Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
oysteilo (Axis) vs. bjartl (Allies+25)
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters and 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Belarus to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 3 armour and 3 mech_infantrys moved from Bryansk to Caucasus 4 mech_infantrys moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 armour moved from Bryansk to Volgograd 9 mech_infantrys moved from Bryansk to Volgograd 7 fighters moved from Germany to 95 Sea Zone 1 bomber moved from Germany to 95 Sea Zone Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour and 9 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 9 mech_infantrys in Volgograd, round 2 : 2/12 hits, 3,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Russians: 1 infantry Battle in 95 Sea Zone Germans attack with 1 bomber and 7 fighters French defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 7 transports Germans roll dice for 1 bomber and 7 fighters in 95 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports in 95 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the French, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 95 Sea Zone 7 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 84 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 7 transports Casualties for French: 1 destroyer Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour and 9 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 armour and 9 mech_infantrys in Caucasus, round 2 : 3/12 hits, 3,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 1 tactical_bomber moved from Vologda to Novgorod 3 infantry moved from Novgorod to Archangel 1 aaGun moved from Bryansk to Smolensk 3 infantry and 1 mech_infantry moved from Ukraine to Rostov 5 armour and 10 mech_infantrys moved from Bryansk to Eastern Poland 1 aaGun, 7 artilleries and 13 infantry moved from Bryansk to Rostov 2 carriers, 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 battleship and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 6 fighters moved from 95 Sea Zone to Southern Italy 1 bomber moved from 95 Sea Zone to Southern Italy Place Units - Germans 4 artilleries, 2 fighters and 4 infantry placed in Germany 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Germans collect 40 PUs (2 lost to blockades); end with 42 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1,83 Americans : -0,83 Russians : 2,00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 2 artilleries and 3 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Vologda to Russia 1 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Kazakhstan 3 mech_infantrys moved from Russia to Urals Place Units - Russians 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : -0,33 -
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 factory_major, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from Kweichow to 39 Sea Zone 1 fighter moved from Malaya to 39 Sea Zone 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 artillery moved from New South Wales to Queensland Japanese take Queensland from ANZAC 1 armour moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 mech_infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from Kweichow to Sikang -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 factory_major, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from Kweichow to 39 Sea Zone 1 fighter moved from Malaya to 39 Sea Zone 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 artillery moved from New South Wales to Queensland Japanese take Queensland from ANZAC 1 armour moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 mech_infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from Kweichow to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Territory Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Borneo Japanese win, taking Northern Territory from ANZAC, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 39 Sea Zone Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 4 submarines British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 4 submarines in 39 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone Japanese roll dice for 2 submarines in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 battleship owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 34 Casualties for Japanese: 2 submarines Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Battle in Sikang Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 2 bombers moved from 39 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone 3 carriers moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 6 transports moved from 62 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales 1 artillery moved from 42 Sea Zone to Java 1 carrier and 2 fighters moved from 63 Sea Zone to 42 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from Sakha to Buryatia 1 aaGun and 1 artillery moved from Buryatia to Yakut S.S.R. Place Units - Japanese 1 factory_major placed in Korea 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
British : 0,33 Chinese : 0,33 UK_Pacific : -0,67 Japanese : 0,00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 3 armour, 1 carrier, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Germany 5 bombers, 3 fighters and 2 tactical_bombers moved from Holland Belgium to Germany 1 bomber moved from United Kingdom to Germany 1 armour, 3 artilleries and 6 infantry moved from Western Germany to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Germany 1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Germany 1 destroyer moved from 110 Sea Zone to 114 Sea Zone Combat - Americans Battle in 114 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines Germans defend with 1 battleship, 2 carriers, 1 cruiser and 1 transport Americans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 114 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 carrier owned by the Germans lost in 114 Sea Zone Americans roll dice for 2 submarines in 114 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 114 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 114 Sea Zone Americans roll dice for 2 submarines in 114 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 114 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 114 Sea Zone, round 4 : 0/4 hits, 1,83 expected hits 1 transport owned by the Germans lost in 114 Sea Zone Americans roll dice for 2 submarines in 114 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 71 Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser and 1 transport Battle in Germany Americans attack with 3 armour, 3 artilleries, 6 bombers, 4 fighters, 6 infantry and 3 tactical_bombers Germans defend with 1 aaGun, 10 artilleries, 1 factory_major, 2 fighters and 26 infantry AA fire in Germany : 2/3 hits, 0,50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 3 armour, 3 artilleries, 6 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Germany, round 2 : 11/23 hits, 11,00 expected hits Germans roll dice for 1 aaGun, 10 artilleries, 2 fighters and 26 infantry in Germany, round 2 : 16/38 hits, 13,33 expected hits 1 aaGun owned by the Germans, 10 infantry owned by the Germans, 2 tactical_bombers owned by the Americans, 3 armour owned by the Americans, 2 fighters owned by the Americans, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Germany Americans roll dice for 6 bombers and 1 tactical_bomber in Germany, round 3 : 5/7 hits, 4,50 expected hits Germans roll dice for 10 artilleries, 2 fighters and 16 infantry in Germany, round 3 : 12/28 hits, 10,00 expected hits 5 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 6 bombers owned by the Americans lost in Germany Germans win with 10 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is -143 Casualties for Americans: 3 armour, 3 artilleries, 6 bombers, 4 fighters, 6 infantry and 3 tactical_bombers Casualties for Germans: 1 aaGun and 15 infantry Non Combat Move - Americans 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Southern France to Western Germany 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Western Germany 1 carrier, 2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 3,33 Americans : -0,67 AA fire in Germany : : 1,50 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs; Americans buy 3 armour, 1 carrier, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Germany 5 bombers, 3 fighters and 2 tactical_bombers moved from Holland Belgium to Germany 1 bomber moved from United Kingdom to Germany 1 armour, 3 artilleries and 6 infantry moved from Western Germany to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Germany 1 armour and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Germany 1 destroyer moved from 110 Sea Zone to 114 Sea Zone Combat - Americans Battle in 114 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines Germans defend with 1 battleship, 2 carriers, 1 cruiser and 1 transport Americans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 114 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 carrier owned by the Germans lost in 114 Sea Zone Americans roll dice for 2 submarines in 114 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 114 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 114 Sea Zone Americans roll dice for 2 submarines in 114 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 battleship owned by the Germans lost in 114 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 114 Sea Zone, round 4 : 0/4 hits, 1,83 expected hits 1 transport owned by the Germans lost in 114 Sea Zone Americans roll dice for 2 submarines in 114 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 71 Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser and 1 transport Battle in Germany Americans attack with 3 armour, 3 artilleries, 6 bombers, 4 fighters, 6 infantry and 3 tactical_bombers Germans defend with 1 aaGun, 10 artilleries, 1 factory_major, 2 fighters and 26 infantry AA fire in Germany : 2/3 hits, 0,50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 3 armour, 3 artilleries, 6 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Germany, round 2 : 11/23 hits, 11,00 expected hits Germans roll dice for 1 aaGun, 10 artilleries, 2 fighters and 26 infantry in Germany, round 2 : 16/38 hits, 13,33 expected hits 1 aaGun owned by the Germans, 10 infantry owned by the Germans, 2 tactical_bombers owned by the Americans, 3 armour owned by the Americans, 2 fighters owned by the Americans, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Germany Americans roll dice for 6 bombers and 1 tactical_bomber in Germany, round 3 : 5/7 hits, 4,50 expected hits Germans roll dice for 10 artilleries, 2 fighters and 16 infantry in Germany, round 3 : 12/28 hits, 10,00 expected hits 5 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 6 bombers owned by the Americans lost in Germany Germans win with 10 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is -143 Casualties for Americans: 3 armour, 3 artilleries, 6 bombers, 4 fighters, 6 infantry and 3 tactical_bombers Casualties for Germans: 1 aaGun and 15 infantry Non Combat Move - Americans 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Southern France to Western Germany 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Western Germany 1 carrier, 2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries, 3 fighters and 10 infantry moved from Western Germany to Germany 1 armour moved from Western Germany to Slovakia Hungary British take Greater Southern Germany from Germans British take Slovakia Hungary from Germans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Germany 1 artillery and 1 infantry moved from Denmark to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 artillery moved from 113 Sea Zone to Germany 1 artillery and 2 infantry moved from France to Northern Italy 1 tactical_bomber moved from Libya to Northern Italy Combat - British Battle in Poland Battle in Northern Italy British attack with 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 3 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Italians lost in Northern Italy British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win, taking Poland from Germans, taking Northern Italy from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in Germany British attack with 10 artilleries, 3 fighters and 14 infantry Germans defend with 10 artilleries, 1 factory_major, 2 fighters and 11 infantry British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 10 artilleries, 3 fighters and 14 infantry in Germany, round 2 : 7/27 hits, 8,83 expected hits Germans roll dice for 10 artilleries, 2 fighters and 11 infantry in Germany, round 2 : 8/23 hits, 8,33 expected hits 7 infantry owned by the Germans and 8 infantry owned by the British lost in Germany British roll dice for 10 artilleries, 3 fighters and 6 infantry in Germany, round 3 : 8/19 hits, 6,83 expected hits Germans roll dice for 10 artilleries, 2 fighters and 4 infantry in Germany, round 3 : 5/16 hits, 6,00 expected hits 4 artilleries owned by the Germans, 4 infantry owned by the Germans and 5 infantry owned by the British lost in Germany British roll dice for 10 artilleries, 3 fighters and 1 infantry in Germany, round 4 : 6/14 hits, 5,17 expected hits Germans roll dice for 6 artilleries and 2 fighters in Germany, round 4 : 3/8 hits, 3,33 expected hits 6 artilleries owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Germany British roll dice for 8 artilleries and 3 fighters in Germany, round 5 : 5/11 hits, 4,17 expected hits Germans roll dice for 2 fighters in Germany, round 5 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Germans and 2 artilleries owned by the British lost in Germany British captures 57PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 6 artilleries and 3 fighters remaining. Battle score for attacker is 35 Casualties for British: 4 artilleries and 14 infantry Casualties for Germans: 10 artilleries, 2 fighters and 11 infantry Non Combat Move - British 2 fighters moved from Germany to 113 Sea Zone 1 fighter moved from Germany to Western Germany 2 aaGuns and 1 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from Northern Italy to Western Germany 3 aaGuns, 4 armour, 5 artilleries, 2 fighters, 15 infantry, 6 mech_infantrys and 1 tactical_bomber moved from India to West India 2 mech_infantrys moved from Persia to Northwest Persia 4 armour and 6 mech_infantrys moved from West India to Eastern Persia 1 bomber and 1 fighter moved from Persia to Eastern Persia Place Units - British 3 infantry placed in Persia 1 infantry placed in Egypt 2 artilleries and 5 infantry placed in United Kingdom British undo move 1. British undo move 2. 1 artillery and 8 infantry placed in United Kingdom British undo move 2. 1 artillery and 6 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 53 PUs; end with 110 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,4,6,4,5,6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 2,33 British : 1,67 Italians : -1,33 Americans : -0,67 AA fire in Germany : : 1,50 -
@bjartl Har ikke sett på detaljene, men det kan se ut som jeg ikke klarer å holde Berlin neste runde, klarer vel å ta det tilbake, men tviler på at det kan holdes. Da er dette ferdig!
Var nok tabbe å sprenge opp alle transporterene dine. Hadde ikke kalkulert til minste detalj, men trodde kanskje jeg hadde ca nok i Berlin. -143 er jo ikke så hyggelig for USA, men når det går fint med UK å ta Berlin er det nok verdt det. Det er vel kanskje akkurat sånn passe med britiske enheter, kalkulatoren viser rundt 82%
-
@oysteilo du traff jo litt bedre på us-flyene enn jeg ventet, hadde tenkt å ha igjen et par. Du skal lett få ta Berlin på ikke første, men andre runde for Tyskland. Me UK får satt over to runder med soldater pluss nye fly til å ta det tilbake igjen.
Planen var å lage det såpass vanskelig å ta transporterne i middelhavet at du skulle droppe det. Men det virket ikke helt…
Så meg visst ikke for før jeg slengte ut båtene i Stillehavet igjen.
-
@bjartl så er det vel et som hva Italia evt kan få til
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries and 18 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Poland 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Combat - Italians Battle in Northern Italy Italians attack with 4 artilleries and 18 infantry British defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 4 artilleries and 18 infantry in Northern Italy, round 2 : 6/22 hits, 5,00 expected hits British roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 4 artilleries and 18 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Poland Italians attack with 1 fighter British defend with 1 infantry Italians roll dice for 1 fighter in Poland, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in Poland British win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits, 1,83 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1,67 British : -0,33 French : -0,67 -
når det ble sånn så er nok ikke dette så mye å holde på med tror jeg, men kan jo spille 1 runde til og se hvordan det ligger an
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to Eastern Persia Purchase Units - French French buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - French Place Units - French 3 infantry placed in France French undo move 1. 1 artillery and 2 infantry placed in Southern France 2 infantry placed in France Turn Complete - French French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
@oysteilo er vel enig i at det kan være vel så givende å starte noe annet.
-
staarter en sånn BM3 da, men da er det victory cities som gjelder





