No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 armour moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone
3 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
3 armour, 3 infantry and 6 mech_infantrys moved from Novgorod to Karelia
4 armour moved from Belarus to Karelia
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 armour, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 7 armour, 3 infantry and 6 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 7 armour, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 6/16 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 7 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer, 1 fighter and 7 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
Combat Hit Differential Summary :
Germans : -0.83
British : -0.33
Americans : 0.67
OOL in SZ110?
Best OOL - tip AC - destroy AC - dds - cruiser ( UK first ) and fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone
3 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
3 armour, 3 infantry and 6 mech_infantrys moved from Novgorod to Karelia
4 armour moved from Belarus to Karelia
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 armour, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 7 armour, 3 infantry and 6 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 7 armour, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 6/16 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 7 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer, 1 fighter and 7 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
British roll dice for 1 carrier, 3 cruisers, 5 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits
3 destroyers owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
British roll dice for 3 cruisers, 2 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 3 cruisers, 1 fighter and 8 transports in 110 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
1 bomber owned by the Germans lost in 110 Sea Zone
British win with 3 cruisers, 1 fighter and 8 transports remaining. Battle score for attacker is -42
Casualties for Germans: 3 bombers, 4 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier and 4 destroyers
Casualties for British: 1 destroyer
1 fighter owned by the British forced to land in United Kingdom
Non Combat Move - Germans
1 armour moved from Yunnan to India
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
2 aaGuns moved from Belarus to Novgorod
7 artilleries and 12 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 artillery placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Western Ukraine
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,4,1,3,4,4,4,6
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.50
Americans : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@Odonis don’t forget our game:blush: You used to be playing almost everyday? Do you want to pause the game for a few days?
@Sovietishcat said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
@Odonis don’t forget our game:blush: You used to be playing almost everyday? Do you want to pause the game for a few days?
Sorry, on vacation and forgot to tell you. Give me a couple of days!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
7 armour and 11 mech_infantrys moved from Shensi to Kansu
2 mech_infantrys moved from Hopei to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Kweichow to Kansu
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tanganyika Territory
Battle in Kansu
Japanese attack with 7 armour, 1 infantry and 17 mech_infantrys
Chinese defend with 14 infantry; Russians defend with 8 infantry
Japanese roll dice for 7 armour, 1 infantry and 17 mech_infantrys in Kansu, round 2 : 5/25 hits, 6.50 expected hits
Chinese roll dice for 22 infantry in Kansu, round 2 : 4/22 hits, 7.33 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour and 14 mech_infantrys in Kansu, round 3 : 6/21 hits, 5.83 expected hits
Chinese roll dice for 17 infantry in Kansu, round 3 : 2/17 hits, 5.67 expected hits
2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour and 12 mech_infantrys in Kansu, round 4 : 3/19 hits, 5.50 expected hits
Chinese roll dice for 11 infantry in Kansu, round 4 : 5/11 hits, 3.67 expected hits
5 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 7 armour and 7 mech_infantrys in Kansu, round 5 : 2/14 hits, 4.67 expected hits
Chinese roll dice for 8 infantry in Kansu, round 5 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 7 armour and 5 mech_infantrys in Kansu, round 6 : 4/12 hits, 4.33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 6 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 7 armour and 4 mech_infantrys in Kansu, round 7 : 4/11 hits, 4.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 7 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Tanganyika Territory from British, taking Kansu from Chinese with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 14 mech_infantrys
Casualties for Chinese: 14 infantry
Casualties for Russians: 8 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from French Indo China to India
1 fighter moved from 41 Sea Zone to India
3 armour and 3 mech_infantrys moved from Eastern Persia to India
1 fighter moved from 43 Sea Zone to French Indo China
1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 aaGun moved from Hopei to Kweichow
Place Units - Japanese
3 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -7.00
Japanese : -7.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 27 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
1 bomber moved from Norway to Denmark
1 artillery and 1 infantry moved from Western United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Alaska
Battle in Denmark
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Denmark, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Alaska from Japanese, taking Denmark from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in British Columbia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
1 aaGun, 1 armour and 2 mech_infantrys moved from Norway to Finland
2 fighters moved from Denmark to 113 Sea Zone
1 bomber moved from Denmark to Finland
9 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Guam to Philippines
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from Guam to Java
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
3 infantry placed in Finland
3 mech_infantrys placed in Norway
10 infantry placed in Eastern United States
1 artillery and 7 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 carrier placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries, 6 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Vyborg to Finland
Combat - British
Battle in Northwest Persia
British attack with 8 artilleries, 8 infantry and 4 mech_infantrys
Germans defend with 3 armour, 3 infantry and 3 mech_infantrys
British roll dice for 8 artilleries, 8 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 8/20 hits, 6,00 expected hits
Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 4/9 hits, 3,50 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
British roll dice for 8 artilleries, 4 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 6/16 hits, 5,33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 8 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 27
Casualties for British: 4 infantry
Casualties for Germans: 3 armour, 3 infantry and 3 mech_infantrys
Non Combat Move - British
10 infantry moved from United Kingdom to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Southern France
Place Units - British
1 submarine placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Egypt
British undo move 4.
1 artillery and 2 infantry placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : 2,67
Americans : 0,33
Japanese : -0,33
@Sovietishcat
Sorry I’ve been slow recently - been super busy on holidays then work. I am travelling for work for a week so I’ll make my move once I return…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Northern Italy to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Denmark
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Southern Italy
2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,1,5,4,2,5,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Java
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Vyborg
Germans take Vyborg from British
1 armour moved from Vyborg to Novgorod
Combat - Germans
Non Combat Move - Germans
6 armour, 2 infantry and 6 mech_infantrys moved from Karelia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Novgorod to Western Germany
2 artilleries and 11 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Germany to France
12 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Sikang to Kazakhstan
1 armour moved from India to West India
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Russia to Tambov
Place Units - Germans
6 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
3 artilleries placed in France
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
2 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,2,2,1,1,1,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from India to Persia
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 factory_minor and 3 infantry; ANZAC defend with 2 infantry
AA fire in Persia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 1 aaGun and 5 infantry in Persia, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
2 fighters owned by the Japanese retreated
Non Combat Move - Japanese
3 armour and 6 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Persia to Eastern Persia
7 armour and 3 mech_infantrys moved from Kansu to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from French Indo China to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.33
British : 1.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 carrier, 2 destroyers, 3 infantry, 4 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Finland to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Soviet Far East
Battle in 37 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 9 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 aaGun moved from Finland to Vyborg
1 aaGun, 1 armour, 2 artilleries, 1 infantry, 2 marines and 3 mech_infantrys moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
10 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 17 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 17 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from British Columbia to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from Java to Ceylon
Place Units - Americans
3 transports placed in 110 Sea Zone
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 airfield placed in Normandy Bordeaux
3 mech_infantrys placed in Norway
2 armour and 1 mech_infantry placed in Finland
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 133 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 fighter moved from Southern France to 113 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
8 artilleries, 3 infantry and 4 mech_infantrys moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 2 artilleries and 16 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
2 artilleries, 10 infantry and 1 mech_infantry moved from Finland to Karelia
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,33
Americans : -0,67
Japanese : 0,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
4 artilleries, 18 infantry and 1 mech_infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Denmark to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in Northern Italy
Italians attack with 5 artilleries, 19 infantry and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 5 artilleries, 19 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/25 hits, 5.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Italians attack with 2 fighters
British defend with 1 fighter; Americans defend with 1 carrier
Italians roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier and 1 fighter in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 carrier owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier
1 fighter owned by the British forced to land in Norway
Non Combat Move - Italians
1 artillery moved from Denmark to Western Germany
2 aaGuns moved from France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,5,4,4,1,2,6
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 2.17
Americans : 0.67
Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to Malaya
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Malaya
ANZAC attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter could not land in Malaya and was removed
1 fighter moved from 39 Sea Zone to Ceylon
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Malaya: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 armour and 1 marine placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,67