Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Axis-dominion (L) vs Simon33 (X) BM3
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I think you’re getting ahead in this one. Thought I was ahead for a while. Still close though.
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 9 armour, 1 artillery, 4 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Norway to Holland Belgium 1 bomber moved from Russia to Ukraine 1 mech_infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Guam to 21 Sea Zone 1 mech_infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 bomber moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from Norway to Holland Belgium 2 bombers and 2 fighters moved from Hawaiian Islands to Midway 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 19 Sea Zone to Okinawa 1 bomber moved from Norway to Vyborg Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Western Germany causes 10 damage total. Damaged units is as follows: harbour = 6, airfield = 4 Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Vyborg AA fire in Vyborg : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Vyborg causes 0 damage total. Battle in Caroline Islands Battle in Okinawa Battle in Korea Battle in Holland Belgium Americans attack with 1 bomber, 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Caroline Islands from Japanese, taking Okinawa from Japanese, taking Korea from Japanese, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Midway Americans attack with 2 bombers and 2 fighters Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 2 bombers and 2 fighters in Midway, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Midway Americans roll dice for 2 bombers and 2 fighters in Midway, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries in Midway, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Midway Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - Americans 2 fighters moved from Midway to 15 Sea Zone 1 carrier moved from 10 Sea Zone to 15 Sea Zone 10 carriers and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 6 Sea Zone 2 cruisers moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 bombers moved from Western Germany to Norway 1 bomber moved from Holland Belgium to Norway 1 bomber moved from Ukraine to Northwest Persia 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 6 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kwangsi to Kiangsi 4 fighters moved from Western United States to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 4 fighters moved from Queensland to Guam 1 bomber moved from Queensland to Guam 1 fighter moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 8 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 artilleries and 1 infantry moved from 89 Sea Zone to Southeast Mexico 2 bombers moved from Midway to Hawaiian Islands Place Units - Americans 3 armour placed in Norway 3 armour placed in Normandy Bordeaux 3 armour placed in Persia 1 artillery and 1 infantry placed in Central United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 74 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 16 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Hunan to Kiangsi Place Units - Chinese 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 mech_infantrys moved from Russia to Smolensk 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Norway 5 fighters moved from Russia to Norway 1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Gibraltar to 112 Sea Zone 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Syria to Northwest Persia 1 armour and 5 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kwangsi to Kiangsi 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by Americans to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Western Germany : : -0.33 Americans : -2.17 AA fire in Ukraine : : -0.17 Chinese : -0.67 AA fire in Vyborg : : 0.83 Japanese : -1.67
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maybe I’ll take Tokyo with just the one marine ;)
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and also, be ready for the red army seeking revenge upon Berlin!
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Beautiful move at Midway! Could have kept half my troops on the transport if I was thinking about that.
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Beautiful move at Midway! Could have kept half my troops on the transport if I was thinking about that.
Yah it’s a common mistake to forget about that. I did the same to ksmckay recently. It’s quite devastating
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In fact, I’m thinking that could be the game. I’ll play on for now but without that move you would have lost Hawaii. Not for the win because you have the Philippines but I’m not sure the IJN can escape now.
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
In fact, I’m thinking that could be the game. I’ll play on for now but without that move you would have lost Hawaii. Not for the win because you have the Philippines but I’m not sure the IJN can escape now.
No I didn’t need that move to save Hawaii. I had a ton of air that could land there. I already calc’ed your chances were like zero.
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Ok. I was only looking at what did land there.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 15 PUs; Combat Move - Italians 2 mech_infantrys moved from Samara to Caucasus 1 fighter moved from Germany to Holland Belgium 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/6 hits, 2.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 3 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 fighters moved from Holland Belgium to Germany 1 bomber moved from Holland Belgium to Southern Italy 2 infantry moved from Denmark to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,3,5,1,1 Italians collect 7 PUs (8 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : 0.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from 35 Sea Zone to Kiangsu 2 fighters moved from 6 Sea Zone to Kiangsu Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 factory_minor and 3 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Kiangsu, round 2 : 5/6 hits, 2.67 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 4 fighters moved from Kiangsu to Kiangsi 1 carrier, 1 cruiser and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 4 fighters moved from Queensland to Guam 2 submarines moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Russia to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33 Japanese : 0.00
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 6x factory_minor; Remaining resources: 69 PUs; Germans buy 5 artilleries, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys moved from Samara to Russia 1 mech_infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 4 fighters moved from Germany to Norway 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 bombers and 4 fighters moved from Novgorod to Norway 3 armour and 2 mech_infantrys moved from Vyborg to Norway 1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys moved from Finland to Norway Combat - Germans Battle in Norway Germans attack with 4 armour, 5 artilleries, 2 bombers, 8 fighters, 5 infantry and 10 mech_infantrys British defend with 2 aaGuns, 5 fighters, 9 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 4 armour, 2 artilleries, 3 bombers, 1 factory_minor and 8 infantry AA fire in Norway : 4/9 hits, 1.50 expected hits 4 fighters owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 4 fighters, 5 infantry and 10 mech_infantrys in Norway, round 2 : 13/30 hits, 10.33 expected hits Americans roll dice for 3 aaGuns, 4 armour, 2 artilleries, 3 bombers, 5 fighters, 17 infantry and 1 mech_infantry in Norway, round 2 : 14/32 hits, 12.50 expected hits 2 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 aaGun owned by the Americans, 5 infantry owned by the Germans, 5 infantry owned by the Americans, 3 bombers owned by the Americans, 7 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Norway Germans roll dice for 4 armour, 3 artilleries, 2 bombers, 4 fighters and 3 mech_infantrys in Norway, round 3 : 8/16 hits, 7.33 expected hits Americans roll dice for 4 armour, 2 artilleries, 5 fighters, 9 infantry and 1 mech_infantry in Norway, round 3 : 11/21 hits, 9.33 expected hits 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 armour owned by the Germans, 3 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Norway Americans win with 4 armour, 2 artilleries, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -50 Casualties for Germans: 4 armour, 5 artilleries, 5 fighters, 5 infantry and 10 mech_infantrys Casualties for Americans: 1 aaGun, 3 bombers and 8 infantry Casualties for British: 2 aaGuns and 8 infantry 3 fighters owned by the Germans and 2 bombers owned by the Germans retreated Battle in Russia Germans attack with 9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys Russians defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 9 armour, 33 artilleries, 21 infantry and 6 mech_infantrys in Russia, round 2 : 25/69 hits, 24.50 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 7PUs while taking Russians capital Germans win, taking Russia from Russians with 9 armour, 33 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : 3.67 AA fire in Norway : : 2.50 Americans : 3.17 Russians : 0.33
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Ok, that’s it. I’m not sure that battle would have been enough if it had gone my way at 30% but at least if would have given the axis something.
I should have given up Celebes a couple of turns ago, wasted a couple of transports, ran out of destroyers but mostly I think I played Japan ok. Yet they lost. Too much allied pressure do you think or did I do something wrong I’m missing?
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gg!
yah you trying to hold onto celebes cost you elsewhere .to be sure.
as far as your Japan play, well it’s mainly too much focus on land and not enough on navy. that did you in.
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Japan lives or dies by its navy
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@axis-dominion said in Axis-dominion (L) vs Simon33 (X) BM3:
Japan lives or dies by its navy
I think you’re right but you also can’t ignore the land. So like all things A&A there’s a balance that you need to get right.
Thanks for the game.