Scramble sz97 and OOL?
trulpen (X) vs. Shin-Ji (A+4) BM3 #2
-
Meanwhile, the British forces are like “4 guys? That’s it? WHat happened to this vaunted army of yours?”
“You shoulda seen the other guys”
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 carriers, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 36 Sea Zone to Java 1 bomber moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 bomber moved from Japan to 37 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 3 : 1/5 hits, 2,17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in French Indo China Japanese attack with 1 bomber and 3 infantry British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 bomber and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 3 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2,17 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 bomber moved from 37 Sea Zone to Hainan 1 bomber moved from French Indo China to Hainan 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 tactical_bomber moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Shensi to Hopei 1 infantry moved from Tsinghai to Sikang 1 armour moved from Sikang to Shensi 1 artillery moved from Shensi to Hopei 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Amur: 1 infantry EDIT: Adding units owned by Japanese to Manchuria: 1 infantry EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Adding units owned by Japanese to Amur: 1 infantry EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 armour EDIT: Adding units owned by Japanese to Timguska: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Chinese : 0,67 UK_Pacific : 1,17 Japanese : -0,17
-
I just noticed my bomber can reach that Inf in FIC. Do you mind if I roll that?
-
You mean the US one?
Tricky since dice has been rolled. I think I’d allowed it if there hadn’t been a battle in FIC with UK and then again with Japan.
-
Ok then, no prob.
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 4 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 31 Sea Zone to 32 Sea Zone 1 fighter moved from 31 Sea Zone to 23 Sea Zone 1 fighter moved from 31 Sea Zone to 32 Sea Zone 4 fighters and 1 tactical_bomber moved from 31 Sea Zone to Queensland 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 marines moved from Wake Island to 31 Sea Zone 1 armour moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 3 marines, 14 submarines and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 23 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Central United States to 101 Sea Zone 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 7 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Southern France to 91 Sea Zone Place Units - Americans 3 submarines placed in 105 Sea Zone 3 infantry placed in Southern France 1 bomber and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hunan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 4 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 31 Sea Zone to 32 Sea Zone 1 fighter moved from 31 Sea Zone to 23 Sea Zone 1 fighter moved from 31 Sea Zone to 32 Sea Zone 4 fighters and 1 tactical_bomber moved from 31 Sea Zone to Queensland 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 marines moved from Wake Island to 31 Sea Zone 1 armour moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 3 marines, 14 submarines and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 23 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Central United States to 101 Sea Zone 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 7 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Southern France to 91 Sea Zone Place Units - Americans 3 submarines placed in 105 Sea Zone 3 infantry placed in Southern France 1 bomber and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hunan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 infantry moved from Iraq to Persia British take Persia from Italians 1 mech_infantry moved from Iraq to Egypt 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Iraq to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Malaya to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from India to French Indo China 1 infantry moved from Malaya to Shan State Combat - British Battle in Holland Belgium British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in French Indo China British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from French Indo China to Kwangsi 3 aaGuns and 14 infantry moved from Hunan to Kwangsi 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 armour and 2 mech_infantrys moved from India to Yunnan 1 aaGun and 9 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 9 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 9 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 fighter moved from Holland Belgium to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 airfield placed in Gibraltar Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 1.17 Americans : 0.83 Chinese : 0.33 Japanese : -1.33
-
Think I forgot some NCM, but can’t check now.
-
@Shin-Ji said in trulpen (X) vs. Shin-Ji (A+4) BM3 #2:
Ok then, no prob.
I was so tired there. Didn’t understand that you meant your current US turn. Of course it is ok to roll if you missed a combat allocation.
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 4 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 31 Sea Zone to 32 Sea Zone 1 fighter moved from 31 Sea Zone to 23 Sea Zone 1 fighter moved from 31 Sea Zone to 32 Sea Zone 4 fighters and 1 tactical_bomber moved from 31 Sea Zone to Queensland 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 marines moved from Wake Island to 31 Sea Zone 1 armour moved from Wake Island to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 3 marines, 14 submarines and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 23 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Central United States to 101 Sea Zone 7 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 4 submarines moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 7 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Southern France to 91 Sea Zone Place Units - Americans 3 submarines placed in 105 Sea Zone 3 infantry placed in Southern France 1 bomber and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Hunan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 infantry moved from Iraq to Persia British take Persia from Italians 1 mech_infantry moved from Iraq to Egypt 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Iraq to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Malaya to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from India to French Indo China 1 infantry moved from Malaya to Shan State Combat - British Battle in Holland Belgium British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in French Indo China British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in French Indo China, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from French Indo China to Kwangsi 3 aaGuns and 14 infantry moved from Hunan to Kwangsi 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 armour and 2 mech_infantrys moved from India to Yunnan 1 aaGun and 9 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 9 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 9 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 fighter moved from Holland Belgium to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 airfield placed in Gibraltar Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 8 infantry EDIT: Adding units owned by British to Southern France: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 1.17 Americans : 0.83 Chinese : 0.33 Japanese : -1.33
-
OK, this should work now! Don’t worry about the USA thing, the UK did the job just fine.
-
There’s a huge difference between us. You hit close to 100 % on defense. I hit 0 %. I’ve never been fond of luck games, but am starting to dislike dice even more than before.
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Non Combat Move - Italians 2 infantry moved from Algeria to Tunisia 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 battleship moved from 95 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Northern Italy to France 4 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 artillery and 1 marine placed in Southern Italy 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@trulpen said in trulpen (X) vs. Shin-Ji (A+4) BM3 #2:
There’s a huge difference between us. You hit close to 100 % on defense. I hit 0 %. I’ve never been fond of luck games, but am starting to dislike dice even more than before.
Not to be misinterpreted. This is a great game! And I generally enjoy it. :)
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 fighters moved from Iraq to Egypt Combat - ANZAC Non Combat Move - ANZAC 1 fighter, 2 infantry and 4 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,4,6 ANZAC collect 10 PUs (2 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Normandy Bordeaux to Southern France Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
That was meager. Had hoped to convoy 7 IPC from ANZAC.
-
Yeah, I kinda chuckled when the total loss was only 7. On average, you often get two per sub.
-
You get to chuckle a lot in our games. And shout with a knuckled fist.
-
Thaaaaat’s Numberwang!