@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
trulpen (X) vs. koala (A+11), G40 vanilla
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@trulpen
I think it’s fine. Wouldn’t have changed my french turn I guess.Even though I liked your previous position better :D
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 infantry moved from Soviet Far East to Siberia 2 artilleries moved from Shensi to Tsinghai 4 infantry moved from Hopei to Suiyuyan 2 artilleries moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Kansu 1 armour and 1 mech_infantry moved from Hopei to Kansu 1 armour moved from Hopei to Tsinghai 3 infantry moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 bomber moved from Japan to Manchuria 1 tactical_bomber moved from Kweichow to Tsinghai 1 tactical_bomber moved from Kweichow to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan 1 fighter moved from Kweichow to Sikang 1 bomber moved from Anhwe to Suiyuyan 1 fighter moved from Japan to 34 Sea Zone 1 fighter moved from Japan to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Amur Battle in Manchuria Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Amur from Russians, taking Manchuria from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Siberia Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Suiyuyan Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/9 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in Tsinghai Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Kansu Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 3/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to Philippines 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Shantung to Jehol 1 bomber moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone 1 fighter moved from Sikang to Hopei 1 tactical_bomber moved from Tsinghai to Hopei 1 bomber moved from Suiyuyan to Shantung 1 artillery and 7 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol 1 aaGun moved from Kweichow to Hopei 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Japanese undo move 2. 2 artilleries and 1 infantry placed in Shantung 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,33 Chinese : 1,00 Russians : 0,67 Japanese : 4,50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 19 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 19 Sea Zone to Korea 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Wake Island 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from 91 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Americans undo move 4. 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Himalayas Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone 1 armour moved from Burma to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese Combat - BritishCombat Hit Differential Summary :
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Would you like to scramble in the north sea?
btw I think I found a bug in my china turn. Building a fortress in the himalaya now :D
I need to check what would actually happen. I guess I can’t place the two infantry anywhere. But do I lose the money, or do I save the 8 ip for spending if I ever get a territory again? -
No scramble.
I can fix that chinese situation with edit during Italy, no problem.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 19 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 19 Sea Zone to Korea 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Wake Island 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from 91 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Americans undo move 4. 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Himalayas Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone 1 armour moved from Burma to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Norway Non Combat Move - British 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 1 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 1 aaGun and 3 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Burma to French Indo China 1 mech_infantry moved from West India to Persia 1 infantry moved from West India to Eastern Persia 1 bomber moved from West India to India 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 infantry moved from Burma to Yunnan 3 aaGuns, 1 artillery and 13 infantry moved from Burma to Shan State Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia 1 destroyer and 1 transport placed in 110 Sea Zone British undo move 2. 1 destroyer and 1 transport placed in 109 Sea Zone British undo move 2. 1 transport placed in 109 Sea Zone 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 British collect 32 PUs (3 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from Libya to Tobruk Italians take Tobruk from British 2 infantry moved from Bessarabia to Ukraine 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 1 bomber moved from Eastern Poland to Ukraine Combat - Italians Battle in Cyprus Battle in Ukraine Italians attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 4/8 hits, 2,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Italians win, taking Cyprus from British, taking Ukraine from Russians with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 1 bomber moved from Ukraine to Southern Italy 1 carrier moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 1 submarine and 1 transport placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 1,17 Russians : -0,67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 mech_infantry moved from South Australia to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 mech_infantry moved from South Australia to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 2 fighters moved from Western Germany to Norway 1 bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
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Intercept in Moscow?
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yes please
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 2 fighters moved from Western Germany to Norway 1 bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Russia causes 8 damage total. Damaged units is as follows: factory_major = 6, airfield = 2 Battle in Norway Germans attack with 2 fighters and 4 infantry British defend with 2 infantry Germans roll dice for 2 fighters and 4 infantry in Norway, round 2 : 1/6 hits, 1,67 expected hits British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Norway Germans roll dice for 2 fighters and 4 infantry in Norway, round 3 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 battleship, 2 carriers and 1 cruiser moved from 125 Sea Zone to 127 Sea Zone 2 fighters moved from Norway to Western Germany 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone 1 tactical_bomber moved from Western Ukraine to 113 Sea Zone 1 fighter moved from Western Ukraine to Western Germany 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 2 submarines moved from 114 Sea Zone to 113 Sea Zone 4 aaGuns, 5 artilleries and 20 infantry moved from Western Ukraine to Ukraine 12 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine 4 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 1 bomber placed in Western Germany 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode 7 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in France 5 infantry placed in Western Germany Germans undo move 4. 2 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -0,83 Defenders Fire, : : -0,17 British : 0,00 Attackers Fire, : : -0,33 Russians : 0,67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 27 PUs; Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Bryansk to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Bryansk 2 infantry moved from Russia to Bryansk 1 artillery and 3 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Russia to Samara 1 mech_infantry moved from Bryansk to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,2,5,3 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -1,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Kansu to Yenisey Japanese take Timguska from Russians Japanese take Yenisey from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Timguska 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Philippines to Celebes 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Shantung to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Japan to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer and 1 transport Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 0/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 0/3 hits, 1,50 expected hits Americans roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 4 : 1/3 hits, 1,50 expected hits Americans roll dice for 2 infantry in Celebes, round 4 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans win with 1 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Americans: 1 infantry 1 fighter owned by the Japanese retreated Non Combat Move - Japanese 1 bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 43 Sea Zone to Philippines 1 fighter moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Siberia to 5 Sea Zone 1 artillery and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Jehol to 35 Sea Zone 1 fighter moved from Jehol to Philippines 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone 2 artilleries and 8 infantry moved from Jehol to Manchuria 2 artilleries and 1 infantry moved from Shantung to Anhwe 3 infantry moved from Anhwe to Kweichow 1 aaGun moved from Hopei to Kweichow 1 mech_infantry moved from Kansu to Kweichow 1 armour moved from Tsinghai to Kweichow 3 infantry moved from Kiangsu to Kiangsi 2 artilleries and 1 infantry moved from Suiyuyan to Hopei 2 artilleries moved from Tsinghai to Shensi 2 infantry moved from Sikang to Szechwan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : 0,50 ANZAC : 0,67 Japanese : -2,83 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 3 fighters moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Korea to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea ZoneCombat Hit Differential Summary :
-
Scramble in 112?
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Not against such overforce.





