Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUstrulpen (X) vs. Giallo (A) BM3 #2
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@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
Hehe, sorry, just came to realize that Japan goes before US. ;)
I already thought you missed that… I got 2 more hits so that levels it a bit
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@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
Hehe, sorry, just came to realize that Japan goes before US. ;)
I already thought you missed that… I got 2 more hits so that levels it a bit
Oh i see max def… ill just go with that
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@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
Hehe, sorry, just came to realize that Japan goes before US. ;)
I already thought you missed that… I got 2 more hits so that levels it a bit
Oh i see max def… ill just go with that
but do you want to loose the dd?
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That’s a good question. Let me think for a minute.
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Think I need it, so kill both ac’s.
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Hmmm, wait.
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Nah, go for that. Was thinking about the cr, but my guess is that the battle continues, and the air can’t land on those suckers anyway.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 3 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser, 3 destroyers and 3 fighters in 37 Sea Zone, round 3 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 3/7 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 3 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 : 3/5 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 4/4 hits, 2,50 expected hits 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers 2 fighters owned by the Japanese forced to land in Siam Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0,83 Japanese : 0,17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 3 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser, 3 destroyers and 3 fighters in 37 Sea Zone, round 3 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 3/7 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 3 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 : 3/5 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 4/4 hits, 2,50 expected hits 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers 2 fighters owned by the Japanese forced to land in Siam Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,83 Japanese : 0,17 -
If you want to swap a fighter for a cruiser please edit
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Thanks! I’ll check.
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I’d prefered to save the cr in that situation.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from Siam: 1 fighter EDIT: Turning off Edit Mode Germans buy 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 bomber moved from Western Germany to 96 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Air Battle in Normandy BordeauxCombat Hit Differential Summary :
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Intercept?
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from Siam: 1 fighter EDIT: Turning off Edit Mode Germans buy 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 bomber moved from Western Germany to 96 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Air Battle in Normandy Bordeaux Germans attacks with 2 units heading to Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 96 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from 96 Sea Zone to Western Germany 2 artilleries and 1 infantry moved from Ukraine to Bryansk 1 aaGun, 1 artillery and 8 infantry moved from Belarus to Bryansk 1 artillery moved from Archangel to Belarus 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 fighter moved from Western Germany to Iraq 2 mech_infantrys moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 3 artilleries and 11 infantry moved from Western Germany to France 2 mech_infantrys moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 2 tactical_bombers placed in 112 Sea Zone 2 artilleries placed in France 1 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1,67 British : 0,33 AA fire in Normandy Bordeaux : : 0,83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 5 fighters moved from Yunnan to 37 Sea Zone 13 infantry moved from Chahar to Suiyuyan 1 submarine moved from 96 Sea Zone to 97 Sea Zone Combat - Russians Battle in Suiyuyan Russians attack with 13 infantry Japanese defend with 1 infantry Russians roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Russians attack with 5 fighters Japanese defend with 1 battleship, 1 cruiser and 1 transport Russians roll dice for 5 fighters in 37 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 2 fighters owned by the Russians, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone Russians win with 3 fighters remaining. Battle score for attacker is 19 Casualties for Russians: 2 fighters Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 3 fighters moved from 37 Sea Zone to Yunnan 2 aaGuns moved from Chahar to Suiyuyan Place Units - Russians 1 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -0,67 Japanese : 0,50 -
Didn’t do so many battles with Japan. Only one over-kill in Kwangsi. Forgot to do the SBR that I had planned, so will execute that one. It has not been affected at all by the previous battle, but if you feel otherwise, please feel free to protest.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 11 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 fighter moved from Siam to Kwangsi 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei 1 armour moved from Yenisey to Buryatia Japanese take Yakut S.S.R. from Russians Japanese take Buryatia from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Hunan to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/14 hits, 5,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Manchuria 1 fighter moved from 36 Sea Zone to Japan 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 3 artilleries and 3 infantry moved from Hunan to Kwangsi 1 aaGun moved from Hunan to Kwangsi 2 artilleries and 1 infantry moved from Anhwe to Hunan 4 infantry moved from Anhwe to Hunan 1 armour moved from Manchuria to Anhwe 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to HunanCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Hunan to India Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Non Combat Move - JapaneseCombat Hit Differential Summary :
AA fire in India : : 0,67





