@cwglee51 scramble 92? if so, OOL?
axis-dominion vs adam (allies+9) bm3
-
@JDOW said in axis-dominion vs adam (allies+9) bm3:
MARTI gave the Axis all they needed in the early turns :)
Can I ask which battles you are referring to here? The critical battles G1 seem to have gone about average, perhaps except for the Axis losing SZ91.
-
@simon33 said in axis-dominion vs adam (allies+9) bm3:
@JDOW said in axis-dominion vs adam (allies+9) bm3:
MARTI gave the Axis all they needed in the early turns :)
Can I ask which battles you are referring to here? The critical battles G1 seem to have gone about average, perhaps except for the Axis losing SZ91.
J2 and J3.
Many games are not decided by big battles but on how smoothly Japan goes through turns 2-4.
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Iraq to Syria Italians take Syria from ANZAC 1 armour moved from Syria to Iraq 1 bomber moved from Western Germany to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Iraq 1 armour moved from Evenkiyskiy to Kansu 1 aaGun moved from Poland to Slovakia Hungary 4 mech_infantrys moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary 1 artillery and 10 infantry moved from Northern Italy to Western Germany 1 aaGun, 1 infantry and 2 marines moved from Southern Italy to Northern Italy Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 Italians collect 12 PUs (6 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
AA fire in Egypt : : -0.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Iraq to Syria Italians take Syria from ANZAC 1 armour moved from Syria to Iraq 1 bomber moved from Western Germany to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Iraq 1 armour moved from Evenkiyskiy to Kansu 1 aaGun moved from Poland to Slovakia Hungary 4 mech_infantrys moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary 1 artillery and 10 infantry moved from Northern Italy to Western Germany 1 aaGun, 1 infantry and 2 marines moved from Southern Italy to Northern Italy Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 Italians collect 12 PUs (6 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Slovakia Hungary: 1 infantry EDIT: Adding units owned by Italians to Romania: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Egypt : : -0.17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 30 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 3 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Manual Gamesave Post: French round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 30 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 3 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 bombers moved from Western Germany to Novgorod 2 bombers moved from Germany to Novgorod 1 bomber moved from Guam to 54 Sea Zone 2 infantry moved from Volgograd to Rostov 8 armour and 9 mech_infantrys moved from Volgograd to Rostov Combat - Germans ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 54 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 destroyer and 1 fighter Germans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Germans lost in 54 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for ANZAC: 1 fighter Battle in Novgorod Germans attack with 6 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 6 bombers and 2 infantry in Novgorod, round 2 : 3/8 hits, 4.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 6 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 8 armour, 2 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 2 infantry and 9 mech_infantrys in Rostov, round 2 : 4/19 hits, 5.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery, 11 infantry and 11 mech_infantrys moved from Poland to Slovakia Hungary 2 artilleries and 10 infantry moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 3 infantry and 1 marine moved from Western Germany to Germany 4 tactical_bombers moved from Western Germany to Germany 1 aaGun and 3 infantry moved from France to Western Germany 7 fighters moved from Western Germany to Slovakia Hungary 1 fighter moved from Southern Italy to Germany 1 fighter moved from Western Germany to Germany 3 carriers moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 2 fighters moved from Germany to 113 Sea Zone 3 fighters moved from Slovakia Hungary to 113 Sea Zone 4 tactical_bombers moved from Germany to Slovakia Hungary 2 fighters moved from Slovakia Hungary to Germany 1 aaGun moved from Poland to Germany 2 bombers moved from Iraq to Slovakia Hungary 6 bombers moved from Novgorod to Germany 3 bombers moved from Southern Italy to Germany 2 fighters moved from Germany to Slovakia Hungary 2 bombers moved from Slovakia Hungary to Germany 2 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Iraq to Volgograd 8 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 armour moved from Caucasus to Iraq 3 armour moved from Caucasus to Volgograd 1 armour moved from Caucasus to Volgograd 1 armour moved from Evenkiyskiy to Kansu Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport EDIT: Removing units owned by Germans from Finland: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode 2 armour and 8 infantry placed in Germany 1 mech_infantry placed in Iraq 1 mech_infantry placed in Volgograd 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,4,4,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -2.33 ANZAC : 0.00 Russians : 1.00 -
Going all out for the win I see.
-
@Adam514 said in axis-dominion vs adam (allies+9) bm3:
Going all out for the win I see.
isn’t winning the plan all along?
-
I think I’d rather go for the 87% chance than try to grind it out, with Europe falling apart by the turn
-
Yeah maybe.
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Italians 1 infantry moved from Olgiy to Timguska Russians take Timguska from Germans 1 infantry moved from Urals to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 infantry moved from Bessarabia to Romania Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 infantry Italians defend with 1 infantry Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 8 artilleries and 59 infantry moved from Eastern Poland to Poland 4 armour and 1 mech_infantry moved from Western Ukraine to Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Smolensk to Russia 1 infantry moved from Vologda to Samara 2 aaGuns and 11 infantry moved from Yenisey to Timguska 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Bryansk to Baltic States 1 armour moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 armour, 4 artilleries and 27 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda Place Units - Russians 1 infantry placed in Ukraine 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 3,17 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 12 fighters and 8 tactical_bombers moved from 46 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 54 Sea Zone 4 bombers moved from New Guinea to 54 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 61 Sea Zone 1 marine moved from 61 Sea Zone to South Australia 4 infantry moved from New Guinea to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to South Australia 2 battleships moved from 46 Sea Zone to 61 Sea Zone 1 cruiser moved from 46 Sea Zone to 61 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in South Australia Japanese attack with 6 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 6 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New South Wales Japanese attack with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in New South Wales : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 8 tactical_bombers in New South Wales, round 2 : 10/21 hits, 11.50 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 10/19 hits, 8.50 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South WalesCombat Hit Differential Summary :
ANZAC : 0.67 AA fire in New South Wales : : 0.50 Japanese : 0.50 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 8 infantry EDIT: Turning off Edit Mode 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to New South Wales 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to New South WalesCombat Hit Differential Summary :
-
ok, continuing the big battle from this one
-
gg, my 87% chance failed
-
@axis-dominion Good game, well played! I was too pessimistic in general to sacrifice a US tp with reinforcements to NSW, perhaps I should have.
Looks like we found the limit for a healthy German push south.
-
You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?
-
@simon33 said in axis-dominion vs adam (allies+9) bm3:
You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?
Yah I could have another shot at 80% odds with the additional air and those troops in south Australia, and with all of his available air landing to reinforce. The problem is, I have no way of stopping him from landing his US troops onto queens, for an easy retake. At which point Japan runs out of reinforcements and options.
-
@axis-dominion Ok. Hindsight but I would guess the Qld option could have been prevented with a landing on Qld with 1TT and a naval block but nothing could have prevented the same thing from being done with a Victoria landing. Obviously you didn’t feel that attacking the US troops as well as Sydney was a great idea.





