@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 1.tsvg
OK Mike sorry for the delay
Can Japan declare war on the USA turn 1?
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
2 Destroyers and 5 Submarines moved from 85 Sea Zone to 107 Sea Zone
5 Adv.Fighters moved from Mindanao to 108 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Battleship, 1 Destroyer, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 108 Sea Zone
Yamamoto attack with 5 Adv.Fighters
Americans defend with 1 B.Transport, 2 Destroyers and 1 Submarine
Yamamoto roll dice for 5 Adv.Fighters in 108 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 B.Transport and 2 Destroyers in 108 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
1 Submarine owned by the Americans lost in 108 Sea Zone
Yamamoto roll dice for 5 Adv.Fighters in 108 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 B.Transport and 2 Destroyers in 108 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits
1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans and 1 Adv.Fighter owned by the Yamamoto lost in 108 Sea Zone
Yamamoto roll dice for 4 Adv.Fighters in 108 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 108 Sea Zone
Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is 21
Casualties for Americans: 1 B.Transport, 2 Destroyers and 1 Submarine
Casualties for Yamamoto: 1 Adv.Fighter
Non Combat Move - Yamamoto
4 Adv.Fighters moved from 108 Sea Zone to Davao
Place Units - Yamamoto
1 B.Transport, 1 Battleship and 1 Destroyer placed in 84 Sea Zone
1 Elite and 3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Yamamoto : -2.00
Americans : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
2 Elites and 2 Infantrys moved from Ningsia to Shensi
1 Elite, 2 Infantrys and 1 Marine moved from Szechwan to Hupeh
2 ArmoredCars moved from Suiyuan to Chahar
2 ArmoredCars moved from Suiyuan to Shansi
1 Tank moved from Ningsia to Chahar
2 Artillerys and 3 Infantrys moved from E.Qinghai to Lanchow
4 ArmoredCars moved from Gobi Altai to Suiyuan
3 ArmoredCars moved from Hsining to Ningsia
1 Elite and 2 Infantrys moved from Hsining to E.Qinghai
1 ArmoredCar moved from Urumqi to Gobi Altai
1 Artillery moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 1 Elite, 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 2 ArmoredCars and 1 Tank
Hisaichi defend with 1 Infantry; Yamamoto defend with 1 AAGun
Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Yamamoto with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 2 ArmoredCars
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars in Shansi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 1 Elite, 2 Infantrys and 1 Marine
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Marine in Hupeh, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shensi
Chinese attack with 2 Elites and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Elites and 2 Infantrys in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 AAGun moved from Suiyuan to Shansi
Place Units - Chinese
1 Elite, 2 Infantrys and 3 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Yamamoto : -0.33
Chinese : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
4 Infantrys moved from Changchun to Kirin
1 Infantry and 1 Tank moved from Liaoning to Hulunbuir
3 Marines moved from Peking to Hulunbuir
1 Artillery moved from Anhwei to Shantung
1 Artillery moved from Anhwei to Shansi
2 Tanks moved from Hunan to Shansi
3 Adv.Fighters moved from 101 Sea Zone to Kirin
1 B.Carrier moved from 101 Sea Zone to 107 Sea Zone
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
1 Transport moved from 101 Sea Zone to 93 Sea Zone
1 Infantry moved from Formosa to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Transport moved from 101 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery and 3 Infantrys moved from 107 Sea Zone to Peleliu
1 Fighter moved from Anhwei to Shansi
2 L.Fighters moved from Liaoning to Hulunbuir
1 L.Fighter moved from Liaoning to Shansi
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 3 Adv.Fighters and 4 Infantrys
Russians defend with 2 Mech.Infs and 1 Mot.Inf
Hisaichi roll dice for 3 Adv.Fighters and 4 Infantrys in Kirin, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 2 Mech.Infs and 1 Mot.Inf in Kirin, round 2 : 2/3 hits, 1.17 expected hits
2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Kirin, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 Mot.Inf in Kirin, round 3 : 0/1 hits, 0.50 expected hits
1 Mot.Inf owned by the Russians lost in Kirin
Hisaichi win, taking Kirin from Russians with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 13
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 2 Mech.Infs and 1 Mot.Inf
Battle in Hulunbuir
Hisaichi attack with 1 Infantry, 2 L.Fighters, 3 Marines and 1 Tank
Russians defend with 1 AAGun and 5 Infantrys
AA fire in Hulunbuir : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry, 2 L.Fighters, 3 Marines and 1 Tank in Hulunbuir, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 5 Infantrys in Hulunbuir, round 2 : 1/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 2 L.Fighters, 3 Marines and 1 Tank in Hulunbuir, round 3 : 4/6 hits, 3.00 expected hits
Russians roll dice for 2 Infantrys in Hulunbuir, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 2 L.Fighters, 3 Marines and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 5 Infantrys
Battle in Peleliu
Hisaichi attack with 1 Artillery and 3 Infantrys
Americans defend with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peleliu, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 2 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Hisaichi lost in Peleliu
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Peleliu, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 3 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Hisaichi lost in Peleliu
Hisaichi roll dice for 1 Artillery and 1 Infantry in Peleliu, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 4 : 3/5 hits, 2.17 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Peleliu
Americans win with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Artillery and 3 Infantrys
Casualties for Americans: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Fighter, 1 L.Fighter and 2 Tanks
Chinese defend with 1 AAGun and 2 ArmoredCars
AA fire in Shansi : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 L.Fighter and 2 Tanks in Shansi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter, 1 L.Fighter and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 2 ArmoredCars
Non Combat Move - Hisaichi
1 Fighter and 1 L.Fighter moved from Shansi to Peking
2 L.Fighters moved from Hulunbuir to Peking
3 Adv.Fighters moved from Kirin to Liaoning
2 Infantrys moved from Hong Kong to Kwangtung
Place Units - Hisaichi
1 Bunker placed in Banjarmasin
1 Adv.Fighter and 2 Tanks placed in Peking
2 Artillerys and 2 Infantrys placed in Liaoning
4 Infantrys placed in Hong Kong
1 Infantry placed in Hong Kong
5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
AA fire in Hulunbuir : : -0.33
Americans : -1.50
Chinese : -0.33
Russians : -1.00
AA fire in Shansi : : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
1 Infantry moved from N.French Indochina to Kwangsi
Chinese take Kwangsi from Hisaichi
1 Tank moved from N.French Indochina to Hunan
1 Infantry moved from Kweichow to Hunan
1 Infantry moved from N.French Indochina to Kwangsi
1 Infantry moved from S.French Indochina to S.Thailand
2 Artillerys and 2 Elites moved from Burma to S.Thailand
1 Elite and 10 Infantrys moved from S.Thailand to Malaya
3 Transports moved from 61 Sea Zone to 60 Sea Zone
3 Artillerys and 2 Elites moved from Madras to 60 Sea Zone
1 Infantry moved from Assam to 60 Sea Zone
1 Infantry moved from Assam to 61 Sea Zone
3 Artillerys, 2 Elites, 1 Infantry and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Cruiser, 1 Infantry and 1 Submarine moved from 61 Sea Zone to 65 Sea Zone
3 Artillerys, 2 Elites and 2 Infantrys moved from 65 Sea Zone to Malaya
2 Infantrys moved from Bombay to Rajputana
2 Infantrys moved from E.Iran to W.Iran
1 Artillery and 4 Infantrys moved from Delhi to Bihar
3 Infantrys moved from Italian East Africa to Nubia
4 Fighters moved from Syria to Lower Egypt
1 Adv.Fighter moved from Palestine to Lower Egypt
3 Infantrys moved from Cairo to Lower Egypt
2 ArmoredCars moved from French Equatorial Africa to Darfur
4 Infantrys moved from Dover to 20 Sea Zone
2 Infantrys moved from Wales to 20 Sea Zone
1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Aquitaine
French take Aquitaine from Germans
3 Infantrys moved from 20 Sea Zone to Brittany
2 Infantrys moved from 20 Sea Zone to Picardy
3 Transports moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from Wales to 18 Sea Zone
4 Infantrys moved from Manchester to 18 Sea Zone
6 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
6 Infantrys moved from 20 Sea Zone to Normandy
5 Infantrys moved from London to Manchester
1 Battleship and 3 Destroyers moved from 20 Sea Zone to 21 Sea Zone
3 Infantrys moved from Assam to Burma
Purchase Units - British
British buy 3 Bunkers, 21 Infantrys, 1 Mot.Inf, 3 Tanks and 2 Transports; Remaining resources: 1 PUs;
Combat - British
Battle in 21 Sea Zone
British attack with 1 Battleship and 3 Destroyers
Germans defend with 1 Destroyer and 1 Submarine
Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship and 3 Destroyers in 21 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 21 Sea Zone
British roll dice for 1 Battleship and 3 Destroyers in 21 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 Destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans lost in 21 Sea Zone
British win with 1 Battleship and 3 Destroyers remaining. Battle score for attacker is 15
Casualties for Germans: 1 Destroyer and 1 Submarine
Battle in Lower Egypt
British attack with 1 Adv.Fighter, 4 Fighters and 3 Infantrys
Italians defend with 2 Infantrys
British roll dice for 1 Adv.Fighter, 4 Fighters and 3 Infantrys in Lower Egypt, round 2 : 5/8 hits, 2.33 expected hits
Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 Adv.Fighter, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Italians: 2 Infantrys
Battle in Darfur
British attack with 2 ArmoredCars
Italians defend with 1 Infantry
British roll dice for 2 ArmoredCars in Darfur, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar
Casualties for Italians: 1 Infantry
Battle in Malaya
British attack with 3 Artillerys, 3 Elites and 12 Infantrys
Hisaichi defend with 2 Infantrys; Thai defend with 1 AAGun
British roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 Artillerys, 3 Elites and 12 Infantrys in Malaya, round 2 : 5/18 hits, 4.50 expected hits
Thai roll dice for 2 Infantrys in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya
British win, taking Malaya from Thai with 3 Artillerys, 3 Elites and 11 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Brittany
British attack with 3 Infantrys
Germans defend with 1 Mech.Inf
British roll dice for 3 Cruisers in Brittany, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 Mech.Inf in Brittany, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Brittany
British win, taking Brittany from Germans with 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Battle in Hunan
British attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Hunan
British roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hunan
British win, taking Hunan from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Nubia
British attack with 3 Infantrys
Italians defend with 1 Infantry
British roll dice for 3 Infantrys in Nubia, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Nubia
British win, taking Nubia from Italians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
4 Fighters moved from Lower Egypt to Syria
1 Adv.Fighter moved from Lower Egypt to Palestine
1 AAGun moved from London to Dover
Place Units - British
1 Bunker and 6 Infantrys placed in Cairo
1 Bunker placed in Palestine
1 Bunker and 3 Infantrys placed in Italian East Africa
1 Mot.Inf placed in Cape Town
2 Transports placed in 60 Sea Zone
3 Tanks placed in Madras
5 Infantrys placed in Delhi
4 Infantrys placed in Wales
3 Infantrys placed in Manchester
Turn Complete - British
British collect 99 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 1.50
Italians : 0.67
Hisaichi : 0.33
Thai : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
1 L.Fighter moved from Soembawa to 112 Sea Zone
1 Bomber moved from Soembawa to 111 Sea Zone
2 Cruisers and 1 S.Submarine moved from 67 Sea Zone to 70 Sea Zone
3 Infantrys moved from New South Wales to 70 Sea Zone
2 Cruisers, 3 Infantrys and 1 S.Submarine moved from 70 Sea Zone to 67 Sea Zone
3 Infantrys moved from 67 Sea Zone to Lombok
1 Infantry moved from New South Wales to South Australia
2 Infantrys moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 2 Cruisers, 1 Destroyer and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 112 Sea Zone
Anzac attack with 1 L.Fighter
Hisaichi defend with 1 Submarine
Anzac roll dice for 1 L.Fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
retreated to 112 Sea Zone
Battle in 111 Sea Zone
Anzac attack with 1 Bomber
Thai defend with 1 Submarine
Anzac roll dice for 1 Bomber in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 Submarine owned by the Thai Submerged
Non Combat Move - Anzac
1 L.Fighter moved from 112 Sea Zone to Timor
1 Bomber moved from 111 Sea Zone to Java
Place Units - Anzac
2 Cruisers and 1 Destroyer placed in 67 Sea Zone
1 Marine placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
1 Fighter moved from Soembawa to 111 Sea Zone
1 Fighter moved from Sumatra to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Marines and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 2 Fighters
Thai defend with 1 Submarine
Dutch roll dice for 2 Fighters in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 Submarine owned by the Thai Submerged
Non Combat Move - Dutch
2 Fighters moved from 111 Sea Zone to Java
Place Units - Dutch
2 Transports placed in 67 Sea Zone
2 Marines placed in Sumatra
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Dutch : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
5 Infantrys moved from Oulu to Vyborg
2 Artillerys, 1 Fighter, 15 Infantrys and 2 Tanks moved from N.Karelia to Vyborg
2 Artillerys and 4 Infantrys moved from Tampere to Oulu
2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Artillerys and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 Artillery and 1 Elite moved from Kiev to Donetsk
1 Infantry moved from Vinnytsia to Donetsk
2 Infantrys moved from Vinnytsia to Kiev
1 Artillery and 3 Infantrys moved from E.Romania to Vinnytsia
1 Elite and 3 Infantrys moved from Bucharest to E.Romania
1 Artillery moved from Minsk to Novgorod
1 Elite moved from Kiev to Minsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 5 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 6 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Novgorod
Romanians attack with 1 Artillery
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Novgorod
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Romanians: 1 Artillery
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
1 Artillery and 3 Infantrys placed in Bucharest
Romanians undo move 1.
2 Artillerys and 1 Elite placed in Kiev
1 Elite and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians : -3.50
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 4 PUs;
Place Units - Thai
6 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
1 Destroyer and 2 Submarines moved from 104 Sea Zone to 109 Sea Zone
2 Infantrys moved from Nauru to 104 Sea Zone
2 Infantrys and 1 Transport moved from 104 Sea Zone to 109 Sea Zone
2 Infantrys moved from 109 Sea Zone to Woleai
1 Adv.Fighter moved from Peleliu to 112 Sea Zone
1 Cruiser, 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
2 Infantrys moved from San Francisco to 83 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 B.Carrier, 1 Battleship, 3 Bunkers, 1 Destroyer, 4 Infantrys, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 Adv.Fighter
Hisaichi defend with 1 Submarine
Americans roll dice for 1 Adv.Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Hisaichi lost in 112 Sea Zone
Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Americans
2 Adv.Fighters moved from Ponape to 109 Sea Zone
1 Adv.Fighter moved from Ulithi to 109 Sea Zone
1 Adv.Fighter moved from 112 Sea Zone to Peleliu
Place Units - Americans
1 B.Carrier and 1 Battleship placed in 109 Sea Zone
1 Destroyer and 2 Submarines placed in 98 Sea Zone
1 S.Submarine placed in 26 Sea Zone
1 Bunker placed in Iwo Jima
1 Bunker and 3 Infantrys placed in Saipan
2 Adv.Fighters and 1 Bunker placed in Yap
1 Infantry placed in Bahia
Turn Complete - Americans
Americans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
3 Mech.Infs moved from Burgundy to Aquitaine
3 Mech.Infs moved from Lorraine to Brittany
1 Mech.Inf moved from Burgundy to Brittany
3 Infantrys moved from Rhine to Lorraine
1 Infantry moved from Lorraine to Burgundy
1 Infantry moved from Burgundy to Paris
1 Destroyer and 2 Submarines moved from 23 Sea Zone to 21 Sea Zone
5 Artillerys, 1 Elite and 18 Infantrys moved from Vyborg to Leningrad
1 Tank moved from Latvia to Estonia
Germans take Estonia from Russians
1 Tank moved from Estonia to Leningrad
1 ArmoredCar, 5 Infantrys, 2 Mech.Infs and 8 Tanks moved from Latvia to Leningrad
5 Transports moved from 24 Sea Zone to 23 Sea Zone
4 Tanks moved from Stockholm to 23 Sea Zone
6 Infantrys moved from Hamburg to 23 Sea Zone
6 Infantrys, 4 Tanks and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
6 Infantrys and 4 Tanks moved from 24 Sea Zone to Leningrad
1 ArmoredCar moved from Latvia to Novgorod
Germans take Novgorod from Russians
1 ArmoredCar moved from Novgorod to Leningrad
Purchase Units - Germans
Germans buy 14 Artillerys, 1 Destroyer, 18 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in 21 Sea Zone
Germans attack with 1 Destroyer and 2 Submarines
British defend with 1 Battleship and 3 Destroyers
Germans roll dice for 2 Submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Battleship and 3 Destroyers in 21 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
2 Submarines owned by the Germans, 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 21 Sea Zone
British win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is -14
Casualties for Germans: 1 Destroyer and 2 Submarines
Casualties for British: 1 Destroyer
Battle in Brittany
Germans attack with 4 Mech.Infs
British defend with 3 Infantrys
Germans roll dice for 4 Mech.Infs in Brittany, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 3 Infantrys in Brittany, round 2 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Germans lost in Brittany
Germans roll dice for 3 Mech.Infs in Brittany, round 3 : 0/3 hits, 1.00 expected hits
French roll dice for 3 Infantrys in Brittany, round 3 : 1/3 hits, 1.00 expected hits
1 Mech.Inf owned by the Germans lost in Brittany
Germans roll dice for 2 Mech.Infs in Brittany, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 3 Infantrys in Brittany, round 4 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Brittany
Germans roll dice for 1 Mech.Inf in Brittany, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Brittany, round 5 : 2/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Germans lost in Brittany
French win with 2 Infantrys remaining. Battle score for attacker is -22
Casualties for Germans: 4 Mech.Infs
Casualties for British: 1 Infantry
Battle in Leningrad
Germans attack with 2 ArmoredCars, 5 Artillerys, 1 Elite, 29 Infantrys, 2 Mech.Infs and 13 Tanks
Russians defend with 1 AAGun, 6 Bunkers, 1 Factory, 1 Fighter, 4 HeavyTanks, 22 Infantrys, 3 Mot.Infs and 4 Tanks
Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Russians
Germans roll dice for 2 ArmoredCars, 5 Artillerys, 1 Elite, 29 Infantrys, 2 Mech.Infs and 13 Tanks in Leningrad, round 2 : 18/52 hits, 15.83 expected hits
Units damaged: 5 Bunkers owned by the Russians
Russians roll dice for 6 Bunkers, 1 Fighter, 4 HeavyTanks, 22 Infantrys, 3 Mot.Infs and 4 Tanks in Leningrad, round 2 : 18/40 hits, 17.00 expected hits
13 Infantrys owned by the Russians and 18 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 2 ArmoredCars, 5 Artillerys, 1 Elite, 11 Infantrys, 2 Mech.Infs and 13 Tanks in Leningrad, round 3 : 11/34 hits, 12.83 expected hits
Russians roll dice for 6 Bunkers, 1 Fighter, 4 HeavyTanks, 9 Infantrys, 3 Mot.Infs and 4 Tanks in Leningrad, round 3 : 8/27 hits, 12.67 expected hits
9 Infantrys owned by the Russians, 8 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Leningrad
Germans roll dice for 2 ArmoredCars, 5 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 13 Tanks in Leningrad, round 4 : 10/26 hits, 11.00 expected hits
Russians roll dice for 6 Bunkers, 1 Fighter, 4 HeavyTanks, 1 Mot.Inf and 4 Tanks in Leningrad, round 4 : 8/16 hits, 8.67 expected hits
2 ArmoredCars owned by the Germans, 3 Artillerys owned by the Germans, 3 Infantrys owned by the Germans, 1 Mot.Inf owned by the Russians, 5 Bunkers owned by the Russians and 4 Tanks owned by the Russians lost in Leningrad
Germans roll dice for 2 Artillerys, 1 Elite, 2 Mech.Infs and 13 Tanks in Leningrad, round 5 : 5/18 hits, 8.33 expected hits
Russians roll dice for 1 Bunker, 1 Fighter and 4 HeavyTanks in Leningrad, round 5 : 3/6 hits, 3.67 expected hits
1 Fighter owned by the Russians, 2 Artillerys owned by the Germans, 1 Bunker owned by the Russians, 1 Mech.Inf owned by the Germans and 3 HeavyTanks owned by the Russians lost in Leningrad
Germans roll dice for 1 Elite, 1 Mech.Inf and 13 Tanks in Leningrad, round 6 : 6/15 hits, 7.33 expected hits
Russians roll dice for 1 HeavyTank in Leningrad, round 6 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 Elite, 1 Mech.Inf and 13 Tanks remaining. Battle score for attacker is 59
Casualties for Germans: 2 ArmoredCars, 5 Artillerys, 29 Infantrys and 1 Mech.Inf
Casualties for Russians: 6 Bunkers, 1 Fighter, 4 HeavyTanks, 22 Infantrys, 3 Mot.Infs and 4 Tanks
Battle in Aquitaine
Germans attack with 3 Mech.Infs
British defend with 1 Infantry
Germans roll dice for 3 Mech.Infs in Aquitaine, round 2 : 0/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 Mech.Infs in Aquitaine, round 3 : 1/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in Aquitaine, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Aquitaine
Germans win, taking Aquitaine from French with 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Germans
1 AAGun and 2 Infantrys moved from Warsaw to Brest
1 Elite and 6 Infantrys moved from Vinnytsia to Kiev
5 Infantrys moved from Bohemia to Krakow
Place Units - Germans
8 Artillerys placed in Paris
6 Artillerys placed in Hamburg
Germans undo move 2.
4 Artillerys placed in Vinnytsia
2 Artillerys and 2 Infantrys placed in Warsaw
1 Submarine placed in 22 Sea Zone
1 Destroyer and 1 Submarine placed in 23 Sea Zone
Germans undo move 2.
3 Artillerys placed in Hamburg
1 Artillery and 3 Infantrys placed in Vinnytsia
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
5 Infantrys placed in Bohemia
1 Infantry placed in Berlin
Turn Complete - Germans
Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -8.33
British : 1.33
French : 0.67
Russians : -5.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Kolyma to Koryakia
Russians take Koryakia from Hisaichi
1 Infantry moved from Okhotsk to Ayan
2 Infantrys moved from Yakutsk to Ayan
2 ArmoredCars moved from Khobdo to S.Buryat Mongolia
5 Infantrys moved from Chita to Hulunbuir
2 Mech.Infs moved from Suiyuan to Shantung
2 Bombers moved from Chita to Hulunbuir
2 Mot.Infs moved from Yakutsk to Kirin
1 Bomber moved from Chita to Kirin
4 Infantrys moved from N.Buryat Mongolia to Chita
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
4 Infantrys moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Crimea
Russians take Crimea from Germans
1 Infantry moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
6 Infantrys moved from Rostov to Donetsk
10 Infantrys moved from Moscow to Yaroslavl
10 Infantrys moved from Yaroslavl to S.Karelia
1 Tank moved from S.Karelia to Latvia
Russians take Novgorod from Germans
Russians take Latvia from Germans
2 Infantrys moved from Kursk to Minsk
1 Bomber moved from Kursk to Minsk
Purchase Units - Russians
Russians buy 2 ArmoredCars, 4 Bunkers, 1 Factory, 25 Infantrys, 1 Mech.Inf and 2 Mot.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Donetsk
Russians attack with 6 Infantrys
Romanians defend with 1 Artillery and 1 Elite
Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 1.00 expected hits
Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 0.67 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 Infantrys in Donetsk, round 4 : 2/4 hits, 0.67 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 4 Infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Artillery and 1 Elite
Battle in Shantung
Russians attack with 2 Mech.Infs
Hisaichi defend with 1 Artillery
Russians roll dice for 2 Mech.Infs in Shantung, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shantung
Russians win, taking Shantung from Yamamoto with 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Hulunbuir
Russians attack with 2 Bombers and 5 Infantrys
Hisaichi defend with 1 AAGun, 3 Marines and 1 Tank
AA fire in Hulunbuir : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 Bombers and 5 Infantrys in Hulunbuir, round 2 : 2/7 hits, 2.17 expected hits
Hisaichi roll dice for 3 Marines and 1 Tank in Hulunbuir, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Russians and 2 Marines owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Bombers and 3 Infantrys in Hulunbuir, round 3 : 2/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Marine and 1 Tank in Hulunbuir, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 3 Infantrys
Casualties for Hisaichi: 3 Marines and 1 Tank
Battle in Kirin
Russians attack with 1 Bomber and 2 Mot.Infs
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Bomber and 2 Mot.Infs in Kirin, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Russians roll dice for 1 Bomber and 2 Mot.Infs in Kirin, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Bomber and 2 Mot.Infs in Kirin, round 4 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Russians win, taking Kirin from Hisaichi with 1 Bomber and 2 Mot.Infs remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in Minsk
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
Romanians roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Elite
Non Combat Move - Russians
1 Bomber moved from Minsk to Kursk
2 Bombers moved from Hulunbuir to Chita
1 Bomber moved from Kirin to Chita
Place Units - Russians
2 ArmoredCars placed in Khobdo
1 Mech.Inf and 2 Mot.Infs placed in Sibirsky
1 Bunker and 1 Factory placed in Kursk
1 Bunker placed in Rostov
1 Bunker placed in Yaroslavl
1 Bunker placed in S.Karelia
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Infantrys placed in W.Iran
Turn Complete - Russians
Russians collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Romanians : 0.33
Hisaichi : -0.67
Yamamoto : -0.33
AA fire in Hulunbuir : : -0.33
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
3 Transports moved from 51 Sea Zone to 48 Sea Zone
6 Infantrys moved from Campania to 48 Sea Zone
6 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
3 Transports moved from 51 Sea Zone to 46 Sea Zone
1 ArmoredCar, 2 Artillerys and 1 Elite moved from Greece to 51 Sea Zone
1 ArmoredCar, 2 Artillerys, 1 Elite and 6 Infantrys moved from 51 Sea Zone to Mersa Matruh
4 Infantrys moved from Lombardy to Tuscany
4 Mech.Infs moved from Rio de Oro to French Equatorial Africa
1 ArmoredCar and 1 Infantry moved from French Sudan to French Equatorial Africa
1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Mauritania to French Equatorial Africa
4 Infantrys moved from W.Morocco to Mauritania
2 Artillerys, 2 Elites and 1 Infantry moved from Mauritania to French Sudan
2 ArmoredCars moved from E.Morocco to Mauritania
2 Infantrys moved from E.Morocco to W.Morocco
1 ArmoredCar moved from Rio de Oro to French Sudan
2 Infantrys moved from Kufra to Darfur
1 ArmoredCar moved from Hun to Darfur
9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank moved from Mersa Matruh to Lower Egypt
Purchase Units - Italians
Italians buy 4 ArmoredCars, 1 HeavyTank, 22 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank
British defend with 2 Infantrys
Italians roll dice for 9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank in Lower Egypt, round 2 : 19/61 hits, 15.83 expected hits
British roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 9 Artillerys, 8 Elites, 2 HeavyTanks, 41 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in Darfur
Italians attack with 1 ArmoredCar and 2 Infantrys
British defend with 1 ArmoredCar
Italians roll dice for 1 ArmoredCar and 2 Infantrys in Darfur, round 2 : 1/3 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in French Equatorial Africa
Italians attack with 2 ArmoredCars, 1 Infantry, 5 Mech.Infs and 1 Tank
British defend with 1 Artillery, 4 Infantrys and 3 Tanks; French defend with 1 Bunker
Italians roll dice for 2 ArmoredCars, 1 Infantry, 5 Mech.Infs and 1 Tank in French Equatorial Africa, round 2 : 4/9 hits, 3.17 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 3 Tanks in French Equatorial Africa, round 2 : 4/9 hits, 3.67 expected hits
2 ArmoredCars owned by the Italians, 1 Infantry owned by the Italians, 3 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
Italians roll dice for 4 Mech.Infs and 1 Tank in French Equatorial Africa, round 3 : 2/5 hits, 1.83 expected hits
French roll dice for 1 Artillery, 1 Bunker, 1 Infantry and 3 Tanks in French Equatorial Africa, round 3 : 2/6 hits, 2.67 expected hits
1 Artillery owned by the British, 1 Infantry owned by the British and 2 Mech.Infs owned by the Italians lost in French Equatorial Africa
Italians roll dice for 2 Mech.Infs and 1 Tank in French Equatorial Africa, round 4 : 1/3 hits, 1.17 expected hits
French roll dice for 1 Bunker and 3 Tanks in French Equatorial Africa, round 4 : 2/4 hits, 2.00 expected hits
1 Tank owned by the British and 2 Mech.Infs owned by the Italians lost in French Equatorial Africa
1 Tank retreated to French Sudan
French win with 1 Bunker and 2 Tanks remaining. Battle score for attacker is -23
Casualties for Italians: 2 ArmoredCars, 1 Infantry and 5 Mech.Infs
Casualties for British: 1 Artillery, 4 Infantrys and 1 Tank
Non Combat Move - Italians
1 HeavyTank and 1 Tank moved from Hun to Darfur
4 Infantrys moved from S.Tunisia to Tripoli
4 Infantrys moved from Tunis to S.Tunisia
6 Infantrys moved from Rome to Campania
Place Units - Italians
1 HeavyTank, 1 Mech.Inf and 1 Tank placed in Rio de Oro
2 ArmoredCars and 1 Tank placed in Hun
2 ArmoredCars and 2 Infantrys placed in E.Morocco
4 Infantrys placed in Tunis
4 Infantrys placed in Greece
10 Infantrys placed in Rome
2 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 4.33
British : -0.83
French : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
1 unit repaired.
1 Infantry moved from Nigeria to French Equatorial Africa
2 Infantrys moved from Colombia to Peru
Purchase Units - French
French buy 2 Bunkers and 5 Infantrys; Remaining resources: 4 PUs;
Non Combat Move - French
4 Infantrys moved from Syria to Palestine
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
1 Bunker placed in French Equatorial Africa
3 Infantrys placed in Normandy
Turn Complete - French
French collect 26 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 Marine moved from Kyushu to 84 Sea Zone
1 Elite moved from Tokyo to 84 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
1 Elite, 2 Infantrys and 1 Marine moved from 84 Sea Zone to Shantung
1 Submarine moved from 107 Sea Zone to 108 Sea Zone
2 Adv.Fighters moved from Davao to 107 Sea Zone
1 Adv.Fighter moved from Davao to 107 Sea Zone
1 Adv.Fighter moved from Davao to Peking
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Battleship, 2 Infantrys, 2 Marines and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Shantung
Yamamoto attack with 1 Elite, 2 Infantrys and 1 Marine
Russians defend with 2 Mech.Infs
Yamamoto roll dice for 1 Battleship in Shantung, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Marine in Shantung, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 2 Mech.Infs in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Shantung
Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Marine in Shantung, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 Mech.Infs in Shantung, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Russians lost in Shantung
Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Marine in Shantung, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Shantung, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Shantung
Yamamoto win, taking Shantung from Chinese with 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 2 Mech.Infs
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 Battleship and 1 Transport placed in 84 Sea Zone
2 Artillerys, 2 Infantrys and 2 Marines placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Yamamoto : -1.83
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
1 Infantry moved from Hupeh to Anhwei
Chinese take Anhwei from Hisaichi
2 Elites and 2 Infantrys moved from Shensi to Shansi
3 ArmoredCars moved from Ningsia to Shansi
4 ArmoredCars moved from Suiyuan to Shantung
1 ArmoredCar and 1 Tank moved from Chahar to Shantung
1 Elite and 1 Marine moved from Hupeh to Anhwei
1 ArmoredCar moved from Gobi Altai to Suiyuan
1 Artillery moved from E.Sinkiang to Gobi Altai
1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys and 3 Infantrys moved from Lanchow to Shensi
1 Elite and 2 Infantrys moved from Hsining to E.Qinghai
3 Mech.Infs moved from Hsining to Suiyuan
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Bomber, 1 Elite, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 5 ArmoredCars and 1 Tank
Yamamoto defend with 1 Elite, 1 Infantry and 1 Marine
Chinese roll dice for 5 ArmoredCars and 1 Tank in Shantung, round 2 : 3/6 hits, 2.17 expected hits
Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Marine in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Yamamoto with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5
Casualties for Chinese: 1 ArmoredCar
Casualties for Yamamoto: 1 Elite, 1 Infantry and 1 Marine
Battle in Shansi
Chinese attack with 3 ArmoredCars, 2 Elites and 2 Infantrys
Hisaichi defend with 1 AAGun, 1 Artillery and 2 Tanks
Chinese roll dice for 3 ArmoredCars, 2 Elites and 2 Infantrys in Shansi, round 2 : 1/7 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Tanks in Shansi, round 2 : 2/3 hits, 1.33 expected hits
1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 3 ArmoredCars and 2 Elites in Shansi, round 3 : 1/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 2/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 2 Elites owned by the Chinese lost in Shansi
Chinese roll dice for 3 ArmoredCars in Shansi, round 4 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar, 2 Elites and 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 Tanks
Non Combat Move - Chinese
1 AAGun moved from Chahar to Shantung
Place Units - Chinese
2 ArmoredCars, 1 Bomber, 1 Elite, 1 Infantry and 1 Mech.Inf placed in Hsining
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17
Yamamoto : 0.00
Chinese : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry moved from Liaoning to Heilungchiang
Hisaichi take Heilungchiang from Russians
1 Adv.Fighter moved from Liaoning to Kirin
2 Artillerys and 1 Infantry moved from Liaoning to Hulunbuir
2 Transports moved from 107 Sea Zone to 84 Sea Zone
2 Infantrys moved from Changchun to Kirin
3 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Shantung
1 Infantry moved from Kwangtung to Kiangsi
2 Tanks moved from Peking to Chahar
1 Marine moved from Jilolo to 107 Sea Zone
1 Marine moved from 107 Sea Zone to Celebes
1 Fighter moved from Peking to Chahar
3 L.Fighters moved from Peking to Shantung
1 Adv.Fighter moved from Liaoning to Shantung
1 Adv.Fighter moved from Peking to Shantung
1 Adv.Fighter moved from Liaoning to Hulunbuir
Purchase Units - Hisaichi
Hisaichi buy 28 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kirin
Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
Russians defend with 2 Mot.Infs
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 Mot.Infs in Kirin, round 2 : 1/2 hits, 1.00 expected hits
1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Kirin, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Mot.Inf in Kirin, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Kirin
Hisaichi roll dice for 1 Adv.Fighter in Kirin, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Mot.Inf in Kirin, round 4 : 1/1 hits, 0.50 expected hits
1 Adv.Fighter owned by the Hisaichi lost in Kirin
Russians win with 1 Mot.Inf remaining. Battle score for attacker is -9
Casualties for Hisaichi: 1 Adv.Fighter and 2 Infantrys
Casualties for Russians: 1 Mot.Inf
Battle in Celebes
Hisaichi attack with 1 Marine
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Marine in Celebes, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch and 1 Marine owned by the Hisaichi lost in Celebes
Dutch win with no units remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Marine
Casualties for Dutch: 1 Infantry
Battle in Hulunbuir
Hisaichi attack with 1 Adv.Fighter, 2 Artillerys and 1 Infantry
Russians defend with 1 AAGun and 2 Infantrys
AA fire in Hulunbuir : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Hulunbuir, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Hulunbuir, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Hulunbuir
Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Hulunbuir, round 3 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Shantung
Hisaichi attack with 2 Adv.Fighters, 3 Infantrys and 3 L.Fighters
Chinese defend with 1 AAGun, 4 ArmoredCars and 1 Tank
AA fire in Shantung : 0/5 hits, 0.83 expected hits
Hisaichi roll dice for 2 Adv.Fighters, 3 Infantrys and 3 L.Fighters in Shantung, round 2 : 3/8 hits, 3.00 expected hits
Chinese roll dice for 4 ArmoredCars and 1 Tank in Shantung, round 2 : 1/5 hits, 1.17 expected hits
3 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
Hisaichi roll dice for 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters in Shantung, round 3 : 7/7 hits, 2.83 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 3 : 0/2 hits, 0.67 expected hits
1 Tank owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters remaining. Battle score for attacker is 19
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 4 ArmoredCars and 1 Tank
Battle in Chahar
Hisaichi attack with 1 Fighter and 2 Tanks
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Fighter and 2 Tanks in Chahar, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Hulunbuir to Liaoning
1 Fighter moved from Chahar to Liaoning
1 Adv.Fighter moved from Shantung to Changchun
1 Adv.Fighter moved from Shantung to Liaoning
3 L.Fighters moved from Shantung to Liaoning
Place Units - Hisaichi
8 Infantrys placed in Changchun
4 Infantrys placed in Liaoning
3 Infantrys placed in Peking
6 Infantrys placed in Hong Kong
4 Infantrys placed in Banjarmasin
3 Infantrys placed in Davao
Turn Complete - Hisaichi
Hisaichi collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Hisaichi : 6.33
AA fire in Hulunbuir : : -0.17
AA fire in Shantung : : -0.83
Chinese : -1.00
Russians : 0.00
Dutch : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
1 unit repaired.
2 Artillerys, 2 Elites and 1 Infantry moved from S.Thailand to Bangkok
3 Artillerys, 3 Elites and 11 Infantrys moved from Malaya to Bangkok
2 Tanks moved from Madras to 60 Sea Zone
1 Artillery and 1 Tank moved from Sumatra to 65 Sea Zone
1 Transport moved from 65 Sea Zone to 66 Sea Zone
1 Artillery moved from Java to 66 Sea Zone
1 Infantry moved from Java to 66 Sea Zone
1 Artillery, 1 Tank and 2 Transports moved from 65 Sea Zone to 66 Sea Zone
1 Infantry moved from Java to 66 Sea Zone
1 Infantry moved from Sumatra to 66 Sea Zone
2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
3 Infantrys moved from Sumatra to 65 Sea Zone
1 Cruiser, 3 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from 65 Sea Zone to 110 Sea Zone
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 66 Sea Zone to 110 Sea Zone
2 Artillerys, 6 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Baluchistan
1 Artillery and 4 Infantrys moved from Bihar to Assam
3 Infantrys moved from Burma to S.Thailand
2 Infantrys moved from Kwangsi to Kwangtung
1 Tank moved from Hunan to Kiangsi
2 Infantrys moved from W.Iran to Iraq
4 Fighters moved from Syria to Cairo
1 Mot.Inf moved from Cape Town to Kenya
1 Adv.Fighter moved from Palestine to Darfur
3 Infantrys moved from Nubia to Darfur
2 Tanks moved from French Equatorial Africa to Darfur
3 Cruisers moved from 20 Sea Zone to 18 Sea Zone
3 Infantrys moved from Manchester to 18 Sea Zone
1 Battleship moved from 21 Sea Zone to 19 Sea Zone
3 Cruisers and 3 Infantrys moved from 18 Sea Zone to 19 Sea Zone
3 Infantrys moved from 19 Sea Zone to Aquitaine
2 Destroyers moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Aquitaine
1 T.Boat moved from 19 Sea Zone to 20 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
2 Transports moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from Wales to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
1 Transport moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
6 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
6 Infantrys moved from 20 Sea Zone to Normandy
1 Tank moved from Madras to Rajputana
2 Infantrys and 2 Tanks moved from Amazon to Bolivia
Purchase Units - British
British buy 3 Bunkers, 1 Cruiser, 1 Destroyer and 31 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Kwangtung
British attack with 2 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 2 Infantrys in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Kwangtung, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kwangtung
British roll dice for 1 Infantry in Kwangtung, round 4 : 1/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kwangtung
Hisaichi win with no units remaining. Battle score for attacker is -2
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Aquitaine
British attack with 4 Infantrys
Germans defend with 3 Mech.Infs
British roll dice for 1 Battleship and 3 Cruisers in Aquitaine, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 3 Mech.Infs in Aquitaine, round 2 : 1/3 hits, 1.00 expected hits
3 Mech.Infs owned by the Germans and 1 Infantry owned by the British lost in Aquitaine
British win, taking Aquitaine from Germans with 3 Infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 Infantry
Casualties for Germans: 3 Mech.Infs
Battle in 110 Sea Zone
British attack with 1 Cruiser, 1 Submarine and 5 Transports
Thai defend with 1 Destroyer
British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Cruiser and 5 Transports in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Thai roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Thai lost in 110 Sea Zone
British win with 1 Cruiser, 1 Submarine and 5 Transports remaining. Battle score for attacker is 8
Casualties for Thai: 1 Destroyer
Battle in Darfur
British attack with 1 Adv.Fighter, 3 Infantrys and 2 Tanks
Italians defend with 1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank
British roll dice for 1 Adv.Fighter, 3 Infantrys and 2 Tanks in Darfur, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank in Darfur, round 2 : 1/5 hits, 2.00 expected hits
1 ArmoredCar owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur
British roll dice for 1 Adv.Fighter, 2 Infantrys and 2 Tanks in Darfur, round 3 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 HeavyTank and 1 Tank in Darfur, round 3 : 2/2 hits, 1.17 expected hits
1 Tank owned by the Italians and 2 Infantrys owned by the British lost in Darfur
British roll dice for 1 Adv.Fighter and 2 Tanks in Darfur, round 4 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 HeavyTank in Darfur, round 4 : 1/1 hits, 0.67 expected hits
1 HeavyTank owned by the Italians and 1 Tank owned by the British lost in Darfur
British win, taking Darfur from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 9
Casualties for British: 3 Infantrys and 1 Tank
Casualties for Italians: 1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank
Battle in Bolivia
British attack with 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
British roll dice for 2 Infantrys and 2 Tanks in Bolivia, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Bolivia
British roll dice for 2 Infantrys and 2 Tanks in Bolivia, round 3 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Bolivia
British loses 0 PUs for violating Bolivias neutrality.
British win, taking Bolivia from Neutral with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 3 Infantrys
Casualties for British: 2 Infantrys
Battle in Banjarmasin
British attack with 2 Artillerys, 6 Infantrys and 3 Tanks
Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 11 Infantrys; Yamamoto defend with 1 Artillery
British roll dice for 2 Artillerys, 6 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/11 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Artillery, 1 Bunker and 11 Infantrys in Banjarmasin, round 2 : 5/13 hits, 4.50 expected hits
5 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Banjarmasin
British roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Banjarmasin, round 3 : 1/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Bunker and 8 Infantrys in Banjarmasin, round 3 : 4/10 hits, 3.50 expected hits
1 Tank owned by the British, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Banjarmasin
British roll dice for 2 Tanks in Banjarmasin, round 4 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery, 1 Bunker and 7 Infantrys in Banjarmasin, round 4 : 4/9 hits, 3.17 expected hits
2 Tanks owned by the British lost in Banjarmasin
Hisaichi win with 1 Artillery, 1 Bunker and 7 Infantrys remaining. Battle score for attacker is -27
Casualties for British: 2 Artillerys, 6 Infantrys and 3 Tanks
Casualties for Hisaichi: 4 Infantrys
Battle in Kiangsi
British attack with 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Tank in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 Tank
Casualties for Hisaichi: 1 Infantry
Battle in Bangkok
British attack with 5 Artillerys, 5 Elites and 12 Infantrys
Thai defend with 1 AAGun, 3 Artillerys, 1 Factory, 9 Infantrys, 3 Marines and 3 Tanks
British roll dice for 5 Artillerys, 5 Elites and 12 Infantrys in Bangkok, round 2 : 7/22 hits, 6.17 expected hits
Thai roll dice for 3 Artillerys, 9 Infantrys, 3 Marines and 3 Tanks in Bangkok, round 2 : 4/18 hits, 6.50 expected hits
7 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Bangkok
British roll dice for 5 Artillerys, 5 Elites and 8 Infantrys in Bangkok, round 3 : 7/18 hits, 5.50 expected hits
Thai roll dice for 3 Artillerys, 2 Infantrys, 3 Marines and 3 Tanks in Bangkok, round 3 : 4/11 hits, 4.17 expected hits
2 Infantrys owned by the Thai, 4 Infantrys owned by the British, 3 Artillerys owned by the Thai and 2 Marines owned by the Thai lost in Bangkok
British roll dice for 5 Artillerys, 5 Elites and 4 Infantrys in Bangkok, round 4 : 6/14 hits, 4.83 expected hits
Thai roll dice for 1 Marine and 3 Tanks in Bangkok, round 4 : 1/4 hits, 1.83 expected hits
3 Tanks owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Bangkok
British captures 14PUs while taking Thai capital
British win, taking Bangkok from Thai with 5 Artillerys, 5 Elites and 3 Infantrys remaining. Battle score for attacker is 39
Casualties for British: 9 Infantrys
Casualties for Thai: 3 Artillerys, 9 Infantrys, 3 Marines and 3 Tanks
Non Combat Move - British
1 Adv.Fighter moved from Darfur to French Equatorial Africa
Place Units - British
1 Bunker and 6 Infantrys placed in Cairo
1 Bunker placed in Palestine
1 Bunker and 3 Infantrys placed in Italian East Africa
2 Infantrys placed in Cape Town
1 Cruiser and 1 Destroyer placed in 20 Sea Zone
2 Infantrys placed in Wales
4 Infantrys placed in Manchester
8 Infantrys placed in London
5 Infantrys placed in Delhi
1 Infantry placed in Bombay
Turn Complete - British
British collect 106 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : 0.00
Neutral : 0.33
British : 5.17
Hisaichi : 3.50
Italians : 0.17
Thai : -3.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
1 Bomber moved from Java to Banjarmasin
3 Infantrys moved from Broome to 67 Sea Zone
1 Infantry moved from Soembawa to 67 Sea Zone
1 Infantry moved from Flores to 67 Sea Zone
4 Cruisers, 5 Infantrys and 1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
5 Infantrys moved from 110 Sea Zone to Banjarmasin
1 L.Fighter moved from Timor to Banjarmasin
4 Infantrys moved from West Papua to Hollandia
Purchase Units - Anzac
Anzac buy 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Banjarmasin
Anzac attack with 1 Bomber, 5 Infantrys and 1 L.Fighter
Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys; Yamamoto defend with 1 Artillery
AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits
1 L.Fighter owned by the Anzac lost in Banjarmasin
Anzac roll dice for 4 Cruisers in Banjarmasin, round 2 : 1/4 hits, 2.00 expected hits
Anzac roll dice for 1 Bomber and 5 Infantrys in Banjarmasin, round 2 : 1/6 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Bunker and 7 Infantrys in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Banjarmasin
Anzac roll dice for 1 Bomber and 2 Infantrys in Banjarmasin, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery, 1 Bunker and 5 Infantrys in Banjarmasin, round 3 : 2/7 hits, 2.50 expected hits
2 Infantrys owned by the Anzac lost in Banjarmasin
Anzac roll dice for 1 Bomber in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Bunker and 5 Infantrys in Banjarmasin, round 4 : 2/7 hits, 2.50 expected hits
1 Bomber owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Banjarmasin
Hisaichi win with 1 Artillery, 1 Bunker and 4 Infantrys remaining. Battle score for attacker is -30
Casualties for Anzac: 1 Bomber, 5 Infantrys and 1 L.Fighter
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - Anzac
Place Units - Anzac
1 Carrier, 1 Cruiser and 1 Transport placed in 67 Sea Zone
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : 0.67
Hisaichi : -1.17
Anzac : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
EDIT: Turning off Edit Mode
EDIT: 1 Marine moved from Townsville to Northern Territory
1 Infantry moved from Timor to 67 Sea Zone
1 Infantry and 4 Transports moved from 67 Sea Zone to 66 Sea Zone
2 Artillerys moved from Java to 66 Sea Zone
2 Marines moved from Sumatra to 66 Sea Zone
1 Infantry moved from Sumatra to 66 Sea Zone
1 Infantry moved from Sumatra to 66 Sea Zone
1 Infantry moved from Java to 66 Sea Zone
1 Artillery, 1 Infantry, 2 Marines and 2 Transports moved from 66 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 2 Marines moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from Java to Banjarmasin
2 Infantrys and 1 Transport moved from 66 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to West Borneo
Dutch take West Borneo from Yamamoto
1 Artillery, 1 Infantry and 1 Transport moved from 66 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
Purchase Units - Dutch
Dutch buy 2 Artillerys and 2 Marines; Remaining resources: 5 PUs;
Combat - Dutch
Battle in Banjarmasin
Dutch attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines
Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys; Yamamoto defend with 1 Artillery
AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
Dutch roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines in Banjarmasin, round 2 : 4/8 hits, 3.00 expected hits
Hisaichi roll dice for 1 Artillery, 1 Bunker and 4 Infantrys in Banjarmasin, round 2 : 0/6 hits, 2.17 expected hits
4 Infantrys owned by the Hisaichi lost in Banjarmasin
Dutch roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines in Banjarmasin, round 3 : 2/8 hits, 3.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Bunker in Banjarmasin, round 3 : 0/2 hits, 0.83 expected hits
1 Bunker owned by the Hisaichi and 1 Artillery owned by the Yamamoto lost in Banjarmasin
Dutch win, taking Banjarmasin from Hisaichi with 2 Artillerys, 2 Fighters, 2 Infantrys and 2 Marines remaining. Battle score for attacker is 18
Casualties for Hisaichi: 1 Bunker and 4 Infantrys
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Dutch
2 Fighters moved from Banjarmasin to 67 Sea Zone
Place Units - Dutch
2 Artillerys placed in Java
2 Marines placed in Sumatra
Turn Complete - Dutch
Dutch collect 27 PUs; end with 32 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.33
Hisaichi : -3.00
Dutch : 0.00