Whack Allies WAW vs dawg Axis #?

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Bomber moved from Java to Banjarmasin
            3 Infantrys moved from Broome to 67 Sea Zone
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Infantry moved from Flores to 67 Sea Zone
            4 Cruisers, 5 Infantrys and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
            5 Infantrys moved from 110 Sea Zone to Banjarmasin
            1 L.Fighter moved from Timor to Banjarmasin
            4 Infantrys moved from West Papua to Hollandia
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Banjarmasin
                Anzac attack with 1 Bomber, 5 Infantrys and 1 L.Fighter
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys; Yamamoto defend with 1 Artillery
                    AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits
                1 L.Fighter owned by the Anzac lost in Banjarmasin
                    Anzac roll dice for 4 Cruisers in Banjarmasin, round 2 : 1/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Bomber and 5 Infantrys in Banjarmasin, round 2 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 7 Infantrys in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Anzac roll dice for 1 Bomber and 2 Infantrys in Banjarmasin, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 5 Infantrys in Banjarmasin, round 3 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Anzac lost in Banjarmasin
                    Anzac roll dice for 1 Bomber in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 5 Infantrys in Banjarmasin, round 4 : 2/7 hits, 2.50 expected hits
                    1 Bomber owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Banjarmasin
                Hisaichi win with 1 Artillery, 1 Bunker and 4 Infantrys remaining. Battle score for attacker is -30
                Casualties for Anzac: 1 Bomber, 5 Infantrys and 1 L.Fighter
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Carrier, 1 Cruiser and 1 Transport placed in 67 Sea Zone
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : 0.67
    Hisaichi : -1.17
    Anzac : -2.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            EDIT: Turning off Edit Mode
            EDIT: 1 Marine moved from Townsville to Northern Territory
            1 Infantry moved from Timor to 67 Sea Zone
            1 Infantry and 4 Transports moved from 67 Sea Zone to 66 Sea Zone
            2 Artillerys moved from Java to 66 Sea Zone
            2 Marines moved from Sumatra to 66 Sea Zone
            1 Infantry moved from Sumatra to 66 Sea Zone
            1 Infantry moved from Sumatra to 66 Sea Zone
            1 Infantry moved from Java to 66 Sea Zone
            1 Artillery, 1 Infantry, 2 Marines and 2 Transports moved from 66 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 2 Marines moved from 110 Sea Zone to Banjarmasin
            2 Fighters moved from Java to Banjarmasin
            2 Infantrys and 1 Transport moved from 66 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Yamamoto
            1 Artillery, 1 Infantry and 1 Transport moved from 66 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys and 2 Marines; Remaining resources: 5 PUs; 
    
        Combat - Dutch
            Battle in Banjarmasin
                Dutch attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys; Yamamoto defend with 1 Artillery
                    AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines in Banjarmasin, round 2 : 4/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Banjarmasin, round 2 : 0/6 hits, 2.17 expected hits
                    4 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Dutch roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines in Banjarmasin, round 3 : 2/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Bunker in Banjarmasin, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Hisaichi and 1 Artillery owned by the Yamamoto lost in Banjarmasin
                Dutch win, taking Banjarmasin from Hisaichi with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 1 Bunker and 4 Infantrys
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Dutch
            2 Fighters moved from Banjarmasin to 67 Sea Zone
    
        Place Units - Dutch
            2 Artillerys placed in Java
            2 Marines placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.33
    Hisaichi : -3.00
    Dutch : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            2 Tanks moved from Vyborg to Latvia
            1 Fighter moved from Vyborg to Latvia
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Latvia
                Finns attack with 1 Fighter and 2 Tanks
                Russians defend with 1 Tank
                    Finns roll dice for 1 Fighter and 2 Tanks in Latvia, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Latvia
                Finns win, taking Latvia from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Tank
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Latvia to Leningrad
            2 Artillerys, 1 Elite and 21 Infantrys moved from Vyborg to Leningrad
            1 Infantry moved from N.Karelia to Oulu
            2 Artillerys and 4 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.67
    Russians : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
            1 Artillery and 3 Infantrys moved from Vinnytsia to Donetsk
            1 Fighter moved from Kiev to Donetsk
            1 Artillery moved from Kiev to Donetsk
            1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
            1 Elite and 3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                Russians defend with 4 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 4 Infantrys
                Casualties for Romanians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in Kiev
            1 Elite and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.33
    Russians : 0.00
    

    Savegame


  • @Whackamatt i believe this 1 is over

  • 20 18 17 15

    Good game. I liked the new Russian strategy i tried. supporting China. Really helped sink Japan fast.

    Go ahead ans start another!

  • 20 18 17 15

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Transport moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from Peleliu to 108 Sea Zone
            1 Infantry moved from Ulithi to 108 Sea Zone
            2 Infantrys and 1 Transport moved from 108 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Woleai to Truk
            2 Infantrys moved from 102 Sea Zone to Truk
            2 Artillerys moved from West Borneo to 106 Sea Zone
            2 Artillerys and 2 Transports moved from 106 Sea Zone to 93 Sea Zone
            2 Transports moved from 107 Sea Zone to 93 Sea Zone
            4 Infantrys and 2 Tanks moved from Kyushu to 93 Sea Zone
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from 93 Sea Zone to 92 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
            2 Infantrys and 2 Tanks moved from Kwangtung to Hong Kong
            2 T.Boats moved from 106 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 95 Sea Zone
            4 Infantrys moved from 95 Sea Zone to Wake
            1 Battleship moved from 96 Sea Zone to 95 Sea Zone
            4 Fighters moved from 96 Sea Zone to Wake
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Bomber moved from Kwajalein to Truk
            1 Battleship moved from 107 Sea Zone to 102 Sea Zone
            1 Carrier, 1 Destroyer and 2 Submarines moved from 107 Sea Zone to 102 Sea Zone
            2 Fighters moved from 107 Sea Zone to Truk
            1 Carrier moved from 96 Sea Zone to 95 Sea Zone
            1 Carrier moved from 96 Sea Zone to 102 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hong Kong
                Yamamoto attack with 2 Artillerys, 6 Infantrys and 4 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 7 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Hong Kong, round 2 : 4/12 hits, 4.00 expected hits
                    British roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Hong Kong, round 2 : 7/9 hits, 3.17 expected hits
                    1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Hong Kong
                    Yamamoto roll dice for 1 Artillery and 4 Tanks in Hong Kong, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 3 : 1/5 hits, 1.83 expected hits
                    1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Hong Kong
                    Yamamoto roll dice for 4 Tanks in Hong Kong, round 4 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 4 : 1/3 hits, 1.17 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Hong Kong
                Yamamoto win, taking Hong Kong from British with 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Artillerys, 6 Infantrys and 1 Tank
                Casualties for British: 1 Artillery, 7 Infantrys and 1 Tank
            Battle in Truk
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Truk
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Truk, round 2 : 1/7 hits, 2.33 expected hits
                    Americans roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Truk
                Yamamoto win, taking Truk from Americans with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Wake
                Yamamoto attack with 4 Fighters and 4 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Wake
                    Yamamoto roll dice for 4 Fighters and 4 Infantrys in Wake, round 2 : 3/8 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Wake to 95 Sea Zone
            2 Fighters moved from Wake to 102 Sea Zone
            2 Fighters moved from Truk to 102 Sea Zone
            1 Bomber moved from Truk to Saipan
            1 Bomber moved from Formosa to Saipan
            1 Adv.Fighter moved from Tokyo to Minamitori
    
        Place Units - Yamamoto
            1 Battleship and 1 Carrier placed in 85 Sea Zone
            1 Adv.Fighter placed in 85 Sea Zone
            1 Elite and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 2.83
    Yamamoto : 1.00
    Americans : 0.33
    

    Savegame

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15


  • @Whackamatt any thoughts on our next waw team move?

  • 20 18 17 15

  • 20 18 17 15

  • 20 18 17 15

Suggested Topics

  • 21
  • 26
  • 75
  • 44
  • 204
  • 83
  • 82
  • 230
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.7k

Topics

1.8m

Posts