Oh yeah, absolutely. Max D.
trulpen (X) vs. koala (A+11), G40 vanilla
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How about France?
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 fighter moved from Norway to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Forgot :)
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Thought that could be the case. It’s easy to overlook the insignificant French. :)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries and 2 carriers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Iraq from British 2 bombers moved from Slovakia Hungary to 127 Sea Zone 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to 127 Sea Zone 2 fighters and 2 tactical_bombers moved from Novgorod to 127 Sea Zone 1 armour moved from Northwest Persia to Syria Germans take Syria from French 1 mech_infantry moved from Northwest Persia to Eastern Persia Germans take Eastern Persia from British 1 artillery and 1 infantry moved from Volgograd to Kazakhstan Combat - Germans Battle in 127 Sea Zone Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers Americans defend with 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 : 4/9 hits, 5,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports in 127 Sea Zone, round 2 : 1/8 hits, 3,17 expected hits 3 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 127 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 127 Sea Zone, round 3 : 7/8 hits, 4,83 expected hits Americans roll dice for 3 carriers, 1 cruiser, 1 fighter and 3 transports in 127 Sea Zone, round 3 : 1/5 hits, 2,17 expected hits 1 cruiser owned by the Americans, 3 carriers owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone 1 transport owned by the Americans lost in 127 Sea Zone Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports Battle in Trans-Jordan Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from 127 Sea Zone to Baltic States 1 artillery and 8 infantry moved from Novgorod to Baltic States 1 fighter moved from 127 Sea Zone to Germany 1 fighter moved from 127 Sea Zone to Germany 1 tactical_bomber moved from 127 Sea Zone to Germany 1 tactical_bomber moved from 127 Sea Zone to Germany 1 tactical_bomber moved from Southern Italy to Germany 1 infantry moved from Eastern Poland to Baltic States 4 aaGuns, 4 artilleries and 19 infantry moved from Volgograd to Caucasus 12 armour and 6 mech_infantrys moved from Caucasus to Iraq 5 armour and 1 mech_infantry moved from Northwest Persia to Iraq 2 infantry moved from Southern France to Northern Italy Place Units - Germans 1 airfield and 3 artilleries placed in Germany 1 carrier placed in 127 Sea Zone 1 carrier placed in 113 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 45 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,67 Americans : -3,33 Russians : -0,33
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 127 Sea Zone 2 fighters and 1 tactical_bomber moved from Russia to 127 Sea Zone 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu Russians take Kansu from Japanese 1 armour moved from Vologda to Novgorod Russians take Archangel from Germans Russians take Novgorod from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan Combat - Russians Battle in 127 Sea Zone Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 carrier and 1 fighter Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Russians : -1,00
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Not an obvious choice, but dmg the ac.
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Wait. I must check.
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good that I asked :)
I totally forgot to calculate with you buying carriers. Wasn’t expecting to loose my fleet this turn. darn :D
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I’ll wait
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Thanks, didn’t check about landing spots. Will open the game. Guess you go into Leningrad.
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yes, there is no landing spot left except the carrier
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Yeah, you can just withdraw if I dmg the ac, so kill the fig.
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@koala said in trulpen (X) vs. koala (A+11), G40 vanilla:
good that I asked :)
I totally forgot to calculate with you buying carriers. Wasn’t expecting to loose my fleet this turn. darn :D
And I didn’t expect having to build one of them in sz127. ;)
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Remember, Kansu turns Chinese, not Russian.
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Yeah, the americans had really bad aim in that fight :)
ok, I’ll kill the fig then
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@trulpen said in trulpen (X) vs. koala (A+11), G40 vanilla:
Remember, Kansu turns Chinese, not Russian.
indeed. will edit that.
I wonder why tripleA doesn’t handle this correctly. Seems like a quite obvious bug
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 127 Sea Zone 2 fighters and 1 tactical_bomber moved from Russia to 127 Sea Zone 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu Russians take Kansu from Japanese 1 armour moved from Vologda to Novgorod Russians take Archangel from Germans Russians take Novgorod from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan Combat - Russians Battle in 127 Sea Zone Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 carrier and 1 fighter Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 fighter in 127 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 carrier in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 fighter owned by the Germans lost in 127 Sea Zone Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 127 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 carrier in 127 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in 127 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 carrier in 127 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone retreated to 127 Sea Zone Germans win with 1 carrier remaining. Battle score for attacker is -6 Casualties for Russians: 1 fighter and 1 submarine Casualties for Germans: 1 fighter Battle in Western Ukraine Russians attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Kansu from Russians to Chinese EDIT: Turning off Edit Mode 2 fighters moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Smolensk 1 mech_infantry moved from Vologda to Timguska 1 mech_infantry moved from Smolensk to Novgorod 5 armour moved from Tambov to Bryansk 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Tambov to Bryansk 2 aaGuns, 12 artilleries and 30 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Russia to Samara 1 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Rostov 1 mech_infantry moved from Samara to Novosibirsk 1 armour moved from Tambov to Novosibirsk Place Units - Russians 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,67 Russians : -3,67
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tenacious carrier…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from French Indo China to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 infantry moved from Shan State to Burma 1 bomber moved from Philippines to Burma 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes Combat - Japanese Battle in Kansu Japanese attack with 1 bomber and 2 mech_infantrys Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 6/8 hits, 4,17 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Burma to Yunnan 1 bomber moved from Kansu to Shensi 1 infantry moved from Kweichow to Shensi 4 mech_infantrys moved from Kweichow to Shensi 1 armour moved from Jehol to Suiyuyan 1 armour and 1 mech_infantry moved from Anhwe to Shensi 3 infantry moved from Amur to Buryatia 2 infantry moved from Yenisey to Yakut S.S.R. 1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 4 mech_infantrys moved from Siam to Yunnan 1 armour moved from Yunnan to Shensi 3 infantry moved from Hunan to Yunnan 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 battleship and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Yunnan to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,33 Chinese : -0,33 UK_Pacific : -0,33 Japanese : 2,00