Guam Solo vs crockett36 G40.2 oob

  • '18

    @crockett36 Next time I’ll include map. We each lost a fighter in the dog fight. I did forget that you could scramble to protect the NZ transport off India. Can you just use the game editor and add the transport back? I had already started combat when the question popped up and didn’t want to change your 4 plane scramble because of the odds in that dog fight. You could’ve scrambled and crushed the Japanese tactical in defense of the transport, but that would change the odds of the dog fight over India. My bad. I find that the long time between turns and having questions answered I overlook stuff.


  • @GuamSolo agreed. will do.

  • 2025 2024 '23 '22 '19 '18

    a transport in hand in worth two planes in the intercept! Benjamin Franklin said that.

  • '18

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 3 mech_infantrys moved from Central America to Central United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Eastern United States to Soviet Far East
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    So I’m going to need scramble and Kami orders for sz6.

  • 2025 2024 '23 '22 '19 '18

    You should call this the full-court press.

  • '18

    @crockett36 No scramble and no suicide attacks. It had to get real some time…enter USA :cold_sweat:

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 3 mech_infantrys moved from Central America to Central United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Eastern United States to Soviet Far East
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Kweichow
            3 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            2 destroyers moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 carrier moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 armour and 3 mech_infantrys moved from Central America to Central United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 bomber moved from Eastern United States to Soviet Far East
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Kweichow
            3 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 21 PUs; 
            Turning on Edit Mode
            EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            UK_Pacific buy 3 aaGuns and 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 carrier and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from Egypt to 79 Sea Zone
            2 tactical_bombers moved from Egypt to 79 Sea Zone
            1 fighter moved from India to 79 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from West India to India
            1 infantry moved from West India to India
            1 infantry moved from West India to India
            2 transports moved from 79 Sea Zone to 72 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Kenya
            2 infantry moved from Brazil to 85 Sea Zone
            2 infantry and 1 transport moved from 85 Sea Zone to 68 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Kenya
            1 bomber moved from Kenya to Tanganyika Territory
            2 infantry moved from Brazil to British Guiana
            1 infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from Belgian Congo to Kenya
            1 infantry moved from Belgian Congo to Kenya
            1 armour moved from Belgian Congo to Kenya
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kenya, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Tanganyika Territory to British Somaliland
    
        Place Units - UK_Pacific
            3 aaGuns and 1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 3 aaGuns and 1 armour
            Turning on Edit Mode
            EDIT: Removing units owned by British from 79 Sea Zone: 2 fighters
            EDIT: Removing units owned by British from 79 Sea Zone: 2 tactical_bombers
            EDIT: Removing units owned by British from 79 Sea Zone: 2 carriers
            EDIT: Removing units owned by British from 79 Sea Zone: 2 cruisers
            EDIT: Adding units owned by British to 78 Sea Zone: 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
            EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 78 Sea Zone: 1 battleship
            EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer and 1 transport
            EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    Italians : -0.33
    Chinese : 1.00
    Japanese : 1.33
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to French Central Africa
                  Italians take French Central Africa from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Greece to Yugoslavia
            1 artillery moved from Greece to Albania
            1 fighter moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 armour moved from 97 Sea Zone to Northern Italy
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    What! You didn’t want Egypt?

  • '18

    I certainly thought about it. But I remembered an old saying: “An Italy in one hand is better than two Egypts in the bush!”

  • '18

    @GuamSolo I think General Patton said that btw…

  • 2025 2024 '23 '22 '19 '18

    Yep, he did. I saw it on the internet. It must be true.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 59 Sea Zone to 78 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from India to West India
            2 fighters moved from India to West India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 59 Sea Zone to 78 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from India to West India
            2 fighters moved from India to West India
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 78 Sea Zone
            2 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            1 artillery moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 carrier moved from 110 Sea Zone to 113 Sea Zone
            2 armour, 2 artilleries and 5 infantry moved from Baltic States to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            1 mech_infantry moved from Poland to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 tactical_bomber moved from Poland to Novgorod
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from Poland to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Western Germany to 113 Sea Zone
            1 bomber moved from Western Germany to Romania
            1 bomber moved from Poland to Novgorod
            1 bomber moved from Poland to 113 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
                    AA fire in Novgorod : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/14 hits, 5.17 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour and 6 infantry in Novgorod, round 2 : 3/8 hits, 3.00 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 5/11 hits, 4.67 expected hits
                    Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 4 : 3/8 hits, 4.00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 5 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 armour and 6 infantry
            Battle in Romania
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 113 Sea Zone
                Germans attack with 2 bombers, 1 carrier and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 carrier in 113 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 bombers, 1 carrier and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Eastern Poland
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 artilleries
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
            1 cruiser moved from 110 Sea Zone to 104 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns and 1 infantry moved from Western Germany to 112 Sea Zone
            2 aaGuns, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            2 armour and 8 transports moved from 110 Sea Zone to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Germany
            1 armour moved from 113 Sea Zone to Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            1 bomber moved from 113 Sea Zone to Western Germany
            7 mech_infantrys moved from Germany to Poland
            1 fighter moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 bomber and 2 tactical_bombers moved from Novgorod to Poland
            1 aaGun moved from Baltic States to Novgorod
            1 aaGun moved from Poland to Germany
            1 bomber moved from Romania to Poland
    
        Place Units - Germans
            1 fighter and 2 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in France
            2 infantry placed in Normandy Bordeaux
            1 artillery and 4 infantry placed in Western Germany
            1 artillery placed in Normandy Bordeaux
            Germans undo move 4.
            Germans undo move 3.
            1 infantry placed in Normandy Bordeaux
            1 artillery and 5 infantry placed in Western Germany
            3 mech_infantrys placed in Germany
            1 destroyer placed in 113 Sea Zone
            1 bomber placed in Western Germany
            Germans undo move 3.
            Germans undo move 3.
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : 2.17
    AA fire in Novgorod : : -0.50
    

    Savegame

  • '18

    Back over to you - such an interesting game!

Suggested Topics

  • 3
  • 8
  • 16
  • 10
  • 19
  • 79
  • 87
  • 84
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.8k

Users

40.5k

Topics

1.8m

Posts