trulpen (X) vs oysteilo (A+5) BM3


  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to France
            2 fighters moved from Russia to Western Ukraine
            1 bomber moved from Syria to Western Ukraine
            1 bomber moved from Iraq to Ukraine
            4 fighters moved from Syria to Ukraine
            5 fighters and 1 tactical_bomber moved from Syria to Caucasus
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 10 Sea Zone to 3 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 armour moved from Soviet Far East to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Americans
            Air Battle in Ukraine
                Americans attacks with 5 units heading to Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in Western Ukraine
                Americans attacks with 3 units heading to Western Ukraine
                Germans launches 2 interceptors out of Western Ukraine
                    Attackers Fire,  : 1/3 hits, 0,83 expected hits
                    Defenders Fire,  : 0/2 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Western Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Strategic bombing raid in Western Ukraine
                    AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Western Ukraine causes 5 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Battle in 3 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 3 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Caucasus
                Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/9 hits, 4,00 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters moved from Ukraine to Russia
            2 fighters moved from Western Ukraine to Russia
            1 bomber moved from Western Ukraine to Russia
            1 fighter moved from Iraq to Russia
            1 bomber moved from France to United Kingdom
            1 aaGun and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            4 fighters and 1 tactical_bomber moved from Gibraltar to Syria
            5 fighters moved from Morocco to Syria
            1 infantry moved from Iraq to Northwest Persia
            2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
            5 fighters and 1 tactical_bomber moved from Caucasus to Iraq
            1 bomber moved from 3 Sea Zone to British Columbia
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 1 infantry placed in Western United States
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Changing ownership of Kwangsi from Japanese to Chinese
            EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry
            EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery, 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Kwangsi from Chinese to Japanese
            EDIT: Removing units owned by Chinese from Kwangtung: 1 artillery, 1 fighter and 1 infantry
            EDIT: Changing ownership of Kwangtung from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 5 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Russia: 5 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Holland Belgium
            2 fighters moved from 91 Sea Zone to Normandy Bordeaux
            2 fighters moved from 91 Sea Zone to Holland Belgium
            1 bomber moved from India to Rostov
            2 mech_infantrys moved from Northwest Persia to Volgograd
            4 fighters moved from Russia to Volgograd
            4 fighters moved from Russia to Rostov
            1 fighter moved from Syria to Rostov
            1 fighter moved from Iraq to Volgograd
    
        Combat - British
            Air Battle in Rostov
                British attacks with 6 units heading to Rostov
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Rostov
                    AA fire in Rostov : 0/1 hits, 0,17 expected hits
                Bombing raid in Rostov rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Rostov causes 6 damage total. 
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 fighter
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 fighter in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 fighter
            Battle in Volgograd
                British attack with 5 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 5 fighters and 2 mech_infantrys in Volgograd, round 2 : 5/7 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Japanese to Russians
            EDIT: Adding units owned by British to Turkmenistan: 1 infantry
            EDIT: Turning off Edit Mode
            5 fighters moved from Volgograd to Russia
            5 fighters moved from Rostov to Russia
            1 bomber moved from Rostov to Russia
            4 armour and 1 mech_infantry moved from Eastern Persia to India
            1 armour moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            1 bomber and 1 fighter placed in United Kingdom
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern Persia: 1 infantry
            EDIT: Adding units owned by Americans to India: 2 mech_infantrys
            EDIT: Removing units owned by Americans from Eastern Persia: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 infantry
            EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Defenders Fire,  : : -0,67
    AA fire in Western Ukraine : : -0,17
    AA fire in Rostov : : -0,17
    British : 1,50
    AA fire in France : : -0,17
    Americans : -1,33
    AA fire in Ukraine : : 0,83
    Chinese : -0,17
    Attackers Fire,  : : 0,17
    Japanese : -0,67
    

    Savegame


  • all right, sorry for all the edits and thanks for fixing my silly error


  • @oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:

    all right, sorry for all the edits and thanks for fixing my silly error

    Yw. I really appreciate when opponents are understanding and lenient, so I try my best to do the same.


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caucasus
                    Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Rostov
            1 artillery and 3 infantry moved from Bulgaria to Greece
            4 aaGuns, 3 artilleries and 12 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,5
            Italians collect 8 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Russians : -1,00
    

    Savegame


  • Luckily Italy doesn’t have much to do, so managed to get this in before lunch. :)


  • TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 32 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Iwo Jima
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 32 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 32 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Iwo Jima
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 32 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 71 PUs; 
            Germans buy 2 artilleries, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            3 bombers moved from Bryansk to Volgograd
            2 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 4 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 2 infantry
                British defend with 1 artillery
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Volgograd
                Germans attack with 3 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Smolensk
            2 infantry moved from Belarus to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            2 aaGuns moved from Ukraine to Rostov
            EDIT: Germans undo move 20.
            3 tactical_bombers moved from Ukraine to Rostov
            3 tactical_bombers moved from Ukraine to Greece
            1 aaGun moved from Rostov to Caucasus
            4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
            6 mech_infantrys moved from Rostov to Caucasus
            3 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Rostov
            5 armour moved from Rostov to Caucasus
            1 armour moved from Rostov to Bryansk
            1 fighter moved from Ukraine to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            2 fighters moved from Holland Belgium to Greece
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 aaGun moved from France to Western Germany
            1 artillery and 2 infantry moved from France to Western Germany
            2 fighters moved from Rostov to Southern Italy
            1 tactical_bomber moved from Rostov to Bryansk
            2 tactical_bombers moved from Ukraine to Bryansk
            1 armour moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Rostov
            1 armour moved from Rostov to Caucasus
            4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
            4 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
            11 infantry moved from Bryansk to Rostov
            3 bombers moved from Volgograd to Bryansk
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 artilleries and 1 infantry placed in Rostov
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Southern France
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1
            Germans collect 57 PUs (7 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : -0,67
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            3 fighters moved from Russia to Samara
            1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Vologda, round 2 : 4/13 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Russians win, taking Vologda from Japanese with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Vologda
            3 fighters moved from Samara to Russia
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 armour moved from Amur to Sakha
            1 bomber moved from Manchuria to Sakha
            1 mech_infantry moved from Manchuria to Sakha
            1 mech_infantry moved from Manchuria to Siberia
            1 bomber moved from Manchuria to Siberia
            1 fighter moved from Amur to Siberia
            1 bomber moved from Manchuria to 7 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from Japan to Iwo Jima
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 42 Sea Zone to 34 Sea Zone
            3 fighters moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siberia
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in 7 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Celebes
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Iwo Jima to 6 Sea Zone
            1 bomber moved from 7 Sea Zone to Japan
            1 fighter moved from Siberia to Japan
            1 bomber moved from Siberia to Japan
            2 carriers moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 43 Sea Zone to 44 Sea Zone
            3 submarines moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from Sakha to Japan
            3 infantry moved from Malaya to Shan State
            5 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from Shensi to Yunnan
            3 artilleries moved from Shan State to Burma
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Szechwan to Burma
            3 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            3 carriers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            EDIT: 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 fighter moved from 34 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : 0,83
    Russians : 0,17
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 armour moved from Amur to Sakha
            1 bomber moved from Manchuria to Sakha
            1 mech_infantry moved from Manchuria to Sakha
            1 mech_infantry moved from Manchuria to Siberia
            1 bomber moved from Manchuria to Siberia
            1 fighter moved from Amur to Siberia
            1 bomber moved from Manchuria to 7 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from Japan to Iwo Jima
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 42 Sea Zone to 34 Sea Zone
            3 fighters moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Siberia
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in 7 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Celebes
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Iwo Jima to 6 Sea Zone
            1 bomber moved from 7 Sea Zone to Japan
            1 fighter moved from Siberia to Japan
            1 bomber moved from Siberia to Japan
            2 carriers moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 43 Sea Zone to 44 Sea Zone
            3 submarines moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 fighters moved from 43 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from Sakha to Japan
            3 infantry moved from Malaya to Shan State
            5 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 armour and 2 mech_infantrys moved from Shensi to Yunnan
            3 artilleries moved from Shan State to Burma
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Szechwan to Burma
            3 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            3 carriers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 44 Sea Zone
            4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
            EDIT: 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 fighter moved from 34 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
            EDIT: Changing ownership of Iwo Jima from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery
            EDIT: Changing PUs for Japanese from 78 to 82
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : 0,83
    Russians : 0,17
    Japanese : 0,83
    

    Savegame


  • Looked at it and decided that it was more rational to kill a fig than not taking Iwo Jima.


  • TripleA Manual Gamesave Post: Americans round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            9 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone
            1 bomber moved from Russia to Rostov
            5 fighters moved from Russia to Rostov
            7 fighters and 1 tactical_bomber moved from Russia to Tsinghai
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 bomber moved from British Columbia to 7 Sea Zone
            1 bomber moved from United Kingdom to Southern France
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • intercept/scramble?


  • No scramble, thanks.


  • Sorry, didn’t check intercept. Let me see.


  • No intercept either.


  • Strange, didn’t see any SBR of S France, but maybe you changed something?


  • TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • And didn’t the Rostov-mIC already have 6 dmg? If you did a silly mistake there, just switch the damage to another mIC.

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