Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
trulpen (X) vs. koala (A+11), G40 vanilla
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Decided not to leave the german guy behind as a life-guard of the precious japanese bombers. I trust they will manage without him.
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It’s a real shame, that i only have that one guy in reach :D
I haven’t gotten around to it yet, but I’ll do my turn tomorrow in the evening.
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And just a mech at that.
It’s cool. Do it when you have time.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Poland to Slovakia Hungary 2 armour moved from Poland to Slovakia Hungary 1 armour moved from Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 2 fighters moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Caucasus to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 4 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Poland to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Slovakia Hungary 1 mech_infantry moved from Ukraine to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Volgograd to Tambov 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Western Ukraine to Bryansk 2 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Caucasus 5 infantry moved from Northwest Persia to Caucasus 5 infantry moved from Northwest Persia to Caucasus 2 artilleries moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia 1 aaGun moved from Northwest Persia to Iraq 4 artilleries and 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Eastern Poland to Russia 1 tactical_bomber moved from Bessarabia to Western Ukraine 1 fighter moved from Bessarabia to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,00 Russians : -2,00 Japanese : 0,33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 infantry, 9 mech_infantrys, 3 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 11 artilleries and 9 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 2 fighters moved from Philippines to Celebes 2 fighters moved from 42 Sea Zone to Celebes 2 mech_infantrys moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan 1 mech_infantry moved from Urals to Vologda 1 bomber moved from Novosibirsk to Vologda 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 bomber moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Samara to Volgograd 1 bomber moved from Novosibirsk to Volgograd Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 6/12 hits, 6,00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 11 artilleries and 12 infantry British defend with 1 infantry Japanese roll dice for 11 artilleries and 12 infantry in Burma, round 2 : 7/23 hits, 7,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 11 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Vologda Japanese win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Vologda to Samara 1 bomber moved from Kazakhstan to Samara 1 bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara 6 mech_infantrys moved from Tsinghai to Samara 2 mech_infantrys moved from Sikang to Samara 1 armour and 5 mech_infantrys moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 aaGun moved from Yunnan to Burma 3 infantry moved from Malaya to Shan State 3 artilleries moved from French Indo China to Shan State 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Celebes to 42 Sea Zone 8 fighters moved from Celebes to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Japan to Philippines 1 infantry moved from Evenkiyskiy to Urals 3 infantry moved from Yenisey to Timguska Place Units - Japanese 2 infantry and 2 tactical_bombers placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in French Indo China 3 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 83 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 UK_Pacific : 0,33 Russians : -1,67 Japanese : -2,83
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Baltic States to Germany 3 fighters moved from Norway to Germany 2 bombers moved from Norway to Germany 1 fighter moved from 112 Sea Zone to Germany 1 fighter moved from Novgorod to Germany 2 fighters moved from Gibraltar to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany Combat - Americans
Combat Hit Differential Summary :
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wait need to do an adjustment
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Germany 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 fighter moved from Novgorod to Germany 1 fighter moved from 112 Sea Zone to Germany 2 bombers moved from Norway to Germany 1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to 113 Sea Zone 1 armour and 1 mech_infantry moved from Baltic States to Germany 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Things will get interesting this round.
Do you want to scramble in the baltic sea?
And an OOL in Berlin would be nice I guess. Alternatively, I can also run in the forum if you like :)
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Lets take it as it comes. I’ll try to stay tuned.
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So rolling in the forum, right?
and the scramble?sorry, just want to be sure since english isn’t my first language :D
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No, rolling in the client, but present results here in this thread.
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Oh, I’ll check the scramble option. Haven’t looked yet.
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No scramble.
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your AAA hit two fighters
I have 8 hits. What should I remove?
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2 aa and 6 inf.
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you had 14 hits.
I removed 10 inf and 4 mechsI’ll continue the fight and have now 10 hits
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Please post the new map. Just makes it a little easier and avoids silly mistakes.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Germany 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Germany 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Germany 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from 113 Sea Zone to Germany 3 fighters moved from Norway to Germany 1 fighter moved from Novgorod to Germany 1 fighter moved from 112 Sea Zone to Germany 2 bombers moved from Norway to Germany 1 carrier and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from Gibraltar to 113 Sea Zone 1 armour and 1 mech_infantry moved from Baltic States to Germany 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Germany Americans attack with 4 armour, 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 6 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_upgrade, 5 fighters, 20 infantry and 4 mech_infantrys; Italians defend with 1 bomber AA fire in Germany : 2/6 hits, 1,00 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 4 armour, 5 artilleries, 2 bombers, 3 fighters, 10 infantry and 6 mech_infantrys in Germany, round 2 : 8/30 hits, 10,00 expected hits Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 20 infantry and 4 mech_infantrys in Germany, round 2 : 14/33 hits, 12,67 expected hits 2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 10 infantry owned by the Americans and 4 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 4 armour, 5 artilleries, 2 bombers, 3 fighters and 2 mech_infantrys in Germany, round 3 : 10/16 hits, 7,17 expected hits
Combat Hit Differential Summary :
Germans : 1,33 Americans : 0,83 AA fire in Germany : : 1,00
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Thanks! Checking.