I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
Ideas for mechanized infantry and cruises
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In saw some Corporal Clegg YouTube video ideas for units.
I’ve always wondered, what is the advantage of buying mechanized infantry or cruises. You, know, i see that for the cost, and the field of production in a minor I.C, they did not offer me a strategic or tactical advantage.
I would consider, for example, buying mechanized infantry, at the cost of 4 IPC, over artillery, if mechanized infantry attack and defend at 2.
Or offered me a skill, where in the face of non-combat movements, it could transport an artillery or infantry, 2 territories.
¿Do you have ideas or house rules, for mech’ or cruisers?, I would love to read, evaluate and adopt your ideas.
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@Valladares
There’s been a lot of discussion on CAs. Two of the more popular opinions seem to be letting them transport 1 Marine/Elite type unit for amphibious attack. The other is giving it some sort of AA capability.As far as Mech, their mobility is their worth imo. Combine them with Bombers for striking power and they can be quite effective. Some countries will use them more than others. Germany and JPN and UK coming up out of Africa probably the most. I tend to not as much with USA as I like Inf/Arty to establish a beachhead in Western Europe. Then some speed units out of the factories, especially if I’m in Norway. I don’t usually go into Africa with them, but you’d want speed there too imo.
It’s nice to have a small mechanized force with Russia if you can afford it. Just having the threat of a Quick Reaction Force can limit some moves by the enemy. Or at least make them think about it.
Usually like a 2:1 ratio with Armor. Especially Germany. Not sure how others do it. I should probably study some more games others have played. It seems I always get sidetracked doing other stuff though :)





