I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Holland Belgium
2 fighters moved from 93 Sea Zone to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 2 infantry and 3 mech_infantrys
AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Holland Belgium
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 9/19 hits, 8,00 expected hits
Germans roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,67 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter
Casualties for Germans: 1 aaGun, 2 infantry and 3 mech_infantrys
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 104 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 bomber and 2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Central United States
1 armour, 1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Removing units owned by Americans from Northern Italy: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 artillery
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 bomber moved from India to Northwest Persia
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
Place Units - British
3 artilleries and 4 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1,83
British : -0,50
Americans : 1,17
Chinese : 0,00
Japanese : -2,00
AA fire in Holland Belgium : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2,00 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 14 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,50
French : 0,67
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 submarine and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,5,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,2,3
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Libya
1 fighter moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
er du sikker på at du skal flytte fransk fighter til holland/belgia?
hvorfor skulle jeg ikke gjøre det?
@bjartl kanskje tyske bombere kan sprenge opp transportere? De kan nok gjøre et forsøk uansett, men
jo, men ikke mulig å garantere alt 100 %… Du får kjøre på!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 11 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Samara
2 fighters moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
Germans take Southern France from French
2 bombers moved from Western Germany to 91 Sea Zone
ubåtspørsmål
@bjartl sjekket ikke før jeg svarte, men ser jo at du hadde dratt fram et lite tjuvtriks
det er jo friendly game så bare å endre frankrike hvis du vil, null stress
@oysteilo nei, det blir jo bare tull. får stå for det man har gjort når man har sagt seg ferdig, feil er jo også en del av spillet. ubåten dykker.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 11 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Samara
2 fighters moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Samara
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
Germans take Southern France from French
2 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters in 125 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 cruiser and 6 transports
Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 1 cruiser and 6 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
6 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 42
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser and 6 transports
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
2 fighters moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from 91 Sea Zone to Tunisia
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
2 tactical_bombers moved from Tambov to Bryansk
Place Units - Germans
1 fighter placed in 113 Sea Zone
10 artilleries placed in Western Germany
2 infantry and 1 mech_infantry placed in France
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour and 1 infantry placed in Ukraine
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
10 artilleries placed in Western Germany
Germans undo move 1.
9 artilleries placed in Western Germany
1 armour, 6 infantry and 3 mech_infantrys placed in Germany
1 fighter placed in 113 Sea Zone
Germans undo move 2.
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,17
Americans : 0,17
Russians : 0,00
@bjartl said in oysteilo (Axis) vs. bjartl (Allies+25):
@oysteilo nei, det blir jo bare tull. får stå for det man har gjort når man har sagt seg ferdig, feil er jo også en del av spillet. ubåten dykker.
er iallfall 1 forskjell på live play og internet play. kan ikke gjøre sånne ting
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Kansu, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 3 infantry in Kansu, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Kansu, round 7 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,3
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : -4,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from 53 Sea Zone to New Hebrides
2 infantry moved from Yunnan to Burma
2 fighters moved from French Indo China to Burma
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 artillery, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber and 1 tactical_bomber moved from Anhwe to Amur
Combat - Japanese
Battle in New Hebrides
Battle in Amur
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
AA fire in Amur : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 2/14 hits, 4,33 expected hits
Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 4/12 hits, 4,00 expected hits
Russians roll dice for 7 infantry in Amur, round 3 : 3/7 hits, 2,33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 3/9 hits, 3,50 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking New Hebrides from French, taking Amur from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 6 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Korea
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Korea, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Shan State
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to Malaya
1 infantry moved from Malaya to Shan State
2 carriers moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 46 Sea Zone
1 carrier moved from 48 Sea Zone to 53 Sea Zone
1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 53 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 53 Sea Zone
1 carrier moved from 49 Sea Zone to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 53 Sea Zone
1 carrier moved from 55 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 46 Sea Zone
2 fighters moved from Malaya to 46 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from Korea to Japan
1 bomber moved from Amur to Japan
1 aaGun moved from Manchuria to Amur
1 tactical_bomber moved from Amur to Manchuria
2 carriers moved from 26 Sea Zone to 63 Sea Zone
4 fighters moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,67
UK_Pacific : 1,33
Russians : -0,00
Japanese : -3,17
da blir det pause til torsdag/fredag, skal en liten tur til Singapore med Borregaard først oslo-london-singapore
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
4 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
4 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/4 hits, 0,67 expected hits
Bombing raid in Western Germany rolls: 5,6,5,5 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
4 bombers moved from Western Germany to Holland Belgium
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Western United States to 91 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
5 artilleries moved from 91 Sea Zone to Morocco
1 carrier and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
1 destroyer moved from 89 Sea Zone to 10 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0,50
AA fire in Western Germany : : -0,67
Americans : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,67