Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUstrulpen (X) vs 666 (A+8) BM3
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
GL for the chess match.
May I ask, what is your ELO rating?
used to play at chess.com
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5 sub hits, ool?
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I played at chess.com, too.
But although I know a lot of Grandmasters (it is weird, I guess it is 6+ I know, 3 of them 2600+) I am just a hobby player that would be rated about 1800 at best if I ever started playing seriously.
Trulpen, how about you?
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Thanks! 1940 atm.
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@666 said in trulpen (X) vs 666 (A+8) BM3:
5 sub hits, ool?
Luckbox.
but btw, no need to ask for OOL after sub hits. This is just a tripleA flaw. As Axis has DDs present he is allowed to see the full roll before deciding on OOL.
Thus, you are forced to make assumptions (such as tip BB and 4 Carriers) and then might be in trouble in case you e.g. whiff everything then and the opponent says “Well, nah, just tip BB, 1 carrier, and sink 3 subs”:D
But I am afraid nothing we can do about
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
@666 said in trulpen (X) vs 666 (A+8) BM3:
5 sub hits, ool?
Luckbox.
but btw, no need to ask for OOL after sub hits. This is just a tripleA flaw. As Axis has DDs present he is allowed to see the full roll before deciding on OOL.
Thus, you are forced to make assumptions (such as tip BB and 4 Carriers) and then might be in trouble in case you e.g. whiff everything then and the opponent says “Well, nah, just tip BB, 1 carrier, and sink 3 subs”:D
But I am afraid nothing we can do about
I understand, just not sure how we get around this flaw? without asking for OOL?
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Thanks! 1940 atm.
Solid. Many people fail to understan how diffcult it is to get in the 1900-2000 range and how much work is required for that.
I once had a phase in which I tried to become a 2000+ player, motivated by the “crowd” of GMs that could support me, but I then lost the motivation when I realized how hard it is to progress in chess.
Thus I ended up playing A&A^^
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@666 As said. Assuming something (usually max defense), then waiting for the rest, then ask for OOL and if it differs from your assumption, roll the rest in the forum…
oh wait, forum dice have never been installed, big trouble then^^
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@666 said in trulpen (X) vs 666 (A+8) BM3:
I understand, just not sure how we get around this flaw? without asking for OOL?
One way is to restart the battle with edited causalties. A bit cumbersome, but possible. In this situation I guess max defense works quite fine.
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Thanks! 1940 atm.
Solid. Many people fail to understan how diffcult it is to get in the 1900-2000 range and how much work is required for that.
I once had a phase in which I tried to become a 2000+ player, motivated by the “crowd” of GMs that could support me, but I then lost the motivation when I realized how hard it is to progress in chess.
Thus I ended up playing A&A^^
Yes, definitely takes some studying, practise and experience. I mainly just play for fun, so also hobby level here. Tonight it’s a team match though with our prime team which is aspiring to win it’s division in the regional championship.
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@trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack
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Insane. What was your attacking power? 63?
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
Insane. What was your attacking power? 63?
or maybe 73…right around there, yes insane and I will take it!
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@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack
It’s not fair to roll like that! :( I’ve had too much of this, losing +90 % battles. Frustrating. I’ll likely roll -12 now as well.
Please post a manual by causalties. Makes it easier to assess.
As I understand it the causalties will be as follows for 12 hits:
3 sub
1 des
1 dmg ac
5 ac
2 tac -
@JDOW said in trulpen (X) vs 666 (A+8) BM3:
Insane. What was your attacking power? 63?
Yes, 63. 30 hp.
Germans have 59. 31 hp.
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack
It’s not fair to roll like that! :( I’ve had too much of this, losing +90 % battles. Frustrating. I’ll likely roll -12 now as well.
Please post a manual by causalties. Makes it easier to assess.
As I understand it the causalties will be as follows for 12 hits:
3 sub
1 des
1 dmg ac
5 ac
2 tacthe american hit total was 17…5 sub and then 12, fr the five sub hits I tipped the BB & 4 CV’s, now you need to select 12 additional hits.
You have 3 sub, 2 DD, 4 damaged CV’s, 1 whole CV, 1 damaged BB, 1 Cr, 5 tac’s & 5 Fgt’s…
max D would be sinking 3 subs, sinking the 2 dd, tipping the whole CV, sinking the 5 CV’s and losing a tac or the CR.
considering dice like this makes you appreciate JDOW not losing a game all year long! Now that is crazy.
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It appears to me trulpen already considered the 5 subs hits? Otherwise he would have tipped the Bb. Looks like the additional hits after you damaged bb and 4 ac.
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
It appears to me trulpen already considered the 5 subs hits? Otherwise he would have tipped the Bb. Looks like the additional hits after you damaged bb and 4 ac.
Oh, yes, got it…not sure what I was looking at?!?
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And I was thinking to move those transports to sz115, but kind of forgot about it. Tough blow.
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@trulpen made an error there thought i killed a dd and saved a damaged CV…will edit it, in a minute.