Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
You should call this the full-court press.
@crockett36 No scramble and no suicide attacks. It had to get real some timeā¦enter USA :cold_sweat:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 carrier moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 3 mech_infantrys moved from Central America to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to Soviet Far East
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Korea
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 16 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Kweichow
3 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 carrier moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour and 3 mech_infantrys moved from Central America to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to Soviet Far East
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Korea
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 16 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Kweichow
3 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 21 PUs;
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
UK_Pacific buy 3 aaGuns and 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Egypt to 79 Sea Zone
2 tactical_bombers moved from Egypt to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from West India to India
1 infantry moved from West India to India
1 infantry moved from West India to India
2 transports moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Kenya
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Kenya
1 bomber moved from Kenya to Tanganyika Territory
2 infantry moved from Brazil to British Guiana
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Belgian Congo to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Tanganyika Territory to British Somaliland
Place Units - UK_Pacific
3 aaGuns and 1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 aaGuns and 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 2 fighters
EDIT: Removing units owned by British from 79 Sea Zone: 2 tactical_bombers
EDIT: Removing units owned by British from 79 Sea Zone: 2 carriers
EDIT: Removing units owned by British from 79 Sea Zone: 2 cruisers
EDIT: Adding units owned by British to 78 Sea Zone: 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 78 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33
Italians : -0.33
Chinese : 1.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Albania
1 fighter moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 armour moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
What! You didnāt want Egypt?
I certainly thought about it. But I remembered an old saying: āAn Italy in one hand is better than two Egypts in the bush!ā
@GuamSolo I think General Patton said that btwā¦
Yep, he did. I saw it on the internet. It must be true.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 59 Sea Zone to 78 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from India to West India
2 fighters moved from India to West India
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 59 Sea Zone to 78 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from India to West India
2 fighters moved from India to West India
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 78 Sea Zone
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to Romania
1 bomber moved from Poland to Novgorod
1 bomber moved from Poland to 113 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
AA fire in Novgorod : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/14 hits, 5.17 expected hits
Russians roll dice for 2 aaGuns, 2 armour and 6 infantry in Novgorod, round 2 : 3/8 hits, 3.00 expected hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 5/11 hits, 4.67 expected hits
Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 4 : 3/8 hits, 4.00 expected hits
Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour and 6 infantry
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 113 Sea Zone
Germans attack with 2 bombers, 1 carrier and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 carrier in 113 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 bombers, 1 carrier and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
1 fighter moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns and 1 infantry moved from Western Germany to 112 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 armour and 8 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
1 armour moved from 113 Sea Zone to Germany
1 bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
7 mech_infantrys moved from Germany to Poland
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 bomber and 2 tactical_bombers moved from Novgorod to Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Poland to Germany
1 bomber moved from Romania to Poland
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
2 infantry placed in Normandy Bordeaux
1 artillery and 4 infantry placed in Western Germany
1 artillery placed in Normandy Bordeaux
Germans undo move 4.
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Western Germany
3 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
1 bomber placed in Western Germany
Germans undo move 3.
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.17
Russians : 2.17
AA fire in Novgorod : : -0.50
Back over to you - such an interesting game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Romania
3 infantry moved from Bessarabia to Romania
5 armour moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 artilleries moved from Russia to Bryansk
1 infantry moved from Northwest Persia to Iraq
4 infantry moved from Timguska to Kansu
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
12 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Romania
Russians attack with 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Romania, round 2 : 5/14 hits, 5.67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 7 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 submarine and 8 transports
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 8 transports in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 destroyer and 8 transports remaining. Battle score for attacker is 0
Casualties for Russians: 1 submarine
Casualties for Germans: 1 submarine
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Ukraine
2 aaGuns moved from Bessarabia to Romania
1 infantry moved from Finland to Karelia
2 aaGuns moved from Amur to Korea
Place Units - Russians
2 tactical_bombers placed in Ukraine
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -1.50
It is such a good game. Having loads of fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 38 Sea Zone to 78 Sea Zone
1 battleship and 2 destroyers moved from 37 Sea Zone to 78 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 artillery and 3 infantry moved from Hopei to Shensi
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in 6 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking Celebes from Dutch with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 destroyers and 1 transport
Battle in 78 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers; French defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 78 Sea Zone, round 2 : 6/14 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 tactical_bombers in 78 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the French, 1 destroyer owned by the British, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the British lost in 78 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 78 Sea Zone, round 3 : 4/12 hits, 6.33 expected hits
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 tactical_bombers in 78 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 carrier owned by the British lost in 78 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport in 78 Sea Zone, round 4 : 5/8 hits, 4.67 expected hits
British roll dice for 1 battleship, 2 cruisers and 2 fighters in 78 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the British, 1 carrier owned by the Japanese, 1 battleship owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 78 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for French: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 2 : 1/8 hits, 3.33 expected hits
Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 3 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 4 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from India to Kwangsi
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Chahar to Jehol
1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : 1.00
Chinese : -2.00
AA fire in India : : 0.67
Japanese : -3.17
You had an excellent defensive round and rolled better than I anticipated. I took a lot of hits. When this game is over I look forward to some dialogue about tactical decisions throughout the different phases. I would really enjoy that and can learn from other players like you. I liked the 1-2 punch in Korea with Russia dropping in after before Japan can clean out the US. Nice.
I look forward to that as well. Iām not sure the background of many of these players, but I consider this as the ābig conversation.ā My experiment this game has been investment in an Indian navy to draw you apart at the seams.
@crockett36 You have certainly reduced my navy in the Pacific. Honestly, my goal was to see how you would defend against a strong India crush. I saw where Gargantua used a tactic of placing the AB and NB where Japan could hit Calcutta on J3 strong enough to take it. I thought a blockade was best, but youāve gone about it differently.