Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
Sorry for the delay - busy, busy weekend. Hit the ground running this week. I’ll get my turns to you faster.
I need to know if you want to scramble. I sent 3 German bombers and 2 fighters to London for SBR. You have one fighter there. Scramble?
@Guam-Solo triplea_34201_ger2.tsvg
no thanks
please don’t worry about speed.
Here’s Germany round 2. Over to you and Russia.
triplea_34201_ger2.tsvg
@crockett36 Thanks for no pressure on game speed. Christmas season busy for me too, but I imagine your on adrenaline!
Still can’t figure out why it won’t let me post results the way you do. I’m going to write Panther and see if he can help me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
5 infantry moved from Belarus to Baltic States
5 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Ukraine
3 artilleries moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
7 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 armour moved from Russia to Ukraine
1 armour moved from Bryansk to Eastern Poland
1 artillery moved from Karelia to Novgorod
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Buryatia
Non Combat Move - Russians
2 aaGuns moved from Karelia to Novgorod
2 aaGuns moved from Bryansk to Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
I d love to edit my Russian troop non com. 8 from leningrad back to hold in karelia. Looking forward to my second sea lion game.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
5 infantry moved from Belarus to Baltic States
5 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Ukraine
3 artilleries moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
7 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 armour moved from Russia to Ukraine
1 armour moved from Bryansk to Eastern Poland
1 artillery moved from Karelia to Novgorod
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Buryatia
Non Combat Move - Russians
2 aaGuns moved from Karelia to Novgorod
2 aaGuns moved from Bryansk to Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Karelia: 1 aaGun, 1 artillery and 8 infantry
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun, 1 artillery and 8 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
EDIT: Turning off Edit Mode
Japanese buy 1 airfield, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
8 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 7/23 hits, 11.17 expected hits
Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 3.67 expected hits
1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 8/22 hits, 11.00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry
Casualties for Chinese: 11 infantry
Non Combat Move - Japanese
2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 battleship, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 airfield and 1 harbour placed in Kwangsi
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -7.17
@crockett36 Panther helped me sort things out and I’m finally able to post my turns. Hopefully this is helpful to you also!
@crockett36 Sorry for the late reply on the Russian edit. Feel free to make any edits you want going forward. Nothing at stake here for me, just excited to being playing in a forum game with someone else. We did start this game heading into the busiest time of the year so it may be slow going over the next couple of weeks. Christmas present to my wife - flew my son home from college for Christmas and there’s a lot of family outings planned over Christmas. :smile: :christmas_tree:
How are you doing Crockett? Had a great Christmas here. Have you thought about our game?
finally, have a moment to catch up here.
@crockett36 No worries. I saw you in a video (on YG’s patron page) playing a game with Larry Harris! That’s pretty cool. Do you have your own patron site?
Yeah, got creamed in that game. it happens. new rules, I built my strategy around the game as it was in June. That did not work out well. great to see Larry and Tom and the guys. No patreon page yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Central America to 89 Sea Zone
2 infantry moved from Central America to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 battleship moved from 89 Sea Zone to 101 Sea Zone
2 cruisers moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 64 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Central America to 101 Sea Zone
3 fighters moved from Central America to 101 Sea Zone
1 submarine moved from 64 Sea Zone to 101 Sea Zone
1 fighter moved from Central America to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central America to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
Combat - Americans
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries moved from Central America to 89 Sea Zone
2 infantry moved from Central America to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 battleship moved from 89 Sea Zone to 101 Sea Zone
2 cruisers moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 cruiser moved from 64 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Central America to 101 Sea Zone
3 fighters moved from Central America to 101 Sea Zone
1 submarine moved from 64 Sea Zone to 101 Sea Zone
1 fighter moved from Central America to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central America to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
Combat - Americans
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Tobruk
1 fighter moved from 96 Sea Zone to Tobruk
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Malta to Tobruk
5 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 cruiser moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Tobruk, round 2 : 4/7 hits, 3.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 3/5 hits, 1.83 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Tobruk
retreated to Tobruk
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 96 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British roll dice for 2 destroyers in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from Burma to India
3 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Tobruk to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from 85 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 1.67
Italians : 1.00
Chinese : -1.50
Japanese : -1.00
Italy turn 2
triplea_34201_Italy2.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Java to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 destroyer moved from 60 Sea Zone to 78 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 39 Sea Zone to India
3 fighters moved from 39 Sea Zone to India
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :