Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
Decided not to leave the german guy behind as a life-guard of the precious japanese bombers. I trust they will manage without him.
It’s a real shame, that i only have that one guy in reach :D
I haven’t gotten around to it yet, but I’ll do my turn tomorrow in the evening.
And just a mech at that.
It’s cool. Do it when you have time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Poland to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 4 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Ukraine to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Western Ukraine to Bryansk
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Caucasus
5 infantry moved from Northwest Persia to Caucasus
5 infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 aaGun moved from Northwest Persia to Iraq
4 artilleries and 3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Eastern Poland to Russia
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Russia
1 armour moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,00
Russians : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 infantry, 9 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
11 artilleries and 9 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
2 fighters moved from 42 Sea Zone to Celebes
2 mech_infantrys moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 mech_infantry moved from Urals to Vologda
1 bomber moved from Novosibirsk to Vologda
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 bomber moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Samara to Volgograd
1 bomber moved from Novosibirsk to Volgograd
Combat - Japanese
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 6/12 hits, 6,00 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 11 artilleries and 12 infantry
British defend with 1 infantry
Japanese roll dice for 11 artilleries and 12 infantry in Burma, round 2 : 7/23 hits, 7,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 11 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Vologda
Japanese win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Vologda to Samara
1 bomber moved from Kazakhstan to Samara
1 bomber moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
6 mech_infantrys moved from Tsinghai to Samara
2 mech_infantrys moved from Sikang to Samara
1 armour and 5 mech_infantrys moved from Kweichow to Tsinghai
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 aaGun moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
3 artilleries moved from French Indo China to Shan State
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
8 fighters moved from Celebes to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Japan to Philippines
1 infantry moved from Evenkiyskiy to Urals
3 infantry moved from Yenisey to Timguska
Place Units - Japanese
2 infantry and 2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 83 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : 0,33
Russians : -1,67
Japanese : -2,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Germany
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Baltic States to Germany
3 fighters moved from Norway to Germany
2 bombers moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
1 fighter moved from Novgorod to Germany
2 fighters moved from Gibraltar to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Germany
Combat - Americans
Combat Hit Differential Summary :
wait need to do an adjustment
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Germany
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Germany
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Germany
3 fighters moved from Norway to Germany
1 fighter moved from Novgorod to Germany
1 fighter moved from 112 Sea Zone to Germany
2 bombers moved from Norway to Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
1 armour and 1 mech_infantry moved from Baltic States to Germany
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Things will get interesting this round.
Do you want to scramble in the baltic sea?
And an OOL in Berlin would be nice I guess. Alternatively, I can also run in the forum if you like :)
Lets take it as it comes. I’ll try to stay tuned.
So rolling in the forum, right?
and the scramble?
sorry, just want to be sure since english isn’t my first language :D
No, rolling in the client, but present results here in this thread.
Oh, I’ll check the scramble option. Haven’t looked yet.
No scramble.
your AAA hit two fighters
I have 8 hits. What should I remove?
2 aa and 6 inf.
you had 14 hits.
I removed 10 inf and 4 mechs
I’ll continue the fight and have now 10 hits
Please post the new map. Just makes it a little easier and avoids silly mistakes.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Germany
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Germany
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Germany
3 fighters moved from Norway to Germany
1 fighter moved from Novgorod to Germany
1 fighter moved from 112 Sea Zone to Germany
2 bombers moved from Norway to Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
1 armour and 1 mech_infantry moved from Baltic States to Germany
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Germany
Americans attack with 4 armour, 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 6 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_upgrade, 5 fighters, 20 infantry and 4 mech_infantrys; Italians defend with 1 bomber
AA fire in Germany : 2/6 hits, 1,00 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 4 armour, 5 artilleries, 2 bombers, 3 fighters, 10 infantry and 6 mech_infantrys in Germany, round 2 : 8/30 hits, 10,00 expected hits
Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 20 infantry and 4 mech_infantrys in Germany, round 2 : 14/33 hits, 12,67 expected hits
2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 10 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 4 armour, 5 artilleries, 2 bombers, 3 fighters and 2 mech_infantrys in Germany, round 3 : 10/16 hits, 7,17 expected hits
Combat Hit Differential Summary :
Germans : 1,33
Americans : 0,83
AA fire in Germany : : 1,00
Thanks! Checking.