Oh! It’s my turn.
Christmas event this afternoon, soon
Odonis (Axis) vs Sovietishcat (Allies) BM3L19
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Russians 8 infantry moved from Shensi to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 8 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 8 infantry in Tsinghai, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 0,67 Japanese : -0,83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 4 mech_infantrys moved from Hopei to Shensi Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 armour, 2 infantry and 5 mech_infantrys Chinese defend with 1 fighter Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Shensi, round 2 : 3/8 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 2 armour and 2 mech_infantrys moved from Anhwe to Shensi 3 armour moved from Yunnan to Shensi 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Kweichow 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.00 -
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry moved from Norway to Finland 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 bombers moved from Eastern United States to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone -
@Odonis Scramble sz 112?
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@Sovietishcat
no thanks -
TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - British British buy 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 1 carrier and 2 cruisers moved from 110 Sea Zone to 113 Sea ZoneCombat Hit Differential Summary :
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@Odonis Scramble sz 113?
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@Sovietishcat
no thanks -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry moved from Norway to Finland 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 bombers moved from Eastern United States to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Battle in Denmark Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Denmark from Germans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry Germans defend with 3 artilleries and 3 infantry Americans roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Finland, round 2 : 6/10 hits, 3,00 expected hits Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2,00 expected hits 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 2 artilleries, 2 fighters, 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 2 infantry Casualties for Germans: 3 artilleries and 3 infantry Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 infantry moved from Normandy Bordeaux to Southern France 2 bombers moved from 112 Sea Zone to Norway 2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone 1 battleship, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 17 Sea Zone to Marianas 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 cruiser and 6 destroyers moved from 33 Sea Zone to 45 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Finland to Norway 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 33 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 8 carriers moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 1 armour and 2 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 1 carrier and 2 cruisers moved from 110 Sea Zone to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers and 1 fighter; Americans loiter and taunt Germans defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 fighter in 113 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Germans lost in 113 Sea Zone British win with 1 battleship, 1 carrier, 2 cruisers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from 113 Sea Zone to Norway 3 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 1 aaGun and 10 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 10 infantry and 1 mech_infantry moved from Norway to Finland 1 fighter moved from Norway to Finland 3 mech_infantrys moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia Place Units - British 3 artilleries placed in Persia 1 mech_infantry placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,67 British : 0,83 Americans : 1,00 Japanese : 0,67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 artilleries and 5 infantry moved from France to Northern Italy 6 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,5,2,1,2,6,4,4 Italians collect 2 PUs (10 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 armour moved from Western Australia to South Australia 1 destroyer moved from 33 Sea Zone to 18 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from Caroline Islands to Queensland 1 submarine moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 armour and 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun EDIT: Turning off Edit Mode 2 destroyers placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 2 infantry moved from Western Germany to Denmark 2 fighters and 1 tactical_bomber moved from Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Denmark to Western Germany 2 fighters and 1 tactical_bomber moved from Bryansk to Germany 3 bombers moved from Bryansk to Western Germany 1 artillery moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 2 infantry moved from Germany to Western Germany 3 armour moved from Western Ukraine to Belarus 2 aaGuns moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 3 armour moved from Ukraine to Caucasus 2 infantry moved from Volgograd to Caucasus 1 armour moved from Anhwe to Yunnan 3 transports moved from 115 Sea Zone to 114 Sea Zone 3 infantry and 3 mech_infantrys moved from Germany to 114 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone 3 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod Place Units - Germans 7 infantry placed in Germany 3 artilleries and 3 mech_infantrys placed in Western Germany 3 armour placed in Novgorod 3 mech_infantrys placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,4,1,3,2,3,3,6 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 -
TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 8 infantry moved from Tsinghai to Kansu -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 8 infantry moved from Tsinghai to Kansu Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 16 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 5 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery moved from 1 Sea Zone to Alaska 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Alaska Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 mech_infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 mech_infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Alaska from Americans with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 17 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer and 1 fighter Battle in 34 Sea Zone Japanese attack with 5 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 18 Sea Zone to 35 Sea Zone 1 fighter moved from 17 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Anhwe to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 aaGun moved from Anhwe to Hopei 2 mech_infantrys moved from French Indo China to Kweichow 1 mech_infantry moved from India to Eastern Persia Place Units - Japanese 3 fighters placed in French Indo China 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone 1 destroyer placed in 37 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5 Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : 3.00 Americans : -0.50 Japanese : -2.17 -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 4 armour, 3 artilleries, 4 destroyers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to 115 Sea Zone 2 fighters moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Norway to 115 Sea Zone 1 bomber moved from Western United States to 1 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from Marianas to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 17 Sea Zone to 18 Sea Zone 1 infantry moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 9 transports moved from 110 Sea Zone to 102 Sea Zone -
@Odonis Scramble, kamikazes and OOL for sz 35?
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@Sovietishcat
Full scramble, max defence. Save FTRs for lastKK: 2 on BB; 2 on CV; 1 on each of 4 DDs.
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@Odonis You have only 6 kks
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