@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
trulpen (X) vs. Shin-Ji (A+4) BM3 #2
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you have a tilted carrier, a cruiser, and a destroyer for defense
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Aha, that’s neat.
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Ahh, the germans… thought it was Italy, but perhaps that’s another game?
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Guess I have to go max d and sink the des and ac then.
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D’'oh! I forgot to attack Yunnan. Can I just roll it? 1 Inf, 1 Ftr vs 1 truck.
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Ofc, but just state the order of the dice here in advance and then the result from perhaps the dice mail, if you want.
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Sure. First I’ll roll 1 die to be the Inf attack (hits on a 1)
Then I’ll roll for the fighter attack (hits on a 3)
Then I’ll roll for your defense (hits on a 2) -
Or you can do that trick of restarting the turn, but only making that battle, and then edit in the result in the original turn.
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Nah, too lazy! Anyway, my Inf hit, so I don’t need to roll the fighter.
I’ll roll your defense next. Hits at 2.
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ANd your defense missed! Yay!
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 3 damage total. Battle in 112 Sea Zone Americans attack with 2 fighters and 1 transport Germans defend with 2 fighters and 1 tactical_bomber Americans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 transport owned by the Americans lost in 112 Sea Zone 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win with 2 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 2 fighters and 1 transport Casualties for Germans: 1 tactical_bomber Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from Brazil to 86 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 3 fighters moved from Scotland to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from Egypt to Iraq 1 fighter moved from United Kingdom to 125 Sea Zone Combat - British Battle in Iraq British attack with 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry 2 fighters owned by the British retreated Battle in 113 Sea Zone British attack with 4 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 4 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Germans and 1 carrier owned by the Germans lost in 113 Sea Zone British roll dice for 4 fighters in 113 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Casualties for British: 1 fighter Battle in 125 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer British roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 125 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Adding units owned by British to Yunnan: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from 125 Sea Zone to 110 Sea Zone 3 fighters moved from 113 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Iraq to Egypt 2 infantry moved from Kenya to Ethiopia 2 infantry moved from Belgian Congo to Kenya 4 infantry moved from India to Burma 1 fighter moved from Burma to India Place Units - British 1 carrier placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone British undo move 4. 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,3,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Removing units owned by British from Burma: 2 aaGuns EDIT: Adding units owned by British to India: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 British : -1.83 AA fire in Western Germany : : -0.17 Americans : 0.00 Chinese : -1.67 Neutral_Axis : 0.67 Japanese : -0.33
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Well, that didn’t work out exactly as I hoped - I thought if you’d scramble I’d be able to retreat - but hey. I’m ok with this. Took a gamble!
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Greece to 98 Sea Zone Combat - Italians
Combat Hit Differential Summary :
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@Shin-Ji said in trulpen (X) vs. Shin-Ji (A+4) BM3 #2:
Well, that didn’t work out exactly as I hoped - I thought if you’d scramble I’d be able to retreat - but hey. I’m ok with this. Took a gamble!
You wiped out my precious navy. That’s worth something.
Scramble from Egypt?
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Nah, no scramble.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Greece to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 battleship and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Greece to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from Romania to Bessarabia Place Units - Italians 1 carrier placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1,17 French : -0,33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 6 PUs; Combat Move - ANZAC 2 fighters moved from India to Malaya 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 3 fighters Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters in Malaya, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya ANZAC roll dice for 2 fighters in Malaya, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to Burma 2 aaGuns moved from New South Wales to South Australia 2 armour and 3 mech_infantrys moved from New South Wales to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 3 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 6 PUs; Combat Move - ANZAC 2 fighters moved from India to Malaya 1 fighter moved from Burma to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 3 fighters Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters in Malaya, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya ANZAC roll dice for 2 fighters in Malaya, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to Burma 2 aaGuns moved from New South Wales to South Australia 2 armour and 3 mech_infantrys moved from New South Wales to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 3 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Morocco: 3 infantry EDIT: Adding units owned by French to Algeria: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x airfield; Remaining resources: 60 PUs; Germans buy 1 battleship, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 6 mech_infantrys moved from Romania to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 armour moved from Germany to Poland 2 armour moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Poland to Eastern Poland 2 infantry moved from Karelia to Novgorod 1 bomber moved from Poland to Novgorod 2 bombers moved from Western Germany to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Western Ukraine to Ukraine 5 artilleries and 16 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Novgorod Germans attack with 3 bombers and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 10 armour, 5 artilleries, 20 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 10 armour, 5 artilleries, 20 infantry and 6 mech_infantrys in Ukraine, round 2 : 10/41 hits, 11,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour, 5 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 4 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Bessarabia to Western Germany 1 fighter and 1 tactical_bomber moved from Poland to 112 Sea Zone 1 artillery and 1 infantry moved from Germany to Western Germany 2 artilleries moved from Western Germany to France 2 armour moved from Western Germany to Poland 1 aaGun moved from Poland to Eastern Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Novgorod to Western Germany 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Western Germany to France 2 bombers moved from Novgorod to Bessarabia 1 aaGun moved from Western Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Ukraine Place Units - Germans 1 battleship, 2 carriers and 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1,83 Russians : -0,67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x airfield; Remaining resources: 60 PUs; Germans buy 1 battleship, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 6 mech_infantrys moved from Romania to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 armour moved from Germany to Poland 2 armour moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Poland to Eastern Poland 2 infantry moved from Karelia to Novgorod 1 bomber moved from Poland to Novgorod 2 bombers moved from Western Germany to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 2 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Western Ukraine to Ukraine 5 artilleries and 16 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Novgorod Germans attack with 3 bombers and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 10 armour, 5 artilleries, 20 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 10 armour, 5 artilleries, 20 infantry and 6 mech_infantrys in Ukraine, round 2 : 10/41 hits, 11,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour, 5 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 4 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Bessarabia to Western Germany 1 fighter and 1 tactical_bomber moved from Poland to 112 Sea Zone 1 artillery and 1 infantry moved from Germany to Western Germany 2 artilleries moved from Western Germany to France 2 armour moved from Western Germany to Poland 1 aaGun moved from Poland to Eastern Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Novgorod to Western Germany 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Western Germany to France 2 bombers moved from Novgorod to Bessarabia 1 aaGun moved from Western Ukraine to Bessarabia 1 aaGun moved from Western Ukraine to Ukraine Place Units - Germans 1 battleship, 2 carriers and 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,83 Russians : -0,67