Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 79 PUs;
Germans buy 9 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Ukraine to Volgograd
1 fighter moved from 110 Sea Zone to 105 Sea Zone
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
EDIT: 1 artillery and 3 infantry moved from Greece to Bulgaria
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Ukraine to Smolensk
1 bomber moved from Southern France to Caucasus
1 bomber moved from Southern Italy to Smolensk
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 2,83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
24 artilleries and 24 infantry moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Rostov
2 bombers moved from Caucasus to Bryansk
1 bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
3 tactical_bombers moved from Southern France to Ukraine
1 fighter moved from Volgograd to Rostov
1 fighter moved from Southern France to Rostov
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Southern France to France
1 artillery moved from Southern France to France
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun, 3 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to France
2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Rostov
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 infantry, 6 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
1 fighter moved from Southern France to Western Ukraine
1 fighter moved from Southern France to Ukraine
1 armour and 4 mech_infantrys moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
3 armour and 2 mech_infantrys moved from Ukraine to Rostov
13 armour and 4 mech_infantrys moved from Bryansk to Rostov
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 armour placed in Rostov
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6
Germans collect 61 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1,67
Americans : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 armour, 4 artilleries, 26 infantry and 3 mech_infantrys moved from Vologda to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 20 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 37 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 42 Sea Zone from Americans, taking 37 Sea Zone from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/7 hits, 3,33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/7 hits, 3,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
3 artilleries moved from Malaya to Shan State
1 aaGun moved from Burma to Shan State
2 mech_infantrys moved from Shantung to Manchuria
1 armour moved from Manchuria to Amur
1 fighter moved from 16 Sea Zone to Amur
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Shensi to Manchuria
1 armour and 2 mech_infantrys moved from Timguska to Shensi
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
3 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from Burma to Shan State
2 bombers moved from Burma to Manchuria
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Kweichow to Burma
3 infantry moved from Kweichow to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer and 1 fighter moved from 20 Sea Zone to 43 Sea Zone
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Malaya
1 harbour placed in Java
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0,17
UK_Pacific : 1,33
Japanese : 0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
2 fighters moved from Russia to Western Ukraine
1 bomber moved from Syria to Western Ukraine
1 bomber moved from Iraq to Ukraine
4 fighters moved from Syria to Ukraine
5 fighters and 1 tactical_bomber moved from Syria to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
Combat Hit Differential Summary :
any intercepts
Yes, in W Ukraine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
2 fighters moved from Russia to Western Ukraine
1 bomber moved from Syria to Western Ukraine
1 bomber moved from Iraq to Ukraine
4 fighters moved from Syria to Ukraine
5 fighters and 1 tactical_bomber moved from Syria to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
Combat - Americans
Air Battle in Ukraine
Americans attacks with 5 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Western Ukraine
Americans attacks with 3 units heading to Western Ukraine
Germans launches 2 interceptors out of Western Ukraine
Attackers Fire, : 1/3 hits, 0,83 expected hits
Defenders Fire, : 0/2 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Western Ukraine
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in Western Ukraine
AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 5 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 3 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 3 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Caucasus
Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/9 hits, 4,00 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Iraq to Russia
1 bomber moved from France to United Kingdom
1 aaGun and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
4 fighters moved from 104 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from Gibraltar to Syria
5 fighters moved from Morocco to Syria
1 infantry moved from Iraq to Northwest Persia
2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from 3 Sea Zone to British Columbia
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Western United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1,00
Defenders Fire, : : -0,67
AA fire in Western Ukraine : : -0,17
AA fire in France : : -0,17
Americans : -1,33
AA fire in Ukraine : : 0,83
Attackers Fire, : : 0,17
Japanese : -0,33
so i made a silly mistake. the five fighters and tac bomber in iraq came from syria. I intended to send thos to russia but somehow i send them to caucasus. The correct battle in caucasus should be 1 fighter from iraq and 2 inf+1 art
Is there a way to resolve this? It is kind of critical to have those planes in russia i think
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
so i made a silly mistake. the five fighters and tac bomber in iraq came from syria. I intended to send thos to russia but somehow i send them to caucasus. The correct battle in caucasus should be 1 fighter from iraq and 2 inf+1 art
Is there a way to resolve this? It is kind of critical to have those planes in russia i think
There should be a way. Let me check.
This is what I suggest:
The units not in participation may be taken away from the batt.e. That is 4 fig, 1 tac. Those dice will then simply be reduced from the battle.
The rolled dice of battle round 1 stays, where G hit 1 and US hit 1 with the land units.
The complication then comes from the fig of which we have to deduce which of the 2/5 was left.
Looking at the distribution of hits a 1D5 can be rolled, where hits are 2 and 3 and misses are 1, 4 and 5.
Do you want me to roll it?
And do you find this solution good and fair?
sure, sounds fine
Ok, I interpret it as I should roll as well.
@trulpen yes please
A 4 was rolled, so it missed.
That means for battle round 2 there’s
US 1 inf, 1 art, 1 fig
G 1 inf
i can create a battle with the british to mimic in + art +figh vs 1 inf
Now maybe the simplest is to just redo that battle with those units, like restarting and setting it up.
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
i can create a battle with the british to mimic in + art +figh vs 1 inf
okey?
@trulpen said in trulpen (X) vs oysteilo (A+5) BM3:
Now maybe the simplest is to just redo that battle with those units, like restarting and setting it up.
i think so too