made a small adjustment, plz use latest
axis-dominion vs adam (allies+9) bm3
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Italians 1 infantry moved from Olgiy to Timguska Russians take Timguska from Germans 1 infantry moved from Urals to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 infantry moved from Bessarabia to Romania Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 infantry Italians defend with 1 infantry Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 8 artilleries and 59 infantry moved from Eastern Poland to Poland 4 armour and 1 mech_infantry moved from Western Ukraine to Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Smolensk to Russia 1 infantry moved from Vologda to Samara 2 aaGuns and 11 infantry moved from Yenisey to Timguska 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Bryansk to Baltic States 1 armour moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 armour, 4 artilleries and 27 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda Place Units - Russians 1 infantry placed in Ukraine 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 3,17 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 12 fighters and 8 tactical_bombers moved from 46 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 54 Sea Zone 4 bombers moved from New Guinea to 54 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 61 Sea Zone 1 marine moved from 61 Sea Zone to South Australia 4 infantry moved from New Guinea to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to South Australia 2 battleships moved from 46 Sea Zone to 61 Sea Zone 1 cruiser moved from 46 Sea Zone to 61 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in South Australia Japanese attack with 6 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 6 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New South Wales Japanese attack with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in New South Wales : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 8 tactical_bombers in New South Wales, round 2 : 10/21 hits, 11.50 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 10/19 hits, 8.50 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South WalesCombat Hit Differential Summary :
ANZAC : 0.67 AA fire in New South Wales : : 0.50 Japanese : 0.50 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 8 infantry EDIT: Turning off Edit Mode 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to New South Wales 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to New South WalesCombat Hit Differential Summary :
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ok, continuing the big battle from this one
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gg, my 87% chance failed
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@axis-dominion Good game, well played! I was too pessimistic in general to sacrifice a US tp with reinforcements to NSW, perhaps I should have.
Looks like we found the limit for a healthy German push south.
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You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?
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@simon33 said in axis-dominion vs adam (allies+9) bm3:
You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?
Yah I could have another shot at 80% odds with the additional air and those troops in south Australia, and with all of his available air landing to reinforce. The problem is, I have no way of stopping him from landing his US troops onto queens, for an easy retake. At which point Japan runs out of reinforcements and options.
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@axis-dominion Ok. Hindsight but I would guess the Qld option could have been prevented with a landing on Qld with 1TT and a naval block but nothing could have prevented the same thing from being done with a Victoria landing. Obviously you didn’t feel that attacking the US troops as well as Sydney was a great idea.
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@simon33 said in axis-dominion vs adam (allies+9) bm3:
@axis-dominion Ok. Hindsight but I would guess the Qld option could have been prevented with a landing on Qld with 1TT and a naval block but nothing could have prevented the same thing from being done with a Victoria landing. Obviously you didn’t feel that attacking the US troops as well as Sydney was a great idea.
yah I thought about the possibility of landing in queens to prevent the US from landing only after I made my move. I didn’t analyze that possibility too hard, so I’m not sure if that would’ve made that second wave feasible.
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 12 fighters and 8 tactical_bombers moved from 46 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 54 Sea Zone 4 bombers moved from New Guinea to 54 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 61 Sea Zone 1 marine moved from 61 Sea Zone to South Australia 4 infantry moved from New Guinea to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to South Australia 2 battleships moved from 46 Sea Zone to 61 Sea Zone 1 cruiser moved from 46 Sea Zone to 61 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in South Australia Japanese attack with 6 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 6 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New South Wales Japanese attack with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in New South Wales : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 8 tactical_bombers in New South Wales, round 2 : 10/21 hits, 11.50 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 10/19 hits, 8.50 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 5 fighters and 6 tactical_bombers in New South Wales, round 3 : 6/11 hits, 6.33 expected hits ANZAC roll dice for 1 armour, 2 artilleries, 6 fighters and 1 mech_infantry in New South Wales, round 3 : 7/10 hits, 5.50 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 2 fighters and 2 tactical_bombers in New South Wales, round 4 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 1 tactical_bomber in New South Wales, round 5 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales ANZAC win with no units remaining. Battle score for attacker is -104 Casualties for Japanese: 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 2.83 AA fire in New South Wales : : 0.50 Japanese : 1.33 -
thought I’d post the final combat results for others





