Whack Allies WAW vs dawg Axis #?

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    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Tanks moved from Burma to Yunnan
            1 ArmoredCar moved from Hunan to Yunnan
            1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Hunan to Hupeh
            1 Artillery and 1 Tank moved from Hunan to Anhwei
            2 Artillerys and 1 Infantry moved from Heilungchiang to Chita
            2 Artillerys and 3 Infantrys moved from Hulunbuir to Chita
            2 Artillerys, 1 Elite and 1 Infantry moved from Liaoning to Hulunbuir
            1 Infantry moved from Kirin to Heilungchiang
            2 Infantrys moved from Changchun to Kirin
            1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
            1 Artillery and 1 Marine moved from 107 Sea Zone to Peleliu
            1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
            1 Artillery and 1 Marine moved from 107 Sea Zone to Jilolo
            1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Artillery moved from 107 Sea Zone to Peleliu
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 6 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Russians defend with 1 Mech.Inf and 1 Mot.Inf
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Mot.Inf in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mot.Inf in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mot.Inf in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Russians lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Mech.Inf and 1 Mot.Inf
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 1 Tank
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar and 2 Tanks
                Chinese defend with 2 ArmoredCars and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Yunnan
                    Hisaichi roll dice for 2 Tanks in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Casualties for Chinese: 2 ArmoredCars and 1 Tank
            Battle in Peleliu
                Hisaichi attack with 2 Artillerys and 1 Marine
                British defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Peleliu, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Peleliu, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Peleliu
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Peleliu, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Peleliu
                Hisaichi win, taking Peleliu from British with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Artillerys
                Casualties for British: 2 Infantrys
            Battle in Jilolo
                Hisaichi attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Jilolo, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Jilolo
                Hisaichi win, taking Jilolo from Dutch with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Infantry
            Battle in Chita
                Hisaichi attack with 4 Artillerys and 4 Infantrys
                Russians defend with 1 Infantry, 2 Mech.Infs and 1 Mot.Inf
                    Hisaichi roll dice for 4 Artillerys and 4 Infantrys in Chita, round 2 : 1/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry, 2 Mech.Infs and 1 Mot.Inf in Chita, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Chita, round 3 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 2 Mech.Infs and 1 Mot.Inf in Chita, round 3 : 2/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Russians, 1 Mot.Inf owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Russians: 1 Infantry, 2 Mech.Infs and 1 Mot.Inf
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kweichow
                Chinese win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            2 Tanks moved from Hunan to N.French Indochina
            1 Tank moved from Hunan to N.French Indochina
            4 Infantrys moved from Peking to Chahar
            3 Infantrys moved from Peking to Shantung
            3 Adv.Fighters moved from Peking to 107 Sea Zone
            1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
    
        Place Units - Hisaichi
            1 B.Carrier placed in 107 Sea Zone
            1 Battleship and 1 Destroyer placed in 107 Sea Zone
            4 Infantrys placed in Banjarmasin
            Hisaichi undo move 3.
            1 Submarine placed in 107 Sea Zone
            4 Infantrys placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 5 Infantrys
            EDIT: Adding units owned by Hisaichi to Kiangsi: 5 Infantrys
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    British : 1.00
    Chinese : 1.00
    Russians : 0.33
    Dutch : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            Turning on Edit Mode
            3 ArmoredCars moved from Italian East Africa to Equatoria
            1 Artillery and 2 Infantrys moved from New Valley to Kufra
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Tanks moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Brittany to Orleanais
                  French take Orleanais from Italians
            1 Artillery and 1 Elite moved from Aquitaine to Languedoc
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 3 Infantrys moved from Manchester to 18 Sea Zone
            3 Infantrys moved from Dover to 20 Sea Zone
            3 Infantrys moved from Wales to 20 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery and 9 Infantrys moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Dover to 20 Sea Zone
            5 Infantrys moved from Bihar to Assam
            1 ArmoredCar moved from Delhi to Assam
            2 Artillerys and 2 Elites moved from Delhi to Bihar
            1 Infantry moved from Bihar to Assam
            5 Infantrys moved from Mysore to 63 Sea Zone
            1 Cruiser, 5 Infantrys, 1 Submarine and 2 Transports moved from 63 Sea Zone to 65 Sea Zone
            5 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Yamamoto
            2 Infantrys moved from Bombay to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            1 Artillery and 4 Infantrys moved from Nubia to Darfur
            4 Fighters moved from Cairo to 51 Sea Zone
            1 Artillery, 6 Infantrys and 2 Tanks moved from Lower Egypt to Palestine
    
        Purchase Units - British
            EDIT: Removing units owned by British from Assam: 6 Infantrys
            EDIT: Adding units owned by British to Yunnan: 6 Infantrys
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Java: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by British to Lombok: 2 Artillerys and 2 Infantrys
            EDIT: Turning off Edit Mode
            British buy 1 Elite, 22 Infantrys, 3 Mech.Infs, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            British creates battle in territory Yunnan
            British creates battle in territory Lombok
            Battle in Languedoc
                British attack with 1 Artillery and 1 Elite
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Elite in Languedoc, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Germans lost in Languedoc
                British win, taking Languedoc from Germans with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 Elite
                Casualties for Germans: 1 Infantry
            Battle in 51 Sea Zone
                British attack with 4 Fighters
                Italians defend with 1 Submarine
                    British roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                British win with 4 Fighters remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Yunnan
                British attack with 6 Infantrys
                Hisaichi defend with 1 Tank
                    British roll dice for 6 Infantrys in Yunnan, round 2 : 3/6 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Equatoria
                British attack with 3 ArmoredCars
                Italians defend with 1 Infantry
                    British roll dice for 3 ArmoredCars in Equatoria, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Equatoria
                British win, taking Equatoria from Italians with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Lombok
                British attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 3 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lombok
                British win, taking Lombok from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Kufra
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Kufra, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra
                British win, taking Kufra from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 Fighters moved from 51 Sea Zone to Syria
            1 AAGun moved from South Africa to Rhodesia
            2 Infantrys moved from E.Mexico to Central America
            1 Transport moved from 19 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            EDIT: 2 Infantrys moved from 20 Sea Zone to Normandy
            3 Infantrys moved from London to Dover
    
        Place Units - British
            8 Infantrys placed in London
            4 Infantrys placed in Manchester
            5 Infantrys placed in Delhi
            1 Elite and 3 Tanks placed in Madras
            1 Transport placed in 60 Sea Zone
            5 Infantrys and 1 Tank placed in Cairo
            3 Mech.Infs placed in Italian East Africa
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.33
    Hisaichi : 0.50
    Italians : 0.33
    Thai : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            4 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys moved from West Papua to Hollandia
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Flores
            3 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Timor
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 4 Infantrys
                Thai defend with 2 Infantrys
                    Anzac roll dice for 3 Cruisers in Flores, round 2 : 0/3 hits, 1.50 expected hits
                    Anzac roll dice for 4 Infantrys in Flores, round 2 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 2 Infantrys in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Flores
                    Anzac roll dice for 4 Infantrys in Flores, round 3 : 2/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Flores
                Anzac win, taking Flores from Thai with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            2 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.17
    Thai : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters, 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Adv.Fighter and 1 Infantry placed in Java
            1 Adv.Fighter and 1 Infantry placed in Sumatra
            1 Bunker placed in Flores
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Elite and 5 Infantrys moved from Oulu to N.Karelia
            6 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Artillery moved from Donetsk to Kiev
            4 Elites moved from Odessa to Vinnytsia
            1 Artillery and 1 Elite moved from Kiev to Minsk
            1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from Kiev to Minsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 1 Tank
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Minsk, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Romanians and 1 Tank owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Artillery
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Minsk to Kiev
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in Kiev
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.83
    Russians : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
            1 Marine moved from S.French Indochina to 105 Sea Zone
            1 Marine moved from 105 Sea Zone to Malaya
            1 Infantry moved from S.Thailand to Malaya
            6 Infantrys moved from Bangkok to Malaya
            1 Fighter moved from Burma to Malaya
            1 Infantry moved from Burma to S.Thailand
            1 Elite moved from Burma to N.Thailand
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 105 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 1 Fighter, 7 Infantrys and 1 Marine
                British defend with 1 AAGun and 5 Infantrys
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter, 7 Infantrys and 1 Marine in Malaya, round 2 : 4/9 hits, 2.00 expected hits
                    British roll dice for 5 Infantrys in Malaya, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 1 Fighter, 5 Infantrys and 1 Marine in Malaya, round 3 : 1/7 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 Fighter, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Thai: 3 Infantrys
                Casualties for British: 5 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Malaya to Bangkok
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    AA fire in Malaya : : -0.17
    Thai : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Battleships, 1 Destroyer and 1 Submarine moved from 109 Sea Zone to 108 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 84 Sea Zone
            1 Bomber moved from Hollandia to 84 Sea Zone
            1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 94 Sea Zone
            1 Artillery and 1 Infantry moved from 94 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            2 Transports moved from 108 Sea Zone to 101 Sea Zone
            2 Artillerys and 2 Infantrys moved from Ulithi to 101 Sea Zone
            2 Infantrys moved from Ulithi to Yap
            2 Artillerys, 2 Infantrys and 2 Transports moved from 101 Sea Zone to 93 Sea Zone
            1 Artillery moved from 93 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
            1 Artillery moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            1 Infantry moved from 93 Sea Zone to Kyushu
            1 Infantry moved from 93 Sea Zone to Formosa
            1 Artillery, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports moved from 104 Sea Zone to 108 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 108 Sea Zone to Peleliu
            2 Infantrys moved from Southwest USA to 83 Sea Zone
            1 Infantry moved from Southwest USA to 83 Sea Zone
            1 Infantry moved from W.Mexico to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 98 Sea Zone
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Infantry and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to West Papua
            2 Infantrys moved from W.Mexico to San Francisco
            1 L.Fighter moved from San Francisco to Jaluit
            1 S.Bomber moved from San Francisco to Yap
            6 Tanks moved from Salvador to Rio De Janeiro
    
        Purchase Units - Americans
            Americans buy 2 Battleships, 1 Bunker, 3 Destroyers, 1 Factory, 2 Submarines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 2 Adv.Fighters and 1 Bomber
                Yamamoto defend with 2 B.Transports and 2 Transports
                    Americans roll dice for 2 Adv.Fighters and 1 Bomber in 84 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 B.Transports and 2 Transports in 84 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 2 Adv.Fighters and 1 Bomber in 84 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
                    Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 B.Transports in 84 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits
                1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
                    Americans roll dice for 1 Bomber in 84 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in 84 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 84 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 B.Transports and 2 Transports
                Casualties for Americans: 2 Adv.Fighters
            Battle in Rio De Janeiro
                Americans attack with 6 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 6 Tanks in Rio De Janeiro, round 2 : 1/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 6 Tanks in Rio De Janeiro, round 3 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Americans lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 4 Tanks remaining. Battle score for attacker is -2
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Americans: 2 Tanks
            Battle in Peleliu
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Marine
                    Americans roll dice for 2 Battleships and 1 Cruiser in Peleliu, round 2 : 0/3 hits, 1.83 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Marine in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Peleliu
                Americans win, taking Peleliu from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Americans
            1 Bomber moved from 84 Sea Zone to Hollandia
    
        Place Units - Americans
            2 Battleships placed in 109 Sea Zone
            1 Bunker and 1 Factory placed in Yap
            3 Destroyers placed in 98 Sea Zone
            Americans undo move 3.
            1 Destroyer and 1 Transport placed in 35 Sea Zone
            2 Destroyers and 1 Submarine placed in 98 Sea Zone
            1 Submarine and 1 Transport placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Yamamoto : -1.00
    Americans : -8.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 HeavyTank and 3 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Pomerania to 23 Sea Zone
            1 HeavyTank, 6 Infantrys, 2 Submarines and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 HeavyTank moved from 24 Sea Zone to Latvia
            1 Mech.Inf moved from Kiev to Novgorod
                  Germans take Novgorod from Russians
            1 Mech.Inf moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            2 Elites and 2 Tanks moved from Lapland to Upper Norrland
            1 Elite and 1 Tank moved from Lapland to Finnmark
            1 Tank moved from N.Karelia to Finnmark
            3 Infantrys moved from Murmansk to N.Karelia
            2 Artillerys and 2 Elites moved from N.Karelia to Lapland
            1 Infantry moved from 24 Sea Zone to Lapland
            5 Infantrys moved from 24 Sea Zone to Latvia
            1 Tank moved from Crimea to Kiev
            1 Elite and 7 Infantrys moved from Vinnytsia to Kiev
            3 Infantrys moved from E.Romania to Vinnytsia
            2 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            7 Infantrys moved from Burgundy to Paris
            7 Infantrys moved from Lorraine to Burgundy
            3 Mech.Infs moved from Rhine to Paris
            1 Tank moved from Tobruk to Kufra
            5 Submarines moved from 41 Sea Zone to 34 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 Artillerys, 13 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kufra
                Germans attack with 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Kufra
                    Germans roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Kufra, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Tank owned by the Germans lost in Kufra
                British win with no units remaining. Battle score for attacker is 1
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Finnmark
                Germans attack with 1 Elite and 2 Tanks
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Elite and 2 Tanks in Finnmark, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                Germans loses 0 PUs for violating Finnmarks neutrality.
                Germans win, taking Finnmark from Neutral with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Upper Norrland
                Germans attack with 2 Elites and 2 Tanks
                Neutral defend with 2 Infantrys
                    Germans roll dice for 2 Elites and 2 Tanks in Upper Norrland, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
                    Germans roll dice for 1 Elite and 2 Tanks in Upper Norrland, round 3 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Upper Norrland
                Germans loses 0 PUs for violating Upper Norrlands neutrality.
                Germans win, taking Upper Norrland from Neutral with 1 Elite and 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Elite
                Casualties for Neutral: 2 Infantrys
            Battle in Latvia
                Germans attack with 1 HeavyTank and 5 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 HeavyTank and 5 Infantrys in Latvia, round 2 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                    Germans roll dice for 1 HeavyTank and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Latvia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 HeavyTank and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            12 Infantrys moved from Brandenburg to Pomerania
    
        Place Units - Germans
            8 Artillerys placed in Paris
            3 Mech.Infs placed in Bavaria
            4 Mech.Infs placed in Rhine
            6 Infantrys placed in Hamburg
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Neutral : -0.33
    British : 0.00
    Russians : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Mech.Rockets and 1 Mot.Inf moved from Khobdo to Chita
            6 Infantrys moved from N.Buryat Mongolia to Chita
            1 Mech.Rocket moved from N.Buryat Mongolia to Khabarovsk
            1 Bomber moved from N.Buryat Mongolia to Khabarovsk
            1 Bomber moved from Shensi to Chita
            2 Infantrys moved from Sibirsky to Khatanga
            4 Infantrys moved from Sibirsky to Evenkia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Mech.Inf and 1 Mot.Inf moved from Sverdlovsk to Irkutsk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Infantry moved from S.Karelia to Novgorod
                  Russians take Novgorod from Germans
            4 Infantrys moved from Arkhangelsk to S.Karelia
            5 Infantrys moved from Yaroslavl to Smolensk
            5 Infantrys moved from Yaroslavl to Kursk
            3 Mot.Infs moved from Rostov to Kursk
            2 Tanks moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            10 Infantrys moved from Moscow to Yaroslavl
            2 Transports moved from 12 Sea Zone to 20 Sea Zone
            1 Destroyer moved from 12 Sea Zone to 23 Sea Zone
            1 Submarine moved from 12 Sea Zone to 21 Sea Zone
            1 Infantry moved from Leningrad to Estonia
                  Russians take Estonia from Germans
            1 Fighter and 9 Infantrys moved from Leningrad to Latvia
            1 Bomber moved from Leningrad to Donetsk
    
        Purchase Units - Russians
            Russians buy 5 Bunkers, 22 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Bomber, 6 Infantrys, 2 Mech.Rockets and 1 Mot.Inf
                Hisaichi defend with 4 Artillerys and 1 Infantry
                    Russians roll dice for 1 Bomber, 6 Infantrys, 2 Mech.Rockets and 1 Mot.Inf in Chita, round 2 : 1/10 hits, 3.17 expected hits
                    Hisaichi roll dice for 4 Artillerys and 1 Infantry in Chita, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Bomber, 3 Infantrys, 2 Mech.Rockets and 1 Mot.Inf in Chita, round 3 : 3/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 4 Artillerys in Chita, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 3 Artillerys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Bomber, 2 Infantrys, 2 Mech.Rockets and 1 Mot.Inf in Chita, round 4 : 2/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Bomber, 2 Infantrys, 2 Mech.Rockets and 1 Mot.Inf remaining. Battle score for attacker is 10
                Casualties for Russians: 4 Infantrys
                Casualties for Hisaichi: 4 Artillerys and 1 Infantry
            Battle in Latvia
                Russians attack with 1 Fighter and 9 Infantrys
                Germans defend with 1 HeavyTank and 2 Infantrys
                    Russians roll dice for 1 Fighter and 9 Infantrys in Latvia, round 2 : 1/10 hits, 1.83 expected hits
                    Germans roll dice for 1 HeavyTank and 2 Infantrys in Latvia, round 2 : 0/3 hits, 1.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Fighter and 9 Infantrys in Latvia, round 3 : 1/10 hits, 1.83 expected hits
                    Germans roll dice for 1 HeavyTank and 1 Infantry in Latvia, round 3 : 0/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Fighter and 9 Infantrys in Latvia, round 4 : 2/10 hits, 1.83 expected hits
                    Germans roll dice for 1 HeavyTank in Latvia, round 4 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Fighter and 9 Infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 1 HeavyTank and 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Artillery
                    Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery
            Battle in Khabarovsk
                Russians attack with 1 Bomber and 1 Mech.Rocket
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 1 Mech.Rocket in Khabarovsk, round 2 : 1/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                Russians win, taking Khabarovsk from Hisaichi with 1 Bomber and 1 Mech.Rocket remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Smolensk
                Russians attack with 5 Infantrys
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 5 Infantrys in Smolensk, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Russians
            1 Bomber moved from Donetsk to Rostov
            1 Fighter moved from Latvia to Leningrad
            1 AAGun moved from C.Sinkiang to Khobdo
            1 AAGun moved from N.Buryat Mongolia to Chita
            1 Bomber moved from Chita to N.Buryat Mongolia
            1 Bomber moved from Khabarovsk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in Rostov
            1 Bunker placed in Kursk
            1 Bunker placed in Yaroslavl
            1 Bunker placed in S.Karelia
            1 Bunker and 4 Tanks placed in Leningrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 Mech.Inf placed in Khobdo
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Romanians : -0.33
    Hisaichi : 0.33
    Russians : -3.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Infantry moved from Hun to Kufra
                  Italians take Kufra from British
            6 Artillerys, 1 HeavyTank and 15 Infantrys moved from Tobruk to Mersa Matruh
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            2 Artillerys moved from Greece to 48 Sea Zone
            1 Elite and 1 Infantry moved from Greece to 48 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys, 1 Battleship, 2 Carriers, 4 Destroyers, 1 Elite, 4 Fighters, 3 Infantrys, 3 Submarines and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            5 Infantrys moved from Rome to Campania
            2 Infantrys moved from Hun to El Agheila
            1 Elite moved from El Agheila to Tobruk
            2 Infantrys moved from 48 Sea Zone to Tobruk
            1 ArmoredCar moved from E.Morocco to 41 Sea Zone
            1 ArmoredCar and 1 Cruiser moved from 41 Sea Zone to 31 Sea Zone
            3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks moved from E.Morocco to W.Morocco
            1 ArmoredCar moved from 31 Sea Zone to Mauritania
                  Italians take Mauritania from French
            1 Infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 Elite moved from 51 Sea Zone to Crete
            1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Artillery moved from 51 Sea Zone to Crete
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 9 Elites, 1 HeavyTank, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 7 Artillerys, 1 HeavyTank and 18 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 7 Artillerys, 1 HeavyTank and 18 Infantrys in Mersa Matruh, round 2 : 13/26 hits, 7.17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 HeavyTank and 17 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Crete
                Italians attack with 1 Artillery and 1 Elite
                Neutral defend with 1 AAGun and 1 Artillery
                    Italians roll dice for 1 Battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery and 1 Elite in Crete, round 2 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Italians and 1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Elite
                Casualties for Neutral: 1 Artillery
            Battle in W.Morocco
                Italians attack with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks in W.Morocco, round 2 : 3/12 hits, 4.50 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Morocco
                Italians win, taking W.Morocco from French with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            4 Infantrys moved from Lombardy to Tuscany
    
        Place Units - Italians
            1 Elite, 1 HeavyTank and 1 Tank placed in Hun
            4 Elites placed in Tunis
            2 Artillerys and 2 Elites placed in Greece
            Italians undo move 3.
            1 Artillery, 2 Elites and 1 Infantry placed in E.Morocco
            1 Artillery, 2 Elites and 1 Infantry placed in Greece
            10 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : 3.83
    British : 0.67
    French : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Infantry moved from Darfur to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            2 Infantrys moved from South Central USA to E.Mexico
    
        Purchase Units - French
            French buy 2 Bunkers, 4 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Bunker, 2 Infantrys and 1 Tank placed in Normandy
    
        Turn Complete - French
            French collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 93 Sea Zone
            1 Fighter moved from 85 Sea Zone to 94 Sea Zone
            2 Marines moved from Tokyo to 85 Sea Zone
            2 Marines moved from 85 Sea Zone to Kyushu
            2 Infantrys moved from Shantung to Shansi
            1 Marine moved from Chahar to Shansi
            1 Infantry moved from Chahar to Suiyuan
                  Yamamoto take Suiyuan from Chinese
            2 Elites, 2 Infantrys and 1 Marine moved from Chahar to Shansi
            1 Infantry moved from Shanghai to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Submarine
                Americans defend with 2 Transports
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 93 Sea Zone
                    Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Transports
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Fighter and 1 Submarine
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto lost in 94 Sea Zone
                    Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 94 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 94 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Transport
            Battle in Kyushu
                Yamamoto attack with 2 Marines
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Marines in Kyushu, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
                    Yamamoto roll dice for 1 Marine in Kyushu, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Marine
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Shansi
                Yamamoto attack with 2 Elites, 4 Infantrys and 2 Marines
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 0/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 3 : 4/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 2 Elites, 4 Infantrys and 2 Marines remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 B.Carrier moved from 85 Sea Zone to 107 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
            1 Fighter moved from 94 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier and 1 Submarine placed in 85 Sea Zone
            3 Adv.Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : 0.33
    Chinese : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            4 ArmoredCars moved from Ningsia to Shansi
            1 ArmoredCar moved from Shensi to Shansi
            1 Adv.Fighter and 1 Fighter moved from Shensi to Shansi
            1 Tank moved from Lanchow to Shansi
            1 Artillery and 1 Elite moved from Lanchow to Shensi
            1 Mech.Inf moved from Hsining to Shensi
            1 Mech.Inf moved from Shensi to Shansi
            1 Elite, 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to Ningsia
            2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 4 ArmoredCars, 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Suiyuan, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Yamamoto with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank
                Yamamoto defend with 2 Elites, 4 Infantrys and 2 Marines
                    Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 2 : 4/9 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 5/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Yamamoto and 5 ArmoredCars owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 3 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Elites and 2 Marines in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Chinese and 2 Elites owned by the Yamamoto lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 4 : 0/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Marines in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 5 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Marines in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 6 : 1/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Marine in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Fighter owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 ArmoredCars, 1 Fighter and 1 Mech.Inf
                Casualties for Yamamoto: 2 Elites, 4 Infantrys and 2 Marines
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Shensi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.00
    Chinese : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Hupeh to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 ArmoredCar moved from Kweichow to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 Artillery moved from Anhwei to Shansi
            1 Infantry moved from Shantung to Shansi
            1 Fighter moved from Peking to Shansi
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Transport moved from 107 Sea Zone to 92 Sea Zone
            1 Transport moved from 107 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            3 Infantrys moved from Kiangsi to 92 Sea Zone
            5 Infantrys moved from 92 Sea Zone to Formosa
            3 Adv.Fighters moved from 107 Sea Zone to Formosa
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Submarine moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from N.French Indochina to Kweichow
            1 Tank moved from Anhwei to N.French Indochina
            2 Infantrys moved from Kirin to Khabarovsk
            1 Marine moved from Kolyma to Okhotsk
                  Hisaichi take Okhotsk from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Destroyers, 1 Elite, 4 Infantrys and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Formosa
                Hisaichi attack with 3 Adv.Fighters and 5 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 Adv.Fighters and 5 Infantrys in Formosa, round 2 : 2/8 hits, 2.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Formosa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Formosa
                Hisaichi win, taking Formosa from Americans with 3 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 2 Infantrys
                Russians defend with 1 Mech.Rocket
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
                1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Russians win with no units remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Mech.Rocket
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shansi to Chahar
            2 Infantrys moved from Shantung to Chahar
            2 Infantrys moved from Kiangsi to Hunan
            3 Adv.Fighters moved from Formosa to 107 Sea Zone
    
        Place Units - Hisaichi
            4 Submarines placed in 107 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 107 Sea Zone: 1 Battleship
            EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Battleship
            EDIT: Turning off Edit Mode
            4 Destroyers placed in 110 Sea Zone
            3 Infantrys placed in Peking
            1 Elite and 1 Infantry placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Americans : 0.33
    Chinese : -0.50
    Russians : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 Infantrys moved from Dover to 20 Sea Zone
            5 Infantrys moved from 20 Sea Zone to Normandy
            3 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            EDIT: 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            EDIT: 7 Infantrys moved from Manchester to 18 Sea Zone
            EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
            EDIT: British undo move 7.
            EDIT: 2 Infantrys moved from Manchester to Picardy
            EDIT: British undo move 7.
            EDIT: 2 Infantrys moved from Manchester to Normandy
            EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
            EDIT: 7 Infantrys moved from 20 Sea Zone to Normandy
            8 Infantrys moved from London to Dover
            1 ArmoredCar moved from Equatoria to French Sudan
            2 ArmoredCars moved from Equatoria to French Equatorial Africa
            3 Mech.Infs moved from Italian East Africa to Darfur
            3 Mech.Infs moved from Italian East Africa to Cairo
            1 ArmoredCar and 6 Infantrys moved from Assam to Burma
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Elite moved from Madras to 60 Sea Zone
            2 Infantrys moved from Hyderabad to 60 Sea Zone
            1 Elite, 2 Infantrys, 3 Tanks and 3 Transports moved from 60 Sea Zone to 61 Sea Zone
            5 Infantrys moved from Yunnan to N.Thailand
            4 Infantrys moved from Yunnan to N.Thailand
            1 Elite moved from 61 Sea Zone to Burma
            2 Infantrys moved from 61 Sea Zone to S.Thailand
            1 Tank moved from 61 Sea Zone to Burma
            2 Tanks moved from 61 Sea Zone to S.Thailand
            1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Hyderabad to 60 Sea Zone
            1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone
            1 Submarine moved from 65 Sea Zone to 61 Sea Zone
            1 Infantry moved from 61 Sea Zone to Burma
            2 Infantrys moved from Hyderabad to Calcutta
            2 Artillerys and 2 Elites moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Baluchistan
            1 Transport moved from 108 Sea Zone to 109 Sea Zone
            1 Infantry moved from Tarawa to 109 Sea Zone
            1 Infantry moved from Nauru to 109 Sea Zone
            2 Infantrys and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Hollandia
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 3 Bunkers, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
                    British roll dice for 1 Cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                    British roll dice for 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 3 : 2/9 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Burma, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Hisaichi with 1 ArmoredCar, 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in S.Thailand
                British attack with 2 Infantrys and 2 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in N.Thailand
                British attack with 4 Infantrys
                Thai defend with 1 Elite
                    British roll dice for 4 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Elite in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Elite
            Battle in 31 Sea Zone
                British attack with 1 Bomber
                Italians defend with 1 Cruiser
                    British roll dice for 1 Bomber in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the British and 1 Cruiser owned by the Italians lost in 31 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 Bomber
                Casualties for Italians: 1 Cruiser
    
        Non Combat Move - British
            2 Infantrys moved from Central America to Colombia
            2 Tanks moved from Amazon to Rio De Janeiro
    
        Place Units - British
            1 Bunker placed in Palestine
            1 Bunker and 3 Tanks placed in Italian East Africa
            6 Tanks placed in Cairo
            1 Bunker placed in Cairo
            1 Adv.Fighter placed in Bombay
            5 Infantrys placed in Madras
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Hisaichi : -0.33
    Italians : 0.50
    Thai : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            3 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            3 Infantrys moved from Northern Territory to 113 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            4 Infantrys moved from Canberra to New South Wales
            3 Infantrys moved from Port Moresby to West Papua
            6 Infantrys moved from 113 Sea Zone to Aroe
            4 Cruisers and 4 Infantrys moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Tanimbar
            2 Infantrys moved from 113 Sea Zone to Tanimbar
    
        Purchase Units - Anzac
            Anzac buy 1 Bomber, 5 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            1 Bomber, 1 Infantry and 1 L.Fighter placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Adv.Fighter moved from Java to 105 Sea Zone
            1 Adv.Fighter moved from Sumatra to 105 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 105 Sea Zone
                Dutch attack with 2 Adv.Fighters
                Thai defend with 1 T.Boat and 2 Transports
                    Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 T.Boat and 2 Transports in 105 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 2 Adv.Fighters in 105 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone
                    Dutch roll dice for 1 Adv.Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Dutch lost in 105 Sea Zone
                Thai win with 1 T.Boat and 1 Transport remaining. Battle score for attacker is -14
                Casualties for Thai: 1 Transport
                Casualties for Dutch: 2 Adv.Fighters
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Tanimbar
            1 Bunker placed in Aroe
            1 Fighter placed in Java
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.83
    Dutch : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            2 Artillerys and 4 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Oulu to N.Karelia
            1 Tank moved from Helsinki to Oulu
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Artillery and 1 Fighter moved from Kiev to Donetsk
            2 Elites moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 2 Elites and 1 Fighter
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery, 2 Elites and 1 Fighter in Donetsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            1 Artillery and 2 Infantrys placed in Kiev
            Romanians undo move 1.
            1 Artillery and 2 Elites placed in Kiev
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from Vinnytsia: 2 Elites
            EDIT: Adding units owned by Romanians to Kiev: 2 Elites
            EDIT: Removing units owned by Romanians from E.Romania: 1 Artillery and 3 Infantrys
            EDIT: Adding units owned by Romanians to Vinnytsia: 1 Artillery and 3 Infantrys
            EDIT: Removing units owned by Romanians from Bucharest: 4 Infantrys
            EDIT: Adding units owned by Romanians to E.Romania: 4 Infantrys
            EDIT: Turning off Edit Mode
            1 Artillery and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 0.00
    

    Savegame

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