@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWhack Good vs dawg Evil
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TripleA Turn Summary: Khand round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Khand Khand buy 1 raiders, 1 trebuche and 1 warWolves; Remaining resources: 1 PUs; Combat Move - Khand 1 raiderCavalry moved from E. Osg. to Anorien 1 raiderCavalry moved from W. Osg. to Lossarnach 1 warWolves moved from S. Ithilien to Anorien 1 xbowInfantry moved from W. Osg. to Anorien 1 raiderCavalry moved from W. Osg. to Lossarnach 2 raiderss moved from W. Osg. to Lossarnach 2 raiderss moved from W. Osg. to Anorien 1 trebuche moved from Harad Road to S. Ithilien 2 raiderCavalrys moved from Khand to E. Osg. 3 raiderss and 1 xbowInfantry moved from E. Osg. to W. Osg. Combat - Khand Battle in Anorien Khand attack with 1 raiderCavalry, 2 raiderss, 1 warWolves and 1 xbowInfantry Gondor defend with 1 spearInfantry and 1 towerGuard Khand roll dice for 1 raiderCavalry, 2 raiderss, 1 warWolves and 1 xbowInfantry in Anorien, round 2 : 1/5 hits, 1.83 expected hits Gondor roll dice for 1 spearInfantry and 1 towerGuard in Anorien, round 2 : 1/2 hits, 0.83 expected hits 1 spearInfantry owned by the Gondor and 1 warWolves owned by the Khand lost in Anorien Khand roll dice for 1 raiderCavalry, 2 raiderss and 1 xbowInfantry in Anorien, round 3 : 2/4 hits, 1.67 expected hits Gondor roll dice for 1 towerGuard in Anorien, round 3 : 1/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor and 1 raiders owned by the Khand lost in Anorien Khand win, taking Anorien from Gondor with 1 raiderCavalry, 1 raiders and 1 xbowInfantry remaining. Battle score for attacker is 0 Casualties for Khand: 1 raiders and 1 warWolves Casualties for Gondor: 1 spearInfantry and 1 towerGuard Battle in Lossarnach Khand attack with 2 raiderCavalrys and 2 raiderss Gondor defend with 1 spearInfantry and 1 trebuche Khand roll dice for 2 raiderCavalrys and 2 raiderss in Lossarnach, round 2 : 1/4 hits, 1.67 expected hits Gondor roll dice for 1 spearInfantry and 1 trebuche in Lossarnach, round 2 : 0/2 hits, 0.50 expected hits 1 trebuche owned by the Gondor lost in Lossarnach Khand roll dice for 2 raiderCavalrys and 2 raiderss in Lossarnach, round 3 : 2/4 hits, 1.67 expected hits Gondor roll dice for 1 spearInfantry in Lossarnach, round 3 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor and 1 raiders owned by the Khand lost in Lossarnach Khand win, taking Lossarnach from Gondor with 2 raiderCavalrys and 1 raiders remaining. Battle score for attacker is 3 Casualties for Gondor: 1 spearInfantry and 1 trebuche Casualties for Khand: 1 raiders Non Combat Move - Khand Place Units - Khand 1 raiders and 1 trebuche placed in W. Osg. 1 warWolves placed in Khand Turn Complete - Khand Khand collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Gondor : 0.83 Khand : -0.83 -
TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dwarves Dwarves buy 3 berzerkerss; Remaining resources: 2 PUs; Combat Move - Dwarves 3 cannons moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 3 berzerkerss placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Saruman Saruman buy 1 trolls and 2 urukhais; Remaining resources: 1 PUs; Combat Move - Saruman 4 orcss, 3 trollss, 1 urukhai and 1 wizard moved from Isengard to Westfold Combat - Saruman Battle in Westfold Saruman attack with 4 orcss, 3 trollss, 1 urukhai and 1 wizard Rohan defend with 2 spearInfantrys Saruman roll dice for 4 orcss, 3 trollss, 1 urukhai and 1 wizard in Westfold, round 2 : 3/9 hits, 3.17 expected hits Rohan roll dice for 2 spearInfantrys in Westfold, round 2 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Rohan lost in Westfold Saruman win, taking Westfold from Rohan with 4 orcss, 3 trollss, 1 urukhai and 1 wizard remaining. Battle score for attacker is 6 Casualties for Rohan: 2 spearInfantrys Non Combat Move - Saruman Place Units - Saruman 1 trolls and 2 urukhais placed in Isengard Turn Complete - Saruman Saruman collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Saruman : -0.17 Rohan : -0.67 -
TripleA Turn Summary: Freefolk round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Freefolk Freefolk buy 6 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Freefolk 2 lightCavalrys moved from Lond Daer to Andrast 2 lightCavalrys moved from Tharbad to Drimrill Dale 2 lightCavalrys moved from Eregion to Drimrill Dale 1 hobbits moved from Eregion to N. Dunland 2 lightCavalrys moved from Bree to N. Enedwaith Combat - Freefolk Battle in Drimrill Dale Freefolk attack with 4 lightCavalrys Goblins defend with 2 shooterss and 1 wargs Freefolk roll dice for 4 lightCavalrys in Drimrill Dale, round 2 : 1/4 hits, 1.33 expected hits Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 2 : 1/3 hits, 0.83 expected hits 1 wargs owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Drimrill Dale Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 3 : 1/3 hits, 1.00 expected hits Goblins roll dice for 2 shooterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 4 : 1/3 hits, 1.00 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Freefolk win, taking Drimrill Dale from Goblins with 3 lightCavalrys remaining. Battle score for attacker is 5 Casualties for Freefolk: 1 lightCavalry Casualties for Goblins: 2 shooterss and 1 wargs Battle in Andrast Freefolk attack with 2 lightCavalrys Haradrim defend with 1 castle and 2 spearInfantrys Freefolk roll dice for 2 lightCavalrys in Andrast, round 2 : 1/2 hits, 0.67 expected hits Haradrim roll dice for 2 spearInfantrys in Andrast, round 2 : 0/2 hits, 0.67 expected hits 1 spearInfantry owned by the Haradrim lost in Andrast Freefolk roll dice for 2 lightCavalrys in Andrast, round 3 : 2/2 hits, 0.67 expected hits Haradrim roll dice for 1 spearInfantry in Andrast, round 3 : 1/1 hits, 0.33 expected hits 1 lightCavalry owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Andrast Freefolk win, taking Andrast from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 2 Casualties for Haradrim: 2 spearInfantrys Casualties for Freefolk: 1 lightCavalry Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Tharbad 2 lightCavalrys placed in Lond Daer 2 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Goblins : -0.83 Freefolk : 1.33 Haradrim : 0.00 -
TripleA Turn Summary: Mordor round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Mordor Mordor buy 4 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 5 orcss moved from N. Ithilien to Anorien 2 trollss moved from W. Osg. to Anorien 3 siegeTowers moved from W. Osg. to Anorien 1 trolls moved from E. Osg. to Anorien 1 siegeTower moved from E. Osg. to W. Osg. 2 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien 1 orcs moved from S. Mirkwood to Gladden Mordor take Gladden from Elves 1 orcs and 1 siegeTower moved from Dol Goldur to S. Mirkwood 3 nazguls moved from W. Osg. to Anorien Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 2 orcss and 2 trollss placed in Dol Goldur Mordor undo move 1. 2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur 1 siegeTower and 1 trolls placed in E. Osg. 2 orcss placed in Minas Morgul Turn Complete - Mordor Mordor collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rohan Rohan buy 10 fortificationss; Remaining resources: 1 PUs; Combat Move - Rohan 2 spearInfantrys moved from Eastfold to Helms Deep Non Combat Move - Rohan Place Units - Rohan 6 fortificationss placed in Helms Deep 4 fortificationss placed in Eastfold Turn Complete - Rohan Rohan collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Combat Move - Goblins 1 shooters moved from Lorien to Drimrill Dale 2 shooterss and 2 stabberss moved from Celebran to Drimrill Dale 1 wargs moved from Celebran to Drimrill Dale Combat - Goblins Battle in Drimrill Dale Goblins attack with 3 shooterss, 2 stabberss and 1 wargs Freefolk defend with 3 lightCavalrys Goblins roll dice for 3 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 1/3 hits, 1.00 expected hits Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 2 : 1/3 hits, 0.50 expected hits 1 lightCavalry owned by the Freefolk and 1 shooters owned by the Goblins lost in Drimrill Dale Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 3 : 0/3 hits, 1.00 expected hits Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 3 : 0/2 hits, 0.33 expected hits Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 4 : 0/3 hits, 1.00 expected hits Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 4 : 1/2 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 5 : 1/3 hits, 0.83 expected hits Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 5 : 0/2 hits, 0.33 expected hits 1 lightCavalry owned by the Freefolk lost in Drimrill Dale Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 6 : 0/3 hits, 0.83 expected hits Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 6 : 0/1 hits, 0.17 expected hits Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 7 : 1/3 hits, 0.83 expected hits Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 7 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Freefolk lost in Drimrill Dale Goblins win, taking Drimrill Dale from Freefolk with 1 shooters, 2 stabberss and 1 wargs remaining. Battle score for attacker is 8 Casualties for Goblins: 2 shooterss Casualties for Freefolk: 3 lightCavalrys Non Combat Move - Goblins Turn Complete - GoblinsCombat Hit Differential Summary :
Goblins : -2.50 Freefolk : 0.17 -
TripleA Turn Summary: Elves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Elves Elves buy 11 hunterss; Remaining resources: 2 PUs; Combat Move - Elves 1 hunters moved from High Mirkwood to Gladden 1 hunters moved from High Mirkwood to Gladden 1 hunters moved from High Mirkwood to N. Dale 4 hunterss moved from S. Caves to Celebran 1 hobbits and 1 hunters moved from N. Caves to Drimrill Dale 3 hunterss moved from Moria to Drimrill Dale 2 hunterss moved from Moria to Celebran 2 wizards moved from Moria to Celebran 1 wizard moved from Moria to Celebran 2 hunterss moved from Moria to Celebran 1 hunters moved from Moria to Drimrill Dale Combat - Elves Battle in Celebran Elves attack with 8 hunterss and 3 wizards Goblins defend with 1 shooters Elves roll dice for 8 hunterss and 3 wizards in Celebran, round 2 : 8/11 hits, 4.67 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Celebran Elves win, taking Celebran from Goblins with 8 hunterss and 3 wizards remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in Drimrill Dale Elves attack with 1 hobbits and 5 hunterss Goblins defend with 1 shooters, 2 stabberss and 1 wargs Elves roll dice for 1 hobbits and 5 hunterss in Drimrill Dale, round 2 : 3/6 hits, 1.83 expected hits Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 0/4 hits, 0.83 expected hits 1 wargs owned by the Goblins and 2 stabberss owned by the Goblins lost in Drimrill Dale Elves roll dice for 1 hobbits and 5 hunterss in Drimrill Dale, round 3 : 2/6 hits, 1.83 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Elves win, taking Drimrill Dale from Goblins with 1 hobbits and 5 hunterss remaining. Battle score for attacker is 11 Casualties for Goblins: 1 shooters, 2 stabberss and 1 wargs Battle in Gladden Elves attack with 2 hunterss Mordor defend with 1 orcs Elves roll dice for 2 hunterss in Gladden, round 2 : 1/2 hits, 0.67 expected hits Mordor roll dice for 1 orcs in Gladden, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in Gladden Elves win, taking Gladden from Mordor with 2 hunterss remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Non Combat Move - Elves Place Units - Elves 2 hunterss placed in S. Caves 8 hunterss placed in Moria 1 hunters placed in High Mirkwood Turn Complete - Elves Elves collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Goblins : -1.50 Mordor : -0.17 Elves : 5.00 -
TripleA Turn Summary: Haradrim round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Haradrim Haradrim buy 1 corsairs, 1 oliphant and 3 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 1 raft moved from S. Gondor Coast to Anduin Mouth 1 spearInfantry moved from Debatable Land to Anduin Mouth 1 spearInfantry moved from Anduin Mouth to Lebennin Haradrim take Lebennin from Gondor 1 spearInfantry moved from Debatable Land to S. Gondor Coast 2 caravels, 6 galleons, 4 rafts and 1 spearInfantry moved from S. Gondor Coast to Gilrain 1 spearInfantry moved from Gilrain to Belfalas Combat - Haradrim Battle in Gilrain Haradrim attack with 2 caravels, 6 galleons and 4 rafts Gondor defend with 1 caravel Haradrim roll dice for 2 caravels, 6 galleons and 4 rafts in Gilrain, round 2 : 3/8 hits, 2.33 expected hits Gondor roll dice for 1 caravel in Gilrain, round 2 : 0/1 hits, 0.17 expected hits 1 caravel owned by the Gondor lost in Gilrain Haradrim win with 2 caravels, 6 galleons and 4 rafts remaining. Battle score for attacker is 5 Casualties for Gondor: 1 caravel Battle in Belfalas Non Combat Move - Haradrim 2 corsairss and 2 oliphants moved from Debatable Land to S. Ithilien 2 oliphants moved from S. Ithilien to N. Ithilien 1 corsairs and 2 spearInfantrys moved from Umbar to Debatable Land 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar Place Units - Haradrim 1 corsairs, 1 oliphant and 3 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Haradrim : 0.67 Gondor : -0.17 -
TripleA Turn Summary: Gondor round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Gondor Gondor buy 12 fortificationss, 1 spearInfantry and 1 trebuche; Remaining resources: 2 PUs; Combat Move - Gondor 2 spearInfantrys moved from Anfalas to Belfalas Combat - Gondor Battle in Belfalas Gondor attack with 2 spearInfantrys Haradrim defend with 1 spearInfantry Gondor roll dice for 2 spearInfantrys in Belfalas, round 2 : 0/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Belfalas, round 2 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Belfalas, round 3 : 0/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Belfalas, round 3 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Belfalas, round 4 : 1/2 hits, 0.33 expected hits Haradrim roll dice for 1 spearInfantry in Belfalas, round 4 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in Belfalas Gondor win, taking Belfalas from Haradrim with 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Haradrim: 1 spearInfantry Non Combat Move - Gondor Place Units - Gondor 10 fortificationss placed in Minas Tirith 1 spearInfantry and 1 trebuche placed in Anfalas 2 fortificationss placed in Andrast Turning on Edit Mode EDIT: Removing units owned by Gondor from N. E. Central Sea Zone: 1 caravel EDIT: Removing units owned by Gondor from Morthond: 7 galleons EDIT: Adding units owned by Gondor to Lefnui: 1 caravel and 7 galleons EDIT: Turning off Edit Mode Turn Complete - Gondor Gondor collect 24 PUs; end with 26 PUsCombat Hit Differential Summary :
Haradrim : -1.00 Gondor : 0.00 -
TripleA Turn Summary: Rhun round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dale Dale buy 4 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Dale 1 archers and 1 spearInfantry moved from Lake Town to Forest River 1 archers, 1 galleon and 1 spearInfantry moved from Forest River to Lower Celduin River 1 archers and 1 spearInfantry moved from Lower Celduin River to E. Rhovanion Dale take E. Rhovanion from Rhun 1 spearInfantry moved from N. Rhun to S. Dale 2 archerss and 2 spearInfantrys moved from S. Dale to Celduin Combat - Dale Battle in Celduin Dale attack with 2 archerss and 2 spearInfantrys Neutral defend with 1 spearInfantry Dale roll dice for 2 archerss and 2 spearInfantrys in Celduin, round 2 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Celduin Dale loses 0 PUs for violating Celduins neutrality. Dale win, taking Celduin from Neutral with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Dale 1 galleon moved from Celduin River to Forest River Place Units - Dale 4 spearInfantrys placed in Lake Town Turn Complete - Dale Dale collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Neutral : -0.33 Dale : 1.00 -
TripleA Turn Summary: Khand round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Khand Khand buy 2 raiderCavalrys and 2 warWolvess; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys moved from Lossarnach to Anfalas Khand take Lamedon from Gondor 4 raiderss, 1 trebuche and 1 xbowInfantry moved from W. Osg. to Anorien 1 raiders moved from Lossarnach to Lebennin 2 raiderCavalrys moved from E. Osg. to Anorien 1 trebuche moved from S. Ithilien to E. Osg. 1 warWolves moved from Khand to S. Ithilien Combat - Khand Battle in Anfalas Khand attack with 2 raiderCavalrys Gondor defend with 1 castle, 1 spearInfantry and 1 trebuche Khand roll dice for 2 raiderCavalrys in Anfalas, round 2 : 1/2 hits, 1.00 expected hits Gondor roll dice for 1 spearInfantry and 1 trebuche in Anfalas, round 2 : 2/2 hits, 0.50 expected hits 1 trebuche owned by the Gondor and 2 raiderCavalrys owned by the Khand lost in Anfalas Gondor win with 1 spearInfantry remaining. Battle score for attacker is -6 Casualties for Khand: 2 raiderCavalrys Casualties for Gondor: 1 trebuche Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in W. Osg. 2 warWolvess placed in Khand Turn Complete - Khand Khand collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Gondor : 1.50 Khand : 0.00 -
TripleA Turn Summary: Dwarves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dwarves Dwarves buy 4 axeInfantrys; Remaining resources: 2 PUs; Combat Move - Dwarves 3 berzerkerss moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 4 axeInfantrys placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Saruman Saruman buy 2 fortificationss, 1 raiders, 1 trolls and 1 urukhai; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Westfold to Fangorn 1 orcs moved from Westfold to Wold Saruman take Wold from Rohan 1 trolls and 2 urukhais moved from Isengard to S. Dunland 1 orcs, 3 trollss, 1 urukhai and 1 wizard moved from Westfold to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 1 orcs, 4 trollss, 3 urukhais and 1 wizard Freefolk defend with 1 spearInfantry Saruman roll dice for 1 orcs, 4 trollss, 3 urukhais and 1 wizard in S. Dunland, round 2 : 4/9 hits, 3.83 expected hits Freefolk roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Freefolk lost in S. Dunland Saruman win, taking S. Dunland from Freefolk with 1 orcs, 4 trollss, 3 urukhais and 1 wizard remaining. Battle score for attacker is 3 Casualties for Freefolk: 1 spearInfantry Non Combat Move - Saruman Place Units - Saruman 2 fortificationss, 1 raiders, 1 trolls and 1 urukhai placed in Isengard Turn Complete - Saruman Saruman collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Saruman : 0.17 Freefolk : -0.33 -
TripleA Turn Summary: Freefolk round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Freefolk Freefolk buy 6 lightCavalrys; Remaining resources: 2 PUs; Combat Move - Freefolk 1 lightCavalry moved from Lond Daer to Enedwaith 1 lightCavalry moved from Andrast to Lamedon Gondor take Lamedon from Khand 1 lightCavalry moved from Lond Daer to Andrast 2 lightCavalrys moved from Bree to Tharbad 1 lightCavalry moved from Lamedon to Lebennin Combat - Freefolk Battle in Lebennin Freefolk attack with 1 lightCavalry Haradrim defend with 1 spearInfantry; Khand defend with 1 raiders Freefolk roll dice for 1 lightCavalry in Lebennin, round 2 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 2 : 0/2 hits, 0.50 expected hits Freefolk roll dice for 1 lightCavalry in Lebennin, round 3 : 0/1 hits, 0.33 expected hits Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 3 : 0/2 hits, 0.50 expected hits Freefolk roll dice for 1 lightCavalry in Lebennin, round 4 : 1/1 hits, 0.33 expected hits Haradrim roll dice for 1 raiders and 1 spearInfantry in Lebennin, round 4 : 1/2 hits, 0.50 expected hits 1 lightCavalry owned by the Freefolk and 1 raiders owned by the Khand lost in Lebennin Haradrim win with 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Freefolk: 1 lightCavalry Casualties for Khand: 1 raiders Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 2 lightCavalrys placed in Tharbad 2 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
Freefolk : 0.00 Haradrim : -0.50 -
TripleA Turn Summary: Mordor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Mordor Mordor buy 4 fortificationss, 6 orcss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from S. Mirkwood to Rhovanion 3 trollss moved from S. Mirkwood to Dol Goldur 4 siegeTowers moved from S. Mirkwood to Dol Goldur 1 orcs moved from Dol Goldur to S. Mirkwood 1 siegeTower moved from W. Osg. to Lossarnach 1 trolls moved from E. Osg. to Anorien 2 orcss and 1 siegeTower moved from N. Ithilien to Anorien 1 siegeTower moved from E. Osg. to W. Osg. 2 orcss moved from Minas Morgul to N. Ithilien Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 4 fortificationss placed in Dol Goldur 5 orcss placed in Minas Morgul 1 trolls placed in Udun Mordor undo move 3. 1 orcs and 1 trolls placed in E. Osg. Turn Complete - Mordor Mordor collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rohan Rohan buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs; Place Units - Rohan 3 fortificationss and 1 tower placed in Eastfold 1 fortifications placed in Helms Deep Turn Complete - Rohan Rohan collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Elves Elves buy 8 hobbitss and 4 hunterss; Remaining resources: 3 PUs; Combat Move - Elves 1 hobbits moved from Drimrill Dale to Lorien Elves take Lorien from Goblins 1 hunters moved from N. Dale to Celduin 1 hunters moved from High Mirkwood to W. Mirkwood 1 hunters moved from Gladden to Anduin East Bank Elves take Anduin East Bank from Goblins 1 hunters moved from Anduin East Bank to S. Mirkwood 1 hunters moved from Gladden to S. Mirkwood 2 hunterss moved from S. Caves to Fangorn 2 hunterss moved from Celebran to Wold 5 hunterss moved from Drimrill Dale to S. Mirkwood 3 wizards moved from Celebran to S. Mirkwood 6 hunterss moved from Celebran to S. Mirkwood 8 hunterss moved from Moria to Anduin East Bank Combat - Elves Battle in Wold Elves attack with 2 hunterss Saruman defend with 1 orcs Elves roll dice for 2 hunterss in Wold, round 2 : 1/2 hits, 0.67 expected hits Saruman roll dice for 1 orcs in Wold, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Saruman lost in Wold Elves win, taking Wold from Saruman with 2 hunterss remaining. Battle score for attacker is 3 Casualties for Saruman: 1 orcs Battle in S. Mirkwood Elves attack with 13 hunterss and 3 wizards Mordor defend with 1 orcs Elves roll dice for 13 hunterss and 3 wizards in S. Mirkwood, round 2 : 3/16 hits, 6.33 expected hits Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Mordor lost in S. Mirkwood Elves win, taking S. Mirkwood from Mordor with 13 hunterss and 3 wizards remaining. Battle score for attacker is 3 Casualties for Mordor: 1 orcs Battle in Fangorn Elves attack with 2 hunterss Saruman defend with 1 orcs Elves roll dice for 2 hunterss in Fangorn, round 2 : 0/2 hits, 0.67 expected hits Saruman roll dice for 1 orcs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hunterss in Fangorn, round 3 : 1/2 hits, 0.67 expected hits Saruman roll dice for 1 orcs in Fangorn, round 3 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Saruman lost in Fangorn Elves win, taking Fangorn from Saruman with 2 hunterss remaining. Battle score for attacker is 3 Casualties for Saruman: 1 orcs Non Combat Move - Elves Place Units - Elves 8 hobbitss placed in Moria 2 hunterss placed in S. Caves 2 hunterss placed in N. Caves Turn Complete - Elves Elves collect 41 PUs; end with 44 PUsCombat Hit Differential Summary :
Saruman : -0.50 Mordor : -0.17 Elves : -3.33 -
TripleA Turn Summary: Haradrim round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Haradrim Haradrim buy 2 corsairss, 1 oliphant and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Haradrim 2 oliphants moved from N. Ithilien to Anorien 1 corsairs moved from Debatable Land to Anduin Mouth 1 spearInfantry moved from Lebennin to Lamedon Haradrim take Lamedon from Gondor 1 corsairs and 1 raft moved from Anduin Mouth to Gilrain 2 caravels moved from Gilrain to Anduin Mouth 2 spearInfantrys moved from Debatable Land to Anduin Mouth 3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land 1 corsairs, 1 oliphant and 3 spearInfantrys moved from City of Corsairs to Umbar 1 oliphant moved from Umbar to Debatable Land 1 galleon moved from Gilrain to Anduin Mouth 2 corsairss moved from S. Ithilien to Anduin Mouth 2 caravels, 2 corsairss, 1 galleon and 2 spearInfantrys moved from Anduin Mouth to Gilrain 3 corsairss and 2 spearInfantrys moved from Gilrain to Belfalas Combat - Haradrim Battle in Belfalas Haradrim attack with 3 corsairss and 2 spearInfantrys Gondor defend with 2 spearInfantrys Haradrim roll dice for 3 corsairss and 2 spearInfantrys in Belfalas, round 2 : 3/5 hits, 1.83 expected hits Gondor roll dice for 2 spearInfantrys in Belfalas, round 2 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Gondor lost in Belfalas Haradrim win, taking Belfalas from Gondor with 3 corsairss and 2 spearInfantrys remaining. Battle score for attacker is 6 Casualties for Gondor: 2 spearInfantrys Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss, 1 oliphant and 1 spearInfantry placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Haradrim : 1.17 Gondor : -0.67





