I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery and 2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern France
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Cyprus
Italians attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Cyprus, round 2 : 0/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
Italians roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Cyprus, round 3 : 1/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry; French defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour
AA fire in Southern France : 1/2 hits, 0,33 expected hits
1 fighter owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 aaGun, 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 1,33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 tactical_bomber in Southern France, round 4 : 2/2 hits, 0,83 expected hits
Americans roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 1/2 hits, 1,00 expected hits
1 fighter owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 1 fighter
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Algeria
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 carrier moved from 99 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Southern France to France
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
4 aaGuns, 2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 bomber placed in Northern Italy
Italians undo move 2.
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 3 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2,00
British : 0,00
Americans : 0,00
AA fire in Southern France : : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Caucasus to Volgograd
2 infantry moved from Ukraine to Rostov
2 infantry moved from Archangel to Smolensk
1 infantry moved from Caucasus to Northwest Persia
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Rostov
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 8 armour, 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour, 1 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/13 hits, 4,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Novgorod
2 aaGuns, 6 artilleries and 9 infantry moved from Northern Italy to France
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Volgograd to Romania
3 armour moved from Belarus to Ukraine
1 infantry moved from Western Germany to France
4 armour and 2 mech_infantrys moved from Western Germany to France
1 fighter moved from 95 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Northern Italy to France
1 tactical_bomber moved from Western Germany to France
2 fighters moved from 95 Sea Zone to Western Germany
1 fighter moved from Western Germany to France
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to France
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,50
British : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Caucasus to Volgograd
2 infantry moved from Ukraine to Rostov
2 infantry moved from Archangel to Smolensk
1 infantry moved from Caucasus to Northwest Persia
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Rostov
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 8 armour, 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour, 1 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/13 hits, 4,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Novgorod
2 aaGuns, 6 artilleries and 9 infantry moved from Northern Italy to France
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Volgograd to Romania
3 armour moved from Belarus to Ukraine
1 infantry moved from Western Germany to France
4 armour and 2 mech_infantrys moved from Western Germany to France
1 fighter moved from 95 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Northern Italy to France
1 tactical_bomber moved from Western Germany to France
2 fighters moved from 95 Sea Zone to Western Germany
1 fighter moved from Western Germany to France
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to France
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50
British : -0,33
Russians : 1,33
I must consider some NCMs for Germany. Doesn’t affect Russia, so feel free to do the round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Caucasus to Volgograd
2 infantry moved from Ukraine to Rostov
2 infantry moved from Archangel to Smolensk
1 infantry moved from Caucasus to Northwest Persia
6 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Rostov
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 8 armour, 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour, 1 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/13 hits, 4,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Novgorod
2 aaGuns, 6 artilleries and 9 infantry moved from Northern Italy to France
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Volgograd to Romania
3 armour moved from Belarus to Ukraine
1 infantry moved from Western Germany to France
4 armour and 2 mech_infantrys moved from Western Germany to France
1 fighter moved from 95 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Northern Italy to France
1 tactical_bomber moved from Western Germany to France
2 fighters moved from 95 Sea Zone to Western Germany
1 fighter moved from Western Germany to France
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Western Germany to France
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 94 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 tactical_bombers
EDIT: Adding units owned by Germans to 94 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50
British : -0,33
Russians : 1,33
Clarification: The german tac landed on the italian ac.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 aaGun moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Tambov to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 3.67
Russians : -1.50
Unsuspected, but atleast it doesn’t only swing one way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Anhwe to Kweichow
2 bombers moved from Anhwe to Kweichow
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 artillery moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kwangtung
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits, 3,83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kweichow
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Anhwe
2 bombers moved from Kweichow to Philippines
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Hopei to Anhwe
1 armour moved from Hopei to Anhwe
1 infantry moved from Anhwe to Chahar
1 armour moved from Chahar to Anhwe
3 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
4 submarines moved from 55 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 fighter moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,67
UK_Pacific : -0,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 18 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
3 fighters moved from British Columbia to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 submarine moved from 54 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in Alaska
Battle in Holland Belgium
Americans attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 18 infantry in Holland Belgium, round 2 : 4/19 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Alaska from Japanese, taking Holland Belgium from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Szechwan to Yunnan
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 2 fighters placed in 110 Sea Zone
1 carrier and 3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 2.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 18 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
3 fighters moved from British Columbia to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 submarine moved from 54 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in Alaska
Battle in Holland Belgium
Americans attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 18 infantry in Holland Belgium, round 2 : 4/19 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Alaska from Japanese, taking Holland Belgium from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Szechwan to Yunnan
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 2 fighters placed in 110 Sea Zone
1 carrier and 3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
3 fighters moved from 110 Sea Zone to 124 Sea Zone
2 fighters moved from Egypt to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
10 infantry moved from Iraq to Trans-Jordan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 124 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Algeria
British attack with 2 fighters
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters in Algeria, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the British lost in Algeria
retreated to Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from Algeria to Morocco
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
2 aaGuns and 13 infantry moved from Hunan to Yunnan
1 aaGun, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 124 Sea Zone to 110 Sea Zone
Place Units - British
2 destroyers and 1 fighter placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 1 infantry
EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,2,3
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 7 infantry
EDIT: Adding units owned by British to India: 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6,5
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0.83
British : -1.83
Italians : 0.33
Americans : 2.00
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 18 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
3 fighters moved from British Columbia to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 submarine moved from 54 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in Alaska
Battle in Holland Belgium
Americans attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 18 infantry in Holland Belgium, round 2 : 4/19 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Alaska from Japanese, taking Holland Belgium from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Szechwan to Yunnan
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 2 fighters placed in 110 Sea Zone
1 carrier and 3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
3 fighters moved from 110 Sea Zone to 124 Sea Zone
2 fighters moved from Egypt to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
10 infantry moved from Iraq to Trans-Jordan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 124 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Algeria
British attack with 2 fighters
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters in Algeria, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the British lost in Algeria
retreated to Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from Algeria to Morocco
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
2 aaGuns and 13 infantry moved from Hunan to Yunnan
1 aaGun, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 124 Sea Zone to 110 Sea Zone
Place Units - British
2 destroyers and 1 fighter placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 1 infantry
EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,2,3
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 7 infantry
EDIT: Adding units owned by British to India: 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6,5
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
British : -1.83
Italians : 0.33
Americans : 2.00
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 artillery and 18 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
3 fighters moved from British Columbia to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 submarine moved from 54 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in Alaska
Battle in Holland Belgium
Americans attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 18 infantry in Holland Belgium, round 2 : 4/19 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Alaska from Japanese, taking Holland Belgium from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Szechwan to Yunnan
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 2 fighters placed in 110 Sea Zone
1 carrier and 3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
3 fighters moved from 110 Sea Zone to 124 Sea Zone
2 fighters moved from Egypt to Algeria
3 mech_infantrys moved from Belgian Congo to Egypt
10 infantry moved from Iraq to Trans-Jordan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 124 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Algeria
British attack with 2 fighters
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters in Algeria, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the British lost in Algeria
retreated to Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from Algeria to Morocco
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Shan State to Yunnan
2 aaGuns and 13 infantry moved from Hunan to Yunnan
1 aaGun, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 124 Sea Zone to 110 Sea Zone
Place Units - British
2 destroyers and 1 fighter placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 1 infantry
EDIT: Adding units owned by British to Holland Belgium: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,2,3
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 7 infantry
EDIT: Adding units owned by British to India: 7 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6,5
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
British : -1.83
Italians : 0.33
Americans : 2.00
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 fighter moved from 94 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 fighter; French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits, 1,83 expected hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 2/3 hits, 1,50 expected hits
French roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Morocco
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Morocco to Tunisia
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 marine moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 marine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from France to Southern Italy
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to Western Germany
1 artillery and 1 marine moved from 95 Sea Zone to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber and 1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0,33
French : 0,33
Is it OK if I incorporate that last edit - moving 3 Inf from Egypt to Jordan?
Of course, I just didn’t see it.
I’ve got an edit myself. To move either an inf or art from W Germany to S Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from New South Wales to Queensland
2 fighters moved from Egypt to 94 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 94 Sea Zone
ANZAC attack with 2 fighters
Germans defend with 1 carrier
ANZAC roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 94 Sea Zone
ANZAC roll dice for 1 fighter in 94 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 carrier in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 94 Sea Zone
Germans win, taking Sumatra from Japanese with 1 carrier remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fighters
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
Germans : 1.00
ANZAC : -1.50