@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
Also, put the Italian fighter on Berlin.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Also, put the Italian fighter on Berlin.
ok go for it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 4 artilleries, 5 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Archangel to Samara
Germans take Vologda from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Rostov to Volgograd
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Vyborg to Finland
7 mech_infantrys moved from Novgorod to Finland
EDIT: 1 fighter moved from Western Germany to Germany
EDIT: 1 infantry moved from Denmark to Western Germany
EDIT: 1 artillery moved from France to Western Germany
EDIT: 1 artillery and 5 infantry moved from France to Southern France
2 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Novgorod to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 4 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys in Finland, round 2 : 4/19 hits, 5.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
33 artilleries and 21 infantry moved from Tambov to Samara
3 aaGuns and 13 artilleries moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Kansu to Samara
1 mech_infantry moved from Rostov to Samara
3 armour moved from Caucasus to Samara
4 armour moved from Caucasus to Samara
2 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Ukraine to Caucasus
6 fighters and 4 tactical_bombers moved from Tambov to Caucasus
1 fighter moved from Finland to Germany
3 armour and 2 mech_infantrys moved from Baltic States to Vyborg
3 mech_infantrys moved from Archangel to Novgorod
1 fighter moved from Novgorod to Germany
1 mech_infantry moved from Kansu to Samara
1 bomber moved from India to Caucasus
1 infantry moved from Denmark to Western Germany
Place Units - Germans
3 artilleries placed in Southern France
3 fighters placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery, 2 fighters and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,2,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,4,3,3
Germans collect 63 PUs (7 lost to blockades); end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -2.17
Americans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Syria to Southern France
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Non Combat Move - Russians
1 bomber moved from Southern France to United Kingdom
3 aaGuns, 24 artilleries, 41 infantry and 2 mech_infantrys moved from Russia to Smolensk
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 aaGuns and 20 infantry moved from Hunan to Kwangsi
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
AA fire in Southern France : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
2 armour and 1 mech_infantry moved from Kiangsi to Kweichow
Japanese take Hunan from Chinese
2 artilleries moved from Jehol to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Anhwe
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 4 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Midway
Battle in Kweichow
Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 2 bombers and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Anhwe, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Anhwe, round 3 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to French Indo China
1 bomber moved from Kweichow to French Indo China
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 artillery moved from Shensi to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
2 aaGuns moved from Jehol to Anhwe
1 aaGun, 5 artilleries and 8 infantry moved from Kiangsi to Kwangtung
10 infantry moved from Kiangsi to Kwangtung
2 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 battleships, 5 carriers, 1 cruiser and 2 submarines moved from 33 Sea Zone to 25 Sea Zone
4 fighters moved from 33 Sea Zone to Celebes
7 infantry moved from Shan State to French Indo China
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in India
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 39 PUs (16 lost to blockades); end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 1.00
I think you’re getting ahead in this one. Thought I was ahead for a while. Still close though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 9 armour, 1 artillery, 4 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Norway to Holland Belgium
1 bomber moved from Russia to Ukraine
1 mech_infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Holland Belgium
2 bombers and 2 fighters moved from Hawaiian Islands to Midway
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Norway to Vyborg
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: harbour = 6, airfield = 4
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Vyborg
AA fire in Vyborg : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Vyborg causes 0 damage total.
Battle in Caroline Islands
Battle in Okinawa
Battle in Korea
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Caroline Islands from Japanese, taking Okinawa from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Midway
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 bombers and 2 fighters in Midway, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Midway
Americans roll dice for 2 bombers and 2 fighters in Midway, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries in Midway, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Midway
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Americans
2 fighters moved from Midway to 15 Sea Zone
1 carrier moved from 10 Sea Zone to 15 Sea Zone
10 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 bombers moved from Western Germany to Norway
1 bomber moved from Holland Belgium to Norway
1 bomber moved from Ukraine to Northwest Persia
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
6 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsi
4 fighters moved from Western United States to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from Queensland to Guam
1 bomber moved from Queensland to Guam
1 fighter moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Guam
8 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 1 infantry moved from 89 Sea Zone to Southeast Mexico
2 bombers moved from Midway to Hawaiian Islands
Place Units - Americans
3 armour placed in Norway
3 armour placed in Normandy Bordeaux
3 armour placed in Persia
1 artillery and 1 infantry placed in Central United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 74 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 16 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to Kiangsi
Place Units - Chinese
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 mech_infantrys moved from Russia to Smolensk
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
5 fighters moved from Russia to Norway
1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Syria to Northwest Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kwangsi to Kiangsi
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Western Germany : : -0.33
Americans : -2.17
AA fire in Ukraine : : -0.17
Chinese : -0.67
AA fire in Vyborg : : 0.83
Japanese : -1.67
maybe I’ll take Tokyo with just the one marine ;)
and also, be ready for the red army seeking revenge upon Berlin!
Beautiful move at Midway! Could have kept half my troops on the transport if I was thinking about that.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Beautiful move at Midway! Could have kept half my troops on the transport if I was thinking about that.
Yah it’s a common mistake to forget about that. I did the same to ksmckay recently. It’s quite devastating
In fact, I’m thinking that could be the game. I’ll play on for now but without that move you would have lost Hawaii. Not for the win because you have the Philippines but I’m not sure the IJN can escape now.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
In fact, I’m thinking that could be the game. I’ll play on for now but without that move you would have lost Hawaii. Not for the win because you have the Philippines but I’m not sure the IJN can escape now.
No I didn’t need that move to save Hawaii. I had a ton of air that could land there. I already calc’ed your chances were like zero.
Ok. I was only looking at what did land there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;
Combat Move - Italians
2 mech_infantrys moved from Samara to Caucasus
1 fighter moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/6 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Germany
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Denmark to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,3,5,1,1
Italians collect 7 PUs (8 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 35 Sea Zone to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Kiangsu, round 2 : 5/6 hits, 2.67 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
4 fighters moved from Kiangsu to Kiangsi
1 carrier, 1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
4 fighters moved from Queensland to Guam
2 submarines moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Russia to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major, 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 5 artilleries, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
4 fighters moved from Germany to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 bombers and 4 fighters moved from Novgorod to Norway
3 armour and 2 mech_infantrys moved from Vyborg to Norway
1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys moved from Finland to Norway
Combat - Germans
Battle in Norway
Germans attack with 4 armour, 5 artilleries, 2 bombers, 8 fighters, 5 infantry and 10 mech_infantrys
British defend with 2 aaGuns, 5 fighters, 9 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 4 armour, 2 artilleries, 3 bombers, 1 factory_minor and 8 infantry
AA fire in Norway : 4/9 hits, 1.50 expected hits
4 fighters owned by the Germans lost in Norway
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 4 fighters, 5 infantry and 10 mech_infantrys in Norway, round 2 : 13/30 hits, 10.33 expected hits
Americans roll dice for 3 aaGuns, 4 armour, 2 artilleries, 3 bombers, 5 fighters, 17 infantry and 1 mech_infantry in Norway, round 2 : 14/32 hits, 12.50 expected hits
2 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 aaGun owned by the Americans, 5 infantry owned by the Germans, 5 infantry owned by the Americans, 3 bombers owned by the Americans, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Norway
Germans roll dice for 4 armour, 3 artilleries, 2 bombers, 4 fighters and 3 mech_infantrys in Norway, round 3 : 8/16 hits, 7.33 expected hits
Americans roll dice for 4 armour, 2 artilleries, 5 fighters, 9 infantry and 1 mech_infantry in Norway, round 3 : 11/21 hits, 9.33 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 armour owned by the Germans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Norway
Americans win with 4 armour, 2 artilleries, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -50
Casualties for Germans: 4 armour, 5 artilleries, 5 fighters, 5 infantry and 10 mech_infantrys
Casualties for Americans: 1 aaGun, 3 bombers and 8 infantry
Casualties for British: 2 aaGuns and 8 infantry
3 fighters owned by the Germans and 2 bombers owned by the Germans retreated
Battle in Russia
Germans attack with 9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys in Russia, round 2 : 25/69 hits, 24.50 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 9 armour, 33 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : 3.67
AA fire in Norway : : 2.50
Americans : 3.17
Russians : 0.33
Ok, that’s it. I’m not sure that battle would have been enough if it had gone my way at 30% but at least if would have given the axis something.
I should have given up Celebes a couple of turns ago, wasted a couple of transports, ran out of destroyers but mostly I think I played Japan ok. Yet they lost. Too much allied pressure do you think or did I do something wrong I’m missing?
gg!
yah you trying to hold onto celebes cost you elsewhere .to be sure.
as far as your Japan play, well it’s mainly too much focus on land and not enough on navy. that did you in.
Japan lives or dies by its navy