Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
Lets go wild and do a full scramble with 3 figs. Slim chance of it paying off, but the chance is better than utter defeat.
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Lets go wild and do a full scramble with 3 figs. Slim chance of it paying off, but the chance is better than utter defeat.
ok!
@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.
I cannot open the map but Germans should certainly avoid losing planes here.
But @666 with the US you made the same mistake you made in our 2nd game. You had favorable US dice but retreat instead of killing as many German planes as possible. You should certainly continued the battle with the US and happily trade US planes against German planes.
You left 10 German planes escape that were on the hook.
Same in our game. There, you should have certainly finished the Japanese fleet off with the US killing all Japanese planes when you had the chance.
On another note, I just looked at the other side of the board. See something now that I missed, namely that ANZAC has a sub by Malaya and that Japan of course lacks destroyers. Would you be ok if I just didn’t move that transport to sz20 and instead let it stay in sz6? If not, I say it’s my bad.
@JDOW said in trulpen (X) vs 666 (A+8) BM3:
@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.
I cannot open the map but Germans should certainly avoid losing planes here.
But @666 with the US you made the same mistake you made in our 2nd game. You had favorable US dice but retreat instead of killing as many German planes as possible. You should certainly continued the battle with the US and happily trade US planes against German planes.
You left 10 German planes escape that were on the hook.Same in our game. There, you should have certainly finished the Japanese fleet off with the US killing all Japanese planes when you had the chance.
Not to worry, he’ll get more chances… ;)
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
On another note, I just looked at the other side of the board. See something now that I missed, namely that ANZAC has a sub by Malaya and that Japan of course lacks destroyers. Would you be ok if I just didn’t move that transport to sz20 and instead let it stay in sz6? If not, I say it’s my bad.
And if you allow it, you can of course reconsider taking Okinawa. Not saying it’s a bad move though, but might make a difference.
Maybe an alternative is that the transport moved to sz5 instead, not to threaten Hawaii. I just feel it’s rotten of me to easily sacrifice transports. Should look more closely at the map. Always…
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Maybe an alternative is that the transport moved to sz5 instead, not to threaten Hawaii. I just feel it’s rotten of me to easily sacrifice transports. Should look more closely at the map. Always…
always
@trulpen for whatever reason I can’t ncm a brit AA onto Norm?? The game lets me do so with an art but not aa??? Will edit that and your jpn trn…
Maybe it was on a tr that carried an inf that was in combat? But I’ve noticed that the handling of transports is a bit cumbersome and weird at times. Some bugs here and there. Like when moving 5 tr’s and it won’t allow to unload all properly, but blocks some units for some unknown reason. I usually have to move the tr’s separately, which is slightly annoying.
My point being that if you had or could’ve had the aa on a tr that wasn’t used during CM, then an edit is justified. My guess is that you had since you planned it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers and 10 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from India to French Indo China
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 5 tactical_bombers and 3 transports
Americans roll dice for 10 submarines in 112 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Germans and 4 carriers owned by the Germans
Americans roll dice for 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/22 hits, 11.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans, 10 submarines owned by the Americans, 3 submarines owned by the Germans, 5 carriers owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
3 destroyers owned by the Americans and 2 carriers owned by the Americans retreated to 110 Sea Zone
Germans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier and 10 submarines
Casualties for Germans: 5 carriers, 1 destroyer, 3 submarines and 2 tactical_bombers
Battle in Norway
Battle in Holland Belgium
Americans attack with 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
4 carriers, 5 destroyers, 7 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 airfield placed in Iraq
3 fighters placed in Iraq
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Americans from India: 1 artillery and 1 marine
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to West India: 1 artillery and 1 marine
EDIT: Turning off Edit Mode
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 marine
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Iraq: 1 marine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 fighter moved from 110 Sea Zone to 124 Sea Zone
1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 2 destroyers and 9 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
British roll dice for 1 bomber, 2 destroyers and 9 fighters in 112 Sea Zone, round 2 : 7/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 destroyers owned by the British, 3 fighters owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 55
Casualties for British: 2 destroyers and 2 fighters
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Non Combat Move - British
1 fighter moved from Gibraltar to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Russia to Northwest Persia
1 mech_infantry moved from West India to Burma
3 artilleries and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 4 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
British : 0.50
Americans : 6.33
Japanese : -0.33
AA fire in French Indo China : : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Shan State : 1 airfield and 2 infantry
Burma : 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 24 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour
Midway : 1 airfield
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 4 carriers, 5 destroyers, 7 fighters and 3 submarines
30 Sea Zone : 1 destroyer and 5 submarines
10 Sea Zone : 1 transport
17 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 fighter
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 10 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Morocco : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 mech_infantry
Norway : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 fighter
124 Sea Zone : 1 destroyer
125 Sea Zone : 1 transport
80 Sea Zone : 1 cruiser
76 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Crete : 1 flag
97 Sea Zone : 1 flag, 6 submarines
Iraq : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 6 fighters, 8 infantry, 1 marine and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 transport
71 Sea Zone : 1 transport
79 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 aaGun, 1 fighter and 1 infantry
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 aaGun, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 infantry and 8 transports
Production/PUs Summary :
Germans : 57 / 83
Russians : 6 / 17
Japanese : 61 / 91
Americans : 66 / 91
Chinese : 0 / 3
British : 38 / 47
UK_Pacific : 14 / 17
Italians : 12 / 7
ANZAC : 8 / 0
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Maybe it was on a tr that carried an inf that was in combat? But I’ve noticed that the handling of transports is a bit cumbersome and weird at times. Some bugs here and there. Like when moving 5 tr’s and it won’t allow to unload all properly, but blocks some units for some unknown reason. I usually have to move the tr’s separately, which is slightly annoying.
no, it was using a tranny not used in combat but I should be able to take it off the use tran too?? anyways, maybe the jan edits and I think we are good to go
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers and 10 submarines moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from India to French Indo China
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Iwo Jima
Battle in 112 Sea Zone
Americans attack with 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 5 tactical_bombers and 3 transports
Americans roll dice for 10 submarines in 112 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Germans and 4 carriers owned by the Germans
Americans roll dice for 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/22 hits, 11.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans, 10 submarines owned by the Americans, 3 submarines owned by the Germans, 5 carriers owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
3 destroyers owned by the Americans and 2 carriers owned by the Americans retreated to 110 Sea Zone
Germans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier and 10 submarines
Casualties for Germans: 5 carriers, 1 destroyer, 3 submarines and 2 tactical_bombers
Battle in Norway
Battle in Holland Belgium
Americans attack with 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
4 carriers, 5 destroyers, 7 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 airfield placed in Iraq
3 fighters placed in Iraq
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Americans from India: 1 artillery and 1 marine
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to West India: 1 artillery and 1 marine
EDIT: Turning off Edit Mode
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from West India: 1 marine
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Iraq: 1 marine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 fighter moved from 110 Sea Zone to 124 Sea Zone
1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 2 destroyers and 9 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
British roll dice for 1 bomber, 2 destroyers and 9 fighters in 112 Sea Zone, round 2 : 7/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 destroyers owned by the British, 3 fighters owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 bomber and 7 fighters remaining. Battle score for attacker is 55
Casualties for British: 2 destroyers and 2 fighters
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Non Combat Move - British
1 fighter moved from Gibraltar to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Russia to Northwest Persia
1 mech_infantry moved from West India to Burma
3 artilleries and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 4 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Amur: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00
British : 0.50
Americans : 6.33
Japanese : -0.33
AA fire in French Indo China : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Rostov to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble?
@trulpen sure, send it up
@JDOW said in trulpen (X) vs 666 (A+8) BM3:
@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.
I cannot open the map but Germans should certainly avoid losing planes here.
But @666 with the US you made the same mistake you made in our 2nd game. You had favorable US dice but retreat instead of killing as many German planes as possible. You should certainly continued the battle with the US and happily trade US planes against German planes.
You left 10 German planes escape that were on the hook.Same in our game. There, you should have certainly finished the Japanese fleet off with the US killing all Japanese planes when you had the chance.
yeah, i tend to be too conservative…too many bad dice, PTSD
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Rostov to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 1 fighter
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer and 1 fighter
Battle in Bryansk
Italians attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Bryansk, round 2 : 2/8 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,6,3,6,6,2,5,5,4
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : 0,00
Russians : 0,67
Trulpen, what was ur hope again from scrambling in 112 against UK? Did you run the battle in both scenarios? What was the expected TUV in each scenario?