@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
9 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 6 fighters and 2 infantry
Germans defend with 3 artilleries and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 6 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 3 artilleries and 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 91 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Sumatra to 41 Sea Zone
9 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers and 5 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Smolensk to Novgorod
1 armour and 4 mech_infantrys moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
6 fighters moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Shensi to Hopei
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
British attack with 1 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
British roll dice for 1 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/13 hits, 5.00 expected hits
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 3.33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
British roll dice for 1 armour, 6 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 5/11 hits, 4.67 expected hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Novgorod, round 4 : 4/8 hits, 4.17 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Novgorod
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 5 mech_infantrys
Casualties for Germans: 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in Novgorod and was removed
6 fighters moved from Novgorod to Archangel
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
3 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 1 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kweichow
1 artillery and 5 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
Place Units - British
1 destroyer placed in 110 Sea Zone
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Turning on Edit Mode
EDIT: Changing ownership of Novgorod from Germans to Russians
EDIT: Adding units owned by British to Novgorod: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
British : 1.50
Americans : 1.33
Chinese : 0.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 artilleries and 11 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Holland Belgium
Italians attack with 6 artilleries and 11 infantry
British defend with 1 aaGun and 5 infantry; Americans defend with 2 artilleries
Italians roll dice for 6 artilleries and 11 infantry in Holland Belgium, round 2 : 5/17 hits, 4.83 expected hits
Americans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Holland Belgium, round 2 : 4/7 hits, 2.33 expected hits
1 aaGun owned by the British, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 6 artilleries and 7 infantry in Holland Belgium, round 3 : 4/13 hits, 4.17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 4 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 2 artilleries
Non Combat Move - Italians
1 artillery moved from Southern France to France
Place Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1,2,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Marianas
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 42 PUs;
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 4 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Western Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 4 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 armour moved from Archangel to Bryansk
1 infantry moved from Russia to Smolensk
4 artilleries and 3 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Shensi to Kweichow
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Manchuria to Jehol
1 armour moved from Jehol to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 21 Sea Zone
2 bombers moved from Kwangtung to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to Japan
2 mech_infantrys moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Kwangtung to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.33
Japanese : -0.67
@OwlGod i dont think this game is going to last until the 2020 season
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Kansu to Suiyuyan
1 artillery moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 artillery placed in Anhwe
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 5 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Holland Belgium
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 4 artilleries, 4 fighters and 5 infantry
Italians defend with 6 artilleries and 7 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 4 fighters and 5 infantry in Holland Belgium, round 2 : 3/14 hits, 5.33 expected hits
Germans roll dice for 6 artilleries and 7 infantry in Holland Belgium, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 1 armour, 4 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 3 : 5/11 hits, 4.50 expected hits
Germans roll dice for 6 artilleries and 3 infantry in Holland Belgium, round 3 : 5/9 hits, 3.00 expected hits
2 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Holland Belgium
Americans roll dice for 1 armour, 1 artillery and 4 fighters in Holland Belgium, round 4 : 4/6 hits, 2.83 expected hits
Germans roll dice for 4 artilleries in Holland Belgium, round 4 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Americans and 4 artilleries owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 4 artilleries and 5 infantry
Casualties for Italians: 6 artilleries and 7 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour, 4 artilleries and 5 infantry placed in Central United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Kansu to Suiyuyan
1 artillery moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 artillery placed in Anhwe
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
Combat - British
Battle in Normandy Bordeaux
Battle in Kiangsi
British attack with 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Normandy Bordeaux from Italians, taking Kiangsi from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
2 aaGuns, 2 artilleries and 6 infantry moved from Kweichow to Anhwe
1 aaGun moved from Kwangsi to Hunan
1 artillery and 5 infantry moved from Yunnan to Hunan
6 infantry moved from Burma to Yunnan
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
2 infantry moved from Burma to Yunnan
6 fighters moved from Archangel to Russia
2 artilleries and 1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
3 artilleries and 1 infantry moved from Caucasus to Rostov
3 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 artilleries moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
6 infantry placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 1.00
Americans : -0.17
Chinese : 0.17
Japanese : -0.67
not such a merry christmas for the axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 6 infantry
British defend with 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.50 expected hits
British roll dice for 2 aaGuns and 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
2 aaGuns owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 4/7 hits, 2.17 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for British: 2 aaGuns and 4 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 3.33
British : 1.00
AA fire in Normandy Bordeaux : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 marines and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 marines placed in Queensland
1 armour placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kweichow: 1 infantry
EDIT: Adding units owned by ANZAC to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
2 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Germany to Western Germany
1 bomber moved from Eastern Poland to Belarus
1 mech_infantry moved from Northern Italy to Holland Belgium
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 5/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 5 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Archangel to Germany
3 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
3 infantry placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.50
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
7 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
5 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Hopei to Suiyuyan
2 aaGuns and 2 infantry moved from Kweichow to Hopei
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 2 tactical_bombers moved from Japan to Anhwe
5 fighters moved from 6 Sea Zone to Anhwe
3 tactical_bombers moved from 6 Sea Zone to Anhwe
1 armour moved from Kiangsu to Anhwe
2 artilleries, 8 infantry and 3 mech_infantrys moved from Kiangsu to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
3 infantry moved from Jehol to Anhwe
Combat - Japanese
Battle in French Indo China
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 11 infantry, 3 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 2 artilleries and 2 infantry
AA fire in Anhwe : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 11 infantry, 3 mech_infantrys and 7 tactical_bombers in Anhwe, round 2 : 12/32 hits, 12.83 expected hits
Chinese roll dice for 2 aaGuns, 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Anhwe, round 2 : 7/16 hits, 6.17 expected hits
7 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 aaGuns owned by the British, 2 infantry owned by the Chinese, 1 artillery owned by the Chinese and 6 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 3 mech_infantrys and 7 tactical_bombers in Anhwe, round 3 : 13/25 hits, 11.67 expected hits
Chinese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 2.83 expected hits
4 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 2 fighters owned by the British and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking French Indo China from UK_Pacific, taking Anhwe from Chinese with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 fighter and 11 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 aaGuns, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from Anhwe to 6 Sea Zone
6 fighters and 5 tactical_bombers moved from Anhwe to Kiangsu
2 bombers moved from Anhwe to Kiangsu
2 mech_infantrys moved from Korea to Jehol
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 2.00
AA fire in Anhwe : : 0.00
UK_Pacific : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
9 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 4 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/10 hits, 4.00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
9 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 marine moved from Northern Territory to Queensland
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Central United States
3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
6 fighters moved from Russia to Bessarabia
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
3 mech_infantrys moved from Bryansk to Bessarabia
1 artillery moved from Kiangsi to Anhwe
1 artillery and 5 infantry moved from Hunan to Anhwe
4 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Anhwe
British attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour, 2 artilleries and 3 mech_infantrys
British roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Anhwe, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the British lost in Anhwe
British roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Anhwe, round 3 : 0/6 hits, 2.17 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
British roll dice for 2 artilleries and 2 infantry in Anhwe, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Anhwe, round 4 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Anhwe
British roll dice for 2 artilleries in Anhwe, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Anhwe, round 5 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Anhwe
British roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 6 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 2 artilleries and 5 infantry
Casualties for Japanese: 2 artilleries and 3 mech_infantrys
Battle in French Indo China
British attack with 5 infantry
Japanese defend with 2 infantry
British roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 3 infantry in French Indo China, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in French Indo China, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters and 4 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters and 4 infantry in Holland Belgium, round 2 : 4/9 hits, 3.17 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Bessarabia
British attack with 6 fighters and 3 mech_infantrys
Germans defend with 3 artilleries and 3 infantry
British roll dice for 6 fighters and 3 mech_infantrys in Bessarabia, round 2 : 4/9 hits, 3.50 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Bessarabia
British roll dice for 6 fighters and 2 mech_infantrys in Bessarabia, round 3 : 5/8 hits, 3.33 expected hits
Italians roll dice for 2 artilleries in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Bessarabia
British win, taking Bessarabia from Italians with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 1 mech_infantry
Casualties for Germans: 3 artilleries and 3 infantry
Non Combat Move - British
6 fighters moved from Bessarabia to Ukraine
3 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
3 artilleries moved from Rostov to Ukraine
3 mech_infantrys moved from Caucasus to Ukraine
3 artilleries moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
3 artilleries moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Hunan to Kweichow
3 infantry moved from Yunnan to Kweichow
2 artilleries and 8 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Burma
5 mech_infantrys moved from Burma to Yunnan
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.33
Italians : -1.00
British : 2.33
Americans : 1.17
Chinese : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 7 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 7 infantry
Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 2/9 hits, 2.17 expected hits
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 fighters and 5 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 1.83 expected hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 2/6 hits, 1.67 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
2 fighters moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 infantry and 2 marines moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Caucasus to Rostov
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :