Had to use edit more to bring the air that should be able to attack sz97 and then land in Greece (2 figs 1 tac have 1 movement left).
42bdcaa0-7c52-4492-ba05-8b5f062b9b94-image.png
Scramble sz97?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone
3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits
7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits
1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
6 destroyers moved from 63 Sea Zone to 31 Sea Zone
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
6 submarines moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
6 armour moved from Kweichow to Burma
4 infantry moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from Yunnan to Caroline Islands
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
AA fire in New South Wales : : -1,00
Japanese : 3,33
Wait, I see that you can hit those destroyers. I’ll move them to Carolines.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone
3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits
7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits
1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
6 destroyers moved from 63 Sea Zone to 31 Sea Zone
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
6 submarines moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
6 armour moved from Kweichow to Burma
4 infantry moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from Yunnan to Caroline Islands
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 6 destroyers
EDIT: Adding units owned by Japanese to 33 Sea Zone: 6 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33
AA fire in New South Wales : : -1,00
Japanese : 3,33
Duh, and you reach that Wake with des… Need to move out the subs as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone
3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits
7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits
1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
6 destroyers moved from 63 Sea Zone to 31 Sea Zone
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
6 submarines moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
6 armour moved from Kweichow to Burma
4 infantry moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from Yunnan to Caroline Islands
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 6 destroyers
EDIT: Adding units owned by Japanese to 33 Sea Zone: 6 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 6 submarines
EDIT: Adding units owned by Japanese to 33 Sea Zone: 6 submarines
EDIT: Removing units owned by Japanese from Wake Island: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33
AA fire in New South Wales : : -1,00
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 fighter, 2 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 92 Sea Zone to France
2 fighters moved from Morocco to France
1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry moved from Normandy Bordeaux to France
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Battle in Midway
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Hawaiian Islands from Japanese, taking Midway from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
Americans attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 7 infantry; Italians defend with 1 artillery and 1 infantry
AA fire in France : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters and 4 infantry in France, round 2 : 9/14 hits, 5.83 expected hits
Germans roll dice for 1 aaGun, 3 artilleries and 8 infantry in France, round 2 : 1/11 hits, 3.67 expected hits
1 aaGun owned by the Germans, 7 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
1 armour owned by the Americans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans retreated to Normandy Bordeaux
Germans win with 3 artilleries remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 1 aaGun and 7 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 bomber and 4 fighters moved from France to Normandy Bordeaux
2 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
2 infantry placed in Normandy Bordeaux
10 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Sikang
2 artilleries and 8 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Shensi, round 2 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour and 2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Southern France
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to Morocco
1 fighter moved from Southern France to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Finland to Russia
4 fighters and 2 tactical_bombers moved from Finland to Karelia
1 armour and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Persia
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -2.33
British : -0.17
AA fire in France : : 0.50
Americans : 3.00
Chinese : -0.17
Japanese : 0.33
Made a boo boo there - was going to move my whole US fleet to Midway then realised half of it wouldn’t reach.
Anyway, let’s play this out. I think you’ll be able to take another victory city in the Pacific soon, and also hold it, but let’s see. If not, Europe looks really shaky for you.
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
Actually I haven’t bought so much navy. Much less than I wanted. And because of your prosperous Scandinavian expedition with Russia, I was committed to keep it in the Baltic Sea in order to protect my transports. Maybe an alternative was to take control of sz112, but that would mean a lot less ground units towards Moscow.
Japan is a real monster now.
1CV+4TT is much more than most people would buy as Germany. It’s reduced the amount of troops that you’ve been able to throw at USSR. Buying another CV was an interesting decision. It did require me to bring my 2US CVs back to SZ110 rather than sweeping into SZ99 which was my plan. Perhaps the idea was to protect Denmark, which would not be unreasonable.
A point where the Allies took a major advance in Europe was when you attacked Normandy and won but failed to take the territory. I suspected it might go that way. Losing planes might have made the battle less likely to succeed though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
Non Combat Move - ANZAC
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
I was worried the Italian bomber would take out my blocker in SZ126.
I just woke up and actually saw that option only after having made the battle rather quickly. Nevermind. I’d likely have lost that bomber with no hit on the des. 😉
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
Actually I haven’t bought so much navy. Much less than I wanted. And because of your prosperous Scandinavian expedition with Russia, I was committed to keep it in the Baltic Sea in order to protect my transports. Maybe an alternative was to take control of sz112, but that would mean a lot less ground units towards Moscow.
Japan is a real monster now.
1CV+4TT is much more than most people would buy as Germany. It’s reduced the amount of troops that you’ve been able to throw at USSR. Buying another CV was an interesting decision. It did require me to bring my 2US CVs back to SZ110 rather than sweeping into SZ99 which was my plan. Perhaps the idea was to protect Denmark, which would not be unreasonable.
A point where the Allies took a major advance in Europe was when you attacked Normandy and won but failed to take the territory. I suspected it might go that way. Losing planes might have made the battle less likely to succeed.
Actually I don’t fully agree about less troops towards Moscow. The main point of those transports is to shuffle troops to Leningrad while sustaining a threat of a timed Sea Lion, but yes, it’s 28 IPC less fast movers. Likely isn’t the best of strategy.
I’m trying that theory in another game. I don’t think I like it much. Reducing the number of mechanised units makes it hard to make inroads into USSR. Perhaps it would work better with a G1 buy of 1CV 1TT 1inf 1art. Which does also still allow the G2 landing on Scotland if you want to go Sea Lion.
And it’s your turn if you missed it with the new page.
Oh, I thought I did it. Sorry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 52 PUs;
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
4 infantry moved from Novgorod to Archangel
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
9 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 126 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 126 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 126 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
4 artilleries and 5 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from 126 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Germany
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 aaGuns
EDIT: Adding units owned by Germans to Kazakhstan: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
Americans : -0,33
Russians : 0,33
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
Which does also still allow the G2 landing on Scotland if you want to go Sea Lion.
That’s an interesting part of the opening. You almost never want an early Sea Lion. Unless you get it for free, but investing in it gives Russia too much momentum. The threat of Sea Lion is pretty nice though. UK has to relate to it and respond accordingly to make it a bit of a struggle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 3 infantry moved from Tambov to Samara
1 fighter moved from Russia to Finland
1 infantry moved from Karelia to Finland
5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Karelia to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry
Germans defend with 2 aaGuns
2 aaGuns owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
retreated to Finland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour moved from Tambov to Ukraine
9 artilleries and 12 infantry moved from Bessarabia to Romania
3 artilleries and 6 infantry moved from Russia to Smolensk
7 artilleries and 6 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Finland to Karelia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 carrier, 1 factory_minor, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 battleship and 1 marine moved from 62 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
Combat - Japanese
Battle in Johnston Island
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Johnston Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
5 carriers, 5 fighters and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 30 Sea Zone
6 destroyers and 6 submarines moved from 33 Sea Zone to 30 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 carrier and 1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 fighter moved from 25 Sea Zone to Wake Island
1 fighter moved from Caroline Islands to Wake Island
3 infantry moved from Shantung to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
3 infantry moved from Kiangsu to Anhwe
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 bombers moved from Caroline Islands to Burma
1 submarine moved from 6 Sea Zone to 32 Sea Zone
5 transports moved from 62 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 armour and 2 infantry placed in Kiangsu
1 armour, 1 infantry and 1 tactical_bomber placed in Japan
1 armour and 2 infantry placed in New South Wales
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :