Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
btw, I’ve noticed if you advance to the next turn you can do all of the editing you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 infantry moved from Jehol to Manchuria
4 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 10 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 fighter, 10 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/13 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from 44 Sea Zone to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Shan State to Yunnan
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to Jehol
1 armour moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 0.00
Japanese : -0.33
@crockett36 Thanks - I’ll remember that.
Game is back over to you. I’ll try and be faster since you have more time recovering at home.
BTW - I think it looks bad for me in Europe. The trouble with Sealion is so many forces are locked in defense of London and you lose an entire turn of land purchases putting it into the invasion fleet. Russia is always such a beast in Sealion games. I thought engaging you simultaneously with the Sealion might throw you back some but I’m the one thinned out! I need to fire General Paulus and replace with Guderian! The Romanian battle hurt.
Europe is looking better now that that is over. My supposition is that it is easier to save London than save Moscow. However, your pincher move against Middle Earth was making me nervous that Eurasia was going to be gray and yellow from sea to shining sea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Germans: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 16 Sea Zone to Korea
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 artillery moved from 109 Sea Zone to Eire
5 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from 109 Sea Zone to Eire
1 armour moved from 109 Sea Zone to Eire
4 fighters moved from 104 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
2 battleships and 1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
1 factory_minor placed in Korea
Americans undo move 1.
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Korea to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Germans: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from 16 Sea Zone to Korea
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 artillery moved from 109 Sea Zone to Eire
5 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from 109 Sea Zone to Eire
1 armour moved from 109 Sea Zone to Eire
4 fighters moved from 104 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
2 battleships and 1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
3 transports placed in 101 Sea Zone
1 factory_minor placed in Korea
Americans undo move 1.
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
12 infantry moved from Burma to India
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Eastern Persia to Persia
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 90 Sea Zone
Combat - British
Non Combat Move - British
4 aaGuns moved from Burma to India
1 infantry moved from 81 Sea Zone to Egypt
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 artillery and 2 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Albania
1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to Albania
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Northern Italy to Albania
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Albania
Italians attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 cruiser in Albania, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Albania, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 armour in Albania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to France
1 armour moved from Southern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Albania to Southern Italy
1 bomber moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Albania to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 9 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.50
Russians : 1.00
Ok - back to you. How’s the recovery going?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from West India to Iraq
1 fighter moved from India to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Iraq
ANZAC win, taking Iraq from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Iraq to Persia
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from West India to Iraq
1 fighter moved from India to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Iraq
ANZAC win, taking Iraq from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Iraq to Persia
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Nigeria
French take Nigeria from Italians
1 infantry moved from Libya to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : 1.67
the recovery is slow. the eye has to heal and it just takes time. my life is busy. we’re having car issues that i have been praying about and hopefully today we will see some answers land. also my younger sister just went on hospice. she has cancer. i was able to see her last week, but she was resolved in her unbelief. please pray for wisdom. she doesn’t want visitors right now, but i am torn. not so much to be in her presence as to be the presence of heaven to those around her.
Wow. That is a lot. I will include you in my prayers–specifically for wisdom as you asked regarding your sister.
In the middle of my work day. I’ll get to my turns later tonight. My evenings have been consumed with a lot of counseling these past two weeks and that explains my delay in getting to turns. I do 2x the amount of counseling here in the paradise of Guam than I did in Los Angeles, but that may be due to the fact that so many in California have their own personal therapists.:grin:
There will be an invitation to see and comment on my writing from google docs. Thanks Kevin. My sister died last night. I am in NH. She was in Pa. Probably travelling tomorrow or Friday or today. Particularly pray for my 12-year-old niece. My Abby is close to her.
I’ll pray that God’s grace is more than adequate for you to minister to your family. Blessings to you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 armour moved from Karelia to Novgorod
1 bomber moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 2 bombers, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans win with 2 bombers and 1 transport remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Slovakia Hungary, round 2 : 4/8 hits, 3.17 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
3 bombers moved from Slovakia Hungary to Novgorod
1 fighter moved from Belarus to Western Germany
1 tactical_bomber moved from Belarus to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery moved from Norway to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 aaGun moved from Novgorod to 115 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
3 infantry placed in United Kingdom
1 armour and 3 mech_infantrys placed in Germany
1 bomber and 4 infantry placed in Western Germany
1 infantry placed in Novgorod
1 infantry placed in Novgorod
Germans undo move 3.
5 infantry placed in Western Germany
1 bomber placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,3,5,5,5,1,1,4,6,6,5,4,4,6,2,1
Germans collect 44 PUs (8 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 bombers
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17
Americans : 0.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
3 armour moved from Bryansk to Bessarabia
3 mech_infantrys moved from Bryansk to Bessarabia
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
14 infantry moved from Korea to Manchuria
1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
2 tactical_bombers moved from Western Ukraine to Belarus
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
Combat - Russians
Battle in Manchuria
Russians attack with 14 infantry
Japanese defend with 9 infantry
Russians roll dice for 14 infantry in Manchuria, round 2 : 4/14 hits, 2.33 expected hits
Japanese roll dice for 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 8 infantry in Manchuria, round 5 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 6 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 7 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 8 infantry
Casualties for Japanese: 9 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 mech_infantrys and 4 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 mech_infantrys and 4 tactical_bombers in Belarus, round 2 : 1/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 mech_infantrys and 4 tactical_bombers in Belarus, round 3 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 tactical_bombers moved from Belarus to Western Ukraine
Place Units - Russians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
2 infantry placed in Volgograd
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -1.50
Japanese : 0.33