1 hit in sz111, OOL?
trulpen (X) vs oysteilo (A+5) BM3
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France 2 fighters moved from Russia to Western Ukraine 1 bomber moved from Syria to Western Ukraine 1 bomber moved from Iraq to Ukraine 4 fighters moved from Syria to Ukraine 5 fighters and 1 tactical_bomber moved from Syria to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 submarine moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 armour moved from Soviet Far East to Sakha Russians take Sakha from Japanese Combat - Americans Air Battle in Ukraine Americans attacks with 5 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Air Battle in Western Ukraine Americans attacks with 3 units heading to Western Ukraine Germans launches 2 interceptors out of Western Ukraine Attackers Fire, : 1/3 hits, 0,83 expected hits Defenders Fire, : 0/2 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Western Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine AA fire in Ukraine : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Strategic bombing raid in Western Ukraine AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Western Ukraine causes 5 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 3 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 3 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Caucasus Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/9 hits, 4,00 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus Americans win, taking Caucasus from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 1 bomber moved from Western Ukraine to Russia 1 fighter moved from Iraq to Russia 1 bomber moved from France to United Kingdom 1 aaGun and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to United Kingdom 4 fighters moved from 104 Sea Zone to 91 Sea Zone 4 fighters and 1 tactical_bomber moved from Gibraltar to Syria 5 fighters moved from Morocco to Syria 1 infantry moved from Iraq to Northwest Persia 2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone 5 fighters and 1 tactical_bomber moved from Caucasus to Iraq 1 bomber moved from 3 Sea Zone to British Columbia 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 2 infantry placed in Iraq 1 artillery and 1 infantry placed in Western United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Changing ownership of Kwangsi from Japanese to Chinese EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery, 1 fighter and 1 infantry EDIT: Turning off Edit Mode Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Kwangsi from Chinese to Japanese EDIT: Removing units owned by Chinese from Kwangtung: 1 artillery, 1 fighter and 1 infantry EDIT: Changing ownership of Kwangtung from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 5 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to Russia: 5 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Holland Belgium 1 bomber moved from India to Rostov 2 mech_infantrys moved from Northwest Persia to Volgograd 4 fighters moved from Russia to Volgograd 4 fighters moved from Russia to Rostov 1 fighter moved from Syria to Rostov 1 fighter moved from Iraq to Volgograd Combat - British Air Battle in Rostov British attacks with 6 units heading to Rostov Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Rostov AA fire in Rostov : 0/1 hits, 0,17 expected hits Bombing raid in Rostov rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Rostov causes 6 damage total. Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 fighter British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 fighter in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 fighter Battle in Volgograd British attack with 5 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 2 infantry British roll dice for 5 fighters and 2 mech_infantrys in Volgograd, round 2 : 5/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Cleaning up after air battles Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Turkmenistan from Japanese to Russians EDIT: Adding units owned by British to Turkmenistan: 1 infantry EDIT: Turning off Edit Mode 5 fighters moved from Volgograd to Russia 5 fighters moved from Rostov to Russia 1 bomber moved from Rostov to Russia 4 armour and 1 mech_infantry moved from Eastern Persia to India 1 armour moved from Eastern Persia to India 1 infantry moved from Eastern Persia to West India 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 bomber and 1 fighter placed in United Kingdom 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Adding units owned by Americans to India: 2 mech_infantrys EDIT: Removing units owned by Americans from Eastern Persia: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 infantry EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,00 Defenders Fire, : : -0,67 AA fire in Western Ukraine : : -0,17 AA fire in Rostov : : -0,17 British : 1,50 AA fire in France : : -0,17 Americans : -1,33 AA fire in Ukraine : : 0,83 Chinese : -0,17 Attackers Fire, : : 0,17 Japanese : -0,67
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all right, sorry for all the edits and thanks for fixing my silly error
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@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
all right, sorry for all the edits and thanks for fixing my silly error
Yw. I really appreciate when opponents are understanding and lenient, so I try my best to do the same.
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Caucasus 1 fighter moved from Southern Italy to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Caucasus Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 1 artillery and 3 infantry moved from Bulgaria to Greece 4 aaGuns, 3 artilleries and 12 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,5 Italians collect 8 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,00 Russians : -1,00
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Luckily Italy doesn’t have much to do, so managed to get this in before lunch. :)
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from 32 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Paulau Island Battle in Iwo Jima Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 16 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 32 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : -0,33
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from 32 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Paulau Island Battle in Iwo Jima Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 16 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 32 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : -0,33
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 71 PUs; Germans buy 2 artilleries, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 3 bombers moved from Bryansk to Volgograd 2 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 artillery Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Volgograd Germans attack with 3 bombers and 2 mech_infantrys British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 2 infantry moved from Belarus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 2 aaGuns moved from Ukraine to Rostov EDIT: Germans undo move 20. 3 tactical_bombers moved from Ukraine to Rostov 3 tactical_bombers moved from Ukraine to Greece 1 aaGun moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Ukraine to Caucasus 6 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Bryansk to Rostov 5 armour moved from Rostov to Caucasus 1 armour moved from Rostov to Bryansk 1 fighter moved from Ukraine to Rostov 1 tactical_bomber moved from Bryansk to Rostov 2 fighters moved from Holland Belgium to Greece 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 aaGun moved from France to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 2 fighters moved from Rostov to Southern Italy 1 tactical_bomber moved from Rostov to Bryansk 2 tactical_bombers moved from Ukraine to Bryansk 1 armour moved from Rostov to Caucasus 1 infantry moved from Bryansk to Rostov 1 armour moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Ukraine to Caucasus 4 armour and 4 mech_infantrys moved from Western Ukraine to Rostov 11 infantry moved from Bryansk to Rostov 3 bombers moved from Volgograd to Bryansk Place Units - Germans 1 fighter placed in Western Germany 2 artilleries and 1 infantry placed in Rostov 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 3 infantry placed in Southern France 1 destroyer placed in 97 Sea Zone 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1 Germans collect 57 PUs (7 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : -0,67 Russians : -0,33
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 3 fighters moved from Russia to Samara 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Vologda, round 2 : 4/13 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win, taking Vologda from Japanese with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Vologda 3 fighters moved from Samara to Russia Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Russians : 0,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 armour moved from Amur to Sakha 1 bomber moved from Manchuria to Sakha 1 mech_infantry moved from Manchuria to Sakha 1 mech_infantry moved from Manchuria to Siberia 1 bomber moved from Manchuria to Siberia 1 fighter moved from Amur to Siberia 1 bomber moved from Manchuria to 7 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters moved from Japan to Iwo Jima 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 42 Sea Zone to 34 Sea Zone 3 fighters moved from 42 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Sakha Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 7 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Iwo Jima to 6 Sea Zone 1 bomber moved from 7 Sea Zone to Japan 1 fighter moved from Siberia to Japan 1 bomber moved from Siberia to Japan 2 carriers moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 3 submarines moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 fighters moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from Sakha to Japan 3 infantry moved from Malaya to Shan State 5 infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 armour and 2 mech_infantrys moved from Shensi to Yunnan 3 artilleries moved from Shan State to Burma 1 aaGun moved from Burma to Yunnan 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Kansu to Shensi 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Szechwan to Burma 3 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 carriers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone EDIT: 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to 44 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : 0,83 Russians : 0,17 Japanese : 0,83
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 armour moved from Amur to Sakha 1 bomber moved from Manchuria to Sakha 1 mech_infantry moved from Manchuria to Sakha 1 mech_infantry moved from Manchuria to Siberia 1 bomber moved from Manchuria to Siberia 1 fighter moved from Amur to Siberia 1 bomber moved from Manchuria to 7 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters moved from Japan to Iwo Jima 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 42 Sea Zone to 34 Sea Zone 3 fighters moved from 42 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Sakha Japanese attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 7 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Iwo Jima to 6 Sea Zone 1 bomber moved from 7 Sea Zone to Japan 1 fighter moved from Siberia to Japan 1 bomber moved from Siberia to Japan 2 carriers moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 3 submarines moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 fighters moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from Sakha to Japan 3 infantry moved from Malaya to Shan State 5 infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Burma 1 armour and 2 mech_infantrys moved from Shensi to Yunnan 3 artilleries moved from Shan State to Burma 1 aaGun moved from Burma to Yunnan 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Kansu to Shensi 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Szechwan to Burma 3 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 carriers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone EDIT: 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to 44 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Changing ownership of Iwo Jima from ANZAC to Japanese EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery EDIT: Changing PUs for Japanese from 78 to 82 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : 0,83 Russians : 0,17 Japanese : 0,83
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Looked at it and decided that it was more rational to kill a fig than not taking Iwo Jima.
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TripleA Manual Gamesave Post: Americans round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 93 Sea Zone to 97 Sea Zone 9 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone 1 bomber moved from Russia to Rostov 5 fighters moved from Russia to Rostov 7 fighters and 1 tactical_bomber moved from Russia to Tsinghai 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from British Columbia to 7 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans
Combat Hit Differential Summary :
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intercept/scramble?
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No scramble, thanks.
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Sorry, didn’t check intercept. Let me see.
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No intercept either.
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Strange, didn’t see any SBR of S France, but maybe you changed something?
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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And didn’t the Rostov-mIC already have 6 dmg? If you did a silly mistake there, just switch the damage to another mIC.