@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs Sovietishcat (Allies) BM3L19
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 2 infantry moved from Western Germany to Denmark 2 fighters and 1 tactical_bomber moved from Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Denmark to Western Germany 2 fighters and 1 tactical_bomber moved from Bryansk to Germany 3 bombers moved from Bryansk to Western Germany 1 artillery moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 2 infantry moved from Germany to Western Germany 3 armour moved from Western Ukraine to Belarus 2 aaGuns moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 armour moved from Ukraine to Caucasus 2 infantry moved from Volgograd to Caucasus 1 armour moved from Anhwe to Yunnan 3 transports moved from 115 Sea Zone to 114 Sea Zone 3 infantry and 3 mech_infantrys moved from Germany to 114 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone 3 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod Place Units - Germans 7 infantry placed in Germany 3 artilleries and 3 mech_infantrys placed in Western Germany 3 armour placed in Novgorod 3 mech_infantrys placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,1,3,2,3,3,6 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 -
TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 8 infantry moved from Tsinghai to Kansu -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 8 infantry moved from Tsinghai to Kansu Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 16 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery moved from 1 Sea Zone to Alaska 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Alaska Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 mech_infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Alaska from Americans with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in 34 Sea Zone Japanese attack with 5 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 18 Sea Zone to 35 Sea Zone 1 fighter moved from 17 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 aaGun moved from Anhwe to Hopei 2 mech_infantrys moved from French Indo China to Kweichow 1 mech_infantry moved from India to Eastern Persia Place Units - Japanese 3 fighters placed in French Indo China 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 destroyer placed in 37 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5 Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : 3.00 Americans : -0.50 Japanese : -2.17 -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 artilleries, 4 destroyers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to 115 Sea Zone 2 fighters moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Norway to 115 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from Marianas to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 17 Sea Zone to 18 Sea Zone 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 9 transports moved from 110 Sea Zone to 102 Sea Zone -
@Odonis Scramble, kamikazes and OOL for sz 35?
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@Sovietishcat
Full scramble, max defence. Save FTRs for lastKK: 2 on BB; 2 on CV; 1 on each of 4 DDs.
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@Odonis You have only 6 kks
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 artilleries, 4 destroyers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to 115 Sea Zone 2 fighters moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Norway to 115 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from Marianas to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 17 Sea Zone to 18 Sea Zone 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 9 transports moved from 110 Sea Zone to 102 Sea Zone Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Battle in Borneo Battle in Sumatra Battle in 1 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 35 Sea Zone Americans attack with 1 battleship, 10 carriers, 6 destroyers, 10 fighters, 2 submarines and 7 tactical_bombers Japanese defend with 1 battleship, 6 carriers, 4 destroyers, 11 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 10 carriers, 6 destroyers, 10 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 7/24 hits, 12,33 expected hits Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 13/24 hits, 12,33 expected hits Units damaged: 7 carriers owned by the Americans 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 7 carriers, 6 destroyers, 10 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 13/24 hits, 12,33 expected hits Japanese roll dice for 1 battleship, 6 carriers, 4 destroyers, 11 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 13/24 hits, 12,33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 6 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 battleship owned by the Japanese and 7 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 2 destroyers, 10 fighters and 7 tactical_bombers in 35 Sea Zone, round 4 : 11/20 hits, 11,00 expected hits Japanese roll dice for 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 8/10 hits, 6,50 expected hits 1 tactical_bomber owned by the Japanese, 9 fighters owned by the Japanese, 2 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Americans: 1 battleship, 10 carriers, 6 destroyers, 2 fighters, 2 submarines and 3 tactical_bombers Casualties for Japanese: 1 battleship, 6 carriers, 4 destroyers, 11 fighters, 1 submarine and 2 tactical_bombers Battle in 18 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 115 Sea Zone Americans attack with 2 bombers and 4 fighters Germans defend with 1 battleship, 1 carrier and 3 transports Americans roll dice for 2 bombers and 4 fighters in 115 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier and 3 transports in 115 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 fighters owned by the Americans lost in 115 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 115 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits Germans roll dice for 1 battleship, 1 carrier and 3 transports in 115 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 battleship owned by the Germans, 1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 115 Sea Zone 2 transports owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 1 bomber and 2 fighters Casualties for Germans: 1 battleship, 1 carrier and 3 transports Non Combat Move - Americans 1 fighter could not land in 35 Sea Zone and was removed 2 fighters moved from 115 Sea Zone to Norway 1 bomber moved from 115 Sea Zone to 112 Sea Zone 1 bomber moved from 112 Sea Zone to Norway 2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 fighter moved from 35 Sea Zone to Paulau Island 1 aaGun moved from Norway to Finland 1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 1 Sea Zone to Western United States Place Units - Americans 3 armour placed in Normandy Bordeaux 3 artilleries placed in Southern France 1 factory_minor placed in Finland Americans undo move 2. 1 armour and 2 mech_infantrys placed in Norway 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 4 destroyers placed in 10 Sea Zone 1 artillery and 2 infantry placed in Southern France Turn Complete - Americans Americans collect 78 PUs; end with 78 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Paulau Island: 7 fighters and 4 tactical_bombers EDIT: Adding units owned by Americans to Guam: 7 fighters and 4 tactical_bombers EDIT: Turning off Edit Mode British buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Finland to Vyborg British take Vyborg from Germans Combat - British Non Combat Move - British 1 fighter moved from Finland to 110 Sea Zone 8 infantry moved from Normandy Bordeaux to Southern France 10 infantry moved from United Kingdom to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Norway to Finland Place Units - British 10 infantry placed in United Kingdom 3 artilleries placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 1,00 Americans : -6,33 Japanese : 1,67 -
@Odonis don’t forget our game :blush:
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Holland Belgium Germans take Holland Belgium from Americans Combat - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from Germany to Western Germany 2 fighters moved from Western Germany to Northern Italy Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,2,6,6,4,2,5 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
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@Sovietishcat said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
@Odonis don’t forget our game :blush:
Sorry!
Merry Christmas!
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 armour moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : -0,67 -
TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 6 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone 3 mech_infantrys moved from Volgograd to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 3 armour moved from Caucasus to Northwest Persia 3 armour, 3 infantry and 6 mech_infantrys moved from Novgorod to Karelia 4 armour moved from Belarus to Karelia Combat - Germans Battle in Northwest Persia Germans attack with 3 armour, 3 infantry and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/9 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia Germans attack with 7 armour, 3 infantry and 6 mech_infantrys Americans defend with 1 infantry Germans roll dice for 7 armour, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 6/16 hits, 5.00 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 7 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers British defend with 1 cruiser, 1 destroyer, 1 fighter and 7 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hitsCombat Hit Differential Summary :
Germans : -0.83 British : -0.33 Americans : 0.67 -
OOL in SZ110?
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Best OOL - tip AC - destroy AC - dds - cruiser ( UK first ) and fighter -
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 6 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Germany to 110 Sea Zone 3 mech_infantrys moved from Volgograd to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 3 armour moved from Caucasus to Northwest Persia 3 armour, 3 infantry and 6 mech_infantrys moved from Novgorod to Karelia 4 armour moved from Belarus to Karelia Combat - Germans Battle in Northwest Persia Germans attack with 3 armour, 3 infantry and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 1/9 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia Germans attack with 7 armour, 3 infantry and 6 mech_infantrys Americans defend with 1 infantry Germans roll dice for 7 armour, 3 infantry and 6 mech_infantrys in Karelia, round 2 : 6/16 hits, 5.00 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Americans with 7 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 4 fighters and 2 tactical_bombers British defend with 1 cruiser, 1 destroyer, 1 fighter and 7 transports; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 3 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits British roll dice for 1 carrier, 3 cruisers, 5 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 2 : 6/10 hits, 4.17 expected hits 3 destroyers owned by the Americans, 4 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone Germans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits British roll dice for 3 cruisers, 2 destroyers, 1 fighter and 8 transports in 110 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 3 cruisers, 1 fighter and 8 transports in 110 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits 1 bomber owned by the Germans lost in 110 Sea Zone British win with 3 cruisers, 1 fighter and 8 transports remaining. Battle score for attacker is -42 Casualties for Germans: 3 bombers, 4 fighters and 2 tactical_bombers Casualties for Americans: 1 carrier and 4 destroyers Casualties for British: 1 destroyer 1 fighter owned by the British forced to land in United Kingdom Non Combat Move - Germans 1 armour moved from Yunnan to India 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Russia to Novgorod 2 aaGuns moved from Belarus to Novgorod 7 artilleries and 12 infantry moved from Western Germany to France Place Units - Germans 2 armour and 1 artillery placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 artilleries placed in Novgorod 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Western Ukraine 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,4,1,3,4,4,4,6 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -1.50 British : 0.50 Americans : 0.67 -
TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :





