Sorry forgot to move the Germans in Africa.AH-Secret-Strat-G1-edited.tsvg
Whack Allies WAW vs dawg Axis #?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 Infantry moved from Hun to Kufra Italians take Kufra from British 6 Artillerys, 1 HeavyTank and 15 Infantrys moved from Tobruk to Mersa Matruh 2 Transports moved from 48 Sea Zone to 47 Sea Zone 2 Artillerys moved from Greece to 48 Sea Zone 1 Elite and 1 Infantry moved from Greece to 48 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Artillerys, 1 Battleship, 2 Carriers, 4 Destroyers, 1 Elite, 4 Fighters, 3 Infantrys, 3 Submarines and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 4 Infantrys moved from Tunis to 47 Sea Zone 4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tobruk 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 5 Infantrys moved from Rome to Campania 2 Infantrys moved from Hun to El Agheila 1 Elite moved from El Agheila to Tobruk 2 Infantrys moved from 48 Sea Zone to Tobruk 1 ArmoredCar moved from E.Morocco to 41 Sea Zone 1 ArmoredCar and 1 Cruiser moved from 41 Sea Zone to 31 Sea Zone 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks moved from E.Morocco to W.Morocco 1 ArmoredCar moved from 31 Sea Zone to Mauritania Italians take Mauritania from French 1 Infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 Elite moved from 51 Sea Zone to Crete 1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery moved from 51 Sea Zone to Crete Purchase Units - Italians Italians buy 2 Artillerys, 9 Elites, 1 HeavyTank, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 7 Artillerys, 1 HeavyTank and 18 Infantrys British defend with 1 Infantry Italians roll dice for 7 Artillerys, 1 HeavyTank and 18 Infantrys in Mersa Matruh, round 2 : 13/26 hits, 7.17 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 HeavyTank and 17 Infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Crete Italians attack with 1 Artillery and 1 Elite Neutral defend with 1 AAGun and 1 Artillery Italians roll dice for 1 Battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 Artillery and 1 Elite in Crete, round 2 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Italians and 1 Artillery owned by the Neutral lost in Crete Italians loses 0 PUs for violating Cretes neutrality. Italians win, taking Crete from Neutral with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 Elite Casualties for Neutral: 1 Artillery Battle in W.Morocco Italians attack with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks British defend with 1 Infantry Italians roll dice for 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks in W.Morocco, round 2 : 3/12 hits, 4.50 expected hits French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in W.Morocco Italians win, taking W.Morocco from French with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 4 Infantrys moved from Lombardy to Tuscany Place Units - Italians 1 Elite, 1 HeavyTank and 1 Tank placed in Hun 4 Elites placed in Tunis 2 Artillerys and 2 Elites placed in Greece Italians undo move 3. 1 Artillery, 2 Elites and 1 Infantry placed in E.Morocco 1 Artillery, 2 Elites and 1 Infantry placed in Greece 10 Infantrys placed in Rome Turn Complete - Italians Italians collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Neutral : 0.67 Italians : 3.83 British : 0.67 French : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Infantry moved from Darfur to French Equatorial Africa French take French Equatorial Africa from Italians 2 Infantrys moved from South Central USA to E.Mexico Purchase Units - French French buy 2 Bunkers, 4 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - French Non Combat Move - French Place Units - French 1 Bunker and 2 Infantrys placed in Syria 1 Bunker, 2 Infantrys and 1 Tank placed in Normandy Turn Complete - French French collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Submarine moved from 85 Sea Zone to 93 Sea Zone 1 Submarine moved from 85 Sea Zone to 94 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 93 Sea Zone 1 Fighter moved from 85 Sea Zone to 94 Sea Zone 2 Marines moved from Tokyo to 85 Sea Zone 2 Marines moved from 85 Sea Zone to Kyushu 2 Infantrys moved from Shantung to Shansi 1 Marine moved from Chahar to Shansi 1 Infantry moved from Chahar to Suiyuan Yamamoto take Suiyuan from Chinese 2 Elites, 2 Infantrys and 1 Marine moved from Chahar to Shansi 1 Infantry moved from Shanghai to Hunan Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 93 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Submarine Americans defend with 2 Transports Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 93 Sea Zone Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 93 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in 94 Sea Zone Yamamoto attack with 1 Fighter and 1 Submarine Americans defend with 1 Transport Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Yamamoto lost in 94 Sea Zone Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 94 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 94 Sea Zone Yamamoto win with 1 Fighter remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Transport Battle in Kyushu Yamamoto attack with 2 Marines Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Marines in Kyushu, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu Yamamoto roll dice for 1 Marine in Kyushu, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery in Kyushu, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Kyushu Yamamoto win, taking Kyushu from Americans with 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Marine Casualties for Americans: 1 Artillery and 1 Infantry Battle in Shansi Yamamoto attack with 2 Elites, 4 Infantrys and 2 Marines Chinese defend with 1 Infantry Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 3 : 4/8 hits, 2.33 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Yamamoto win, taking Shansi from Chinese with 2 Elites, 4 Infantrys and 2 Marines remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 B.Carrier moved from 85 Sea Zone to 107 Sea Zone 2 Adv.Fighters moved from 93 Sea Zone to 107 Sea Zone 1 Destroyer moved from 107 Sea Zone to 101 Sea Zone 1 Fighter moved from 94 Sea Zone to 107 Sea Zone Place Units - Yamamoto 1 B.Carrier and 1 Submarine placed in 85 Sea Zone 3 Adv.Fighters placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto : 0.17 Americans : 0.33 Chinese : -0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 4 ArmoredCars moved from Gobi Altai to Suiyuan 4 ArmoredCars moved from Ningsia to Shansi 1 ArmoredCar moved from Shensi to Shansi 1 Adv.Fighter and 1 Fighter moved from Shensi to Shansi 1 Tank moved from Lanchow to Shansi 1 Artillery and 1 Elite moved from Lanchow to Shensi 1 Mech.Inf moved from Hsining to Shensi 1 Mech.Inf moved from Shensi to Shansi 1 Elite, 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Ningsia 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 4 ArmoredCars, 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Suiyuan, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Yamamoto with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Shansi Chinese attack with 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank Yamamoto defend with 2 Elites, 4 Infantrys and 2 Marines Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 2 : 4/9 hits, 3.33 expected hits Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 5/8 hits, 2.67 expected hits 4 Infantrys owned by the Yamamoto and 5 ArmoredCars owned by the Chinese lost in Shansi Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 3 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 2 Elites and 2 Marines in Shansi, round 3 : 1/4 hits, 1.33 expected hits 1 Mech.Inf owned by the Chinese and 2 Elites owned by the Yamamoto lost in Shansi Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 4 : 0/3 hits, 1.33 expected hits Yamamoto roll dice for 2 Marines in Shansi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 5 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 2 Marines in Shansi, round 5 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Yamamoto lost in Shansi Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 6 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Marine in Shansi, round 6 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto and 1 Fighter owned by the Chinese lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -12 Casualties for Chinese: 5 ArmoredCars, 1 Fighter and 1 Mech.Inf Casualties for Yamamoto: 2 Elites, 4 Infantrys and 2 Marines Non Combat Move - Chinese 1 Adv.Fighter moved from Shansi to Shensi Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto : 2.00 Chinese : -1.00 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 ArmoredCar moved from Hupeh to Kweichow Hisaichi take Kweichow from Chinese 1 ArmoredCar moved from Kweichow to Szechwan Hisaichi take Szechwan from Chinese 1 Artillery moved from Anhwei to Shansi 1 Infantry moved from Shantung to Shansi 1 Fighter moved from Peking to Shansi 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Transport moved from 107 Sea Zone to 92 Sea Zone 1 Transport moved from 107 Sea Zone to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 3 Infantrys moved from Kiangsi to 92 Sea Zone 5 Infantrys moved from 92 Sea Zone to Formosa 3 Adv.Fighters moved from 107 Sea Zone to Formosa 1 Transport moved from 107 Sea Zone to 110 Sea Zone 1 Submarine moved from 107 Sea Zone to 110 Sea Zone 1 Infantry moved from N.French Indochina to Kweichow 1 Tank moved from Anhwei to N.French Indochina 2 Infantrys moved from Kirin to Khabarovsk 1 Marine moved from Kolyma to Okhotsk Hisaichi take Okhotsk from Russians Purchase Units - Hisaichi Hisaichi buy 4 Destroyers, 1 Elite, 4 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Formosa Hisaichi attack with 3 Adv.Fighters and 5 Infantrys Americans defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 3 Adv.Fighters and 5 Infantrys in Formosa, round 2 : 2/8 hits, 2.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Formosa, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Formosa Hisaichi win, taking Formosa from Americans with 3 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Americans: 1 Artillery and 1 Infantry Battle in Khabarovsk Hisaichi attack with 2 Infantrys Russians defend with 1 Mech.Rocket Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits 1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk Russians win with no units remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Mech.Rocket Battle in Shansi Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Fighter moved from Shansi to Chahar 2 Infantrys moved from Shantung to Chahar 2 Infantrys moved from Kiangsi to Hunan 3 Adv.Fighters moved from Formosa to 107 Sea Zone Place Units - Hisaichi 4 Submarines placed in 107 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 107 Sea Zone: 1 Battleship EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Battleship EDIT: Turning off Edit Mode 4 Destroyers placed in 110 Sea Zone 3 Infantrys placed in Peking 1 Elite and 1 Infantry placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Hisaichi : -1.17 Americans : 0.33 Chinese : -0.50 Russians : -0.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 Infantrys moved from Dover to 20 Sea Zone 5 Infantrys moved from 20 Sea Zone to Normandy 3 Cruisers moved from 20 Sea Zone to 18 Sea Zone 2 Transports moved from 20 Sea Zone to 18 Sea Zone EDIT: 1 Transport moved from 20 Sea Zone to 18 Sea Zone EDIT: 7 Infantrys moved from Manchester to 18 Sea Zone EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone EDIT: British undo move 7. EDIT: 2 Infantrys moved from Manchester to Picardy EDIT: British undo move 7. EDIT: 2 Infantrys moved from Manchester to Normandy EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone EDIT: 7 Infantrys moved from 20 Sea Zone to Normandy 8 Infantrys moved from London to Dover 1 ArmoredCar moved from Equatoria to French Sudan 2 ArmoredCars moved from Equatoria to French Equatorial Africa 3 Mech.Infs moved from Italian East Africa to Darfur 3 Mech.Infs moved from Italian East Africa to Cairo 1 ArmoredCar and 6 Infantrys moved from Assam to Burma 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 Elite moved from Madras to 60 Sea Zone 2 Infantrys moved from Hyderabad to 60 Sea Zone 1 Elite, 2 Infantrys, 3 Tanks and 3 Transports moved from 60 Sea Zone to 61 Sea Zone 5 Infantrys moved from Yunnan to N.Thailand 4 Infantrys moved from Yunnan to N.Thailand 1 Elite moved from 61 Sea Zone to Burma 2 Infantrys moved from 61 Sea Zone to S.Thailand 1 Tank moved from 61 Sea Zone to Burma 2 Tanks moved from 61 Sea Zone to S.Thailand 1 Cruiser moved from 65 Sea Zone to 60 Sea Zone 1 Infantry moved from Hyderabad to 60 Sea Zone 1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone 1 Submarine moved from 65 Sea Zone to 61 Sea Zone 1 Infantry moved from 61 Sea Zone to Burma 2 Infantrys moved from Hyderabad to Calcutta 2 Artillerys and 2 Elites moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Baluchistan 1 Transport moved from 108 Sea Zone to 109 Sea Zone 1 Infantry moved from Tarawa to 109 Sea Zone 1 Infantry moved from Nauru to 109 Sea Zone 2 Infantrys and 1 Transport moved from 109 Sea Zone to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Hollandia Purchase Units - British British buy 1 Adv.Fighter, 3 Bunkers, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank British roll dice for 1 Cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Burma, round 2 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Burma British roll dice for 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 3 : 2/9 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Burma, round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Hisaichi with 1 ArmoredCar, 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank Battle in S.Thailand British attack with 2 Infantrys and 2 Tanks Thai defend with 1 Infantry British roll dice for 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand British win, taking S.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in N.Thailand British attack with 4 Infantrys Thai defend with 1 Elite British roll dice for 4 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.67 expected hits Thai roll dice for 1 Elite in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in N.Thailand British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 3 Casualties for Thai: 1 Elite Battle in 31 Sea Zone British attack with 1 Bomber Italians defend with 1 Cruiser British roll dice for 1 Bomber in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the British and 1 Cruiser owned by the Italians lost in 31 Sea Zone Italians win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 Bomber Casualties for Italians: 1 Cruiser Non Combat Move - British 2 Infantrys moved from Central America to Colombia 2 Tanks moved from Amazon to Rio De Janeiro Place Units - British 1 Bunker placed in Palestine 1 Bunker and 3 Tanks placed in Italian East Africa 6 Tanks placed in Cairo 1 Bunker placed in Cairo 1 Adv.Fighter placed in Bombay 5 Infantrys placed in Madras 4 Infantrys placed in Wales 4 Infantrys placed in Manchester Turn Complete - British British collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
British : 0.33 Hisaichi : -0.33 Italians : 0.50 Thai : 0.33 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 3 Transports moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 3 Infantrys moved from Northern Territory to 113 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 4 Infantrys moved from Canberra to New South Wales 3 Infantrys moved from Port Moresby to West Papua 6 Infantrys moved from 113 Sea Zone to Aroe 4 Cruisers and 4 Infantrys moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Tanimbar 2 Infantrys moved from 113 Sea Zone to Tanimbar Purchase Units - Anzac Anzac buy 1 Bomber, 5 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Broome 1 Bomber, 1 Infantry and 1 L.Fighter placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Adv.Fighter moved from Java to 105 Sea Zone 1 Adv.Fighter moved from Sumatra to 105 Sea Zone Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Fighter; Remaining resources: 0 PUs; Combat - Dutch Battle in 105 Sea Zone Dutch attack with 2 Adv.Fighters Thai defend with 1 T.Boat and 2 Transports Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Thai roll dice for 1 T.Boat and 2 Transports in 105 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Thai lost in 105 Sea Zone Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone Dutch roll dice for 1 Adv.Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits 1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone Thai win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -14 Casualties for Thai: 1 Transport Casualties for Dutch: 2 Adv.Fighters Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Tanimbar 1 Bunker placed in Aroe 1 Fighter placed in Java Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Thai : 0.83 Dutch : -1.50 -
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 2 Artillerys and 4 Infantrys moved from Tampere to Oulu 6 Infantrys moved from Oulu to N.Karelia 1 Tank moved from Helsinki to Oulu 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Artillerys and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Artillery and 1 Fighter moved from Kiev to Donetsk 2 Elites moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery, 2 Elites and 1 Fighter Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery, 2 Elites and 1 Fighter in Donetsk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Romanians: 1 Elite Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Kiev Place Units - Romanians 1 Artillery and 2 Infantrys placed in Kiev Romanians undo move 1. 1 Artillery and 2 Elites placed in Kiev Turning on Edit Mode EDIT: Removing units owned by Romanians from Vinnytsia: 2 Elites EDIT: Adding units owned by Romanians to Kiev: 2 Elites EDIT: Removing units owned by Romanians from E.Romania: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Romanians to Vinnytsia: 1 Artillery and 3 Infantrys EDIT: Removing units owned by Romanians from Bucharest: 4 Infantrys EDIT: Adding units owned by Romanians to E.Romania: 4 Infantrys EDIT: Turning off Edit Mode 1 Artillery and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Romanians : -0.67 Russians : 0.00 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay Thai take Panay from Americans 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Submarine moved from 111 Sea Zone to 107 Sea Zone 1 Destroyer moved from 110 Sea Zone to 107 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys British defend with 1 Infantry and 2 Tanks Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 Infantry and 2 Tanks in S.Thailand, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 2 Tanks in S.Thailand, round 3 : 2/2 hits, 1.00 expected hits 1 Infantry owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the Thai lost in S.Thailand Thai roll dice for 1 Elite and 1 Fighter in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Fighter owned by the Thai lost in S.Thailand Thai win, taking S.Thailand from British with 1 Elite remaining. Battle score for attacker is -4 Casualties for Thai: 1 Artillery, 1 Fighter and 2 Infantrys Casualties for British: 1 Infantry and 2 Tanks Non Combat Move - Thai Place Units - Thai 3 Infantrys, 1 Marine and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
British : 1.17 Thai : -0.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 B.Transport, 2 Destroyers, 4 Infantrys and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone 4 Infantrys moved from 104 Sea Zone to Nauru 2 Battleships moved from 109 Sea Zone to 101 Sea Zone 2 Battleships moved from 108 Sea Zone to 101 Sea Zone 1 Infantry moved from West Papua to 108 Sea Zone 1 Artillery moved from Yap to 108 Sea Zone 3 Infantrys moved from Yap to 108 Sea Zone 3 S.Submarines moved from 109 Sea Zone to 101 Sea Zone 1 Artillery, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 3 Submarines and 2 Transports moved from 108 Sea Zone to 101 Sea Zone 1 Artillery and 4 Infantrys moved from 101 Sea Zone to Saipan 1 S.Bomber moved from Yap to Saipan 1 L.Fighter moved from Jaluit to Saipan 1 Bomber moved from Hollandia to Saipan 2 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone 2 Infantrys moved from 98 Sea Zone to Johnston 4 Tanks moved from Rio De Janeiro to Argentina Purchase Units - Americans Americans buy 3 Adv.Fighters, 3 Battleships, 1 Bunker, 1 Destroyer and 2 Submarines; Remaining resources: 4 PUs; Combat - Americans Battle in Argentina Americans attack with 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 Tanks in Argentina, round 2 : 4/4 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Argentina from Neutral with 3 Tanks remaining. Battle score for attacker is 1 Casualties for Americans: 1 Tank Casualties for Neutral: 3 Infantrys Battle in 101 Sea Zone Americans attack with 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports Yamamoto defend with 1 Destroyer Americans roll dice for 3 S.Submarines and 3 Submarines in 101 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Americans 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone Americans win with 4 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Saipan Americans attack with 1 Artillery, 1 Bomber, 4 Infantrys, 1 L.Fighter and 1 S.Bomber Yamamoto defend with 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank AA fire in Saipan : 1/3 hits, 0.50 expected hits 1 S.Bomber owned by the Americans lost in Saipan Americans roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 L.Fighter in Saipan, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Saipan, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan Americans roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 1 L.Fighter in Saipan, round 3 : 2/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Bunker, 1 Infantry and 1 Tank in Saipan, round 3 : 2/3 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Tank owned by the Yamamoto lost in Saipan Americans roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter in Saipan, round 4 : 1/4 hits, 1.83 expected hits Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in Saipan Americans win, taking Saipan from Yamamoto with 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -9 Casualties for Americans: 3 Infantrys and 1 S.Bomber Casualties for Yamamoto: 1 Bunker, 2 Infantrys and 1 Tank Non Combat Move - Americans 1 Bomber and 1 L.Fighter moved from Saipan to Yap Place Units - Americans 1 Bunker placed in Yap 1 Adv.Fighter and 1 Battleship placed in 101 Sea Zone 2 Adv.Fighters placed in Ponape 1 Destroyer and 1 Submarine placed in 35 Sea Zone Americans undo move 4. 2 Battleships placed in 35 Sea Zone 1 Destroyer and 2 Submarines placed in 98 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 Submarine EDIT: Adding units owned by Americans to Ponape: 1 Bunker EDIT: Changing PUs for Americans from 4 to 5 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 119 PUs; end with 124 PUsCombat Hit Differential Summary :
Neutral : 0.00 AA fire in Saipan : : 0.50 Yamamoto : 0.17 Americans : -0.83 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 2 Infantrys moved from Burgundy to Languedoc 2 Infantrys moved from Burgundy to Orleanais 3 Mech.Infs moved from Bavaria to Paris 2 Mech.Infs moved from Rhine to Languedoc 2 Mech.Infs moved from Rhine to Orleanais 2 Infantrys moved from Burgundy to Lorraine 2 Destroyers moved from 24 Sea Zone to 23 Sea Zone 3 Submarines moved from 24 Sea Zone to 23 Sea Zone 1 Elite and 1 Tank moved from Finnmark to Nordland 1 Tank moved from Finnmark to Middle Norrland 1 Elite and 2 Tanks moved from Upper Norrland to Middle Norrland 2 Artillerys, 2 Elites and 1 Infantry moved from Lapland to N.Karelia 4 Infantrys moved from Warsaw to Brest 1 Transport moved from 48 Sea Zone to 44 Sea Zone 5 Submarines moved from 34 Sea Zone to 35 Sea Zone Purchase Units - Germans Germans buy 7 HeavyTanks, 4 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Orleanais Germans attack with 2 Infantrys and 2 Mech.Infs British defend with 1 Infantry Germans roll dice for 2 Infantrys and 2 Mech.Infs in Orleanais, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Orleanais Germans win, taking Orleanais from French with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Middle Norrland Germans attack with 1 Elite and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Elite and 3 Tanks in Middle Norrland, round 2 : 3/4 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans win, taking Middle Norrland from Neutral with 3 Tanks remaining. Battle score for attacker is 5 Casualties for Germans: 1 Elite Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Languedoc Germans attack with 2 Infantrys and 2 Mech.Infs British defend with 1 Artillery Germans roll dice for 2 Infantrys and 2 Mech.Infs in Languedoc, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 Artillery in Languedoc, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Languedoc Germans win, taking Languedoc from French with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Battle in 35 Sea Zone Germans attack with 5 Submarines Americans defend with 2 Battleships, 1 Destroyer and 1 Transport Germans roll dice for 5 Submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 2 Battleships, 1 Destroyer and 1 Transport in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 Submarine owned by the Germans lost in 35 Sea Zone Germans roll dice for 4 Submarines in 35 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 Battleships, 1 Destroyer and 1 Transport in 35 Sea Zone, round 3 : 4/4 hits, 1.83 expected hits 4 Submarines owned by the Germans, 1 Battleship owned by the Americans and 1 Transport owned by the Americans lost in 35 Sea Zone Americans win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is -9 Casualties for Germans: 5 Submarines Casualties for Americans: 1 Battleship and 1 Transport Battle in 23 Sea Zone Germans attack with 2 Destroyers and 3 Submarines Russians defend with 1 Destroyer Germans roll dice for 3 Submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Russians lost in 23 Sea Zone Germans win with 2 Destroyers and 3 Submarines remaining. Battle score for attacker is 8 Casualties for Russians: 1 Destroyer Battle in Nordland Germans attack with 1 Elite and 1 Tank Neutral defend with 1 Infantry Germans roll dice for 1 Elite and 1 Tank in Nordland, round 2 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 1 Tank remaining. Battle score for attacker is -1 Casualties for Germans: 1 Elite Casualties for Neutral: 1 Infantry Non Combat Move - Germans 3 Infantrys moved from Bohemia to Krakow 5 Transports moved from 24 Sea Zone to 23 Sea Zone 10 Infantrys moved from Pomerania to 23 Sea Zone 10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 10 Infantrys moved from 24 Sea Zone to East Prussia 2 Infantrys moved from Pomerania to Danzig 2 Artillerys moved from Brest to East Prussia 2 Infantrys moved from Brest to East Prussia 5 Infantrys moved from Vinnytsia to Kiev Place Units - Germans 7 HeavyTanks and 1 Infantry placed in Paris 4 Mech.Infs placed in Rhine 3 Mech.Infs placed in Bavaria 3 Infantrys placed in Vinnytsia Turn Complete - Germans Germans collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 5.67 Neutral : 0.67 French : 0.33 Americans : 1.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Mech.Inf and 1 Mot.Inf moved from Irkutsk to Heilungchiang 2 Infantrys moved from Chita to Hulunbuir 2 Mech.Rockets moved from Chita to Hulunbuir 1 Mot.Inf moved from Chita to Khabarovsk 1 Mot.Inf moved from Khabarovsk to Kirin Russians take Kirin from Hisaichi 2 Bombers moved from N.Buryat Mongolia to Hulunbuir 6 Infantrys moved from N.Buryat Mongolia to Chita 2 Infantrys moved from Khatanga to Zhigansk 2 Infantrys moved from Olyokminsk to Zhigansk 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 4 Infantrys moved from Evenkia to Olyokminsk 4 Infantrys moved from Sibirsky to Khatanga 1 Infantry moved from Irkutsk to N.Buryat Mongolia 1 Mech.Inf moved from Khobdo to Chita 1 Bomber moved from Sverdlovsk to Chita 3 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 2 Infantrys moved from Latvia to Minsk 1 Bomber moved from Rostov to Minsk 6 Infantrys moved from Latvia to Leningrad 1 Infantry moved from Estonia to Leningrad 12 Infantrys moved from Rostov to Kursk 3 Mot.Infs moved from Kursk to S.Karelia 10 Infantrys moved from Yaroslavl to S.Karelia 10 Infantrys moved from Moscow to Yaroslavl 1 Fighter moved from Leningrad to Vyborg 2 Infantrys moved from S.Karelia to Vyborg Purchase Units - Russians Russians buy 5 Bunkers, 26 Infantrys, 2 Mech.Infs and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Heilungchiang Russians attack with 1 Mech.Inf and 1 Mot.Inf Hisaichi defend with 1 Infantry Russians roll dice for 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 2 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Minsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Elite Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits Romanians roll dice for 1 Elite in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Minsk Russians win, taking Minsk from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Elite Battle in Hulunbuir Russians attack with 2 Bombers, 2 Infantrys and 2 Mech.Rockets Hisaichi defend with 2 Artillerys, 1 Elite and 1 Infantry Russians roll dice for 2 Bombers, 2 Infantrys and 2 Mech.Rockets in Hulunbuir, round 2 : 2/6 hits, 3.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Hulunbuir, round 2 : 2/4 hits, 1.33 expected hits 1 Elite owned by the Hisaichi, 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir Russians roll dice for 2 Bombers and 2 Mech.Rockets in Hulunbuir, round 3 : 1/4 hits, 2.33 expected hits Hisaichi roll dice for 2 Artillerys in Hulunbuir, round 3 : 1/2 hits, 0.67 expected hits 1 Mech.Rocket owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir Russians roll dice for 2 Bombers and 1 Mech.Rocket in Hulunbuir, round 4 : 0/3 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery in Hulunbuir, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Bombers and 1 Mech.Rocket in Hulunbuir, round 5 : 1/3 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery in Hulunbuir, round 5 : 1/1 hits, 0.33 expected hits 1 Mech.Rocket owned by the Russians and 1 Artillery owned by the Hisaichi lost in Hulunbuir Russians win with 2 Bombers remaining. Battle score for attacker is -3 Casualties for Russians: 2 Infantrys and 2 Mech.Rockets Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Infantry Battle in Vyborg Russians attack with 1 Fighter and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Vyborg to Leningrad 1 Bomber moved from Minsk to Leningrad 1 AAGun moved from Erzurum to Georgia 1 AAGun moved from Khobdo to Gobi Altai 2 Bombers moved from Hulunbuir to Chita Place Units - Russians 1 Bunker placed in Rostov 1 Bunker placed in Kursk 1 Bunker placed in Yaroslavl 1 Bunker placed in S.Karelia 1 Bunker and 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 2 Mech.Infs placed in Khobdo 2 Mot.Infs placed in Sibirsky Turn Complete - Russians Russians collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
Romanians : 0.67 Hisaichi : 1.00 Finns : 0.33 Russians : -3.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from W.Morocco to Rio de Oro 1 ArmoredCar, 3 Mech.Infs and 1 Tank moved from W.Morocco to French Sudan 1 ArmoredCar moved from Mauritania to French Sudan 1 Artillery moved from W.Morocco to Mauritania 1 Artillery, 2 Elites and 1 Infantry moved from E.Morocco to W.Morocco 4 Infantrys moved from Provence to Languedoc 1 Infantry moved from Mersa Matruh to Lower Egypt Italians take Lower Egypt from British 1 Infantry moved from Mersa Matruh to New Valley Italians take New Valley from British 1 Elite moved from Hun to Kufra 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh 2 Infantrys moved from El Agheila to Kufra 2 Infantrys moved from Tobruk to Kufra 3 Infantrys moved from Tobruk to Kufra 1 Elite and 1 Infantry moved from Tobruk to Mersa Matruh 2 Transports moved from 48 Sea Zone to 47 Sea Zone 4 Elites moved from Tunis to 47 Sea Zone 4 Elites and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Infantrys moved from Tuscany to 46 Sea Zone 1 Artillery moved from Crete to 51 Sea Zone 1 Artillery moved from Greece to 51 Sea Zone 2 Elites moved from Greece to 51 Sea Zone 1 Infantry moved from Greece to 51 Sea Zone 1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 4 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk 10 Infantrys moved from Rome to Campania 2 Infantrys moved from Tuscany to Rome Purchase Units - Italians Italians buy 2 Destroyers, 22 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in French Sudan Italians attack with 2 ArmoredCars, 3 Mech.Infs and 1 Tank British defend with 1 ArmoredCar Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 1 Tank in French Sudan, round 2 : 3/6 hits, 2.17 expected hits French roll dice for 1 ArmoredCar in French Sudan, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in French Sudan Italians win, taking French Sudan from French with 2 ArmoredCars, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Battle in Rio de Oro Italians attack with 2 ArmoredCars, 2 Mech.Infs and 2 Tanks Neutral defend with 3 Infantrys Italians roll dice for 2 ArmoredCars, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 4/6 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Italians and 3 Infantrys owned by the Neutral lost in Rio de Oro Italians loses 0 PUs for violating Rio de Oros neutrality. Italians win, taking Rio de Oro from Neutral with 1 ArmoredCar, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 ArmoredCar Casualties for Neutral: 3 Infantrys Non Combat Move - Italians Place Units - Italians 2 Destroyers placed in 48 Sea Zone 2 Transports placed in 46 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 51 Sea Zone: 1 Battleship and 1 Destroyer EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Battleship and 1 Destroyer EDIT: Turning off Edit Mode 2 Infantrys placed in Greece 3 Infantrys placed in Hun 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 4 Infantrys placed in Provence 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Neutral : 0.00 Italians : 2.50 French : -0.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from W.Morocco to Rio de Oro 1 ArmoredCar, 3 Mech.Infs and 1 Tank moved from W.Morocco to French Sudan 1 ArmoredCar moved from Mauritania to French Sudan 1 Artillery moved from W.Morocco to Mauritania 1 Artillery, 2 Elites and 1 Infantry moved from E.Morocco to W.Morocco 4 Infantrys moved from Provence to Languedoc 1 Infantry moved from Mersa Matruh to Lower Egypt Italians take Lower Egypt from British 1 Infantry moved from Mersa Matruh to New Valley Italians take New Valley from British 1 Elite moved from Hun to Kufra 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh 2 Infantrys moved from El Agheila to Kufra 2 Infantrys moved from Tobruk to Kufra 3 Infantrys moved from Tobruk to Kufra 1 Elite and 1 Infantry moved from Tobruk to Mersa Matruh 2 Transports moved from 48 Sea Zone to 47 Sea Zone 4 Elites moved from Tunis to 47 Sea Zone 4 Elites and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Transport moved from 48 Sea Zone to 46 Sea Zone 2 Infantrys moved from Tuscany to 46 Sea Zone 1 Artillery moved from Crete to 51 Sea Zone 1 Artillery moved from Greece to 51 Sea Zone 2 Elites moved from Greece to 51 Sea Zone 1 Infantry moved from Greece to 51 Sea Zone 1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 4 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk 10 Infantrys moved from Rome to Campania 2 Infantrys moved from Tuscany to Rome Purchase Units - Italians Italians buy 2 Destroyers, 22 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in French Sudan Italians attack with 2 ArmoredCars, 3 Mech.Infs and 1 Tank British defend with 1 ArmoredCar Italians roll dice for 2 ArmoredCars, 3 Mech.Infs and 1 Tank in French Sudan, round 2 : 3/6 hits, 2.17 expected hits French roll dice for 1 ArmoredCar in French Sudan, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in French Sudan Italians win, taking French Sudan from French with 2 ArmoredCars, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Battle in Rio de Oro Italians attack with 2 ArmoredCars, 2 Mech.Infs and 2 Tanks Neutral defend with 3 Infantrys Italians roll dice for 2 ArmoredCars, 2 Mech.Infs and 2 Tanks in Rio de Oro, round 2 : 4/6 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Italians and 3 Infantrys owned by the Neutral lost in Rio de Oro Italians loses 0 PUs for violating Rio de Oros neutrality. Italians win, taking Rio de Oro from Neutral with 1 ArmoredCar, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 ArmoredCar Casualties for Neutral: 3 Infantrys Non Combat Move - Italians Place Units - Italians 2 Destroyers placed in 48 Sea Zone 2 Transports placed in 46 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 51 Sea Zone: 1 Battleship and 1 Destroyer EDIT: Adding units owned by Italians to 48 Sea Zone: 1 Battleship and 1 Destroyer EDIT: Turning off Edit Mode 2 Infantrys placed in Greece 3 Infantrys placed in Hun 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 4 Infantrys placed in Provence 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 75 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 51 Sea Zone: 2 Artillerys, 2 Elites, 2 Infantrys and 3 Transports EDIT: Adding units owned by Italians to Mersa Matruh: 2 Artillerys, 2 Elites and 2 Infantrys EDIT: Adding units owned by Italians to 51 Sea Zone: 3 Transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Neutral : 0.00 Italians : 2.50 French : -0.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 2 Infantrys moved from E.Mexico to Central America Purchase Units - French French buy 2 Bunkers, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Bunker and 2 Infantrys placed in Syria 1 Bunker and 3 Tanks placed in Normandy Turn Complete - French French collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 2 Adv.Fighters, 1 B.Carrier, 7 Destroyers and 1 Fighter moved from 107 Sea Zone to 101 Sea Zone 1 Submarine moved from 93 Sea Zone to 101 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 2 S.Submarines and 1 Submarine moved from 85 Sea Zone to 101 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Destroyers and 5 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 101 Sea Zone Yamamoto attack with 5 Adv.Fighters, 2 B.Carriers, 7 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines Americans defend with 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports Yamamoto roll dice for 2 S.Submarines and 2 Submarines in 101 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits Units damaged: 4 Battleships owned by the Americans Americans roll dice for 3 S.Submarines and 3 Submarines in 101 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 2 B.Carriers owned by the Yamamoto Yamamoto roll dice for 5 Adv.Fighters, 2 B.Carriers, 7 Destroyers and 1 Fighter in 101 Sea Zone, round 2 : 8/15 hits, 5.50 expected hits Americans roll dice for 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports in 101 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits 2 Destroyers owned by the Americans, 3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 2 B.Carriers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 101 Sea Zone Yamamoto roll dice for 2 S.Submarines in 101 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 S.Submarines in 101 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 5 Adv.Fighters, 5 Destroyers and 1 Fighter in 101 Sea Zone, round 3 : 4/11 hits, 4.50 expected hits Americans roll dice for 1 Adv.Fighter, 5 Battleships, 1 Carrier and 1 Cruiser in 101 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits 1 Carrier owned by the Americans, 1 Battleship owned by the Americans, 1 Cruiser owned by the Americans, 3 Destroyers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 2 S.Submarines owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 101 Sea Zone Yamamoto roll dice for 5 Adv.Fighters, 2 Destroyers and 1 Fighter in 101 Sea Zone, round 4 : 4/8 hits, 3.50 expected hits Americans roll dice for 4 Battleships in 101 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 4 Battleships owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 101 Sea Zone Yamamoto win with 5 Adv.Fighters remaining. Battle score for attacker is 77 Casualties for Yamamoto: 2 B.Carriers, 7 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines Casualties for Americans: 1 Adv.Fighter, 5 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 S.Submarines, 3 Submarines and 2 Transports Non Combat Move - Yamamoto 5 Adv.Fighters moved from 101 Sea Zone to Mindanao Place Units - Yamamoto 2 Destroyers and 5 Submarines placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Yamamoto : 5.83 Americans : -1.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Elite, 2 Infantrys and 1 Marine moved from Lanchow to Szechwan 4 ArmoredCars and 1 Artillery moved from Suiyuan to Chahar 1 Tank moved from Ningsia to Chahar 1 Adv.Fighter and 1 Mech.Inf moved from Shensi to Chahar 1 Artillery and 1 Elite moved from Shensi to Hupeh 4 ArmoredCars moved from Gobi Altai to Suiyuan 2 Elites and 2 Infantrys moved from E.Qinghai to Ningsia 2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai 1 Tank moved from Hsining to Ningsia 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 Artillerys, 1 Bunker, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Fighter and 6 Infantrys; Yamamoto defend with 1 AAGun AA fire in Chahar : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank in Chahar, round 2 : 1/8 hits, 3.00 expected hits Yamamoto roll dice for 1 Fighter and 6 Infantrys in Chahar, round 2 : 4/7 hits, 2.50 expected hits 4 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Mech.Inf and 1 Tank in Chahar, round 3 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Fighter and 5 Infantrys in Chahar, round 3 : 1/6 hits, 2.17 expected hits 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Mech.Inf and 1 Tank in Chahar, round 4 : 0/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Fighter and 3 Infantrys in Chahar, round 4 : 1/4 hits, 1.50 expected hits 1 Mech.Inf owned by the Chinese lost in Chahar Chinese roll dice for 1 Adv.Fighter and 1 Tank in Chahar, round 5 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Fighter and 3 Infantrys in Chahar, round 5 : 1/4 hits, 1.50 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter in Chahar, round 6 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Fighter and 2 Infantrys in Chahar, round 6 : 2/3 hits, 1.17 expected hits 1 Adv.Fighter owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Yamamoto win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -31 Casualties for Chinese: 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Mech.Inf and 1 Tank Casualties for Hisaichi: 5 Infantrys Battle in Szechwan Chinese attack with 1 Elite, 2 Infantrys and 1 Marine Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Szechwan, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Hupeh Chinese attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Hupeh, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in Hupeh Chinese roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Hupeh, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Hupeh, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Hupeh, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win with 1 Artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 Artillery and 1 Elite Non Combat Move - Chinese 1 AAGun moved from Shensi to Suiyuan Place Units - Chinese 1 Bunker placed in Suiyuan 3 Artillerys, 1 Elite and 2 Infantrys placed in Hsining 1 Artillery placed in Urumqi Turning on Edit Mode EDIT: Removing units owned by Chinese from Urumqi: 1 Factory EDIT: Adding units owned by Chinese to Urumqi: 1 ArmoredCar EDIT: Removing units owned by Chinese from Hsining: 3 Artillerys EDIT: Adding units owned by Chinese to Hsining: 3 ArmoredCars EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Hisaichi : 0.50 AA fire in Chahar : : -0.17 Yamamoto : 0.17 Chinese : -4.00 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 3 Adv.Fighters moved from 107 Sea Zone to Yap 1 Elite and 1 Infantry moved from Liaoning to Kirin 1 Infantry moved from Peking to Liaoning 1 Destroyer and 4 Submarines moved from 107 Sea Zone to 108 Sea Zone 2 Tanks moved from N.French Indochina to 92 Sea Zone 2 Infantrys moved from Formosa to 92 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 101 Sea Zone 2 Infantrys and 2 Tanks moved from 101 Sea Zone to Yap 1 Infantry moved from Formosa to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 2 Tanks moved from N.French Indochina to Hunan 1 Infantry moved from Hunan to N.French Indochina 1 Infantry moved from Shansi to Shensi Hisaichi take Shensi from Chinese 1 Infantry moved from Hunan to Hupeh 1 Artillery moved from Hupeh to Anhwei 1 Infantry moved from Chahar to Shansi 1 Artillery moved from Shansi to Anhwei 1 Fighter moved from Chahar to Anhwei 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Hulunbuir 1 Marine moved from Okhotsk to Yakutsk Hisaichi take Yakutsk from Russians 1 Submarine moved from 110 Sea Zone to 112 Sea Zone Purchase Units - Hisaichi Hisaichi buy 8 Infantrys, 3 L.Fighters, 3 Marines and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 108 Sea Zone Hisaichi attack with 1 Destroyer and 4 Submarines British defend with 1 Destroyer, 1 Submarine and 1 Transport Hisaichi roll dice for 4 Submarines in 108 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone Hisaichi roll dice for 3 Submarines in 108 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone Hisaichi roll dice for 2 Submarines in 108 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 108 Sea Zone Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 3 Submarines Casualties for British: 1 Destroyer, 1 Submarine and 1 Transport Battle in Kirin Hisaichi attack with 1 Elite and 1 Infantry Russians defend with 1 Mot.Inf Hisaichi roll dice for 1 Elite and 1 Infantry in Kirin, round 2 : 2/2 hits, 0.50 expected hits Russians roll dice for 1 Mot.Inf in Kirin, round 2 : 1/1 hits, 0.50 expected hits 1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi win, taking Kirin from Russians with 1 Elite remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Mot.Inf Battle in Yap Hisaichi attack with 3 Adv.Fighters, 2 Infantrys and 2 Tanks Americans defend with 1 Bomber, 2 Bunkers, 1 Factory and 1 L.Fighter Hisaichi roll dice for 3 Adv.Fighters, 2 Infantrys and 2 Tanks in Yap, round 2 : 3/7 hits, 2.83 expected hits Units damaged: 2 Bunkers owned by the Americans Americans roll dice for 1 Bomber, 2 Bunkers and 1 L.Fighter in Yap, round 2 : 1/4 hits, 1.83 expected hits 1 Bomber owned by the Americans and 1 Infantry owned by the Hisaichi lost in Yap Hisaichi roll dice for 3 Adv.Fighters, 1 Infantry and 2 Tanks in Yap, round 3 : 2/6 hits, 2.67 expected hits Americans roll dice for 2 Bunkers and 1 L.Fighter in Yap, round 3 : 0/3 hits, 1.67 expected hits 2 Bunkers owned by the Americans lost in Yap Hisaichi roll dice for 3 Adv.Fighters, 1 Infantry and 2 Tanks in Yap, round 4 : 5/6 hits, 2.67 expected hits Americans roll dice for 1 L.Fighter in Yap, round 4 : 1/1 hits, 0.67 expected hits 1 L.Fighter owned by the Americans and 1 Infantry owned by the Hisaichi lost in Yap Hisaichi win, taking Yap from Americans with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 34 Casualties for Hisaichi: 2 Infantrys Casualties for Americans: 1 Bomber, 2 Bunkers and 1 L.Fighter Non Combat Move - Hisaichi 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya 1 B.Carrier moved from 107 Sea Zone to 101 Sea Zone 3 Adv.Fighters moved from Yap to 101 Sea Zone Place Units - Hisaichi 3 Marines placed in Peking 3 L.Fighters and 1 Tank placed in Liaoning 4 Infantrys placed in Changchun 2 Infantrys placed in Hong Kong 1 Infantry placed in Davao 1 Infantry placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Hisaichi : 2.67 British : 1.17 Americans : -2.17 Russians : 0.50





