Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
OwlGod (Axis) vs Odonis (Allies) BML 2019 Game 2
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@OwlGod
full scramble, max defence. Save 1 FTR and damaged BB for last -
@Odonis you are attacking me right?
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@OwlGod
haha - too much on my mind clearly! hehe -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 110 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone Americans take 37 Sea Zone from Japanese 3 fighters moved from Korea to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Borneo Battle in 8 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 4 fighters Japanese defend with 4 destroyers Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 4 destroyers in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 3 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 4 destroyers Casualties for Americans: 2 fighters Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 transports Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 95 Sea Zone retreated to 95 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is -44 Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 1 submarine Battle in 41 Sea Zone ANZAC loiter and taunt; Americans attack with 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 tactical_bomber could not land in 95 Sea Zone and was removed 2 fighters moved from 6 Sea Zone to Amur 2 fighters moved from Western United States to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 carrier moved from 91 Sea Zone to 92 Sea Zone 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 92 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States Americans undo move 1. 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.67 Americans : -1.17 Japanese : 0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 110 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Gibraltar to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone Americans take 37 Sea Zone from Japanese 3 fighters moved from Korea to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Borneo Battle in 8 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 4 fighters Japanese defend with 4 destroyers Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 4 destroyers in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 3 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 4 destroyers Casualties for Americans: 2 fighters Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 transports Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 95 Sea Zone retreated to 95 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is -44 Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 1 submarine Battle in 41 Sea Zone ANZAC loiter and taunt; Americans attack with 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 tactical_bomber could not land in 95 Sea Zone and was removed 2 fighters moved from 6 Sea Zone to Amur 2 fighters moved from Western United States to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 carrier moved from 91 Sea Zone to 92 Sea Zone 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 92 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States Americans undo move 1. 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 2 cruisers moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 95 Sea Zone British attack with 1 battleship, 2 cruisers and 2 fighters Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers and 2 transports British roll dice for 1 battleship, 2 cruisers and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British 2 cruisers owned by the British, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone British roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the British and 1 fighter owned by the British lost in 95 Sea Zone Italians win with 1 battleship, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -36 Casualties for British: 1 battleship, 2 cruisers and 2 fighters Casualties for Italians: 1 carrier and 1 cruiser Battle in Shan State British attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 2 artilleries and 5 infantry moved from India to Burma 2 aaGuns moved from India to Burma 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 1 infantry moved from Algeria to Tunisia 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 2 fighters placed in 80 Sea Zone 1 destroyer placed in 80 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.33 British : 1.17 Americans : -1.17 Chinese : 0.17 Japanese : 2.17
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@OwlGod said in OwlGod (Axis) vs Odonis (Allies) BML 2019 Game 2:
scramble. max defense OOL please, fighters die last
I assumed the same for the British turn - some horrible rolling there!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 3 fighters moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Tambov Combat - Italians Battle in Alexandria Italians attack with 3 fighters and 4 infantry British defend with 1 armour, 1 artillery and 1 infantry; French defend with 1 infantry Italians roll dice for 1 battleship in Alexandria, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 3 fighters and 4 infantry in Alexandria, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.50 expected hits 1 artillery owned by the British, 1 infantry owned by the French, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for French: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in Rostov Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 armour Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Tambov Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 fighters moved from Alexandria to Egypt Place Units - Italians 1 aaGun and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.50 Russians : -1.17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 41 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in Malaya Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter placed in Queensland 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 fighter moved from Syria to Trans-Jordan Combat - French Battle in Trans-Jordan French attack with 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan French win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Trans-Jordan to Iraq 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67 French : -0.33 ANZAC : 0.33 Japanese : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 artilleries and 2 infantry moved from Belarus to Bryansk 9 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from Southern Italy to Egypt 4 mech_infantrys moved from Western Germany to Southern Italy 6 mech_infantrys moved from Western Germany to Yugoslavia 1 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 2 fighters and 2 mech_infantrys placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 artillery moved from Vologda to Samara 1 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese Combat - Russians Battle in Tambov Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Italians defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in 110 Sea Zone Americans loiter and taunt; Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.83 Russians : 1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Sikang to Tsinghai 2 fighters and 2 tactical_bombers moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Shantung to Korea 1 fighter moved from Shantung to Shensi 3 bombers moved from Hopei to Russia 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 2 infantry; Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/5 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Chinese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Bryansk 1 fighter moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 2 mech_infantrys moved from Shantung to Manchuria 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to Japan 1 bomber moved from Japan to Sikang Place Units - Japanese 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 2 bombers and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50 Chinese : -0.33 Russians : 0.67 Japanese : 2.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 1 fighter moved from Amur to Soviet Far East 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 96 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Soviet Far East Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 5 Sea Zone to Siberia 1 fighter moved from Soviet Far East to Siberia 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone 3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.50 Americans : 2.67 Japanese : 0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 8 Sea Zone to 5 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 1 fighter moved from Amur to Soviet Far East 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 96 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Soviet Far East Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 5 Sea Zone to Siberia 1 fighter moved from Soviet Far East to Siberia 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone 3 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Malta 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Western United States 2 transports placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Yunnan British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from 80 Sea Zone to Trans-Jordan 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 1 infantry and 2 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 British collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.50 British : 0.17 Americans : 2.67 Japanese : 0.17
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 96 Sea Zone 3 fighters moved from Egypt to 96 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship and 3 fighters British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports Italians roll dice for 1 battleship and 3 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Italians : 0.83
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3 hits in z96. OOL?
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@OwlGod
lose AC and DD -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 96 Sea Zone 3 fighters moved from Egypt to 96 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Crete Battle in 96 Sea Zone Italians attack with 1 battleship and 3 fighters British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports Italians roll dice for 1 battleship and 3 fighters in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 6 transports in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 96 Sea Zone 1 battleship owned by the Italians retreated to 98 Sea Zone Americans win, taking Crete from Neutral_Allies with 2 fighters and 6 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 carrier and 1 destroyer 2 fighters owned by the Americans forced to land in Tobruk Non Combat Move - Italians 3 fighters moved from 96 Sea Zone to Egypt 2 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : -1.00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 fighter moved from Iraq to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 99 Sea Zone to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :