I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Iraq to Northwest Persia
5 fighters moved from India to Northwest Persia
Combat - ANZAC
Combat Hit Differential Summary :
tokens on the destroyer
i trust its okey to move british subs to carolines
Chip in 2 kamikazes on the des.
Certainly ok to move UK subs if you forgot during UK turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Iraq to Northwest Persia
5 fighters moved from India to Northwest Persia
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 1,2
Battle in 17 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
ANZAC attack with 6 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 6 fighters in Northwest Persia, round 2 : 1/6 hits, 3,00 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
ANZAC win with 6 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to Tsinghai
4 fighters moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 33 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : -2,00
The French?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Iraq to Northwest Persia
5 fighters moved from India to Northwest Persia
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 1,2
Battle in 17 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwest Persia
ANZAC attack with 6 fighters
Italians defend with 1 mech_infantry
ANZAC roll dice for 6 fighters in Northwest Persia, round 2 : 1/6 hits, 3,00 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
ANZAC win with 6 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to Tsinghai
4 fighters moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 33 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : -2,00
on american transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 3x factory_minor, 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 9 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Greece to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Kazakhstan
2 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
2 bombers moved from Bryansk to Persia
2 fighters moved from Rostov to Samara
1 bomber moved from Bryansk to Persia
11 armour moved from Caucasus to Kazakhstan
6 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 10 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 0/6 hits, 1,00 expected hits
Germans roll dice for 10 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/14 hits, 6,17 expected hits
Americans roll dice for 2 aaGuns, 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits, 3,33 expected hits
1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/12 hits, 5,83 expected hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Americans: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 3 fighters and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 3 bombers and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Persia, round 2 : 3/5 hits, 2,33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Persia
Germans win, taking Persia from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 15 armour and 12 mech_infantrys
British defend with 1 infantry
Germans roll dice for 15 armour and 12 mech_infantrys in Kazakhstan, round 2 : 6/27 hits, 9,50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Samara, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 3 tactical_bombers moved from Samara to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
3 bombers moved from Persia to Caucasus
2 artilleries and 12 infantry moved from Rostov to Bryansk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun, 3 artilleries and 2 infantry moved from Greece to Bulgaria
4 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western Germany to France
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
EDIT: 1 armour, 1 bomber and 1 fighter moved from Rostov to Caucasus
1 aaGun moved from Caucasus to Kazakhstan
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 artilleries placed in Rostov
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,1
Germans collect 60 PUs (7 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1,67
British : -0,67
Americans : -1,33
AA fire in Normandy Bordeaux : : -1,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,33
as always you hit on defense, and I dont. It is what it is
would you take a draw at this point? It will go way past round 30
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
as always you hit on defense, and I dont. It is what it is
would you take a draw at this point? It will go way past round 30
Don’t think this is a drawable game really, but of course when in mutual agreement it may be.
I think you’re a better player than I am, but from my point I believe Axis has the advantage and I wouldn’t settle with a draw.
i am not sure I am a better player than you are, most likely not. You play well.
I think you are at least 10 rounds from achieving victory conditions. Probably much more
You lack two cities on europe map and two on pacific map. I will have to concede india or russia soon, then the ecomomics will be equal and it will drag out for rounds. I am still about 500 to 600 TUV advanatge on you. That adantage will be more important if Russia or India is down
You will never penetrate to Egypt if India is down as you cant deny the india stack to defend the middle east
Your advatage is both Germany and Japan are healthy
I hate it when i am forced to play many meaningless rounds like this which I think is a stalemate
I would rather give you a generaous offer for a new game. But can not force you. (one of the many reasons why BM is a broken game in my book)
You are probably right. Maybe it’s because I’m fresh meat, but I don’t mind these long games so much. Maybe ask again in a year or two and I might very well have changed my opinion.
Btw, in z33 the nation’s air on their own ac’s or something different?
own carriers
Ok, gotcha.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 7 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 17 Sea Zone to 7 Sea Zone
3 bombers moved from Japan to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
5 fighters and 2 tactical_bombers moved from 44 Sea Zone to Paulau Island
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/9 hits, 4,17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 7 Sea Zone
Japanese attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 bombers in 7 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
3 fighters moved from 44 Sea Zone to Java
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 destroyers moved from 44 Sea Zone to 34 Sea Zone
5 submarines moved from 44 Sea Zone to 34 Sea Zone
2 fighters moved from 44 Sea Zone to 37 Sea Zone
5 carriers moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
5 fighters and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from 7 Sea Zone to Anhwe
2 bombers moved from 7 Sea Zone to Anhwe
1 mech_infantry moved from Sakha to Buryatia
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Timguska
1 infantry moved from Anhwe to Jehol
Place Units - Japanese
3 fighters, 1 infantry and 1 tactical_bomber placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Americans : -0,33
Japanese : -1,50
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
500 to 600 TUV advanatge
The Allies does however have substantial more structural TUV.
Not proving a point as much as fooling around a bit with statistics here. This is the situation before US/Ch/UK-turns, so A will increase and X will decrease, likely ending up in about 500 total difference. However…
Total TUV
A: 3005
X: 2685
Diff: 320
Structural TUV
A: 747 [6 MIC, 6 mIC, 18 ab, 15 nb]
X: 534 [4 MIC, 12 mIC, 9 ab, 9 nb]
N.B. not counting Normandie, since it is on exchange status
Diff: 213
TUV Units
A: 2258 (453 units)
X: 2151 (468 units)
Diff: 107
At the moment the fighting power is almost equal on the board, not taking into account power distribution and the strategic value of ab’s and nb’s. This does not refute your analysis that i e Cairo will be a very tough nut to crack. As is Moscow and Calcutta.
i am going to stop playing this game as I think this is a stalement for 30+ rounds. I am not going to invest any more time on this.
If you insist on playing I will post the result
Thanks for a very competitive game and good luck in your next games. I hope we can play again at some point
or i am only going to play if i dont have any better to do, so it will be slower than now