Had another edit to do so posted the French one.
trulpen (X) vs oysteilo (A+5) BM3
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 4 aaGuns, 2 artilleries, 2 fighters and 9 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 armour EDIT: Adding units owned by Italians to Western Germany: 1 armour EDIT: Turning off Edit Mode 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
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Have to contemplate where those figs should land.
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 4 aaGuns, 2 artilleries, 2 fighters and 9 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 armour EDIT: Adding units owned by Italians to Western Germany: 1 armour EDIT: Turning off Edit Mode 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 2 fighters EDIT: Adding units owned by Italians to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 2 fighters moved from Western Australia to 55 Sea Zone 1 bomber moved from Western Australia to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 55 Sea Zone to India 1 infantry moved from Queensland to 54 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 5 fighters moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 infantry placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 factory_minor, 15 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Tambov 2 infantry moved from Rostov to Volgograd 3 infantry moved from Rostov to Caucasus 2 infantry moved from France to Holland Belgium 1 artillery and 3 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Greece to Holland Belgium 3 fighters and 2 tactical_bombers moved from Greece to Normandy Bordeaux 1 fighter moved from Greece to Normandy Bordeaux 1 artillery moved from Rostov to Caucasus 1 fighter moved from Greece to Volgograd 1 fighter moved from Greece to Tambov 1 fighter moved from Greece to Normandy Bordeaux 2 bombers moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Bryansk to Caucasus 1 fighter moved from Greece to Normandy Bordeaux 1 artillery moved from Rostov to Volgograd Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/13 hits, 6,00 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,83 expected hits 1 aaGun owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/13 hits, 6,00 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry and 1 tactical_bomber Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/6 hits, 2,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Belarus to Bryansk 4 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Caucasus to Greece 6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France 2 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Bryansk to Greece 3 armour and 4 mech_infantrys moved from Romania to Greece 1 aaGun moved from France to Western Germany 3 artilleries moved from Ukraine to Rostov 1 armour moved from Romania to Greece 1 fighter moved from Tambov to Bryansk 1 fighter moved from Volgograd to Bryansk 7 infantry moved from Bryansk to Rostov Place Units - Germans 1 factory_minor placed in Rostov 1 artillery and 3 infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 carrier and 2 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Germans collect 67 PUs (1 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -2,67 Americans : -1,00 AA fire in Normandy Bordeaux : : 0,50 Russians : 0,83
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Forgot to use my tac in Bryansk. Sloppy. would’ve gone to Caucasus and one less land unit there. Need to be more thorough…
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The fleet debacle also shows.
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That I need to be more thorough when doing my turns. Take more time and contemplation on all eventualities. Noggrannhet.
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys moved from Russia to Samara 1 infantry moved from Sakha to Amur 2 infantry moved from Buryatia to Amur 4 infantry moved from Korea to Amur Combat - Russians Battle in Amur Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 6 infantry in Amur, round 3 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys in Samara, round 2 : 7/26 hits, 6,00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Korea to Amur 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Russia to Samara 2 infantry moved from Russia to Samara Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3 Russians collect 12 PUs (3 lost to blockades); end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 2,00 Japanese : 1,33
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this game is a typical example why BM is broken. This game will easily last another 10 rounds. Too much money handed out to both sides
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I wouldn’t say it’s broken, rather more balanced. Might change my mind, but somehow I think it’s a good thing. It would be broken however if one side could win by default.
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playing a game that lasts 30 rounds is not fun in my mind. It is okey once or twice, but in BM it happens almost 50% of the time I think.
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I’m too fresh with this game, but that’s a good point. Main thing is that it should be fun.
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TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to Borneo 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 1 armour and 2 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Siberia to Amur 1 bomber moved from Japan to Amur 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Amur 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Shensi to Kazakhstan 1 bomber moved from Shensi to Yenisey 1 infantry moved from Timguska to Yenisey 1 infantry moved from Evenkiyskiy to Yenisey
Combat Hit Differential Summary :
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I just post before combat because I changed my mind about part of the purchase. Will edit in the end, but switch 2 subs and 2 mech for 1 des and 2 tank.
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Think this is more convenient than restarting the full turn.
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@trulpen no worries
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Haven’t rolled any dice yet, but will now 16.18.
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Lol. An amazing first battle round in Amur. No hits anywhere.