@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Morocco to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Normandy Bordeaux to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to Southern France
1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Norway to Germany
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 96 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 carrier, 2 fighters and 2 transports in 96 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 fighter and 2 transports in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 65 Sea Zone to 11 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 77 Sea Zone to 39 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
1 artillery and 4 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
Combat - British
Non Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 2 tactical_bombers moved from Norway to Finland
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Finland
1 bomber and 5 fighters moved from Persia to India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 destroyers moved from 77 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Morocco to Algeria
Place Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.33
Americans : -1.00
Chinese : 0.33
Japanese : 0.67
AA fire in Germany : : -0.17
I suppose technically you could have kept the DD in SZ95.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Tunisia to Libya
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Italians undo move 1.
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Seems I really mess up Europe here…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Persia to Northwest Persia
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 11 Sea Zone
3 fighters moved from Persia to India
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
Actually I haven’t bought so much navy. Much less than I wanted. And because of your prosperous Scandinavian expedition with Russia, I was committed to keep it in the Baltic Sea in order to protect my transports. Maybe an alternative was to take control of sz112, but that would mean a lot less ground units towards Moscow.
Japan is a real monster now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 infantry and 5 transports moved from 115 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
4 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Combat - Germans
Battle in Norway
Battle in Southern France
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Norway from Russians, taking Southern France from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
2 artilleries and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Russia to Tambov
Russians take Samara from Germans
Russians take Tambov from Germans
2 artilleries and 6 infantry moved from Finland to Karelia
Russians take Karelia from Germans
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
9 artilleries and 10 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
9 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone
3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits
7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits
1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
6 destroyers moved from 63 Sea Zone to 31 Sea Zone
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
6 submarines moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
6 armour moved from Kweichow to Burma
4 infantry moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from Yunnan to Caroline Islands
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
AA fire in New South Wales : : -1,00
Japanese : 3,33
Wait, I see that you can hit those destroyers. I’ll move them to Carolines.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone
3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits
7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits
1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
6 destroyers moved from 63 Sea Zone to 31 Sea Zone
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
6 submarines moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
6 armour moved from Kweichow to Burma
4 infantry moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from Yunnan to Caroline Islands
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 6 destroyers
EDIT: Adding units owned by Japanese to 33 Sea Zone: 6 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33
AA fire in New South Wales : : -1,00
Japanese : 3,33
Duh, and you reach that Wake with des… Need to move out the subs as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New Zealand to 63 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales
3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone
3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 battleship moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
AA fire in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits
7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits
1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 carrier moved from 46 Sea Zone to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
6 destroyers moved from 63 Sea Zone to 31 Sea Zone
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
6 submarines moved from 26 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
3 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
6 armour moved from Kweichow to Burma
4 infantry moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from Yunnan to Caroline Islands
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 6 destroyers
EDIT: Adding units owned by Japanese to 33 Sea Zone: 6 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 6 submarines
EDIT: Adding units owned by Japanese to 33 Sea Zone: 6 submarines
EDIT: Removing units owned by Japanese from Wake Island: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33
AA fire in New South Wales : : -1,00
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 fighter, 2 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 92 Sea Zone to France
2 fighters moved from Morocco to France
1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry moved from Normandy Bordeaux to France
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Battle in Midway
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Hawaiian Islands from Japanese, taking Midway from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
Americans attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 7 infantry; Italians defend with 1 artillery and 1 infantry
AA fire in France : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 6 fighters and 4 infantry in France, round 2 : 9/14 hits, 5.83 expected hits
Germans roll dice for 1 aaGun, 3 artilleries and 8 infantry in France, round 2 : 1/11 hits, 3.67 expected hits
1 aaGun owned by the Germans, 7 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in France
1 armour owned by the Americans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans retreated to Normandy Bordeaux
Germans win with 3 artilleries remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 1 aaGun and 7 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 bomber and 4 fighters moved from France to Normandy Bordeaux
2 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
2 infantry placed in Normandy Bordeaux
10 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Sikang
2 artilleries and 8 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Shensi, round 2 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour and 2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Southern France
British attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to Morocco
1 fighter moved from Southern France to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Finland to Russia
4 fighters and 2 tactical_bombers moved from Finland to Karelia
1 armour and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Persia
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -2.33
British : -0.17
AA fire in France : : 0.50
Americans : 3.00
Chinese : -0.17
Japanese : 0.33
Made a boo boo there - was going to move my whole US fleet to Midway then realised half of it wouldn’t reach.
Anyway, let’s play this out. I think you’ll be able to take another victory city in the Pacific soon, and also hold it, but let’s see. If not, Europe looks really shaky for you.
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
Actually I haven’t bought so much navy. Much less than I wanted. And because of your prosperous Scandinavian expedition with Russia, I was committed to keep it in the Baltic Sea in order to protect my transports. Maybe an alternative was to take control of sz112, but that would mean a lot less ground units towards Moscow.
Japan is a real monster now.
1CV+4TT is much more than most people would buy as Germany. It’s reduced the amount of troops that you’ve been able to throw at USSR. Buying another CV was an interesting decision. It did require me to bring my 2US CVs back to SZ110 rather than sweeping into SZ99 which was my plan. Perhaps the idea was to protect Denmark, which would not be unreasonable.
A point where the Allies took a major advance in Europe was when you attacked Normandy and won but failed to take the territory. I suspected it might go that way. Losing planes might have made the battle less likely to succeed though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
Non Combat Move - ANZAC
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
I was worried the Italian bomber would take out my blocker in SZ126.