shensi to Chahar
1 mech_infantry moved from Anhwe to Shensi
1 armour moved from Shensi to Anhwe
1 fighter moved from Dutch New Guinea to Philippines
1 fighter moved from Dutch New Guinea to Philippines
1 fighter moved from Hopei to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Anhwe to French Indo China
8 tactical_bombers moved from Anhwe to Japan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Dutch New Guinea to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 artilleries and 1 infantry moved from Yunnan to French Indo China
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 fighter moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
5 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
2 bombers moved from Hopei to Shan State
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser, 2 infantry and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport; ANZAC defend with 1 fighter
1 submarine owned by the Japanese Submerged
Battle in Shan State
Japanese attack with 4 bombers, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese winAmericans win with 1 carrier, 2 cruisers, 1 fighter and 2 transports remaining with 4 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 bombers and 1 fighter moved from Shan State to French Indo China
3 fighters moved from Anhwe to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 aaGun, 8 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Shensi to Chahar
1 mech_infantry moved from Anhwe to Shensi
1 armour moved from Shensi to Anhwe
1 fighter moved from Dutch New Guinea to Philippines
1 fighter moved from Dutch New Guinea to Philippines
1 fighter moved from Hopei to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Anhwe to French Indo China
8 tactical_bombers moved from Anhwe to Japan
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Dutch New Guinea to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 artilleries and 1 infantry moved from Yunnan to French Indo China
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 fighter moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
5 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67
Japanese : -0.33
last game US had just enough to get the ball rolling in the Pac. This game it feels like I just cant get enough. Feels like I will always be just a tad bit behind. Especially with China gone. Trying not to quit but it definitely feels like I am just never going to have enough.
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
last game US had just enough to get the ball rolling in the Pac. This game it feels like I just cant get enough. Feels like I will always be just a tad bit behind. Especially with China gone. Trying not to quit but it definitely feels like I am just never going to have enough.
yah, I played Japan a lot more positionally and materially efficient this game