@BooperCould you quote the section or something for me to read what he said.
Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok
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Interesting move with all those planes on Queensland. I couldn’t stack up SZ42.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 91 Sea Zone to French West Africa 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : 0,83 AA fire in Caroline Islands : : -0,33 Neutral_Axis : -0,33 Japanese : 1,00
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I made a huge mess here @simon33.
I hasted through that combat, bc I usually play regular BM3 without CMF. Tried to roll with the dice roller but got confused on what dice I used for what.
For example I rolled for three Inf for a one and one dice for a two but forgot that only two Inf are on a one and the remaining Inf alomg with the Arty should go to roll for a two or less.
How are we going to procedd? i lost it in the process Simon33. -
I’m confused. None of your abnormal dice rolled at a 2. I can’t see any effect.
Maybe you could explain more slowly exactly what you are trying to achieve.
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@simon33 i forgot to unload my TT’s at Caro.
I rolled the combat at Caro. without my Ground units.
After that i rolled via dice roller for my ground units.
Then i realized that i mixed up the rolls to identfy who is who and who pairs with what (Inf. with Arty @2 ) and also forgot to roll for my planes another time. -
@simon33, I think I still should have 1x Ftr, 1xTacB and an Arty vs 1xJ Inf.
But haven’t rolled for a Ftr and my TacB the previous round.I hoped you could take a look as well on the Marti Mails to figure out where we at.
I would have rolled here on the forum bc it makes it a lot easier.
Here you can decribe what roll is for what. -
I guess let’s do what you’d do on a table top game. Roll too many, all get re-rolled. Roll too few, only the extra dice get rolled.
Hold on, are you sure the first 3 dice aren’t the Cruiser bombards? That’s what I’d do. Between those 2 hits and the plane hits, you hit everything first round.
The one dice would be the BB bombard.
Not sure what the last 2 dice where but I guess rolls at 2. There’s no other dice for the 2 rolls at 1.
I normally post here on what the dice mean, that way there’s no arguments later. I do agree though that the forum dice were easier in this situation.
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All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 91 Sea Zone to French West Africa 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from Queensland to 42 Sea Zone 3 bombers moved from 42 Sea Zone to India 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from French West Africa to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Combat Move - British 2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 infantry moved from India to Burma Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,00 Italians : -0,33 Americans : 0,83 AA fire in Caroline Islands : : -0,33 Chinese : 0,17 Neutral_Axis : -0,33 Japanese : 0,67
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@simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.
Thank you @simon33 for your help to figure this out.
I edit the result in. Please double check.I apologize for the inconvenience.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Greece to Anglo Egyptian Sudan Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Southern Italy to Egypt 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 artillery and 1 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -1.00
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I found that decision difficult to make. Maybe I’ve just given the UK an IC.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 aaGun, 1 artillery and 4 infantry moved from Queensland to South Australia 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Poland to Baltic States 2 fighters moved from Western Germany to Baltic States 1 bomber and 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Western Germany to 110 Sea Zone 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 7 armour moved from Romania to Bessarabia 7 armour, 5 artilleries and 19 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Germany to Slovakia Hungary 5 artilleries and 5 infantry moved from Poland to Slovakia Hungary Purchase Units - Germans Germans buy 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble to SZ110?
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@simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
Scramble to SZ110?
No Thank you.
Was Slovakia an German accident?
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Poland to Baltic States 2 fighters moved from Western Germany to Baltic States 1 bomber and 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Western Germany to 110 Sea Zone 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 7 armour moved from Romania to Bessarabia 7 armour, 5 artilleries and 19 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Germany to Slovakia Hungary 5 artilleries and 5 infantry moved from Poland to Slovakia Hungary Purchase Units - Germans Germans buy 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Novgorod Battle in 110 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 2/14 hits, 4.33 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Romania 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 127 Sea Zone 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 artillery moved from Western Germany to France 3 aaGuns moved from Bessarabia to Western Ukraine 1 fighter moved from Baltic States to Western Ukraine 1 fighter moved from Baltic States to 127 Sea Zone 1 bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia Place Units - Germans 9 mech_infantrys placed in Western Germany 3 artilleries placed in France Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -0.33 Russians : 1.33
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I couldn’t really see how to stop the Mech running into Slovakia. Not ideal though.
Not really a good start for Germany. I don’t think I’ll try this again.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Novgorod 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Purchase Units - Russians Russians buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 3 infantry moved from Russia to Bryansk 2 armour moved from Smolensk to Russia 1 mech_infantry moved from Smolensk to Russia 2 fighters moved from Novgorod to Bryansk 1 infantry moved from Belarus to Baltic States 1 artillery moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 aaGun, 2 artilleries and 8 infantry moved from Belarus to Bryansk 1 aaGun, 1 artillery and 1 infantry moved from Belarus to Bryansk Place Units - Russians 2 infantry placed in Volgograd 3 artilleries, 2 fighters and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Burma, round 2 : 6/10 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to Celebes 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 38 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 41 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Burma 1 artillery moved from Kwangsi to 36 Sea Zone 3 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 38 Sea Zone 4 artilleries and 4 infantry moved from 38 Sea Zone to Burma 1 aaGun and 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Kweichow to Szechwan 1 fighter moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 1.17