Thanks for the game, fellas!
axis-dominion vs ksmckay (allies) bm3
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hold up
going to change some things around -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians Combat - Russians Non Combat Move - Russians 9 artilleries and 35 infantry moved from Russia to Tambov 2 artilleries moved from Vologda to Smolensk 5 infantry moved from Vologda to Smolensk 6 infantry moved from Russia to Smolensk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara 1 aaGun moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 armour and 5 mech_infantrys moved from Vologda to Russia 2 armour and 6 mech_infantrys moved from Russia to Bryansk 14 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Tambov 1 aaGun moved from Vologda to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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@axis-dominion please use second map. Thanks. I was fine with purchases this time around but if I had changed my mind on the whole turn would that have been fine with you to redo since there were no dice?
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
@axis-dominion please use second map. Thanks. I was fine with purchases this time around but if I had changed my mind on the whole turn would that have been fine with you to redo since there were no dice?
Yep, no combats = you can redo the whole turn, no problem
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Also I won’t get to japan right away, may be an hour or so, in case you wanted to make further changes.
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@axis-dominion said in axis-dominion vs ksmckay (allies) bm3:
Also I won’t get to japan right away, may be an hour or so, in case you wanted to make further changes.
never mind, got done with what I was doing sooner than expected, so I’ll just go ahead with Japan now.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 carriers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 1 bomber moved from Shan State to West India 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from French Indo China to Suiyuyan 2 infantry moved from Kweichow to Shensi 1 bomber moved from Shan State to Shensi 1 artillery moved from Kweichow to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 bomber moved from Japan to Suiyuyan Combat - Japanese Battle in West India Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 marine moved from French Indo China to 36 Sea Zone 2 battleships, 2 cruisers and 1 marine moved from 36 Sea Zone to 6 Sea Zone 4 carriers moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to Japan 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter moved from Yunnan to 6 Sea Zone 3 tactical_bombers moved from Yunnan to 6 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 2 infantry moved from Burma to India 1 mech_infantry moved from Yunnan to India 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Suiyuyan to Yunnan 1 bomber moved from Suiyuyan to Kweichow 1 bomber moved from Shensi to Yunnan 1 bomber moved from West India to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer and 4 submarines moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 marine moved from 6 Sea Zone to Japan 1 armour moved from Kwangsi to Kiangsu 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Jehol to Hunan 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Shensi to French Indo China Place Units - Japanese 4 carriers and 1 submarine placed in 6 Sea Zone 3 infantry placed in India Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : 0.33 Japanese : -1.50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Marianas to 21 Sea Zone 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Americans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 bombers, 2 fighters and 2 tactical_bombers moved from Guam to 22 Sea Zone 2 bombers moved from 22 Sea Zone to Marianas 2 fighters moved from 17 Sea Zone to 22 Sea Zone 2 fighters moved from Wake Island to 22 Sea Zone 2 fighters moved from Marianas to 22 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Marianas 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to Trans-Jordan 1 aaGun, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 aaGun moved from Libya to Tobruk 1 artillery, 1 infantry and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Algeria Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 fighters and 2 tactical_bombers placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : -1.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter and 5 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Marianas to 21 Sea Zone 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Americans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 bombers, 2 fighters and 2 tactical_bombers moved from Guam to 22 Sea Zone 2 bombers moved from 22 Sea Zone to Marianas 2 fighters moved from 17 Sea Zone to 22 Sea Zone 2 fighters moved from Wake Island to 22 Sea Zone 2 fighters moved from Marianas to 22 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Marianas 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Morocco to Trans-Jordan 1 aaGun, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 aaGun moved from Libya to Tobruk 1 artillery, 1 infantry and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Algeria Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 fighters and 2 tactical_bombers placed in Western United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter and 5 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 carrier, 2 cruisers and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 4 fighters moved from United Kingdom to Algeria EDIT: 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from Syria to Trans-Jordan 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from Eastern Persia to 80 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from 81 Sea Zone to Trans-Jordan 3 artilleries, 6 infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 3 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 1 infantry moved from French West Africa to French Central Africa 1 bomber moved from French Equatorial Africa to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 68 Sea Zone to 66 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Egypt 1 bomber and 1 fighter placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.33 Chinese : 1.17 Japanese : 0.67
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ncm change for us if its ok, in pac. I just want to unload my units in marianas
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Iraq 1 fighter moved from Southern Italy to Iraq 1 bomber moved from Western Germany to Iraq 1 fighter moved from Southern Italy to Rostov 1 fighter moved from Northern Italy to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Caucasus to Rostov 3 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Western Germany to Baltic States Combat - Italians Battle in Rostov Italians attack with 2 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Italians attack with 1 bomber, 1 fighter and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Iraq Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Baltic States Italians attack with 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Iraq to Northwest Persia 2 fighters moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 aaGun moved from Ukraine to Bessarabia 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 1 fighter moved from France to Southern Italy 1 aaGun and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 3 artilleries and 1 infantry moved from Caucasus to Volgograd 1 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 2 armour moved from Caucasus to Volgograd 1 fighter moved from Baltic States to Eastern Poland Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,4,1,4,6,6 Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33 Russians : -0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to Marianas 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Algeria Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas Turn Complete - French
Combat Hit Differential Summary :
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in case you missed it, i asked about unloading US tt in marianas. let me know if thats a problem but for now I assumed it was ok and edited it in.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
in case you missed it, i asked about unloading US tt in marianas. let me know if thats a problem but for now I assumed it was ok and edited it in.
no problem, sorry I missed it earlier
also, I would like to adjust my Italian aaa gun to Rostov instead of bess. shouldn’t affect anything you did with Franz.
I’ll edit during G
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun EDIT: Adding units owned by Italians to Rostov: 1 aaGun EDIT: Turning off Edit Mode Germans buy 6 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Northwest Persia 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 1 bomber moved from Norway to Belarus 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Yunnan to Kazakhstan Combat - Germans Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 7 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Rostov 1 bomber moved from Kazakhstan to Yunnan 4 mech_infantrys moved from Eastern Poland to Romania 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to France 4 fighters moved from Germany to Southern Italy 5 fighters and 4 tactical_bombers moved from Norway to Southern Italy 5 mech_infantrys moved from Novgorod to Eastern Poland 4 infantry moved from Western Ukraine to Bessarabia 1 armour moved from Western Ukraine to Romania 3 armour moved from Norway to Vyborg 1 aaGun and 5 infantry moved from Norway to Finland 3 infantry moved from Southern France to Northern Italy 8 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 5 mech_infantrys moved from Northwest Persia to Volgograd 5 armour moved from Northwest Persia to Volgograd 5 mech_infantrys moved from Northwest Persia to Volgograd 1 armour moved from Northwest Persia to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 1 armour moved from Northwest Persia to Volgograd 1 mech_infantry moved from Northwest Persia to Volgograd 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 fighter moved from Eastern Poland to Western Germany 1 mech_infantry moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from France to Northern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Novgorod 3 infantry placed in France 3 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,3,1,2,1,6 Germans collect 52 PUs (6 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.83 Russians : 0.00
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@axis-dominion i misclicked my attack into Western Ukr. I tried to send two ftrs there and 1 ftr 1 tac to Bel but only one went so one ftr is left unused. I didnt notice until after 3 rounds of misses on all sides that I was missing a ftr. Can I roll some extra dice for the ftr that should have been there? and if that isnt ok, can I at least send it to bel (which hasnt started combat yet)?
CM
2 inf 2 ftr to WUkr vs 1 inf (intended but misclicked and left a ftr behind)
1 inf 1 art 1 ftr 1 tac to Bel vs 2 inf -
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
@axis-dominion i misclicked my attack into Western Ukr. I tried to send two ftrs there and 1 ftr 1 tac to Bel but only one went so one ftr is left unused. I didnt notice until after 3 rounds of misses on all sides that I was missing a ftr. Can I roll some extra dice for the ftr that should have been there? and if that isnt ok, can I at least send it to bel (which hasnt started combat yet)?
CM
2 inf 2 ftr to WUkr vs 1 inf (intended but misclicked and left a ftr behind)
1 inf 1 art 1 ftr 1 tac to Bel vs 2 infSure no problem, do what you need to correct it
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Italians Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Germans : -1.00 Russians : -2.50
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ok all three dice rolls (test dice) by the ftr for what should have been the first 3 rounds of combat for the missing ftr missed, so I am going to reload with the ftr present and resume.