@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Adam514 (Allies) vs SImon33 (Axis) BM3
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 armour moved from Poland to Novgorod Germans take Baltic States from Russians Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Bessarabia to Archangel 1 mech_infantry moved from Poland to Belarus 2 bombers moved from Bessarabia to Belarus 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter, 2 infantry and 1 tactical_bomber moved from Finland to Karelia 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 fighter moved from Southern Italy to 114 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium Purchase Units - Germans Germans buy 3 artilleries, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 114 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium retreated to Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Karelia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Ukraine : 0/2 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Belarus Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 3 aaGuns, 3 armour, 4 artilleries and 26 infantry moved from Bessarabia to Western Ukraine 4 artilleries and 2 infantry moved from Romania to Bessarabia 2 bombers moved from Belarus to Western Ukraine 1 bomber moved from Archangel to Western Ukraine 1 fighter and 1 tactical_bomber moved from Karelia to Eastern Poland 2 mech_infantrys moved from Poland to Bessarabia 6 armour and 3 mech_infantrys moved from Poland to Western Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from 114 Sea Zone to Poland 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 artilleries and 1 infantry placed in France 1 transport placed in 113 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 43 PUs (1 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.83 British : 0.33 AA fire in Ukraine : : -0.33 Russians : 1.17 -
I should have calculated what was necessary to take and hold Ukraine. Then I would be getting to Stalingrad and/or the Middle East a turn earlier. Another 9 troops could be built with a one turn delay. I can’t imagine that won’t be significant.
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@simon33 I would have blocked, but yeah.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 9 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 1 mech_infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 infantry moved from Bryansk to Belarus Purchase Units - Russians Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Korea Russians attack with 10 infantry Japanese defend with 3 infantry Russians roll dice for 10 infantry in Korea, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Korea Russians roll dice for 10 infantry in Korea, round 4 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 2 infantry moved from Amur to Manchuria 1 artillery and 6 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 5 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,6,1,3,3,1,5 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.17 Japanese : -1.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 artillery moved from India to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Ceylon to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from French Indo China to Malaya 1 bomber and 1 infantry moved from French Indo China to Siam 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 battleship moved from 39 Sea Zone to 45 Sea Zone 1 carrier moved from 39 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 45 Sea Zone 3 artilleries and 3 infantry moved from Hunan to Yunnan Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Siam, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from Malaya to Philippines 1 bomber moved from Siam to Kiangsu 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 cruiser and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 7 infantry moved from Hunan to Anhwe 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone 3 infantry placed in India 3 infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in Kiangsu 2 infantry placed in India 1 armour and 1 infantry placed in Japan Japanese undo move 5. 1 armour placed in Japan 1 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,1,6 Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : -0.33 Japanese : -0.67 -
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
@simon33 I would have blocked, but yeah.
Blockers would have had to deal with a can opener of 2arm 1mech + planes that I could have put in Bessarabia. If you put down 6inf to block that, still a win for the Axis.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 bomber moved from Morocco to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 2 cruisers, 1 destroyer and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Purchase Units - Americans Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Norway Battle in Denmark Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 112 Sea Zone to United Kingdom 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 25 Sea Zone to Korea 2 fighters moved from Midway to Korea 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Midway to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Americans 5 submarines placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Hopei 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 artilleries and 8 infantry moved from Shensi to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Suiyuyan, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 4 infantry moved from Szechwan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Combat Move - British 1 fighter and 1 tactical_bomber moved from Persia to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 bomber moved from French Equatorial Africa to Syria 1 mech_infantry moved from Persia to West India UK_Pacific take West India from Japanese 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in French Madagascar Battle in Syria British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Persia 1 bomber moved from Syria to Persia 4 infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 aaGun, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 aaGun, 1 armour and 1 infantry moved from Algeria to Morocco Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,2,4 British collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 mech_infantry EDIT: Adding units owned by British to Norway: 1 aaGun EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry EDIT: Removing units owned by British from United Kingdom: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1.00 Chinese : 0.83 Neutral_Axis : -0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Belarus 1 artillery moved from Eastern Poland to Belarus Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Malta Battle in Belarus Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Belarus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus Italians win, taking Malta from British with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour moved from Western Ukraine to Bessarabia 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Belarus to Romania Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.67 -
Interesting that you decided to take Korea with USSR. I guess if you’d have left it for USA you wouldn’t be able to land planes and I probably would have been able to take it back. You did also nullify Mongolia in the process - perhaps that was worth it to kill 3 inf for 1.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to South Australia 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium Germans take Holland Belgium from British 2 infantry moved from Finland to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 4 artilleries, 2 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Denmark 1 tactical_bomber moved from Southern Italy to Denmark 3 bombers moved from Western Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Denmark Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.50 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 4/6 hits, 3.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 armour moved from Novgorod to Vyborg 1 infantry moved from Finland to Vyborg 2 tactical_bombers moved from Denmark to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Denmark to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Poland to Novgorod 1 artillery and 1 infantry moved from Eastern Poland to Bessarabia 2 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns, 9 armour, 4 artilleries, 26 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Poland to Bessarabia 1 fighter moved from Bessarabia to Novgorod 1 tactical_bomber moved from Bessarabia to Novgorod 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Karelia to Vyborg 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 artillery placed in France 1 infantry placed in France 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : -0.33 Russians : 0.00 -
I couldn’t see a way to save Norway. You just had too many forces.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Smolensk to Bryansk 5 artilleries moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 6 infantry moved from Novosibirsk to Vologda 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Bryansk 2 aaGuns and 2 infantry moved from Manchuria to Korea Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,1,3,3,5,2,2,5,4,5,5 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 bomber moved from Kiangsu to Korea 1 bomber moved from Philippines to Korea 3 artilleries and 4 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 cruiser and 3 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Anhwe to Kweichow 2 artilleries and 5 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Kweichow Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Guam Battle in Korea Japanese attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers Americans defend with 1 artillery, 4 fighters and 1 infantry; Russians defend with 2 aaGuns and 11 infantry AA fire in Korea : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 3 tactical_bombers in Korea, round 2 : 9/18 hits, 8.50 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 4 fighters and 12 infantry in Korea, round 2 : 9/17 hits, 7.00 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 9 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea Russians win, taking Guam from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters and 4 infantry Casualties for Russians: 2 aaGuns and 9 infantry 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated Battle in Jehol Japanese attack with 2 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Korea to Japan 2 bombers moved from Korea to Japan 1 fighter and 3 tactical_bombers moved from Korea to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery moved from Burma to India 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 fighter placed in 6 Sea Zone 3 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in Kiangsu 3 infantry placed in French Indo China Japanese undo move 4. 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 4 infantry placed in Japan Japanese undo move 4. 1 artillery and 1 infantry placed in Japan 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Korea : : 0.00 Chinese : 0.67 Russians : 2.00 Japanese : 0.50 -
You can edit if you want to keep one or both AA Guns in Korea.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Amur: 2 infantry EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian Islands EDIT: 2 infantry moved from Amur to Korea 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat - Americans Non Combat Move - Americans 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to Norway 1 transport moved from 91 Sea Zone to 101 Sea Zone 5 fighters moved from Western United States to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Korea to Hopei 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Central United States to Eastern United States Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 1 artillery and 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 7 infantry moved from Shensi to Hopei 2 artilleries and 5 infantry moved from Suiyuyan to Hopei 1 fighter moved from Chahar to Hopei Place Units - Chinese 2 infantry placed in Sikang 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Combat Move - British 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Persia to Romania 1 fighter moved from 112 Sea Zone to Denmark 1 fighter moved from Norway to Denmark 1 fighter moved from United Kingdom to Denmark 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Gibraltar to 112 Sea Zone 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Purchase Units - British British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Denmark British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in Denmark, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 3 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Romania British attack with 1 bomber Italians defend with 1 bomber British roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 bomber in Romania, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Romania Germans win with 1 bomber remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Persia to Rostov 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 fighter moved from 96 Sea Zone to Trans-Jordan 1 armour and 4 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from Iraq to Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 92 Sea Zone to 91 Sea Zone EDIT: 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 3 fighters moved from Denmark to Norway Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.17 British : -0.50 Chinese : -0.67 Japanese : -0.67 -
Nice defending Italian bomber^^
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@JDOW said in Adam514 (Allies) vs SImon33 (Axis) BM3:
Nice defending Italian bomber^^
Was an interesting attack still because it didn’t have a very safe landing spot. Perhaps I’m missing something, but it seemed to only be able to land in Caucasus, W Ukraine or Belarus. I suppose attacking it in the Caucasus would have still tied up a German bomber.
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@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: 1 artillery and 1 infantry moved from Korea to Hawaiian IslandsI don’t understand this edit.
@Adam514 said in Adam514 (Allies) vs SImon33 (Axis) BM3:
EDIT: Adding units owned by Russians to Amur: 2 infantryOr this one.
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Italian bombers are always a threat to the Allies as they can deactivate airbases, kill blockers and strengthen the can opener potential. Trading them 1-1 with UK bombers is worth it in most cases.





