Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
4 infantry moved from Korea to Manchuria
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour, 2 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to Yunnan
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 11 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 11 fighters, 4 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 18/28 hits, 14.00 expected hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
2 bombers, 11 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 carrier and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 marine placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 1 submarine and 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys
Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 12
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 14 / 13
ANZAC : 14 / 18
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 12 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 47 times
2 was rolled 43 times
3 was rolled 46 times
4 was rolled 35 times
5 was rolled 54 times
6 was rolled 51 times
Average roll : 3.576
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 276
Null / Other
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Germans Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.611
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 113
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.844
Median : 4.000
Variance : 0.946
Standard Deviation : 0.973
Total rolls : 32
Italians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.909
Median : 5.000
Variance : 1.302
Standard Deviation : 1.141
Total rolls : 22
Japanese Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.178
Median : 3.000
Variance : 0.943
Standard Deviation : 0.971
Total rolls : 45
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 2 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 3 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2.33
Japanese : -0.67
Territory Summary for Chinese :
Suiyuyan : 9 infantry
Kansu : 1 fighter
Sikang : 2 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 6
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 14 / 13
ANZAC : 14 / 18
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 12 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 48 times
2 was rolled 46 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.619
Median : 4.000
Variance : 1.154
Standard Deviation : 1.074
Total rolls : 294
Null / Other
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Germans Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.611
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 113
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.844
Median : 4.000
Variance : 0.946
Standard Deviation : 0.973
Total rolls : 32
Italians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.974
Median : 5.000
Variance : 1.928
Standard Deviation : 1.388
Total rolls : 38
Japanese Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.298
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 marine placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 2 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 3 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
Combat - British
Battle in French Madagascar
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
British win, taking French Madagascar from Neutral_Axis with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 4 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 5 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1.83 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,5,6
British collect 31 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.33
Italians : 0.67
Chinese : -2.33
Neutral_Axis : -0.67
Japanese : -2.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kiangsi : 1 infantry
Yunnan : 1 aaGun and 3 infantry
Suiyuyan : 9 infantry
Kansu : 1 fighter
Sikang : 2 infantry
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 1 submarine and 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys
Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
French Madagascar : 1 flag, 1 marine
94 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship
101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
81 Sea Zone : 1 cruiser and 1 transport
79 Sea Zone : 1 destroyer
Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 6
British : 32 / 36
UK_Pacific : 17 / 23
Italians : 13 / 13
ANZAC : 14 / 18
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 78 times
2 was rolled 67 times
3 was rolled 79 times
4 was rolled 58 times
5 was rolled 96 times
6 was rolled 88 times
Average roll : 3.624
Median : 4.000
Variance : 2.033
Standard Deviation : 1.426
Total rolls : 466
Null / Other
1 was rolled 22 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 22 times
6 was rolled 24 times
Average roll : 3.632
Median : 4.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 117
Germans Combat
1 was rolled 22 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 22 times
6 was rolled 24 times
Average roll : 3.632
Median : 4.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 117
British Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.544
Median : 4.000
Variance : 1.065
Standard Deviation : 1.032
Total rolls : 68
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.280
Median : 3.000
Variance : 0.785
Standard Deviation : 0.886
Total rolls : 25
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.974
Median : 5.000
Variance : 1.928
Standard Deviation : 1.388
Total rolls : 38
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Japanese Combat
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.491
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Algeria to Libya
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Algeria to Tunisia
4 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Libya to Tobruk
2 fighters moved from Libya to Southern Italy
2 infantry moved from Albania to Greece
1 armour moved from Albania to Romania
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Kenya to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 3 submarines
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 6
British : 30 / 36
UK_Pacific : 17 / 23
Italians : 15 / 15
ANZAC : 14 / 23
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 58 times
2 was rolled 55 times
3 was rolled 61 times
4 was rolled 44 times
5 was rolled 72 times
6 was rolled 66 times
Average roll : 3.604
Median : 4.000
Variance : 1.305
Standard Deviation : 1.142
Total rolls : 356
Null / Other
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Germans Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.611
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 113
British Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.620
Median : 4.000
Variance : 0.840
Standard Deviation : 0.917
Total rolls : 71
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.103
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 29
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.974
Median : 5.000
Variance : 1.928
Standard Deviation : 1.388
Total rolls : 38
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Japanese Combat
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.491
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 3 submarines
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 6
British : 30 / 36
UK_Pacific : 17 / 23
Italians : 15 / 15
ANZAC : 14 / 23
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 58 times
2 was rolled 55 times
3 was rolled 61 times
4 was rolled 44 times
5 was rolled 72 times
6 was rolled 66 times
Average roll : 3.604
Median : 4.000
Variance : 1.305
Standard Deviation : 1.142
Total rolls : 356
Null / Other
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Germans Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.611
Median : 4.000
Variance : 0.490
Standard Deviation : 0.700
Total rolls : 113
British Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.620
Median : 4.000
Variance : 0.840
Standard Deviation : 0.917
Total rolls : 71
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.103
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 29
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.974
Median : 5.000
Variance : 1.928
Standard Deviation : 1.388
Total rolls : 38
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Japanese Combat
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.491
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Slovakia Hungary to Baltic States
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
11 infantry moved from Poland to Eastern Poland
2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 8 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Germany to Poland
3 armour and 3 mech_infantrys moved from Western Germany to Germany
2 submarines moved from 106 Sea Zone to 123 Sea Zone
2 bombers moved from Algeria to Poland
2 fighters and 2 tactical_bombers moved from Algeria to Yugoslavia
1 cruiser and 1 transport moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 6 armour, 4 artilleries, 29 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 4 artilleries, 29 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 11/43 hits, 10.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 4 artilleries, 29 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Slovakia Hungary to Eastern Poland
3 aaGuns moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from Baltic States to Poland
Place Units - Germans
7 armour, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
2 armour, 2 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
2 artilleries and 14 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 transport in 125 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Karelia
1 aaGun moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -1.00
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Karelia : 2 aaGuns, 2 artilleries and 14 infantry
Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 34 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major, 2 fighters, 10 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 45 / 50
Russians : 35 / 44
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 6
British : 30 / 36
UK_Pacific : 17 / 23
Italians : 15 / 15
ANZAC : 14 / 23
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 67 times
2 was rolled 66 times
3 was rolled 68 times
4 was rolled 57 times
5 was rolled 84 times
6 was rolled 71 times
Average roll : 3.576
Median : 4.000
Variance : 0.939
Standard Deviation : 0.969
Total rolls : 413
Null / Other
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Germans Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 27 times
Average roll : 3.509
Median : 4.000
Variance : 0.180
Standard Deviation : 0.424
Total rolls : 165
British Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.620
Median : 4.000
Variance : 0.840
Standard Deviation : 0.917
Total rolls : 71
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.103
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 29
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.974
Median : 5.000
Variance : 1.928
Standard Deviation : 1.388
Total rolls : 38
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Russians Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.600
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.491
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 carrier and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 aaGun and 3 infantry
AA fire in Yunnan : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/12 hits, 6.17 expected hits
Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 1 marine
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Burma to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsi to Manchuria
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : -0.50
Chinese : -0.33
UK_Pacific : -1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys
Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 45 / 50
Russians : 35 / 44
Japanese : 55 / 70
Americans : 52 / 82
Chinese : 4 / 6
British : 30 / 36
UK_Pacific : 7 / 23
Italians : 15 / 15
ANZAC : 10 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 73 times
2 was rolled 72 times
3 was rolled 71 times
4 was rolled 64 times
5 was rolled 88 times
6 was rolled 80 times
Average roll : 3.585
Median : 4.000
Variance : 0.768
Standard Deviation : 0.876
Total rolls : 448
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Germans Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 27 times
Average roll : 3.509
Median : 4.000
Variance : 0.180
Standard Deviation : 0.424
Total rolls : 165
British Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.620
Median : 4.000
Variance : 0.840
Standard Deviation : 0.917
Total rolls : 71
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.103
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 29
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.952
Median : 5.000
Variance : 1.561
Standard Deviation : 1.249
Total rolls : 42
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Russians Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.600
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 20 times
Average roll : 3.531
Median : 3.000
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 81
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Suiyuyan to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
Territory Summary for Chinese :
Shensi : 9 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 45 / 50
Russians : 35 / 44
Japanese : 53 / 70
Americans : 52 / 82
Chinese : 6 / 6
British : 30 / 36
UK_Pacific : 7 / 23
Italians : 15 / 15
ANZAC : 10 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 75 times
2 was rolled 75 times
3 was rolled 72 times
4 was rolled 67 times
5 was rolled 93 times
6 was rolled 80 times
Average roll : 3.580
Median : 4.000
Variance : 0.863
Standard Deviation : 0.929
Total rolls : 462
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Germans Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 27 times
Average roll : 3.509
Median : 4.000
Variance : 0.180
Standard Deviation : 0.424
Total rolls : 165
British Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.620
Median : 4.000
Variance : 0.840
Standard Deviation : 0.917
Total rolls : 71
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.103
Median : 3.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 29
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.796
Median : 4.000
Variance : 1.736
Standard Deviation : 1.318
Total rolls : 54
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Russians Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.600
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.554
Median : 3.000
Variance : 1.400
Standard Deviation : 1.183
Total rolls : 83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Suiyuyan to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 marine moved from French Madagascar to 72 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Syria
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 marine moved from 72 Sea Zone to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Egypt to Syria
Combat - British
Battle in Syria
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 infantry
British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
5 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 5 artilleries and 1 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : -0.33
Chinese : -0.33
Neutral_Axis : -0.33
Japanese : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 9 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 2 infantry
India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys
Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 bomber, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 1 artillery, 1 infantry and 1 marine
French Madagascar : 1 flag
Syria : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 artillery
80 Sea Zone : 1 destroyer
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship and 1 transport
101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 3 transports
81 Sea Zone : 1 cruiser
Persia : 1 flag
98 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 45 / 50
Russians : 35 / 44
Japanese : 53 / 70
Americans : 52 / 82
Chinese : 6 / 6
British : 33 / 36
UK_Pacific : 7 / 10
Italians : 13 / 15
ANZAC : 10 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 87 times
2 was rolled 94 times
3 was rolled 82 times
4 was rolled 79 times
5 was rolled 105 times
6 was rolled 101 times
Average roll : 3.591
Median : 4.000
Variance : 0.997
Standard Deviation : 0.998
Total rolls : 548
Null / Other
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.560
Median : 3.500
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 84
Germans Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 27 times
Average roll : 3.509
Median : 4.000
Variance : 0.180
Standard Deviation : 0.424
Total rolls : 165
British Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.597
Median : 4.000
Variance : 0.800
Standard Deviation : 0.895
Total rolls : 77
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.796
Median : 4.000
Variance : 1.736
Standard Deviation : 1.318
Total rolls : 54
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Russians Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.600
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.560
Median : 3.500
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 84
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 artillery and 2 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 2 infantry moved from Romania to Bulgaria
Combat - Italians
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 50
Russians : 33 / 44
Japanese : 53 / 70
Americans : 52 / 82
Chinese : 6 / 6
British : 32 / 36
UK_Pacific : 7 / 10
Italians : 17 / 16
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 75 times
2 was rolled 76 times
3 was rolled 74 times
4 was rolled 70 times
5 was rolled 93 times
6 was rolled 82 times
Average roll : 3.587
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 470
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Germans Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 27 times
Average roll : 3.509
Median : 4.000
Variance : 0.180
Standard Deviation : 0.424
Total rolls : 165
British Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.597
Median : 4.000
Variance : 0.800
Standard Deviation : 0.895
Total rolls : 77
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.796
Median : 4.000
Variance : 1.736
Standard Deviation : 1.318
Total rolls : 54
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Russians Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.600
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.554
Median : 3.000
Variance : 1.400
Standard Deviation : 1.183
Total rolls : 83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Gibraltar : 1 fighter
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 50
Russians : 33 / 44
Japanese : 53 / 70
Americans : 52 / 82
Chinese : 6 / 6
British : 32 / 36
UK_Pacific : 7 / 10
Italians : 17 / 16
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 75 times
2 was rolled 76 times
3 was rolled 74 times
4 was rolled 70 times
5 was rolled 93 times
6 was rolled 82 times
Average roll : 3.587
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 470
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Germans Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 27 times
Average roll : 3.509
Median : 4.000
Variance : 0.180
Standard Deviation : 0.424
Total rolls : 165
British Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.597
Median : 4.000
Variance : 0.800
Standard Deviation : 0.895
Total rolls : 77
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.796
Median : 4.000
Variance : 1.736
Standard Deviation : 1.318
Total rolls : 54
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Russians Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.600
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.554
Median : 3.000
Variance : 1.400
Standard Deviation : 1.183
Total rolls : 83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 bombers moved from Poland to Novgorod
10 artilleries moved from Poland to Eastern Poland
2 fighters and 2 tactical_bombers moved from Yugoslavia to Western Ukraine
2 fighters and 2 tactical_bombers moved from Poland to Western Ukraine
10 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
2 infantry moved from Norway to 125 Sea Zone
6 armour, 4 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry and 1 transport moved from 125 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 123 Sea Zone to 119 Sea Zone
3 armour moved from Greece to Romania
Combat - Germans
Battle in Iceland
Battle in Novgorod
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Iceland from British, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Western Ukraine
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
2 infantry moved from Karelia to Novgorod
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 artilleries and 12 infantry moved from Karelia to Finland
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 artillery and 8 infantry
Russians roll dice for 2 artilleries and 12 infantry in Finland, round 2 : 2/14 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 11 infantry in Finland, round 3 : 4/13 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 6 infantry in Finland, round 3 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 8 infantry in Finland, round 4 : 1/10 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 8 infantry in Finland, round 5 : 1/10 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 7 infantry in Finland, round 6 : 6/9 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Finland, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 5 infantry
Casualties for Germans: 1 artillery and 8 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 aaGuns moved from Karelia to Finland
1 aaGun moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 aaGun, 1 airfield, 1 factory_major and 10 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Finland : 1 flag, 2 aaGuns, 2 artilleries and 7 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 33 / 48
Japanese : 53 / 70
Americans : 52 / 82
Chinese : 6 / 6
British : 32 / 36
UK_Pacific : 7 / 10
Italians : 17 / 16
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 96 times
2 was rolled 91 times
3 was rolled 96 times
4 was rolled 83 times
5 was rolled 111 times
6 was rolled 88 times
Average roll : 3.506
Median : 3.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 565
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Germans Combat
1 was rolled 38 times
2 was rolled 27 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 38 times
6 was rolled 31 times
Average roll : 3.485
Median : 3.500
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 194
British Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.597
Median : 4.000
Variance : 0.800
Standard Deviation : 0.895
Total rolls : 77
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.796
Median : 4.000
Variance : 1.736
Standard Deviation : 1.318
Total rolls : 54
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.113
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 71
Japanese Combat
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.554
Median : 3.000
Variance : 1.400
Standard Deviation : 1.183
Total rolls : 83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Shensi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 marine moved from Kwangtung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Guam
1 fighter moved from Manchuria to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 6/12 hits, 6.50 expected hits
Chinese roll dice for 9 infantry in Shensi, round 2 : 2/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in Shensi, round 3 : 6/10 hits, 5.83 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Chinese: 9 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Guam
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Philippines, round 2 : 7/11 hits, 4.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shensi to Hopei
2 bombers moved from Shensi to Yunnan
2 fighters moved from Shensi to Hopei
1 fighter moved from Shensi to Kweichow
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 fighter moved from 21 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
6 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : -1.67
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern United States to 123 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 marines moved from Central United States to 101 Sea Zone
2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 infantry, 2 marines and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from 123 Sea Zone to United Kingdom
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.33
Neutral_Axis : -0.33
Japanese : -0.67
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 2 fighters
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 2 infantry, 2 marines and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 submarine and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 45 / 60
Russians : 33 / 48
Japanese : 59 / 67
Americans : 53 / 73
Chinese : 4 / 6
British : 32 / 36
UK_Pacific : 5 / 10
Italians : 17 / 16
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 130 times
2 was rolled 134 times
3 was rolled 116 times
4 was rolled 110 times
5 was rolled 153 times
6 was rolled 124 times
Average roll : 3.514
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 767
Null / Other
1 was rolled 23 times
2 was rolled 30 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.489
Median : 4.000
Variance : 1.560
Standard Deviation : 1.249
Total rolls : 131
Germans Combat
1 was rolled 38 times
2 was rolled 27 times
3 was rolled 32 times
4 was rolled 28 times
5 was rolled 38 times
6 was rolled 31 times
Average roll : 3.485
Median : 3.500
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 194
British Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.597
Median : 4.000
Variance : 0.800
Standard Deviation : 0.895
Total rolls : 77
Italians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 30
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.560
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 25
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 11
Chinese Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.809
Median : 4.000
Variance : 2.050
Standard Deviation : 1.432
Total rolls : 68
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.113
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 71
Japanese Combat
1 was rolled 23 times
2 was rolled 30 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.489
Median : 4.000
Variance : 1.560
Standard Deviation : 1.249
Total rolls : 131