@simon33 Hm. Bit of naval disaster. Not quiet like your Chinese army, but much more costly.
trulpen (X) vs. koala (A+11), G40 vanilla
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Gibraltar to 113 Sea Zone 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from India to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
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Sorry for the delay, I still had a rule question.
Do you want to scramble in sz112 and/or sz113?
Feel free to give me either an OOL or we can roll the battle in the forum round for round.
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@koala said in trulpen (X) vs. koala (A+11), G40 vanilla:
Sorry for the delay, I still had a rule question.
Do you want to scramble in sz112 and/or sz113?
Feel free to give me either an OOL or we can roll the battle in the forum round for round.
I agree with the rule assessment.
Full scramble sz113.
Looks like I’m dead. Been here before. Why can’t I see it?
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I know the feeling.
First combat round I made 5 hits.
I suppose 1 carrier, 1 damaged carrier, 2 destroyer?
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Yes, max def.
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I’ll say it again. You’re tier E or M, not 3. After this game you make sure to play atleast 2 more within this season. ;)
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Could have gone better though : D
Forgot to add the fig from 112 to the fight after adding the destroyer there.You made 6 hits and I retreat with 1strat, 2fig living.
What I didn’t plan is, that you can of course decide where that tac from the carrier should land. Germany or West Germany?
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Since I don’t have any land units in Germany, I guess it has to be W Ger.
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But with this result I’d liked to sacrifice the tac and keep a des. Couldn’t expect to make 6 hits though.
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Unfortunately, I don’t think that’s in line with the rules.
Pac. rulebook p19 says that defender chooses casualties after attacker fires and before defender fires.
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Certainly, it was not a suggestion, just the hind-sight. 😊
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aah, makes sense :)
I’ll continue the americans now -
do you know if germany can blitz through an unactivated pro-allies territory?
talking about tanks in caucasus attacking iraq or persia
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters moved from 112 Sea Zone to 113 Sea Zone 2 bombers moved from Gibraltar to 113 Sea Zone 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from India to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Americans attack with 2 bombers, 6 fighters and 1 tactical_bomber Germans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports 3 submarines owned by the Germans Submerged Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits 2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in 113 Sea Zone retreated to 113 Sea Zone Germans win with 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -31 Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier and 2 destroyers Battle in Denmark Battle in 44 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking Denmark from Germans with 1 bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Celebes Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Queensland to South Australia 1 bomber moved from 44 Sea Zone to Dutch New Guinea 1 bomber moved from 113 Sea Zone to Norway 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 112 Sea Zone to 125 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 2 infantry and 1 mech_infantry placed in Norway 1 bomber and 3 fighters placed in Eastern United States 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3 Americans collect 60 PUs (4 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 2,17 Americans : 0,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - British 3 fighters moved from Norway to 113 Sea Zone 1 tactical_bomber moved from Norway to 113 Sea Zone 2 fighters moved from United Kingdom to 113 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from India to 43 Sea Zone
Combat Hit Differential Summary :
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do you want to scramble in sz113?
uk british buys are 3fig and 1 mech in case it matters
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@koala said in trulpen (X) vs. koala (A+11), G40 vanilla:
do you know if germany can blitz through an unactivated pro-allies territory?
talking about tanks in caucasus attacking iraq or persia
I’m not sure, I think it’s allowed to blitz through an unfriendly neutral. It’s more or less hostile.
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Full scramble with 3 figs.
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Blitzing through an unfriendly neutral is allowed: https://www.axisandallies.org/forums/topic/12398/blitzing-a-neutral/8
alright, I’ll do the fighting