before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to Southeast Mexico
1 cruiser and 1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
3 mech_infantrys moved from Central United States to Western United States
1 cruiser moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Shensi
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 6 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 7 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 battleship moved from 111 Sea Zone to 118 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to India
3 aaGuns and 5 infantry moved from India to Burma
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
4 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 4 artilleries
Combat Hit Differential Summary :
Germans : 0,83
British : -0,50
Italians : 0,33
Chinese : -2,67
Japanese : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 cruisers in Greece, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 0/3 hits, 1,17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 0/3 hits, 1,17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 5 : 2/3 hits, 1,17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 2 fighters
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 4/4 hits, 2,17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French, 1 fighter owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 fighter
Casualties for French: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : 0,67
French : 0,33
Neutral_Allies : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
2 bombers moved from Western Germany to 118 Sea Zone
1 submarine moved from 112 Sea Zone to 118 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 118 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 battleship
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 118 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Germans
2 bombers moved from 118 Sea Zone to Holland Belgium
2 artilleries moved from France to Holland Belgium
6 armour and 4 mech_infantrys moved from France to Germany
2 aaGuns moved from Western Germany to Holland Belgium
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Vyborg
5 infantry moved from Finland to Vyborg
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
2 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 6 infantry moved from Yugoslavia to Romania
4 infantry moved from Bulgaria to Romania
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Alexandria
Place Units - Germans
7 armour, 2 infantry and 1 mech_infantry placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 submarine moved from 124 Sea Zone to 109 Sea Zone
5 infantry moved from Novgorod to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
2 infantry moved from Ukraine to Bryansk
3 fighters moved from Russia to Szechwan
2 fighters and 1 tactical_bomber moved from Timguska to Szechwan
2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry and 1 mech_infantry moved from Kazakhstan to Sikang
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
Place Units - Russians
10 infantry placed in Russia
1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 37 Sea Zone
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kwangtung
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,50 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 bomber moved from 37 Sea Zone to Hunan
1 bomber moved from Kwangtung to Hunan
3 artilleries and 5 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -0,67
ANZAC : -0,33
Americans : -0,33
Chinese : 1,33
UK_Pacific : -0,67
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Morocco
1 battleship and 3 cruisers moved from 64 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
1 bomber moved from Eastern United States to 118 Sea Zone
2 artilleries and 2 infantry moved from Central America to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 2/4 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 118 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 118 Sea Zone to United Kingdom
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Egypt to Kenya
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 bomber moved from United Kingdom to French West Africa
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 armour moved from 87 Sea Zone to French West Africa
Combat - British
Battle in French Madagascar
Battle in French West Africa
British attack with 1 armour and 1 bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 bomber in French West Africa, round 2 : 0/2 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 bomber in French West Africa, round 3 : 1/2 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in French West Africa
British win, taking French Madagascar from Neutral_Axis with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Neutral_Axis: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kenya
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
2 cruisers and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
3 aaGuns and 7 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Eastern Persia to Persia
1 bomber moved from French West Africa to Nigeria
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 tactical_bomber moved from Egypt to 81 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 airfield placed in Gibraltar
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : -0,17
British : -1,50
Italians : -0,33
Americans : -0,17
Chinese : 0,33
Neutral_Axis : 0,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Greece to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Greece to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,67
ANZAC : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 58 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67
ANZAC : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
Intercept SBR in London?
@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
Intercept SBR in London?
yes please
ouch
Pardon my french, but that’s just so fucked up! :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Attackers Fire, : 0/6 hits, 1,50 expected hits
Defenders Fire, : 3/4 hits, 1,33 expected hits
3 fighters owned by the Germans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
AA fire in United Kingdom : 1/1 hits, 0,17 expected hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Alexandria to Southern Italy
2 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 carrier and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 armour moved from Eastern Poland to Ukraine
3 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
13 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Bessarabia
2 tactical_bombers moved from Alexandria to Bessarabia
Place Units - Germans
3 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 1,67
Attackers Fire, : : -1,50
AA fire in United Kingdom : : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Smolensk
1 aaGun and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Yunnan
2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
3 fighters moved from Szechwan to Yunnan
2 fighters moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 aaGuns moved from Amur to Manchuria
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,50
Japanese : 0,67