I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
Non Combat Move - ANZAC
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
I was worried the Italian bomber would take out my blocker in SZ126.
I just woke up and actually saw that option only after having made the battle rather quickly. Nevermind. I’d likely have lost that bomber with no hit on the des. 😉
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
Actually I haven’t bought so much navy. Much less than I wanted. And because of your prosperous Scandinavian expedition with Russia, I was committed to keep it in the Baltic Sea in order to protect my transports. Maybe an alternative was to take control of sz112, but that would mean a lot less ground units towards Moscow.
Japan is a real monster now.
1CV+4TT is much more than most people would buy as Germany. It’s reduced the amount of troops that you’ve been able to throw at USSR. Buying another CV was an interesting decision. It did require me to bring my 2US CVs back to SZ110 rather than sweeping into SZ99 which was my plan. Perhaps the idea was to protect Denmark, which would not be unreasonable.
A point where the Allies took a major advance in Europe was when you attacked Normandy and won but failed to take the territory. I suspected it might go that way. Losing planes might have made the battle less likely to succeed.
Actually I don’t fully agree about less troops towards Moscow. The main point of those transports is to shuffle troops to Leningrad while sustaining a threat of a timed Sea Lion, but yes, it’s 28 IPC less fast movers. Likely isn’t the best of strategy.
I’m trying that theory in another game. I don’t think I like it much. Reducing the number of mechanised units makes it hard to make inroads into USSR. Perhaps it would work better with a G1 buy of 1CV 1TT 1inf 1art. Which does also still allow the G2 landing on Scotland if you want to go Sea Lion.
And it’s your turn if you missed it with the new page.
Oh, I thought I did it. Sorry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 52 PUs;
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
4 infantry moved from Novgorod to Archangel
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
9 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 126 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 126 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 126 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
4 artilleries and 5 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from 126 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Germany
1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from 113 Sea Zone to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 aaGuns
EDIT: Adding units owned by Germans to Kazakhstan: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
Americans : -0,33
Russians : 0,33
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
Which does also still allow the G2 landing on Scotland if you want to go Sea Lion.
That’s an interesting part of the opening. You almost never want an early Sea Lion. Unless you get it for free, but investing in it gives Russia too much momentum. The threat of Sea Lion is pretty nice though. UK has to relate to it and respond accordingly to make it a bit of a struggle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 3 infantry moved from Tambov to Samara
1 fighter moved from Russia to Finland
1 infantry moved from Karelia to Finland
5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Karelia to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry
Germans defend with 2 aaGuns
2 aaGuns owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Finland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
retreated to Finland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour moved from Tambov to Ukraine
9 artilleries and 12 infantry moved from Bessarabia to Romania
3 artilleries and 6 infantry moved from Russia to Smolensk
7 artilleries and 6 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Finland to Karelia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 carrier, 1 factory_minor, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 battleship and 1 marine moved from 62 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
Combat - Japanese
Battle in Johnston Island
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Johnston Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
5 carriers, 5 fighters and 4 tactical_bombers moved from 63 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 30 Sea Zone
6 destroyers and 6 submarines moved from 33 Sea Zone to 30 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 carrier and 1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 fighter moved from 25 Sea Zone to Wake Island
1 fighter moved from Caroline Islands to Wake Island
3 infantry moved from Shantung to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
3 infantry moved from Kiangsu to Anhwe
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 bombers moved from Caroline Islands to Burma
1 submarine moved from 6 Sea Zone to 32 Sea Zone
5 transports moved from 62 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
2 artilleries and 1 infantry placed in Shantung
1 armour and 2 infantry placed in Kiangsu
1 armour, 1 infantry and 1 tactical_bomber placed in Japan
1 armour and 2 infantry placed in New South Wales
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Bugger. You’ll have me in 2 turns. I can’t defend or reclaim Hawaii.
This game and a few others show me that you can’t go too hardcore KGF.
I’ll post your result. Rematch? Not that satisfied with the how I got my one win on you. I prefer same sides but I’m willing to switch too.
Same sides is fine with me. And that is that I go with Axis again? Maybe adjust the bid?
Oh, and I’m not sure if I’ve hit the limit of recordable games now?
I mean me with Axis again. Because we’ve both played 10+ games, first to 3 wins is recordable.
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
I mean me with Axis again. Because we’ve both played 10+ games, first to 3 wins is recordable.
No I didn’t. Sorry about that. Yes, with you as Axis again. Perhaps I should stop posting after drinking.
If you’re interested in increasing the bid, then 8?
Sounds fair. Lets rock! I’ll set it up when I get home.