@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Midway
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Midway
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
British creates battle in territory 106 Sea Zone
British creates battle in territory 98 Sea Zone
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking 98 Sea Zone from Italians, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
4 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Kenya to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour, 1 artillery and 1 fighter placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0,17
Chinese : 1,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/8 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0,17
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sikang to India
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery, 1 bomber and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sikang to India
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery, 1 bomber and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
2 bombers moved from Romania to Bessarabia
1 fighter and 2 tactical_bombers moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
8 armour, 7 artilleries, 18 infantry and 16 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3,17 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 7 artilleries, 18 infantry and 16 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 7 artilleries, 18 infantry and 16 mech_infantrys in Belarus, round 2 : 12/51 hits, 14,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 7 artilleries, 17 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Southern Italy
2 bombers moved from Bessarabia to Southern Italy
Place Units - Germans
1 infantry placed in Western Germany
3 infantry placed in France
9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 3 armour, 1 infantry and 3 mech_infantrys
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Removing units owned by Germans from Germany: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,83
Russians : 1,33
hvis du angriper kansu med russland blir mongolia aldri russisk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Poland to Bessarabia
2 bombers moved from Romania to Bessarabia
1 fighter and 2 tactical_bombers moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
8 armour, 7 artilleries, 18 infantry and 16 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Slovakia Hungary to Belarus
1 tactical_bomber moved from Baltic States to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3,17 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 7 artilleries, 18 infantry and 16 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 7 artilleries, 18 infantry and 16 mech_infantrys in Belarus, round 2 : 12/51 hits, 14,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 7 artilleries, 17 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Southern Italy
2 bombers moved from Bessarabia to Southern Italy
Place Units - Germans
1 infantry placed in Western Germany
3 infantry placed in France
9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 3 armour, 1 infantry and 3 mech_infantrys
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Removing units owned by Germans from Germany: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,83
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Bryansk
4 aaGuns, 3 armour, 5 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
Place Units - Russians
1 infantry placed in Ukraine
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,50
Test summary from TripleA, engine version: 1.9, time: 10:58:54
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 fighters moved from 38 Sea Zone to Burma
2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Szechwan
1 mech_infantry moved from Shantung to Kweichow
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 45 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 42 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 26 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Americans defend with 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 4/5 hits, 2,17 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 fighter and 2 transports in 26 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 26 Sea Zone
3 infantry owned by the Americans, 2 transports owned by the Americans and 1 mech_infantry owned by the Americans lost in 26 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 3 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,83 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 3 : 6/8 hits, 3,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 fighter in 62 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 62 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 62 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
ANZAC win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 26 Sea Zone and were removed
1 battleship and 1 carrier moved from 38 Sea Zone to 42 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from Shensi to French Indo China
1 bomber moved from Chahar to Shantung
1 fighter and 3 tactical_bombers moved from Burma to French Indo China
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 1,50
ANZAC : -0,50
Chinese : 1,33
UK_Pacific : -0,33
Japanese : -0,50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Gibraltar to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Gibraltar to 110 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 bombers moved from 110 Sea Zone to Gibraltar
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour and 4 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 mech_infantrys moved from West India to India
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour placed in Egypt
1 submarine and 1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to India: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,67
British : 1,50
Americans : -1,33
Chinese : 0,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to 99 Sea Zone
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/7 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Albania to Bulgaria
1 infantry moved from Albania to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Western Ukraine to Germany
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : 0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 bomber moved from New Guinea to New South Wales
1 fighter moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 bomber moved from New Guinea to New South Wales
1 fighter moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Ukraine
1 battleship, 2 carriers, 1 cruiser, 2 submarines and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 submarines and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 fighter and 1 tactical_bomber
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 aaGuns, 10 armour, 7 artilleries, 16 infantry and 13 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Bessarabia to Western Ukraine
4 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from France to Northern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
5 infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
5 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Battle in Tsinghai
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
2 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 7 infantry moved from Manchuria to Korea
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Shantung to Shensi
1 armour moved from Dutch New Guinea to New Guinea
2 fighters moved from 42 Sea Zone to New Guinea
1 bomber moved from French Indo China to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 mech_infantry moved from Kweichow to Sikang
3 fighters and 4 tactical_bombers moved from French Indo China to Sikang
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 1 armour and 2 fighters
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 2 fighters in New Guinea, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 3 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 4 tactical_bombers in Sikang, round 2 : 5/8 hits, 4,17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Korea
Japanese attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 7 infantry in Korea, round 2 : 2/8 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
3 fighters and 3 tactical_bombers moved from Sikang to Szechwan
1 aaGun moved from Manchuria to Korea
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
2 submarines moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to Dutch New Guinea
2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 tactical_bombers and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
3 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,33
Russians : -0,33
Japanese : 3,67