@SuperbattleshipYamato no scramble thanks
Guam Solo vs crockett36 G40.2 oob
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@GuamSolo I lost another bomber in air raids…I believe your AA gunners have 20/20 vision.:confounded:
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kwangsi to Volgograd 1 armour moved from Kansu to Timguska 1 mech_infantry moved from Shensi to Timguska 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Shensi to Timguska Combat - Japanese Japanese creates battle in territory 6 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Philippines Battle in Timguska Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Timguska Japanese win, taking 6 Sea Zone from Americans, taking Philippines from Americans, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 artillery moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 armour moved from Manchuria to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Jehol to Suiyuyan 1 aaGun moved from Shantung to Jehol 1 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 artillery moved from Manchuria to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Tsinghai 1 armour moved from Kweichow to Tsinghai 1 bomber moved from Volgograd to Tsinghai 1 tactical_bomber moved from Shensi to Burma 1 bomber moved from Kiangsu to Tsinghai 1 fighter moved from Shensi to Tsinghai 1 fighter moved from Korea to Japan 1 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China 1 armour, 1 bomber and 1 infantry placed in Malaya 1 infantry placed in Korea Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17 Russians : -0.33 Japanese : 1.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 carriers moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 109 Sea Zone to 110 Sea Zone 2 cruisers moved from 109 Sea Zone to 110 Sea Zone 4 bombers moved from Eire to Nenetsia 1 bomber moved from Eire to Nenetsia 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Nenetsia 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 7 transports moved from 109 Sea Zone to 106 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Battle in Algeria Americans attack with 2 armour Italians defend with 1 infantry Americans roll dice for 2 armour in Algeria, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 armour in Algeria, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 2 artilleries, 3 fighters and 5 infantry placed in Eastern United States Americans undo move 1. 3 fighters, 5 infantry and 2 tactical_bombers placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 carriers moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 109 Sea Zone to 110 Sea Zone 2 cruisers moved from 109 Sea Zone to 110 Sea Zone 4 bombers moved from Eire to Nenetsia 1 bomber moved from Eire to Nenetsia 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Nenetsia 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 7 transports moved from 109 Sea Zone to 106 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Battle in Algeria Americans attack with 2 armour Italians defend with 1 infantry Americans roll dice for 2 armour in Algeria, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 armour in Algeria, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco Place Units - Americans 2 artilleries, 3 fighters and 5 infantry placed in Eastern United States Americans undo move 1. 3 fighters, 5 infantry and 2 tactical_bombers placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 3 artilleries moved from India to West India 1 bomber moved from Eastern Persia to Egypt 1 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Persia to Iraq 1 armour and 1 infantry moved from Scotland to 109 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 factory_minor placed in Egypt 3 infantry placed in United Kingdom 3 infantry placed in Quebec 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 artillery and 8 infantry moved from Romania to Bessarabia 1 infantry moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Southern Italy to Algeria 1 armour moved from Bessarabia to Ukraine Italians take Ukraine from Russians Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers and 2 transports Americans defend with 2 transports 2 transports owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Gibraltar Battle in Algeria Italians attack with 1 bomber and 2 infantry Americans defend with 2 armour Italians roll dice for 1 bomber and 2 infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 armour in Algeria, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 bomber and 1 infantry in Algeria, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Algeria Italians win, taking Gibraltar from British, taking Algeria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Americans: 2 armour Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 armour moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : -0.50
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Try to get to this today or tomorrow at last
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No rush. Seriously, you’ve been patient with me. And I’ve always got lots of irons in the fire to keep me busy.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - ANZAC 1 bomber moved from New South Wales to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Siberia 1 submarine moved from 26 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 infantry moved from Persia to Iraq 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Siberia ANZAC attack with 1 bomber Japanese defend with 1 armour ANZAC roll dice for 1 bomber in Siberia, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Siberia Japanese win with no units remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Nigeria to French Central Africa French take French Central Africa from Italians 1 infantry moved from Libya to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 3 armour, 2 artilleries and 6 infantry moved from Novgorod to Belarus 1 armour moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Western Ukraine Germans attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour and 2 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 mech_infantrys Battle in Belarus Germans attack with 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 2/14 hits, 4.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Archangel to Eastern Poland 1 bomber moved from Archangel to Eastern Poland 1 bomber moved from Russia to Eastern Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 carrier and 6 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to Poland 4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Poland 1 fighter moved from Western Germany to 113 Sea Zone Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 2 artilleries and 1 infantry placed in France 1 mech_infantry and 1 tactical_bomber placed in Western Germany 6 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : 0.50 Russians : -1.17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 32 PUs; Russians buy 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 7 armour and 1 mech_infantry moved from Russia to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 2 bombers moved from India to Timguska 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Ukraine Russians attack with 7 armour and 2 mech_infantrys Germans defend with 2 armour and 4 mech_infantrys; Italians defend with 1 armour and 1 factory_minor Russians roll dice for 7 armour and 2 mech_infantrys in Ukraine, round 2 : 2/9 hits, 3.83 expected hits Italians roll dice for 3 armour and 4 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.83 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 6 armour in Ukraine, round 3 : 4/6 hits, 3.00 expected hits Italians roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits, 2.17 expected hits 2 armour owned by the Russians, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Ukraine Russians roll dice for 4 armour in Ukraine, round 4 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Italians with 4 armour remaining. Battle score for attacker is 8 Casualties for Russians: 3 armour and 2 mech_infantrys Casualties for Germans: 2 armour and 4 mech_infantrys Casualties for Italians: 1 armour Battle in Timguska Russians attack with 2 bombers and 1 infantry Japanese defend with 1 armour and 2 mech_infantrys Russians roll dice for 2 bombers and 1 infantry in Timguska, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Russians lost in Timguska Russians roll dice for 1 bomber in Timguska, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Timguska Russians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 bomber and 1 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Non Combat Move - Russians 1 bomber moved from Timguska to Urals 1 infantry moved from Samara to Russia 5 tactical_bombers moved from India to Caucasus 5 tactical_bombers moved from Caucasus to Rostov Place Units - Russians 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.00 Japanese : 0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 8 armour, 4 artilleries, 1 fighter, 5 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Burma to India 1 armour, 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 2 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from Tsinghai to Russia 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 artillery moved from Tsinghai to Sikang 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in 17 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese winJapanese win, taking 17 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 10 armour, 5 artilleries, 2 fighters, 8 infantry, 10 mech_infantrys and 4 tactical_bombers British defend with 6 aaGuns and 14 infantry; ANZAC defend with 2 fighters and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 8 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 2 : 14/38 hits, 13.67 expected hits UK_Pacific roll dice for 6 aaGuns, 2 fighters and 16 infantry in India, round 2 : 6/18 hits, 6.67 expected hits 6 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 6 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 10 armour, 5 artilleries, 1 fighter, 2 infantry, 10 mech_infantrys and 4 tactical_bombers in India, round 3 : 7/32 hits, 12.67 expected hits UK_Pacific roll dice for 2 fighters and 7 infantry in India, round 3 : 3/9 hits, 3.67 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 6 infantry owned by the British lost in India Japanese roll dice for 10 armour, 4 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 4 tactical_bombers in India, round 4 : 11/29 hits, 11.83 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 fighters owned by the ANZAC lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 10 armour, 4 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Japanese: 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys Casualties for British: 6 aaGuns and 14 infantry Casualties for ANZAC: 2 fighters and 2 infantry Non Combat Move - Japanese 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Suiyuyan to Tsinghai 3 mech_infantrys moved from French Indo China to Szechwan 3 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun moved from Jehol to Chahar 1 infantry moved from Korea to Amur 3 fighters moved from 17 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Sikang to Tsinghai 1 bomber moved from Russia to Tsinghai Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Japan Japanese undo move 2. 1 bomber and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 armour placed in Korea 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 ANZAC : -0.33 Chinese : -0.67 UK_Pacific : -0.67 AA fire in India : : 0.00 Japanese : -9.00
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Hey Randy, back to you. Again–I just want to say sorry if this game is moving too slow for you. I can speed up my turns. I know you have a lot of other games going on though. A few notes on my last round: 1. I chose to not scramble your fighters in the India battle vs. the invasion fleet. I felt I could’ve just absorbed the hits and you’d lost your 2 fighters. 2. I attacked your NZ sub and totally overlooked that I didn’t bring in a destroyer. So then I just submerged your sub (which is what I would’ve done). That’s why there’s a sub with you in that sz. I don’t know if I triggered something with the neutrals? I thought since Russia had invaded Japan I could invade you. There was a long list in the turn post about the neutrals.
Hope all is well with you. BTW, I finished reading your writing you sent me. What can I do help you with it?
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no problem Kevin. Going to take some time and think about this one.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 3 fighters moved from Eastern United States to Western United States 2 tactical_bombers moved from Eastern United States to Western United States 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Central United States to Eastern United States 1 artillery moved from Central United States to Eastern United States 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 5 bombers, 4 fighters and 2 tactical_bombers moved from Nenetsia to Belarus 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@crockett36 Last week I downloaded the latest version of Triple A. Now when I try and open our game it says it is not compatible with the new and updated version/map. I tried playing the AI as well and it crashes. Did you download the new version? Did I miss something? My son is supposed to look at it today and he is a bit of a whiz with computers and programs. I’m hoping he’ll sort it out for me.
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@GuamSolo So I read up on downloaded the new version and it says it won’t be compatible with older games. Didn’t catch that before I pulled the trigger. I’m going to re-download the old version but I need my son’s help because it has to be set up in another drive, etc. Going to work on it tomorrow. Sorry for the delay.
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back from vaca
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Hey Randy, I finally pinned my son down and he helped me straighten things out. I had to reacquire the old Triple A for our game. Anyways, I looked at the map - and see you’re waiting on scramble orders. So:
- No scramble in sz 112 for Norway invasion.
- Scramble all fighters in Japan for sz 6 battle, and lets throw 3 kamikazi attempts at the carrier.
Also, order of casualties for the sea zone 6 battle:
- Battleship absorb hit
- Carriers can each absorb a hit (because planes can land in Japan at end of battle)
- Sub
- Destroyer - But if I have to keep the destroyer in the fight until the subs are gone then do that, not sure about that rule. I think if your subs are engaged my battleship can hit them, but what about my planes? If sinking the destroyer means only my battleship dice can hit the subs then leave the destroyer.
- One Carrier can take a second hit and be sunk
- One Tactical
- One Fighter
- One Fighter
- Second Carrier can take a hit and be sunk
- Tactical
Hopefully it doesn’t go longer than this…